









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Higher |
| Class | Doombringer |
| Level / Exp | 50 / 111% |
| Size | medium |
| Lifes / Deaths | Killed by elven cultist at level 11 on the 13rd Dusk 122nd year of Ascendancy at 20:45 0 / 8Killed by orc elite berserker at level 29 on the 36th Pyre 123rd year of Ascendancy at 03:24 Killed by will o' the wisp at level 30 on the 40th Pyre 123rd year of Ascendancy at 09:53 Killed by will o' the wisp at level 30 on the 40th Pyre 123rd year of Ascendancy at 14:59 Killed by Glorayassra the ghoulking at level 41 on the 1st Dusk 124th year of Ascendancy at 02:30 Killed by Glorayassra the ghoulking at level 41 on the 1st Dusk 124th year of Ascendancy at 04:09 Killed by Saliwyn the orc berserker at level 45 on the 26th Haze 124th year of Ascendancy at 07:48 Killed by Roveolb at level 50 on the 5th Allure 125th year of Ascendancy at 12:38 |
Primary Stats
| Strength | 87 (base 60) |
| Dexterity | 27 (base 17) |
| Constitution | 46 (base 36) |
| Magic | 113 (base 63) |
| Willpower | 45 (base 14) |
| Cunning | 70 (base 43) |
Resources
| Life | -126/1650 |
| Stamina | 276/334 |
| Vim | 286/366 |
| Healing Factor | 1.4000000000001 |
| Regeneration | 159.58600000001 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 13 |
| Lite | 19 |
| Infravision | 6 |
| See Stealth | 41 |
| See Invisible | 48 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 349 |
| Accuracy | 47 |
| Crit Chance | 145% |
| APR | 29 |
| Speed | 1.20 |
Offense: Spell
| Spellpower | 78 |
| Crit Chance | 38% |
| Speed | 1 |
Offense: Mind
| Mindpower | 48 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +14% |
| Acid | +5% |
| Light | +17% |
| Darkness | +5% |
| Blight | +20% |
| Arcane | +18% |
| Fire | +17% |
| All | +2% |
Offense: Damage Penetration
| Darkness | +20% |
| Acid | +10% |
| Physical | +10% |
| Mind | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 83.511077022655 (88.454810495627%) |
| Defense | 47 |
| Ranged Defense | 50 |
| Fatigue | 32 |
| Physical Save | 61 |
| Spell Save | 60 |
| Mental Save | 49 |
Defense: Resistances
| Acid | + 18%( 70%) |
| Blight | + 21%( 70%) |
| Arcane | + 39%( 75%) |
| Cold | + 18%( 70%) |
| All | + 10%( 70%) |
| Darkness | + 29%( 70%) |
| Light | + 24%( 70%) |
| Physical | + 15%( 70%) |
| Fire | + 41%( 70%) |
| Lightning | + 31%( 70%) |
Defense: Immunities
| Stun Resistance | 45% |
| Confusion Resistance | 100% |
| Blind Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 30% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 29% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 553 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 21 for 10 turns. While Heroism is active, you will only die when reaching -885 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 830% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.10 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Wrath | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 5/5 |
| Corruption / Shadowflame | 1.50 |
| 1/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Corruption / Torture | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Fearfire | 1.10 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Corruption / Demonic strength | 1.50 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 4/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Corruption / Oppression | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cunning / Survival | 1.10 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Corruption / Hexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Horrifying Blows |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+4 cooldowns). Infusion Saturation |
| beneficial effect | The target's spellpower has been increased by 18. Spellsurge |
| beneficial effect | A flow of life spins around the target, regenerating 110.64 life per turn. Regeneration |
| beneficial effect | Fire damage increased by 15%. Born into Magic |
| beneficial effect | Improves senses, allowing the detection of unseen things. Sensing |
| detrimental effect | Your body is cauterizing, burning for 15.07 damage each turn. Cauterize |
| beneficial effect | Next 1 melee attacks are certain to critically strike, and this unit has 22% more critical power. Voracious Blade |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the lone alchemist from death by Roveolb. Escort: lone alchemist (level 1 of Dreadfell) | failed |
You failed to protect the lost anorithil from death by black crystal. Escort: lost anorithil (level 1 of Old Forest) | failed |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved Magic by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 7 of Dreadfell. Escort: lost anorithil (level 7 of Dreadfell)As a reward you improved Cunning by +2. | done |
You failed to protect the lost sun paladin from death by cold drake. Escort: lost sun paladin (level 1 of Daikara) | failed |
