tenty the level 5 Ghoul Writhing One by aztecspacefr0g

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceGhoul
ClassWrithing One
Level / Exp5 / 37%
Sizemedium
Lifes / Deaths

Primary Stats

Strength27 (base 13)
Dexterity11 (base 10)
Constitution29 (base 13)
Magic25 (base 25)
Willpower8 (base 10)
Cunning8 (base 10)

Resources

Life255/255
Insanity0/100
Healing Factor1.143216080402
Regeneration0.2858040201005

Speed

Mental0%
Attack0%
Movement+11.093867610317%
Spell0%
Global+80%

Vision

Sight10
Lite3

Offense: Mainhand

Damage35
Accuracy19
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower25
Crit Chance0%
Speed1

Offense: Mind

Mindpower13
Crit Chance0%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)19.413408721348 (66.666666666667%)
Defense2
Ranged Defense2
Fatigue14
Physical Save19
Spell Save11
Mental Save5

Defense: Resistances

Cold+ 5%( 70%)
Lightning+ 16%( 70%)
Fire+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance80%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Demented / Horrific body1.30
2/5
1/5
0/5
0/5
Demented / Controlled horrors1.30
1/5
0/5
0/5
0/5
Demented / Tentacles1.30
1/5
0/5
0/5
0/5
Demented / Path of horror1.30
1/5
0/5
0/5
0/5
Demented / Disfigured face1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.20
0/5
0/5
0/5
0/5
Undead / Ghoul1.10
3/5
0/5
0/5
0/5
Demented / Beyond sanity1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
1/5
1/5
0/5

Effects

talent
beneficial effect

Quests

active
done

Equipment

Tool
On feet
Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Log

Ran for 20 turns (stop reason: at exit).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).


Tenty wears (replacing
iron mail armour (2 def, 4 armour)): impenetrable iron mail armour of lightning resistance (2 def, 10 armour).

You gain 0.71 gold from the transmogrification of
reinforced iron shield of acid resistance (+15%) (0 def, 3 armour, 8.5-10.2 power, 41 block).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 0.61 gold from the transmogrification of
spellwoven linen robe (0 def, 0 armour).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 0.25 gold from the transmogrification of
iron waraxe (11.5-16.1 power, 2 apr).
You gain 2.04 gold from the transmogrification of
surging elm vilestaff (10-12 power, 2 apr, blight element).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, darkness element).
You gain 3.00 gold from the transmogrification of
Kor's Fall (10-12 power, 0 apr, darkness element).
You gain 0.25 gold from the transmogrification of
iron mace (12.5-17.5 power, 2 apr).
You gain 0.75 gold from the transmogrification of
arcing iron mace (12-16.8 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 0.25 gold from the transmogrification of
iron greatmaul (20.5-30.75 power, 1 apr).
You gain 1.75 gold from the transmogrification of
iron dagger of phasing (10.5-13.65 power, 11 apr).
You gain 1.11 gold from the transmogrification of
flaming iron battleaxe (12-18 power, 1 apr).
You feel very confident walking into this place.
Tenty deactivates
Chaos Orbs.