













Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Summoner |
Level / Exp | 50 / 2153% |
Size | medium |
Lifes / Deaths | Killed by skeleton archer at level 7 on the 4th Flare 122nd year of Ascendancy at 21:53 / 138Killed by Bethodabeth the great wolf at level 13 on the 12nd Dusk 122nd year of Ascendancy at 02:39 Killed by Bethodabeth the great wolf at level 13 on the 12nd Dusk 122nd year of Ascendancy at 03:57 Killed by Xanoriaraba the master vampire at level 13 on the 12nd Dusk 122nd year of Ascendancy at 05:34 Killed by corrupted skeleton warrior at level 16 on the 7th Allure 123rd year of Ascendancy at 04:55 Killed by Emelara the degenerated skeleton archer at level 16 on the 7th Allure 123rd year of Ascendancy at 16:33 Killed by Yvaregalle the slaver at level 18 on the 25th Regrowth 123rd year of Ascendancy at 11:33 Killed by Yvaregalle the slaver at level 18 on the 25th Regrowth 123rd year of Ascendancy at 12:42 Killed by Adumina the Guardian at level 18 on the 32nd Regrowth 123rd year of Ascendancy at 11:48 Killed by Arytha the lesser vampire at level 22 on the 26th Pyre 123rd year of Ascendancy at 06:20 Killed by Dugz at level 22 on the 27th Pyre 123rd year of Ascendancy at 09:05 Killed by Dugz at level 22 on the 28th Pyre 123rd year of Ascendancy at 02:22 Killed by carrion worm mass at level 22 on the 47th Pyre 123rd year of Ascendancy at 22:33 Killed by Dugz at level 23 on the 48th Pyre 123rd year of Ascendancy at 08:45 Killed by Isywyn the Blightborn at level 23 on the 64th Pyre 123rd year of Ascendancy at 01:21 Killed by elven blood mage at level 24 on the 67th Pyre 123rd year of Ascendancy at 06:25 Killed by elven corruptor at level 25 on the 72nd Pyre 123rd year of Ascendancy at 15:50 Killed by orc necromancer at level 30 on the 26th Dusk 123rd year of Ascendancy at 01:06 Killed by Urkis, the High Tempest at level 32 on the 74th Dusk 123rd year of Ascendancy at 20:45 Killed by multi-hued drake at level 35 on the 52nd Haze 123rd year of Ascendancy at 03:06 Killed by Greater Mummy Lord at level 36 on the 1st Wintertide 124th year of Ascendancy at 03:38 Killed by orc high cryomancer at level 36 on the 3rd Regrowth 124th year of Ascendancy at 14:24 Killed by Zubadatira the orc corruptor at level 40 on the 46th Pyre 124th year of Ascendancy at 20:09 Killed by Rak'shor, Grand Necromancer of the Pride at level 41 on the 51st Pyre 124th year of Ascendancy at 08:45 Killed by Khulmanar, General of Urh'Rok at level 41 on the 52nd Pyre 124th year of Ascendancy at 18:51 Killed by forge-giant at level 41 on the 53rd Pyre 124th year of Ascendancy at 04:23 Killed by greater multi-hued wyrm at level 41 on the 56th Pyre 124th year of Ascendancy at 14:34 Killed by greater multi-hued wyrm at level 41 on the 56th Pyre 124th year of Ascendancy at 17:49 Killed by archlich at level 41 on the 57th Pyre 124th year of Ascendancy at 04:07 Killed by orc cryomancer at level 41 on the 57th Pyre 124th year of Ascendancy at 22:39 Killed by multi-hued drake at level 41 on the 58th Pyre 124th year of Ascendancy at 09:23 Killed by fire drake at level 42 on the 78th Pyre 124th year of Ascendancy at 04:54 Killed by orc high cryomancer at level 42 on the 6th Mirth 124th year of Ascendancy at 16:01 Killed by minotaur at level 42 on the 6th Mirth 124th year of Ascendancy at 16:21 Killed by orc high pyromancer at level 44 on the 31st Dusk 124th year of Ascendancy at 14:35 Killed by overpowered greater multi-hued wyrm at level 45 on the 32nd Dusk 124th year of Ascendancy at 19:59 Killed by overpowered greater multi-hued wyrm at level 46 on the 33rd Dusk 124th year of Ascendancy at 03:06 Killed by overpowered greater multi-hued wyrm at level 46 on the 33rd Dusk 124th year of Ascendancy at 06:02 Killed by orc cryomancer at level 46 on the 41st Dusk 124th year of Ascendancy