You failed to protect the lost sun paladin from death by elder vampire. Escort: lost sun paladin (level 2 of Dreadfell) | failed |
You failed to protect the lost warrior from death by cave bear. Escort: lost warrior (level 3 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1042. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Aetherwalk (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +12% arcane Changes resistances cap: +5% arcane Spellpower: +5 (+1 eff.) It can be used to phase door up to range 6, within radius 2 of the target location, costing 19 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
| Light source | dwarven lantern 'Porirerin'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 30 fire Changes resistances: +15% darkness / +10% fire Changes damage: +15% light / +3% acid Damage affinity(heal): +5% light Grants telepathy: Humanoid/Orc Blindness immunity: +92% Confusion immunity: +60% Maximum psi: +30.00 Mental crit. chance: +7% Light radius: +18 See stealth: +41 See invisible: +38 It can be used to activate talent Track, placing all other charms into a 32 cooldown : Effective talent level: 5.5 Power cost: 32 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 48 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | thaloren voratun helm of blood magic (0 def, 5 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +9 Wil / +8 Mag Changes resistances: +12% blight Changes damage: +18% blight / +16% arcane Mental save: +6 (+2 eff.) Spell crit. chance: +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Pick of Dwarven Emperors (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Con Changes resistances penetration: +10% physical Physical save: +7 (+2 eff.) Spell save: +7 (+2 eff.) Mental save: +7 (+2 eff.) Maximum life: +50.00 When carried: Talent granted: +1 Dig It can be used to activate talent Pulverizing Auger (costing 24 power out of 30/30) : Effective talent level: 4.0 Power cost: 24 out of 30/30. Range: 6 Travel Speed: instantaneous Is: a spell Description: Fire a powerful beam of stone-shaterring force, digging out any walls in its path up to 4. The beam also affect any creatures in its path, dealing 319.38 physical damage to all. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
| On fingers | rogue's gold ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +5 Cun Life regen: +0.80 Maximum life: +76.00 Healing mod.: +15% Rings can have magical properties. |
| On fingers | DuathelblissInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +10 Defense: +9 (+3 eff.) Ranged Defense: +9 (+3 eff.) Changes resistances: +6% darkness Spell save: +20 (+5 eff.) Mental save: +19 (+6 eff.) Disease immunity: +20% Confusion immunity: +42% Stun/Freeze immunity: +25% Rings can have magical properties. |
| Around waist | Armaharagrim the ObsidianoathPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour: +28 Defense: +25 (+8 eff.) Changes stats: +6 Wil / +6 Mag Changes resistances penetration: +20% darkness Changes damage: +3% darkness Physical save: +61 (+16 eff.) Spell save: +3 (+1 eff.) Spellpower on spell critical (stacks up to 3 times): +6 Maximum vim: +20.00 Spellpower: +8 (+2 eff.) Spell crit. chance: +6% Mindpower: +9 (+3 eff.) A belt that goes around your waist. |
| In main hand | Blighted Maul (96-144 power, 22 apr)Requires: - Strength 60 Powered by arcane forces 12.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 96.0 - 144.0 Uses stats: 50% Mag, 140% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +22 Crit. chance: +10.0% Attack speed: 83% On weapon hit: * 50% chance to disease * Blasts creatures in a radius 1 shockwave around your target for 178.98 to 536.94 physical damage (based on Strength). Damage conversion: 20% blight When wielded/worn: Changes damage: +12% physical Critical mult.: +40.00% Knockback immunity: +30% It can be used to knock away other craatures within radius 4), dealing 440.04 to 880.08 physical damage (based on Strength) to each, costing 40 power out of 22/50. The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
| On hands | Fist of the Destroyer (8 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. Only the masochistic can unlock its full power. When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +9 Str / +3 Cun / +9 Mag Talent masteries: +0.20 Corruption / Shadowflame +0.20 Corruption / Vim Stun/Freeze immunity: +20% Maximum vim: +25.00 Increases all damage by 4% of current vim Current Bonus: 11% It can be used to activate talent Darkfire (costing 10 power out of 12/12) : Effective talent level: 7.5 Power cost: 10 out of 12/12. Range: 6 Travel Speed: 400% of base Is: a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 158.95 fire damage and 142.64 darkness damage in a radius of 7. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
