












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.3 |
Addons | Ashes of Urh'Rok 1.7.3Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.3Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.3Donators/Buyers bonus! Forbidden Cults 1.7.3Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Arena |
Mode | Insane Roguelike |
Sex | Male |
Race | Lich |
Class | Adventurer |
Level / Exp | 43 / 47% |
Size | big |
Lifes / Deaths | Killed by Betagada the fearful symmetry at level 43 on the 1st Mirth 122nd year of Ascendancy at 06:18 / 1 |
Primary Stats
Strength | 43 (base 32) |
Dexterity | 38 (base 20) |
Constitution | 29 (base 29) |
Magic | 104 (base 60) |
Willpower | 67 (base 35) |
Cunning | 64 (base 25) |
Resources
Mana | 545/705 |
Steam | 100/100 |
Vim | 247/297 |
Life | -11788/1203 |
Insanity | 50/100 |
Paradox | 310 |
Soul | 6/10 |
Healing Factor | 1.1524687383468 |
Regeneration | 8.3553983530143 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Offense: Mainhand
Damage | 47 |
Accuracy | 31 |
Crit Chance | 21% |
APR | 5 |
Speed | 1.00 |
Offense: Offhand
Damage | 17 |
Accuracy | 31 |
Crit Chance | 25% |
APR | 19 |
Speed | 0.82 |
Offense: Spell
Spellpower | 61 |
Crit Chance | 24% |
Speed | 1 |
Offense: Mind
Mindpower | 46 |
Crit Chance | 17% |
Speed | 1 |
Offense: Damage Bonus
Acid | +16% |
Arcane | +6% |
Cold | +11% |
All | 0% |
Light | +13% |
Temporal | +25% |
Physical | +17% |
Fire | +21% |
Nature | +20% |
Offense: Damage Penetration
Nature | +20% |
Defense: Base
Armour (hardiness) | 39 (36%) |
Defense | 41 |
Ranged Defense | 41 |
Fatigue | 25 |
Physical Save | 24 |
Spell Save | 62 |
Mental Save | 60 |
Defense: Resistances
Acid | + 26%( 70%) |
Blight | + 22%( 70%) |
Arcane | + 18%( 70%) |
Cold | + 43%( 70%) |
All | + 15%( 70%) |
Lightning | + 35%( 70%) |
Light | + 22%( 70%) |
Physical | + 28%( 70%) |
Darkness | + 48%( 70%) |
Fire | + 26%( 70%) |
Mind | + 26%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Silence Resistance | 36% |
Bleed Resistance | 100% |
Confusion Resistance | 36% |
Fear Resistance | 100% |
Stun Resistance | 100% |
Poison Resistance | 100% |
Pinning Resistance | 50% |
Inscriptions (3/3)
Runes | Effective talent level: 2.5 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 43 up to 5 times. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 171 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 5 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. Its effects scale with your Constitution stat. |
Class Talents
Chronomancy / Temporal Hounds | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Bone | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Air | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Spell / Master of bones | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Demented / Nether | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Matter | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.00 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Steamtech / Chemistry | 1.00 |
| 3/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Undead / Lich | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Necrosis | 1.00 |
| 3/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
On feet | ![]() Requires: - Heavy armour training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +15 Defense: +8 (+2 eff.) Fatigue: +8% Changes stats: +8 Str / +10 Dex Changes damage: +10% fire Pinning immunity: +50% Generate 3 steam each time you walk. Boots. But with steam power! |
Light source | ![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +8 Cun Changes resistances: +8% blight / +13% mind / +10% darkness Spell save: +7 (+2 eff.) Mental save: +35 (+9 eff.) Confusion immunity: +24% Activating this item is instant. It can be used to activate talent Circle of Sanctity, placing all other charms into a 30 cooldown : Effective talent level: 5.5 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 25 light damage to everyone else who enters. The circle lasts 6 turns. A cap made of leather. |
On hands | ![]() Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Fatigue: +5% Damage (Melee): 8 arcane Changes stats: +5 Mag / +7 Wil Changes resistances: +4% arcane Changes damage: +6% arcane Talent granted: +3 Project Saw Spellpower: +10 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to create a shield absorbing up to 230 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Heal for 49. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +10 (+5 eff.) Changes stats: +5 Dex Silence immunity: +36% Mana each turn: +0.16 Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +5 Mag Spell save: +10 (+3 eff.) Stun/Freeze immunity: +36% Life regen: +7.00 Rings make your fingers look great! |
Around neck | ![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Mag / +2 Wil Mental save: +8 (+2 eff.) Confusion immunity: +12% Mana each turn: +0.10 Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +23.00 Mindpower: +7 (+2 eff.) Amulets make your neck look great! |
In main hand | ![]() Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * chills your foe dealing 22 damage and slowing them by one tenth of a turn When wielded/worn: Armour: +6 Armour Hardiness: +6% Changes stats: +12 Mag / +9 Wil / +13 Cun Changes damage: +25% temporal Talent granted: +1 Command Staff Physical save: +4 (+2 eff.) Spellpower on spell critical (stacks up to 3 times): +7 Spellpower: +12 (+3 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