at 08:45 Killed by Gorbat, Supreme Wyrmic of the Pride at level 48 on the 60th Dusk 124th year of Ascendancy at 17:54 Killed by orc corruptor at level 48 on the 67th Dusk 124th year of Ascendancy at 20:41 Killed by Dugz at level 48 on the 75th Dusk 124th year of Ascendancy at 00:33 Killed by Dugz at level 48 on the 75th Dusk 124th year of Ascendancy at 04:28 Killed by Dugz at level 48 on the 75th Dusk 124th year of Ascendancy at 08:18 Killed by naga myrmidon at level 48 on the 75th Dusk 124th year of Ascendancy at 11:25 Killed by ancient dragon turtle at level 48 on the 75th Dusk 124th year of Ascendancy at 15:00 Killed by Dugz at level 48 on the 75th Dusk 124th year of Ascendancy at 18:33 Killed by Dugz at level 48 on the 75th Dusk 124th year of Ascendancy at 22:08 Killed by Dugz at level 49 on the 76th Dusk 124th year of Ascendancy at 02:35 Killed by Slasul at level 49 on the 76th Dusk 124th year of Ascendancy at 05:23 Killed by Slasul at level 49 on the 76th Dusk 124th year of Ascendancy at 05:35 Killed by Belimina the umbral horror at level 49 on the 1st Time of Equilibrium 124th year of Ascendancy at 06:19 Killed by Adebremina the dredgling at level 50 on the 1st Haze 124th year of Ascendancy at 05:02 Killed by dreaming horror at level 50 on the 1st Haze 124th year of Ascendancy at 09:01 Killed by The One That Writes at level 50 on the 2nd Haze 124th year of Ascendancy at 02:52 Killed by blade horror at level 50 on the 2nd Haze 124th year of Ascendancy at 05:16 Killed by The One That Writes at level 50 on the 2nd Haze 124th year of Ascendancy at 07:37 Killed by Ivumina the searing horror at level 50 on the 2nd Haze 124th year of Ascendancy at 10:23 Killed by The One That Writes at level 50 on the 2nd Haze 124th year of Ascendancy at 13:09 Killed by The One That Writes at level 50 on the 2nd Haze 124th year of Ascendancy at 15:27 Killed by The One That Writes at level 50 on the 2nd Haze 124th year of Ascendancy at 18:11 Killed by The One That Writes at level 50 on the 2nd Haze 124th year of Ascendancy at 20:35 Killed by Ivumina the searing horror at level 50 on the 2nd Haze 124th year of Ascendancy at 22:43 Killed by The One That Writes at level 50 on the 3rd Haze 124th year of Ascendancy at 00:54 Killed by The One That Writes at level 50 on the 3rd Haze 124th year of Ascendancy at 03:15 Killed by luminous horror at level 50 on the 3rd Haze 124th year of Ascendancy at 05:42 Killed by The One That Writes at level 50 on the 3rd Haze 124th year of Ascendancy at 08:19 Killed by The One That Writes at level 50 on the 3rd Haze 124th year of Ascendancy at 10:27 Killed by Ivumina the searing horror at level 50 on the 3rd Haze 124th year of Ascendancy at 12:52 Killed by The One That Writes at level 50 on the 3rd Haze 124th year of Ascendancy at 15:14 Killed by The One That Writes at level 50 on the 3rd Haze 124th year of Ascendancy at 17:29 Killed by The One That Writes at level 50 on the 3rd Haze 124th year of Ascendancy at 19:44 Killed by The One That Writes at level 50 on the 3rd Haze 124th year of Ascendancy at 22:04 Killed by The One That Writes at level 50 on the 4th Haze 124th year of Ascendancy at 00:32 Killed by luminous horror at level 50 on the 4th Haze 124th year of Ascendancy at 02:53 Killed by luminous horror at level 50 on the 4th Haze 124th year of Ascendancy at 03:03 Killed by luminous horror at level 50 on the 4th Haze 124th year of Ascendancy at 05:16 Killed by The One That Writes at level 50 on the 4th Haze 124th year of Ascendancy at 07:29 Killed by The One That Writes at level 50 on the 4th Haze 124th year of Ascendancy at 09:55 Killed by The One That Writes at level 50 on the 4th Haze 124th year of Ascendancy at 12:29 Killed by Ivumina the searing horror at level 50 on the 4th Haze 124th year of Ascendancy at 14:41 Killed by luminous