| Main armor | Korilar the voratun plate armour (9 def, 22 armour)Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Physical power: +20 (+4 eff.) Armour: +22 Defense: +9 (+3 eff.) Fatigue: +26% Changes stats: +5 Str / +8 Mag / +12 Wil Changes resistances: +9% acid / +6% physical / +9% cold / +5% fire / +7% arcane / +23% lightning Changes resistances penetration: +10% acid / +15% mind Spell save: +23 (+6 eff.) Spellpower: +20 (+4 eff.) Spell crit. chance: +9% Mindpower: +16 (+5 eff.) Mental crit. chance: +5% A suit of armour made of metal plates. |
| Cloak | murderer's elven-silk cloak of fog (10 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +10 (+4 eff.) Armour penetration: +7 Defense: +10 (+3 eff.) Changes stats: +3 Cun / +3 Dex Changes resistances: +15% light / +19% fire Stealth bonus: +12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | vitalizing voratun amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +4 Con Physical save: +13 (+4 eff.) Blindness immunity: +30% Life regen: +2.30 Maximum life: +60.00 Infravision radius: +5 Sight radius: +2 See invisible: +10 Amulets can have magical properties. |
Inventory
Rune of the Rift (330.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 336.60 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.controlled phase door rune of the wizard (range 16) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 16. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.heat beam rune (205 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 204.75 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
warmaker's stralite amulet of soulsearingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +5 Str / +6 Dex / +7 Wil Changes damage: +9% blight / +7% fire Critical mult.: +13.00% Spellpower: +8 (+2 eff.) Amulets can have magical properties. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 8 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Khulmanar's Wrath (70-105 power, 8 apr)Requires: - Strength 52 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +50 fire Damage conversion: 20% fire When wielded/worn: Changes resistances: +20% fire Changes resistances penetration: +25% fire Changes damage: +20% fire The wearer is treated as a demon. It can be used to activate talent Infernal Breath (costing 28 power out of 35/35) : Effective talent level: 3.0 Power cost: 28 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 180.46 fire damage, and flames will be left dealing a further 41.96 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
voratun greatmaul 'Blazesear' (68-102 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 68.0 - 102.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +26 insidious poison When wielded/worn: Accuracy: +13 (+5 eff.) Armour penetration: +36 Changes stats: +1 Dex / +2 Wil Changes resistances penetration: +15% light / +20% physical Changes damage: +16% physical Light radius: +2 See invisible: +3 Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.summoner's living mindstar of balance (16.5-18.15 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural mindstar summons a caller. Base power: 16.5 - 18.2 Uses stats: 50% Wil, 50% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical save: +7 (+2 eff.) Spell save: +5 (+1 eff.) Mental save: +10 (+3 eff.) Equilibrium when hit: +1.60 Mindpower: +16 (+5 eff.) Mental crit. chance: +9% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Telos's Staff (Bottom Half)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff It is part of a set of items. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% acid / +20% cold Critical mult.: +20.00% Mental save: +8 (+2 eff.) Confusion immunity: +20% Maximum mana: +50.00 Spell crit. chance: +8% The bottom part of Telos' broken staff. |
monstrous hardened leather belt of resilienceInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +7 (+1 eff.) Changes stats: +5 Str / +4 Con Physical save: +5 (+2 eff.) Maximum life: +46.00 Size category: +1 A belt that goes around your waist. |
hardened leather gloves 'Berogaran' (0 def, 10 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +10 Damage (Melee): 11 physical Changes stats: +5 Mag Changes damage: +12% blight / +5% physical Critical mult.: +10.00% Spell save: +9 (+2 eff.) Mana when firing critical spell: +3.00 Vim when firing critical spell: +4.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic drakeskin leather gloves of the starseeker (0 def, 8 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Changes stats: +4 Cun / +4 Mag Changes resistances: +7% light / +8% darkness Mental save: +11 (+3 eff.) Maximum life: +66.00 Infravision radius: +1 It can be used to activate talent Starfall, placing all other charms into a 16 cooldown : Effective talent level: 1.0 Power cost: 16 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 88.13 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Dagidunakhad (0 def, 4 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Effects on melee hit: * 30% chance to corrode armour by 30% Changes stats: +3 Wil Changes resistances: +15% blight / +7% cold / +8% darkness / +3% mind Changes damage: +6% mind Allows you to breathe in: water Spell save: +8 (+2 eff.) Mental save: +15 (+5 eff.) Activating this item is instant. It can be used to activate talent Circle of Sanctity, placing all other charms into a 24 cooldown : Effective talent level: 4.0 Power cost: 24 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 7 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
