










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Easy Exploration |
| Sex | Female |
| Race | Higher |
| Class | Berserker |
| Level / Exp | 16 / 16% |
| Size | medium |
| Lifes / Deaths | Killed by forest troll at level 2 on the 77th Pyre 122nd year of Ascendancy at 05:54 / 105Killed by giant grey rat at level 2 on the 77th Pyre 122nd year of Ascendancy at 10:07 Killed by Bill the Stone Troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 15:16 Killed by mountain troll thunderer at level 5 on the 78th Pyre 122nd year of Ascendancy at 16:13 Killed by mountain troll thunderer at level 6 on the 78th Pyre 122nd year of Ascendancy at 17:05 Killed by dire wolf at level 6 on the 78th Pyre 122nd year of Ascendancy at 18:58 Killed by skeleton warrior at level 6 on the 79th Pyre 122nd year of Ascendancy at 21:50 Killed by white wolf at level 7 on the 9th Mirth 122nd year of Ascendancy at 06:15 Killed by war bear at level 7 on the 9th Mirth 122nd year of Ascendancy at 11:49 Killed by minotaur at level 7 on the 10th Mirth 122nd year of Ascendancy at 05:38 Killed by giant blue ant at level 7 on the 10th Mirth 122nd year of Ascendancy at 06:07 Killed by minotaur at level 7 on the 10th Mirth 122nd year of Ascendancy at 06:30 Killed by grizzly bear at level 7 on the 10th Mirth 122nd year of Ascendancy at 06:54 Killed by giant ice ant at level 7 on the 10th Mirth 122nd year of Ascendancy at 08:49 Killed by rogue at level 7 on the 1st Summertide 122nd year of Ascendancy at 05:24 Killed by rogue at level 7 on the 1st Summertide 122nd year of Ascendancy at 05:35 Killed by rogue at level 7 on the 1st Summertide 122nd year of Ascendancy at 05:47 Killed by rogue at level 7 on the 1st Summertide 122nd year of Ascendancy at 05:59 Killed by rogue at level 8 on the 1st Summertide 122nd year of Ascendancy at 06:09 Killed by rogue at level 8 on the 1st Summertide 122nd year of Ascendancy at 09:53 Killed by rogue at level 8 on the 1st Summertide 122nd year of Ascendancy at 10:11 Killed by large white snake at level 8 on the 2nd Summertide 122nd year of Ascendancy at 00:27 Killed by Wrathroot at level 8 on the 2nd Summertide 122nd year of Ascendancy at 01:28 Killed by ravenous horror at level 9 on the 3rd Summertide 122nd year of Ascendancy at 21:45 Killed by ravenous horror at level 9 on the 3rd Summertide 122nd year of Ascendancy at 22:17 Killed by ravenous horror at level 9 on the 3rd Summertide 122nd year of Ascendancy at 22:46 Killed by electric eel at level 9 on the 1st Flare 122nd year of Ascendancy at 04:42 Killed by water imp at level 9 on the 1st Flare 122nd year of Ascendancy at 05:18 Killed by ravenous horror at level 9 on the 1st Flare 122nd year of Ascendancy at 07:53 Killed by ravenous horror at level 9 on the 1st Flare 122nd year of Ascendancy at 13:01 Killed by abyssal horror at level 9 on the 1st Flare 122nd year of Ascendancy at 13:15 Killed by ravenous horror at level 9 on the 1st Flare 122nd year of Ascendancy at 13:35 Killed by ravenous horror at level 9 on the 1st Flare 122nd year of Ascendancy at 13:54 Killed by abyssal horror at level 9 on the 1st Flare 122nd year of Ascendancy at 14:22 Killed by giant eel at level 9 on the 1st Flare 122nd year of Ascendancy at 18:24 Killed by swarming horror at level 9 on the 1st Flare 122nd year of Ascendancy at 18:53 Killed by giant eel at level 9 on the 1st Flare 122nd year of Ascendancy at 19:25 Killed by swarming horror at level 9 on the 1st Flare 122nd year of Ascendancy at 19:40 Killed by giant eel at level 9 on the 1st Flare 122nd year of Ascendancy at 20:00 Killed by swarming horror at level 9 on the 1st Flare 122nd year of Ascendancy at 20:15 Killed by swarming horror at level 9 on the 1st Flare 122nd year of Ascendancy at 20:39 Killed by swarming horror at level 9 on the 1st Flare 122nd year of Ascendancy at 20:56 Killed by swarming horror at level 9 on the 1st Flare 122nd year of Ascendancy at 21:11 Killed by swarming horror at level 9 on the 1st Flare 122nd year of Ascendancy at 21:43 Killed by swarming horror at level 9 on the 1st Flare 122nd year of Ascendancy at 22:08 Killed by swarming horror at level 9 on the 1st Flare 122nd year of Ascendancy at 22:38 Killed by swarming horror at level 9 on the 1st Flare 122nd year of Ascendancy at 23:08 Killed by swarming horror at level 9 on the 1st Flare 122nd year of Ascendancy at 23:24 Killed by swarming horror at level 9 on the 1st