horror at level 50 on the 4th Haze 124th year of Ascendancy at 17:18 Killed by Ivumina the searing horror at level 50 on the 4th Haze 124th year of Ascendancy at 19:31 Killed by The One That Writes at level 50 on the 4th Haze 124th year of Ascendancy at 21:52 Killed by luminous horror at level 50 on the 5th Haze 124th year of Ascendancy at 00:16 Killed by The One That Writes at level 50 on the 5th Haze 124th year of Ascendancy at 02:34 Killed by luminous horror at level 50 on the 5th Haze 124th year of Ascendancy at 04:58 Killed by The One That Writes at level 50 on the 5th Haze 124th year of Ascendancy at 07:23 Killed by The One That Writes at level 50 on the 5th Haze 124th year of Ascendancy at 09:34 Killed by The One That Writes at level 50 on the 5th Haze 124th year of Ascendancy at 12:11 Killed by The One That Writes at level 50 on the 5th Haze 124th year of Ascendancy at 14:30 Killed by maelstrom at level 50 on the 5th Haze 124th year of Ascendancy at 16:55 Killed by The One That Writes at level 50 on the 5th Haze 124th year of Ascendancy at 19:09 Killed by The One That Writes at level 50 on the 5th Haze 124th year of Ascendancy at 21:23 Killed by The One That Writes at level 50 on the 5th Haze 124th year of Ascendancy at 23:50 Killed by The One That Writes at level 50 on the 6th Haze 124th year of Ascendancy at 02:20 Killed by void skitterer at level 50 on the 6th Haze 124th year of Ascendancy at 04:35 Killed by The One That Writes at level 50 on the 6th Haze 124th year of Ascendancy at 07:03 Killed by The One That Writes at level 50 on the 6th Haze 124th year of Ascendancy at 09:26 Killed by radiant horror at level 50 on the 6th Haze 124th year of Ascendancy at 12:00 Killed by The One That Writes at level 50 on the 6th Haze 124th year of Ascendancy at 14:39 Killed by void skitterer at level 50 on the 6th Haze 124th year of Ascendancy at 16:52 Killed by dreaming horror at level 50 on the 6th Haze 124th year of Ascendancy at 19:15 Killed by dreaming horror at level 50 on the 6th Haze 124th year of Ascendancy at 21:30 Killed by The One That Writes at level 50 on the 6th Haze 124th year of Ascendancy at 23:44 Killed by The One That Writes at level 50 on the 7th Haze 124th year of Ascendancy at 02:11 Killed by The One That Writes at level 50 on the 7th Haze 124th year of Ascendancy at 04:24 Killed by The One That Writes at level 50 on the 7th Haze 124th year of Ascendancy at 07:15 Killed by The One That Writes at level 50 on the 7th Haze 124th year of Ascendancy at 09:30 Killed by The One That Writes at level 50 on the 7th Haze 124th year of Ascendancy at 11:43 Killed by The One That Writes at level 50 on the 7th Haze 124th year of Ascendancy at 13:56 Killed by The One That Writes at level 50 on the 7th Haze 124th year of Ascendancy at 16:13 Killed by The One That Writes at level 50 on the 7th Haze 124th year of Ascendancy at 19:04 Killed by ultimate gwelgoroth at level 50 on the 56th Haze 124th year of Ascendancy at 10:33 Killed by luminous horror at level 50 on the 71st Haze 124th year of Ascendancy at 04:20 Killed by searing horror at level 50 on the 2nd Decay 124th year of Ascendancy at 07:03 Killed by Axaese the Invader at level 50 on the 6th Decay 124th year of Ascendancy at 09:46 Killed by fire drake at level 50 on the 7th Decay 124th year of Ascendancy at 18:10 Killed by Gotha the Silent Death at level 50 on the 12nd Regrowth 125th year of Ascendancy at 13:29 Killed by multi-hued drake at level 50 on the 16th Regrowth 125th year of Ascendancy at 03:34 Killed by forge-giant at level 50 on the 16th Regrowth 125th year of Ascendancy at 06:40 Killed by orc berserker at level 50 on the 16th Regrowth 125th year of Ascendancy at 14:30 Killed by fire drake at level 50 on the 27th Regrowth 125th year of Ascendancy at 21:44 Killed by Abidemrie the thalore