hardened leather armour 'Brenigodetar' (3 def, 9 armour)Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +9 Defense: +3 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 7 light / 16 blight Changes stats: +2 Wil Changes resistances: +7% acid / +25% cold / +15% darkness / +19% blight Changes resistances penetration: +5% blight Allows you to breathe in: water Light radius: +2 A suit of armour made of leather. |
rejuvenating voratun plate armour of the deep (9 def, 20 armour)Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +20 Defense: +9 (+3 eff.) Fatigue: +26% Changes resistances: +7% acid / +10% cold Allows you to breathe in: water Life regen: +5.60 Stamina each turn: +1.60 A suit of armour made of metal plates. |
625 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Belolramina (dig speed 14 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Defense: +9 (+3 eff.) Ranged Defense: +9 (+3 eff.) Changes stats: +2 Str Changes resistances: +12% blight Changes resistances penetration: +12% physical Spell save: +20 (+5 eff.) Blindness immunity: +15% Cut immunity: +20% Confusion immunity: +15% Teleport immunity: +20% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 79 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
dwarven lantern 'Poloseta'Powered by arcane forces Infused by nature Infused by psionic forces 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 (+2 eff.) Changes stats: +13 Wil / +6 Mag Changes resistances: +6% acid / +3% cold / +9% darkness Changes damage: +15% mind Critical mult.: +32.00% Spell save: +20 (+5 eff.) Mental save: +15 (+5 eff.) Silence immunity: +5% Maximum hate: +2.00 Spellpower: +15 (+3 eff.) Light radius: +6 See stealth: +24 See invisible: +16 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 8 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
59 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
9 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
13 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 159 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 665.04 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 20 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20, costing 24 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
12 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Roveolb the Higher Doombringer level 31
47th Pyre 123rd year of Ascendancy at 05:32 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Roveolb the Higher Doombringer level 47
45th Haze 124th year of Ascendancy at 17:51 see stats
Against all odds
Killed Ukruk in the ambush.By Roveolb the Higher Doombringer level 31
41st Pyre 123rd year of Ascendancy at 05:57 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Roveolb the Higher Doombringer level 33
37th Dusk 123rd year of Ascendancy at 03:05 see stats
Arachnophobia
Destroyed the spydric menace.By Roveolb the Higher Doombringer level 37
36th Haze 123rd year of Ascendancy at 02:43 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Roveolb the Higher Doombringer level 42
5th Dusk 124th year of Ascendancy at 14:01 see stats
Brave new world
Went to the Far East and took part in the war.By Roveolb the Higher Doombringer level 36
31st Haze 123rd year of Ascendancy at 15:41 see stats
Clone War
Destroyed your own Shade.By Roveolb the Higher Doombringer level 42
41st Dusk 124th year of Ascendancy at 02:50 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Roveolb the Higher Doombringer level 13
43rd Dusk 122nd year of Ascendancy at 19:32 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Roveolb the Higher Doombringer level 35
16th Haze 123rd year of Ascendancy at 04:18 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Roveolb the Higher Doombringer level 45
76th Dusk 124th year of Ascendancy at 04:53 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Roveolb the Higher Doombringer level 47
44th Haze 124th year of Ascendancy at 20:51 see stats
Exterminator
Killed 1000 creatures.By Roveolb the Higher Doombringer level 17
3rd Haze 122nd year of Ascendancy at 07:10 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Roveolb the Higher Doombringer level 33
9th Dusk 123rd year of Ascendancy at 03:48 see stats
Fear me not!
Survived the Fearscape!By Roveolb the Higher Doombringer level 42
41st Dusk 124th year of Ascendancy at 02:50 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Roveolb the Higher Doombringer level 50
4th Allure 125th year of Ascendancy at 19:24 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Roveolb the Higher Doombringer level 49
75th Haze 124th year of Ascendancy at 01:00 see stats
Hell has no fury like a demon scorned!
