the end of the drama the level 10 Higher Archer by strangefella

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHigher
ClassArcher
Level / Exp10 / 34%
Sizemedium
Lifes / Deaths

Primary Stats

Strength30 (base 25)
Dexterity35 (base 29)
Constitution13 (base 10)
Magic11 (base 10)
Willpower15 (base 10)
Cunning20 (base 15)

Resources

Life271/288
Mana59/59
Stamina120/120
Healing Factor1.2245901639344
Regeneration3.9799180327869

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight12
Lite5
Infravision7
See Stealth26.388114253578
See Invisible26.388114253578

Offense: Mainhand

Damage44
Accuracy45
Crit Chance4%
APR5
Speed1.00

Offense: Spell

Spellpower11
Crit Chance4%
Speed1

Offense: Mind

Mindpower18
Crit Chance4%
Speed1

Offense: Damage Bonus

Physical+8%
Acid+4%
Nature+8%
All0%

Offense: Damage Penetration

Nature+5%

Defense: Base

Armour (hardiness)7 (49.309173272933%)
Defense34
Ranged Defense34
Fatigue0
Physical Save21
Spell Save9
Mental Save18

Defense: Resistances

Nature+ 10%( 70%)
Acid+ 6%( 70%)
Cold+ 3%( 70%)
All 0%( 70%)

Defense: Immunities

Disarm Resistance20%
Pinning Resistance20%
Blind Resistance10%
Instadeath Resistance100%
Knockback Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Sniper1.30
1/5
0/5
0/5
0/5
Technique / Archery training1.30
1/5
1/5
1/5
0/5
Technique / Archery prowess1.30
2/5
1/5
1/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
1/5
1/5
1/5
0/5
Technique / Marksmanship1.30
2/5
1/5
1/5
0/5

Generic Talents

Technique / Combat training1.30
0/5
1/5
2/5
3/5
0/5
0/5
Race / Higher1.00
1/5
1/5
0/5
0/5
Technique / Mobility1.00
1/5
1/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5

Effects

talent
talent
talent
beneficial effect

Quests

done
done
done
done
done
active

Equipment

Quiver
On fingers
On fingers
On feet
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Level 10 (Roguelike) Got a character to level 10.
By the end of the drama the Higher Archer level 10
2nd Summertide 122nd year of Ascendancy at 09:42
see stats
The secret city (Roguelike) Discovered the truth about mages.
By the end of the drama the Higher Archer level 9
7th Mirth 122nd year of Ascendancy at 18:35
see stats

Log

Talent Concealment is ready to use.
The end of the drama activates
Concealment.
You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


The end of the drama wears (replacing
rogue's steel ring of power): copper ring of tenacity.

You gain 2.50 gold from the transmogrification of
Tooth of the Mouth (dig speed 12 turns).
You gain 1.31 gold from the transmogrification of
impenetrable iron plate armour of acid resistance (0 def, 13 armour).
You gain 0.75 gold from the transmogrification of
cleansing iron plate armour (0 def, 7 armour).
You gain 0.96 gold from the transmogrification of
prismatic rough leather armour (3 def, 2 armour).
You gain 6.18 gold from the transmogrification of
Unrilach (0 def, 1 armour).
You gain 1.60 gold from the transmogrification of
shimmering linen robe of lightning (+16%) (0 def, 0 armour).
You gain 1.47 gold from the transmogrification of
elm magestaff of fate (100% power, 2 apr, cold element).
You gain 2.09 gold from the transmogrification of
cruel elm magestaff (100% power, 2 apr, lightning element).
You gain 1.00 gold from the transmogrification of
mossy mindstar of life (72% power, 12 apr, mind damage).
You gain 0.45 gold from the transmogrification of
iron greatmaul of massacre (132% power, 1 apr).
You gain 0.45 gold from the transmogrification of
iron greatmaul of massacre (129% power, 1 apr).
You gain 4.67 gold from the transmogrification of
Khelodugorn (115% power, 1 apr).
You gain 0.70 gold from the transmogrification of
copper ring of frost (+20%).
You gain 1.50 gold from the transmogrification of
wild infusion of the titan (res 19%; physical; dur 3; cd 12).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.

The end of the drama deactivates
Premonition.
The end of the drama deactivates
Concealment.
The end of the drama deactivates
Intuitive Shots.