at level 50 on the 31st Regrowth 125th year of Ascendancy at 06:21 Killed by Abidemrie the thalore at level 50 on the 31st Regrowth 125th year of Ascendancy at 10:57 Killed by worm that walks at level 50 on the 31st Regrowth 125th year of Ascendancy at 16:26 Killed by orc berserker at level 50 on the 32nd Regrowth 125th year of Ascendancy at 14:36 Killed by multi-hued drake at level 50 on the 33rd Regrowth 125th year of Ascendancy at 14:18 Killed by champion of Urh'Rok at level 50 on the 35th Regrowth 125th year of Ascendancy at 09:19 Killed by Islulrarithra the heavy bone giant at level 50 on the 36th Regrowth 125th year of Ascendancy at 04:00 Killed by Layossra the ghast at level 50 on the 38th Regrowth 125th year of Ascendancy at 08:32 Killed by daelach at level 50 on the 43rd Regrowth 125th year of Ascendancy at 10:25 Killed by fire drake at level 50 on the 43rd Regrowth 125th year of Ascendancy at 19:31 Killed by orc cryomancer at level 50 on the 44th Regrowth 125th year of Ascendancy at 01:29 Killed by fire drake at level 50 on the 52nd Regrowth 125th year of Ascendancy at 19:08 Killed by Saliwe the orc corruptor at level 50 on the 52nd Regrowth 125th year of Ascendancy at 22:09 Killed by Elandar at level 50 on the 55th Regrowth 125th year of Ascendancy at 14:52 Killed by Argoniel at level 50 on the 55th Regrowth 125th year of Ascendancy at 18:16 |
Primary Stats
Strength | 66 (base 34) |
Dexterity | 45 (base 34) |
Constitution | 65 (base 34) |
Magic | 47 (base 10) |
Willpower | 120.0301682371 (base 60) |
Cunning | 86.850931471639 (base 60) |
Resources
Life | 1283/1283 |
Mana | 243/824 |
Equilibrium | 58 |
Psi | 210/210 |
Healing Factor | 1.6010638297872 |
Regeneration | 0.40026595744675 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +106% |
Vision
Sight | 10 |
Lite | 15 |
Infravision | 7 |
See Stealth | 61.421049505071 |
See Invisible | 57.421049505071 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 165 |
Accuracy | 78 |
Crit Chance | 41% |
APR | 80 |
Speed | 1.00 |
Offense: Offhand
Damage | 160 |
Accuracy | 78 |
Crit Chance | 41% |
APR | 80 |
Speed | 1.00 |
Offense: Spell
Spellpower | 42 |
Crit Chance | 45% |
Speed | 1 |
Offense: Mind
Mindpower | 82 |
Crit Chance | 44% |
Speed | 1 |
Offense: Damage Bonus
Blight | +34% |
Physical | +30% |
Mind | +82% |
All | +17% |
Darkness | +32% |
Light | +46% |
Arcane | +35% |
Fire | +63% |
Nature | +37% |
Offense: Damage Penetration
Darkness | +10% |
Light | +10% |
Physical | +10% |
Fire | +15% |
Arcane | +15% |
Mind | +80% |
All | 0% |
Defense: Base
Armour (hardiness) | 32 (44.670658682635%) |
Defense | 50 |
Ranged Defense | 53 |
Fatigue | 0 |
Physical Save | 54 |
Spell Save | 54 |
Mental Save | 76 |
Defense: Resistances
Blight | + 41%( 70%) |
Arcane | + 21%( 70%) |
Mind | + 34%( 70%) |
All | + 17%( 70%) |
Darkness | + 41%( 70%) |
Light | + 29%( 70%) |
Cold | + 12%( 70%) |
Physical | + 21%( 70%) |
Fire | + 70%( 70%) |
Nature | + 36%( 70%) |
Defense: Immunities
Confusion Resistance | 0% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 35% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 37% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 683 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 232 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. |
Class Talents
Wild-gift / Summoning (melee) | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Summoning (advanced) | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Wild-gift / Summoning (utility) | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Wild-gift / Summoning (distance) | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Wild-gift / Summoning (augmentation) | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Wild-gift / Mindstar mastery | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.20 |
