Plant the level 9 Cornac Berserker by PlantCity

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassBerserker
Level / Exp9 / 27%
Sizebig
Lifes / Deaths

Primary Stats

Strength34 (base 29)
Dexterity20 (base 20)
Constitution20 (base 17)
Magic10 (base 10)
Willpower15 (base 10)
Cunning16 (base 10)

Resources

Life-1/289
Stamina78/116
Healing Factor1.0789473684211
Regeneration20.131545559144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Stealth5
See Invisible5

Offense: Mainhand

Damage60
Accuracy44
Crit Chance52%
APR1
Speed1.00

Offense: Spell

Spellpower10
Crit Chance4%
Speed1

Offense: Mind

Mindpower21
Crit Chance4%
Speed1

Offense: Damage Bonus

Lightning+10%
Fire+11%
Light+10%

Offense: Damage Penetration

Cold+7%
Acid+5%

Defense: Base

Armour (hardiness)28.317011280365 (73.452380952381%)
Defense19
Ranged Defense19
Fatigue15
Physical Save22
Spell Save29
Mental Save24

Defense: Resistances

Acid+ 3%( 70%)
Light+ 10%( 70%)
Cold+ 5%( 70%)
Lightning+ 10%( 70%)
Fire+ 33%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance34%
Instadeath Resistance100%
Pinning Resistance34%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Berserker's strength1.30
2/5
2/5
0/5
0/5
Technique / Two-handed assault1.30
3/5
0/5
0/5
0/5
Technique / Combat veteran1.30
1/5
3/5
2/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
3/5
3/5
0/5

Effects

talent
beneficial effect
detrimental effect
beneficial effect
beneficial effect

Quests

active
done
done
active
done
active

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Log

Plant uses Infusion: Regeneration.
Plant starts regenerating health quickly.

Multi-hued drake hatchling misses Plant.
Plant hits Multi-hued drake hatchling for 11 fire damage.
Multi-hued drake hatchling hits Plant for 30 physical damage.
Plant receives 22 healing.

Multi-hued drake hatchling uses Ice Claw.

Multi-hued drake hatchling hits Plant for 53 cold damage.
Multi-hued drake hatchling hits Plant for 2 fire, 4 cold, 29 physical (35 total damage).
Plant hits Multi-hued drake hatchling for 46 physical, 11 fire (57 total damage).
Plant hits Multi-hued drake hatchling for 11 fire damage.
Plant receives 22 healing.

Plant uses Warshout.

Multi-hued drake hatchling wanders around!.

Multi-hued drake hatchling wanders around!.

Multi-hued drake hatchling wanders around!.

Multi-hued drake hatchling wanders around!.

Multi-hued drake hatchling regains their energy.

Multi-hued drake hatchling is fully armored again.

Multi-hued drake hatchling hits Plant for 30 physical damage.
Multi-hued drake hatchling hits Plant for 35 physical damage.
Plant hits Multi-hued drake hatchling for 11 fire damage.
Plant hits Multi-hued drake hatchling for 11 fire damage.
Plant receives 22 healing.

Plant performs a melee critical strike against Multi-hued drake hatchling!
Multi-hued drake hatchling is encased in ice!

Saving game...