Me and the boys the level 5 Yeek Adventurer by Laxxius

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceYeek
ClassAdventurer
Level / Exp5 / 83%
Sizesmall
Lifes / Deaths

Primary Stats

Strength9 (base 12)
Dexterity12 (base 12)
Constitution7 (base 12)
Magic15 (base 15)
Willpower18 (base 12)
Cunning25 (base 18)

Resources

Mana164/164
Psi88/108
Life-11/121
Hate86/100
Soul10/10
Healing Factor0.96880457979619
Regeneration0.24220114494905

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage6
Accuracy23
Crit Chance7%
APR12
Speed1.00

Offense: Offhand

Damage6
Accuracy23
Crit Chance7%
APR12
Speed1.00

Offense: Spell

Spellpower15
Crit Chance6%
Speed1

Offense: Mind

Mindpower23
Crit Chance8%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense18
Ranged Defense18
Fatigue2
Physical Save5
Spell Save11
Mental Save15

Defense: Resistances

Lightning+ 15%( 70%)
Mind+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Pinning Resistance50%
Poison Resistance50%
Confusion Resistance56%

Inscriptions (3/3)

Implants
Infusions
Infusions

Class Talents

Cursed / Shadows1.00
1/5
0/5
0/5
0/5
Spell / Master of bones1.00
2/5
0/5
0/5
0/5
Psionic / Thought-Forms1.00
1/5
0/5
0/5
0/5
Spell / Dreadmaster1.00
1/5
0/5
0/5
0/5
Spell / Golemancy1.00
2/5
0/5
0/5
0/5

Generic Talents

Technique / Combat training1.00
0/5
0/5
0/5
1/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5

Effects

Quests

done
active

Equipment

On hands
On feet
Around neck
In main hand
Main armor
Light source
Cloak
In off hand

Inventory

Achievements

Log

Me and the boys uses Infusion: Healing.
Me and the boys receives 48 healing from Infusion: Healing.

Me and the boys uses
Infusion: Wild.
Me and the boys lessens the pain.

Character control switched to golem (servant of Me and the boys).

There is a previous level here (press '' or right click to use).

You collect a new ingredient:
lump of iron (1).
You gain 0.90 gold from the melting of
arcing pouch of iron shots of accuracy (20/20, 15-18 power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.27 gold from the melting of
iron shield of cold resistance (+16%) (0 def, 2 armour, 20.5 block).
You collect a new ingredient:
lump of iron (1).
You gain 0.66 gold from the melting of
iron plate armour of fire resistance (0 def, 7 armour).
You gain 0.75 gold from the melting of
rough leather cap of constitution (+3) (0 def, 1 armour).
You gain 0.10 gold from the melting of
linen wizard hat (1 def, 0 armour).
You collect a new ingredient:
lump of iron (1).
You gain 4.42 gold from the melting of
balanced iron battleaxe of daylight (14-21 power, 1 apr).
You gain 0.05 gold from the melting of
copper ring.
You gain 1.35 gold from the melting of
shielding rune (absorb 117; dur 5; cd 17).
There is a next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 10 turns (stop reason: at exit).


Golem (servant of Me and the boys) uses
Self-destruction.
Character control switched to Me and the boys.