Necroguy the level 5 Higher Necromancer by FrostMan908

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassNecromancer
Level / Exp5 / 71%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution12 (base 12)
Magic22 (base 21)
Willpower14 (base 13)
Cunning12 (base 12)

Resources

Life61/61
Mana129/166
Soul6/13
Healing Factor1.1191526171258
Regeneration0.27978815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5
See Stealth15.703251193202
See Invisible15.703251193202

Offense: Mainhand

Damage9
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower22
Crit Chance3%
Speed1

Offense: Mind

Mindpower14
Crit Chance2%
Speed1

Offense: Damage Bonus

Darkness+24%
Light+24%
Arcane+24%
Nature+24%
All+14%

Defense: Base

Armour (hardiness)6 (30%)
Defense9
Ranged Defense9
Fatigue0
Physical Save8
Spell Save12
Mental Save9

Defense: Resistances

Nature+ 33%( 70%)
Cold+ 29%( 70%)
Light+ 45%( 70%)
All+ 21%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Glacial waste1.30
1/5
0/5
0/5
0/5
Spell / Master of flesh1.30
2/5
0/5
0/5
0/5
Spell / Nightfall1.30
1/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
1/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Master of bones1.30
0/5
0/5
0/5
0/5
Spell / Animus1.30
2/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
2/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5

Effects

talent
detrimental effect
beneficial effect

Quests

done
done
active
active
active

Equipment

Tool
Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Log

Invoke Darkness is still on cooldown for 1 turns.
Arcane crystal is freed from the rigor mortis.

Skeleton magus misses Ghoul.
Talent Invoke Darkness is ready to use.

Arcane crystal's Elemental Bolt hits Skeleton magus for
39 fire damage.
Necroguy casts
Invoke Darkness.
Necroguy slows down.

Necroguy hits Skeleton magus for 56 darkness damage.
Ghoul hits Arcane crystal for 6 physical damage.
Burning from Skeleton magus hits Ghoul for
20 fire damage.

Skeleton magus hits Ghoul for 31 physical damage.
Skeleton magus killed Ghoul!

There is a stairs back to Trollmire here (press '' or right click to use).
Skeleton magus casts
Flame.
Talent Invoke Darkness is ready to use.

You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 22 block).
You gain 2.67 gold from the transmogrification of
miner's pair of iron boots of tirelessness (0 def, 5 armour).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, darkness element).
You gain 1.72 gold from the transmogrification of
horrifying mossy mindstar of life (3-3 power, 12 apr, mind damage).
You gain 1.86 gold from the transmogrification of
blooming mossy mindstar of life (2-3 power, 12 apr, nature damage).
You gain 2.39 gold from the transmogrification of
balanced iron mace (11-15 power, 2 apr).
You gain 2.25 gold from the transmogrification of
acidic iron longsword of phasing (11-15 power, 7 apr).
You gain 3.56 gold from the transmogrification of
mighty ash longbow of lightning.
You gain 1.65 gold from the transmogrification of
shielding rune of the psychic (absorb 92; dur 3; cd 16).
You gain 1.12 gold from the transmogrification of
healing infusion of the sneak (heal 65; cd 11).
There is a collapsed tower here (press '' or right click to use).