Flare 122nd year of Ascendancy at 23:49 Killed by swarming horror at level 9 on the 2nd Flare 122nd year of Ascendancy at 00:04 Killed by swarming horror at level 9 on the 2nd Flare 122nd year of Ascendancy at 00:26 Killed by water imp at level 9 on the 2nd Flare 122nd year of Ascendancy at 00:38 Killed by swarming horror at level 9 on the 2nd Flare 122nd year of Ascendancy at 01:04 Killed by water imp at level 9 on the 2nd Flare 122nd year of Ascendancy at 01:34 Killed by swarming horror at level 9 on the 2nd Flare 122nd year of Ascendancy at 02:19 Killed by swarm hive at level 9 on the 2nd Flare 122nd year of Ascendancy at 02:45 Killed by swarm hive at level 9 on the 2nd Flare 122nd year of Ascendancy at 03:23 Killed by swarm hive at level 9 on the 2nd Flare 122nd year of Ascendancy at 04:00 Killed by swarm hive at level 9 on the 2nd Flare 122nd year of Ascendancy at 05:01 Killed by swarming horror at level 9 on the 2nd Flare 122nd year of Ascendancy at 05:56 Killed by swarming horror at level 9 on the 2nd Flare 122nd year of Ascendancy at 07:03 Killed by swarming horror at level 9 on the 2nd Flare 122nd year of Ascendancy at 08:02 Killed by swarming horror at level 9 on the 2nd Flare 122nd year of Ascendancy at 08:53 Killed by Weirdling Beast at level 9 on the 2nd Flare 122nd year of Ascendancy at 13:22 Killed by Althea at level 10 on the 3rd Flare 122nd year of Ascendancy at 02:08 Killed by Althea at level 10 on the 3rd Flare 122nd year of Ascendancy at 05:53 Killed by Xanata the cutpurse at level 10 on the 4th Dusk 122nd year of Ascendancy at 09:23 Killed by Xanata the cutpurse at level 10 on the 4th Dusk 122nd year of Ascendancy at 09:41 Killed by Xanata the cutpurse at level 10 on the 4th Dusk 122nd year of Ascendancy at 10:04 Killed by Xanata the cutpurse at level 10 on the 4th Dusk 122nd year of Ascendancy at 10:18 Killed by alchemist golem at level 10 on the 8th Dusk 122nd year of Ascendancy at 17:58 Killed by alchemist golem at level 10 on the 8th Dusk 122nd year of Ascendancy at 23:33 Killed by alchemist golem at level 10 on the 8th Dusk 122nd year of Ascendancy at 23:52 Killed by Ce'Neleta the broken golem at level 10 on the 9th Dusk 122nd year of Ascendancy at 05:30 Killed by rogue at level 10 on the 27th Dusk 122nd year of Ascendancy at 22:05 Killed by minotaur at level 10 on the 28th Dusk 122nd year of Ascendancy at 02:43 Killed by minotaur at level 10 on the 28th Dusk 122nd year of Ascendancy at 03:29 Killed by bandit at level 10 on the 28th Dusk 122nd year of Ascendancy at 04:21 Killed by Bandal the human at level 13 on the 57th Dusk 122nd year of Ascendancy at 23:28 Killed by snow giant thunderer at level 13 on the 28th Haze 122nd year of Ascendancy at 08:43 Killed by snow giant thunderer at level 13 on the 28th Haze 122nd year of Ascendancy at 09:06 Killed by snow giant thunderer at level 13 on the 28th Haze 122nd year of Ascendancy at 09:19 Killed by snow giant boulder thrower at level 13 on the 28th Haze 122nd year of Ascendancy at 09:31 Killed by Althea at level 13 on the 28th Haze 122nd year of Ascendancy at 10:00 Killed by snow giant thunderer at level 13 on the 28th Haze 122nd year of Ascendancy at 11:58 Killed by Althea at level 13 on the 28th Haze 122nd year of Ascendancy at 13:06 Killed by assassin at level 13 on the 30th Haze 122nd year of Ascendancy at 22:45 Killed by assassin at level 13 on the 30th Haze 122nd year of Ascendancy at 22:59 Killed by assassin at level 13 on the 30th Haze 122nd year of Ascendancy at 23:14 Killed by ancient elven mummy at level 13 on the 31st Haze 122nd year of Ascendancy at 01:33 Killed by Althea at level 14 on the 41st Haze 122nd year of Ascendancy at 03:50 Killed by Althea at level 14 on the 41st Haze 122nd year of Ascendancy at 04:41 Killed by Althea at level 14 on the 41st Haze 122nd year of Ascendancy at 05:13 Killed by Althea at level 14 on the 41st Haze 122nd year of Ascendancy at 13:15 Killed by Althea at level 14 on the 41st Haze 122nd year of Ascendancy at 13:44 Killed by Althea at level 14 on the 41st Haze 122nd year of Ascendancy at 14:16 Killed by Althea at level 14 on the 42nd Haze 122nd year of Ascendancy at 00:31 Killed by Althea at level 14 on the 42nd Haze 122nd year of Ascendancy at 12:04 Killed by 3-headed hydra at level 15 on the 48th Haze 122nd year of Ascendancy at 20:59 Killed by war hound at level 15 on the 48th Haze 122nd year of Ascendancy at 21:35 Killed by war hound at level 15 on the 51st Haze 122nd year of Ascendancy at 13:16 Killed by Grand Corruptor at level 15 on the 60th Haze 122nd year of Ascendancy at 01:46 Killed by Grand Corruptor at level 15 on the 60th Haze 122nd year of Ascendancy at 02:39 Killed by Grand Corruptor at level 15 on the 60th Haze 122nd year of Ascendancy at 02:55 Killed by Grand Corruptor at level 15 on the 60th Haze 122nd year of Ascendancy at 03:18 |