Escaped the Searing Halls.By Roveolb the Higher Doombringer level 5
78th Pyre 122nd year of Ascendancy at 01:09 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Roveolb the Higher Doombringer level 24
13rd Regrowth 123rd year of Ascendancy at 13:30 see stats
Level 10
Got a character to level 10.By Roveolb the Higher Doombringer level 10
2nd Flare 122nd year of Ascendancy at 10:32 see stats
Level 20
Got a character to level 20.By Roveolb the Higher Doombringer level 20
8th Haze 122nd year of Ascendancy at 09:50 see stats
Level 30
Got a character to level 30.By Roveolb the Higher Doombringer level 30
36th Pyre 123rd year of Ascendancy at 21:28 see stats
Level 40
Got a character to level 40.By Roveolb the Higher Doombringer level 40
2nd Pyre 124th year of Ascendancy at 04:22 see stats
Level 50
Got a character to level 50.By Roveolb the Higher Doombringer level 50
79th Haze 124th year of Ascendancy at 09:19 see stats
Once bitten, twice shy
Escaped the Anteroom of Agony.By Roveolb the Higher Doombringer level 19
8th Haze 122nd year of Ascendancy at 03:35 see stats
Orcrist
Killed the leaders of the Orc Pride.By Roveolb the Higher Doombringer level 49
59th Haze 124th year of Ascendancy at 13:30 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Roveolb the Higher Doombringer level 50
80th Haze 124th year of Ascendancy at 12:55 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Roveolb the Higher Doombringer level 20
30th Haze 122nd year of Ascendancy at 02:33 see stats
Size is everything
Did over 1500 damage in one attack.By Roveolb the Higher Doombringer level 42
37th Dusk 124th year of Ascendancy at 07:47 see stats
Size matters
Did over 600 damage in one attack.By Roveolb the Higher Doombringer level 28
30th Pyre 123rd year of Ascendancy at 13:40 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Roveolb the Higher Doombringer level 36
16th Haze 123rd year of Ascendancy at 09:29 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Roveolb the Higher Doombringer level 24
13rd Regrowth 123rd year of Ascendancy at 13:04 see stats
That was close
Killed your target while having only 1 life left.By Roveolb the Higher Doombringer level 45
26th Haze 124th year of Ascendancy at 07:43 see stats
The Arena
Unlocked Arena mode.By Roveolb the Higher Doombringer level 8
4th Mirth 122nd year of Ascendancy at 06:32 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Roveolb the Higher Doombringer level 46
28th Haze 124th year of Ascendancy at 09:45 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Roveolb the Higher Doombringer level 21
70th Haze 122nd year of Ascendancy at 07:39 see stats
The bigger the better!
Did over 3000 damage in one attack.By Roveolb the Higher Doombringer level 48
56th Haze 124th year of Ascendancy at 18:33 see stats
The secret city
Discovered the truth about mages.By Roveolb the Higher Doombringer level 10
10th Flare 122nd year of Ascendancy at 12:42 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Roveolb the Higher Doombringer level 27
21st Pyre 123rd year of Ascendancy at 23:33 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Roveolb the Higher Doombringer level 38
56th Regrowth 124th year of Ascendancy at 02:19 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Roveolb the Higher Doombringer level 21
69th Haze 122nd year of Ascendancy at 15:44 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Roveolb the Higher Doombringer level 27
77th Regrowth 123rd year of Ascendancy at 11:54 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Roveolb the Higher Doombringer level 16
75th Dusk 122nd year of Ascendancy at 10:22 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Roveolb the Higher Doombringer level 30
40th Pyre 123rd year of Ascendancy at 16:26 see stats
Log
Roveolb is moving less freely.
Talent Fearscape Shift is ready to use.
Burning Shock from Roveolb hits Orc fighter for 104 fire damage.
Burning Shock from Roveolb hits Orc elite fighter for 104 fire damage.
Roveolb casts Fiery Grasp.
Roveolb casts Fearscape Shift.
Roveolb's spell attains critical power!
The shield around orc cryomancer crumbles.
Roveolb hits Orc cryomancer for (523 absorbed), 272 fire (272 total damage).
Orc cryomancer casts Freeze.
Roveolb is encased in ice!
Roveolb stops regenerating health quickly.
Orc cryomancer hits Roveolb for 302 cold damage.
Burning Shock from Roveolb hits Iceblock for 93 fire damage.
Burning Shock from Roveolb hits Iceblock for 93 fire damage.
Roveolb's demonfire area effect hits Iceblock for 213 fire, 213 fire (425 total damage).
Roveolb uses Infusion: Regeneration.
Roveolb starts regenerating health quickly.
Orc cryomancer casts Rune: Acid Wave.
Roveolb is wreathed in flames on the brink of death!
Roveolb forces the iceblock to shatter.
Orc elite fighter calms down.
Talent Detonating Charge is ready to use.
Orc cryomancer hits Roveolb for (100 to ice), 0 acid (0 total damage).
Burning Shock from Roveolb hits Iceblock for 93 fire damage.
Roveolb is free from the ice.
Saving game...













































































