Around waist | ![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Maximum life: +65.00 Maximum mana: +45.00 Maximum stamina: +52.00 Maximum hate: +14.00 Maximum psi: +29.00 Maximum vim: +29.00 Maximum pos.energy: +32.00 Maximum neg.energy: +40.00 Reduces paradox anomalies(equivalent to willpower): +10 A belt that goes around your waist. |
In off hand | ![]() Requires: - Strength 24 - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 3 Power: 134% Range: 1.5x Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +19 Crit. chance: +9.0% Attack speed: 122% Block value: +50 On weapon hit: * increase paradox by a random amount On weapon crit: * increase paradox by a drastic amount with a chance to do an anomaly (0% chance). If anomaly triggers, halve paradox. Attacks use: 1.0 Steam When wielded/worn: Armour: +7 Defense: +10 (+3 eff.) Fatigue: +9% Damage affinity(heal): +30% temporal Talents granted: +2 Block +1 Paradox Pool Attack speed increases with paradox, up to 250% at 1000 paradox. Faced with the petty quandaries of 'conventional physics', some mad tinker must have coated this sawblade with a fine sheathe of dilated time to maximize its speed. There were ...side effects. |
Cloak | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +20 (+6 eff.) Changes stats: +4 Dex / +4 Wil / +4 Cun Changes resistances: +24% lightning Changes resistances penetration: +20% nature Changes damage: +20% nature Talent masteries: +0.20 Cunning / Stealth +0.50 Cunning / Poisons Poison immunity: +50% Stun/Freeze immunity: +40% Talent on hit(mindpower): Poison Strike (10% chance level 1). Cunning and malice seem to emanate from this cloak. |
Main armor | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Armour: +5 Defense: +6 (+2 eff.) Changes stats: +6 Mag Changes resistances: +13% acid / +15% physical / +8% light / +13% cold / +13% fire / +9% darkness / +11% all Changes damage: +16% acid / +17% physical / +13% light / +11% fire / +11% cold Talent cooldown: Refit Golem (-4 turns) Maximum life: +39.00 Light radius: +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 163 lightning damage and will be dazed for 1 turn (818 total damage) Activation puts all charms on cooldown for 21 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
By Winnie the Pooh the Ogre Adventurer level 23
76th Pyre 122nd year of Ascendancy at 05:43 see stats
By Winnie the Pooh the Lich Adventurer level 39
79th Pyre 122nd year of Ascendancy at 04:46 see stats
By Winnie the Pooh the Ogre Adventurer level 10
74th Pyre 122nd year of Ascendancy at 20:21 see stats
By Winnie the Pooh the Ogre Adventurer level 20
75th Pyre 122nd year of Ascendancy at 22:05 see stats
By Winnie the Pooh the Lich Adventurer level 30
77th Pyre 122nd year of Ascendancy at 10:00 see stats
By Winnie the Pooh the Lich Adventurer level 40
79th Pyre 122nd year of Ascendancy at 13:18 see stats
By Winnie the Pooh the Lich Adventurer level 42
1st Mirth 122nd year of Ascendancy at 03:53 see stats
By Winnie the Pooh the Lich Adventurer level 37
79th Pyre 122nd year of Ascendancy at 04:25 see stats
Log
Skeleton mage shatters!
The shield around armoured skeleton warrior crumbles.
Xerovea the bloated horror resists Winnie the Pooh's 'Bleeding'!
Armoured skeleton warrior picks up the remains of its fallen comrade.
Armoured skeleton warrior shatters!
The shield around armoured skeleton warrior crumbles.
Netherworm mass resists Winnie the Pooh's 'Bleeding'!
Mayubrerakira the dream seed resists Winnie the Pooh's 'Bleeding'!
Xerovea the bloated horror resists Winnie the Pooh's 'Bleeding'!
Armoured skeleton warrior shatters!
The shield around Lord of Skulls (warrior) crumbles.
Mayubrerakira the dream seed resists Winnie the Pooh's 'Bleeding'!
Xerovea the bloated horror resists Winnie the Pooh's 'Bleeding'!
Lord of Skulls (warrior) shatters!
Mayubrerakira the dream seed's Distortion Bolt hits Winnie the Pooh for (26098 to bones), 0 physical (0 total damage).
Dark Whispers from Betagada the fearful symmetry hits Armoured skeleton warrior for (174 absorbed), 4101 darkness (4101 total damage).
Dark Whispers from Betagada the fearful symmetry hits Skeleton mage for (318 absorbed), 6609 darkness (6609 total damage).
Dark Whispers from Betagada the fearful symmetry hits Armoured skeleton warrior for (169 absorbed), 3074 darkness (3074 total damage).
Dark Whispers from Betagada the fearful symmetry hits Lord of Skulls (warrior) for (331 absorbed), 3379 darkness (3379 total damage).
Dark Whispers from Betagada the fearful symmetry hits Armoured skeleton warrior for (174 absorbed), 6115 darkness (6115 total damage).
Dark Whispers from Betagada the fearful symmetry killed Armoured skeleton warrior!
Dark Whispers from Betagada the fearful symmetry killed Lord of Skulls (warrior)!
Dark Whispers from Betagada the fearful symmetry killed Armoured skeleton warrior!
Dark Whispers from Betagada the fearful symmetry killed Armoured skeleton warrior!
Dark Whispers from Betagada the fearful symmetry killed Skeleton mage!
Betagada the fearful symmetry slows down.
Betagada the fearful symmetry hits Winnie the Pooh for (5755 to bones), 0 physical, 12991 physical (12991 total damage).
Winnie the Pooh the level 43 lich adventurer was battered to death by Betagada the fearful symmetry on level 61 of The Arena.
Betagada the fearful symmetry prepares for the next kill!
The furious lightning storm around Winnie the Pooh calms down and disappears.