Primary Stats
| Strength | 38 (base 33) |
| Dexterity | 30 (base 26) |
| Constitution | 14 (base 13) |
| Magic | 11 (base 10) |
| Willpower | 24 (base 10) |
| Cunning | 35 (base 25) |
Resources
| Life | 402/474 |
| Stamina | 160/175 |
| Healing Factor | 1.5926086956521 |
| Regeneration | 3.1055869565216 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +103% |
Vision
| Sight | 11 |
| Lite | 5 |
| Infravision | 8 |
| See Stealth | 62.74674930024 |
| See Invisible | 63.74674930024 |
| ESP Range | 10 |
| ESP Kinds | humanoid |
Offense: Mainhand
| Damage | 28 |
| Accuracy | 42 |
| Crit Chance | 21% |
| APR | 16 |
| Speed | 0.89 |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +5% |
| Acid | +23% |
| Fire | +13% |
| All | 0% |
Offense: Damage Penetration
| Fire | +21% |
| Nature | +9% |
Defense: Base
| Armour (hardiness) | 10 (38.536585365854%) |
| Defense | 30 |
| Ranged Defense | 30 |
| Fatigue | 0 |
| Physical Save | 22 |
| Spell Save | 19 |
| Mental Save | 36 |
Defense: Resistances
| Acid | + 49%( 70%) |
| Blight | + 24%( 70%) |
| Cold | + 24%( 70%) |
| All | + 5%( 70%) |
| Darkness | + 15%( 70%) |
| Light | + 16%( 70%) |
| Mind | + 22%( 70%) |
| Fire | -2%( 70%) |
| Nature | + 34%( 70%) |
Defense: Immunities
| Silence Resistance | 20% |
| Bleed Resistance | 60% |
| Confusion Resistance | 49% |
| Stun Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 37 with a minimum range of 15. |
| Runes | Effective talent level: 1.0 Rune: VisionUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (10 radius) and to allow you to see invisible and stealthed creatures (power 11) for 19 turns. Your mind will become more receptive for 19 turns, allowing you to sense any humanoid around. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.10 |
| 4/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Precise Strikes |
| beneficial effect | You can sense the presence of all humanoid around you. Receptive Mind |
| beneficial effect | Improves/gives the ability to see invisible and stealthed creatures (power 11). Sense Hidden |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lost anorithil from death by rattlesnake. Escort: lost anorithil (level 2 of Ruins of Kor'Pul) | failed |
You failed to protect the lost warrior from death by Althea. Escort: lost warrior (level 1 of Daikara) | failed |
You failed to protect the lost warrior from death by large brown snake. Escort: lost warrior (level 3 of Old Forest) | failed |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you gained talent category Chronomancy / Chronomancy (at mastery 0.80). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed sandworm tooth. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed skeleton mage skull. * You've found the needed black mamba head. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of rough leather boots (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Silence immunity: +20% Confusion immunity: +21% Stun/Freeze immunity: +20% A pair of boots made of leather. |
| Quiver | Hornet Stingers (17/20, 18-25.2 power, 10 apr)Requires: - Dexterity 18 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 18.0 - 25.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Crit. chance: +5.0% Capacity: 20 On weapon hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
| Light source | bright brass lantern of clarityCrafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 (+3 eff.) Light radius: +4 See stealth: +6 See invisible: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | champion's hardened leather cap of trickery (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +6 Armour: +3 Fatigue: +3% Changes stats: +2 Str / +3 Dex / +1 Wil / +4 Cun Mental save: +6 (+3 eff.) Light radius: +1 A cap made of leather. |
| Tool | dwarven-steel torque of thermal psionic shield [power 69] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 69 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Charhack the steel ringInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +46% acid / +6% mind Changes resistances penetration: +10% fire Changes damage: +23% acid / +3% fire Physical save: +6 (+3 eff.) Spell save: +7 (+4 eff.) Mental save: +7 (+3 eff.) Rings can have magical properties. |
| On fingers | NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+5 eff.) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 28/50) : Effective talent level: 2.0 Power cost: 40 out of 28/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 15 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| Around waist | Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | blazebringer's ash longbow of natureRequires: - Dexterity 16 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 Damage (Ranged): +14 nature / +14 fire When wielded/worn: Changes resistances: +5% all Changes resistances penetration: +9% nature / +11% fire Global speed: +3% Longbows are used to shoot arrows at your foes. |
| On hands | Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 159.52 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Main armor | mummy wrappings of Eyal (5 def, 2 armour)Requires: - Dexterity 15 Infused by nature 6.00 Encumbrance. Type: armor / mummy ; tier 3 When wielded/worn: Armour: +2 Defense: +5 (+3 eff.) Fatigue: +2% Changes resistances: -25% fire Life regen: +1.70 Maximum life: +60.00 Healing mod.: +13% Decaying mummy wrappings. |
| Cloak | Ce'Novea (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +2 Str / +4 Wil / +1 Con Changes resistances: +12% light Equilibrium when hit: +0.12 Psi when hit: +0.12 Mental crit. chance: +2% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | clarifying gold amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +12% mind Cut immunity: +60% Confusion immunity: +28% Healing mod.: +13% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 1.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 139 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Inventory
sun infusion (rad 5; power 20; turns 5; dispels darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 20) for 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
grounding copper amulet of dexterity (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Dex Changes resistances: +11% lightning Stun/Freeze immunity: +20% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level.steel battleaxe (21-31.5 power, 2 apr) Requires: - Strength 16 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 21.0 - 31.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.steel battleaxe of erosion (21.5-32.25 power, 2 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 21.5 - 32.3 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +9 nature / +9 temporal Massive two-handed battleaxes. |
Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +10 blight / +10 fire burn Burst (radius 2) on crit: +20 infective blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Bill's Tree Trunk (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.6 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 130% damage. If the attack hits, the target's armour and saves are reduced by 14 for 6 turns. Also if the target is protected by a temporary damage shield there is 70% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
mighty ash longbow of acidRequires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 Damage (Ranged): +9 acid When wielded/worn: Physical power: +11 (+5 eff.) Changes stats: +3 Str Changes damage: +15% acid Longbows are used to shoot arrows at your foes. |
steady yew longbow of lightningRequires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 Damage (Ranged): +15 lightning When wielded/worn: Accuracy: +11 (+3 eff.) Physical crit. chance: +3.0% Changes damage: +15% lightning Longbows are used to shoot arrows at your foes. |
creative vined mindstar (5.5-6.05 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Cun Critical mult.: +6.00% Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Neravea the iron gauntlets (0 def, 1 armour)Requires: - Talent Heavy Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Effects on melee hit: * Slows global speed by 30% Damage (Melee): 6 lightning Changes resistances: +6% lightning / +1% physical / +5% arcane Changes damage: +3% lightning Blindness immunity: +5% Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level.restful dwarven-steel gauntlets of magic (+3) (0 def, 2 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +3 Mag Changes damage: +4% arcane Life regen: +1.50 Stamina each turn: +1.00 Maximum stamina: +12.00 Metal gloves protecting the hands up to the middle of the lower arm. |
Belista (8 def, 11 armour)Requires: - Strength 20 - Talent Heavy Armour Training Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +11 Defense: +8 (+4 eff.) Fatigue: +14% Damage when hit (Melee): 5 light Changes stats: +1 Cun / +1 Wil Changes resistances: +11% blight / +14% darkness / +19% acid Changes resistances penetration: +5% mind Changes damage: +6% mind / +6% arcane Mental save: +10 (+4 eff.) Light radius: +1 A suit of armour made of mail. |
Coral Spray (8 def, 8 armour, 48 block)Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When wielded/worn: Armour: +8 Defense: +8 (+4 eff.) Fatigue: +12% Changes resistances: +15% cold / +10% fire Talent granted: +2 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
barbed quiver of yew arrows (17/17, 36-50.4 power, 10 apr)Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 36.0 - 50.4 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Crit. chance: +2.0% Capacity: 17 On weapon crit: * wounds the target for 7 turns: 11 bleeding, 45% reduced healing Damage (Ranged): +11 bleed Arrows are used with bows to pierce your foes to death. |
deadly quiver of ash arrows of wind (19/19, 27-37.8 power, 7 apr)Requires: - Dexterity 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 27.0 - 37.8 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Crit. chance: +1.5% Capacity: 19 On weapon hit: * 10% chance to create an air burst Travel speed: +200% Arrows are used with bows to pierce your foes to death. |
iron pickaxe of endurance (dig speed 36 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (75 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Zeregas the pouch of steel shots (22/22, 18.5-22.2 power, 2 apr)Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 2 Base power: 18.5 - 22.2 Uses stats: 70% Dex, 50% Cun Damage type: Mind Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +4.5% Capacity: 22 Turns elapse between self-loadings: 4 On weapon hit: * 6% chance to gain 10% of a turn (3/turn limit) * 7% chance to disease Damage (Ranged): +5 blight / +7 temporal Burst (radius 1) on hit: +4 mind Burst (radius 2) on crit: +8 mind Shots are used with slings to pummel your foes to death. |
quick iron torque of kinetic psionic shield [power 21] (13 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 21 for 7 turns, putting all charms on cooldown for 13 turns. Torques are made by powerful psionics to store psionic powers. |
ash totem of thorny skin [power 27] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to harden the skin for 7 turns increasing armour by 27 and armour hardiness by 40%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
elm wand of conjuration [power 85] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to fire a bolt of a random element with (base) damage 42 to 85, putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Log
Althea hits Skeleton warrior for 19 fire, 18 physical, 11 fire, 107 physical (155 total damage).
Althea killed Skeleton warrior!
Automatic use of talent Disarm Trap skipped: cooldown too low (0).
You pickup 0.80 gold pieces.
Talent Steady Shot is ready to use.
Automatic use of talent Disarm Trap skipped: cooldown too low (0).
Talent Pin Down is ready to use.
Automatic use of talent Disarm Trap skipped: cooldown too low (0).
Automatic use of talent Disarm Trap skipped: cooldown too low (0).
Automatic use of talent Disarm Trap skipped: cooldown too low (0).
Talent Infusion: Wild is ready to use.
Automatic use of talent Disarm Trap skipped: cooldown too low (0).
You pickup 0.60 gold pieces.
You pickup 0.90 gold pieces.
Althea picks up (o.): Hornet Stingers (17/20, 18-25.2 power, 10 apr).
Lore found: Hornet Stingers
You can read all your collected lore in the game menu, by pressing Escape.
Automatic use of talent Disarm Trap skipped: cooldown too low (0).
There is no way out of this level here.
Althea wears (replacing barbed quiver of yew arrows (17/17, 36-50.4 power, 10 apr)): Hornet Stingers (17/20, 18-25.2 power, 10 apr).
Automatic use of talent Disarm Trap skipped: cooldown too low (0).
Althea's eyes tingle no more.
Althea deactivates Precise Strikes.












































