| 1/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Mental Tyranny |
talent | Through The Crowd |
talent | Chant of Fortitude |
talent | Elemental Harmony |
talent | Psiblades |
talent | Master Summoner |
talent | Premonition |
beneficial effect | Increases physical save, spell save, and mental save by 20. Global speed increased by 6%. Through The Crowd |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Willpower by +1. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You failed to protect the lost anorithil from death by Prox the Mighty. Escort: lost anorithil (level 3 of Trollmire) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost warrior from death by lesser vampire. Escort: lost warrior (level 8 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1656. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed multi-hued wyrm scale. * You've found the needed xorn fragment. * You've found the needed giant spider spinneret. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +21 (+7 eff.) Fatigue: +5% Physical save: +12 (+4 eff.) Spell save: +10 (+4 eff.) Mental save: +11 (+3 eff.) Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 22 cooldown : Effective talent level: 2.0 Power cost: 22 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 27% chance to evade melee and ranged attacks and 15 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Light source | ![]() Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+2 eff.) Mindpower: +10 (+2 eff.) Light radius: +10 Absorbs all darkness (power 157, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 443.52 darkness damage (based on Mindpower and charge), costing 8 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
On head | ![]() Requires: - Talent Heavy Armour Training Powered by arcane forces Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Defense: +9 (+3 eff.) Ranged Defense: +9 (+3 eff.) Fatigue: +5% Changes stats: +7 Mag / +8 Wil / +3 Cun / +3 Con Changes damage: +17% blight / +12% arcane Stamina each turn: +0.40 Stamina when hit: +1.40 Equilibrium when hit: +1.40 Spell crit. chance: +4% Mindpower: +4 (+0 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | ![]() Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +11 (+2 eff.) Physical power: +11 (+3 eff.) Armour: +2 Damage (Melee): 6 acid / 6 fire / 8 cold / 6 lightning Effects when hit in melee: * 30% chance to disease * 34% chance to inflict 15% damage reduction Changes stats: +4 Str / +3 Mag / +4 Wil / +4 Cun Changes resistances: +10% darkness Spellpower: +2 (+1 eff.) Spell crit. chance: +4% Infravision radius: +3 See invisible: +6 It can be used to activate talent Track, placing all other charms into a 11 cooldown : Effective talent level: 2.0 Power cost: 11 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 34 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+1 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns, costing 8 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +15 (+4 eff.) Changes stats: +12 Str / +10 Wil / -10 Cun / +12 Con Changes resistances: +9% blight / +38% fire / +3% nature Changes damage: +16% fire Physical save: +20 (+6 eff.) Blindness immunity: +10% Rings can have magical properties. |
On fingers | ![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +2 Con Changes resistances: +3% light / +5% arcane Changes resistances penetration: +5% arcane Changes damage: +9% light Spell save: +14 (+5 eff.) Mental save: +5 (+1 eff.) Blindness immunity: +25% Confusion immunity: +28% Maximum stamina: +23.00 Light radius: +3 Infravision radius: +4 See stealth: +19 See invisible: +9 Rings can have magical properties. |
Around neck | ![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 5 % chance of confusion Damage when hit (Melee): 5 % chance of confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 (+8 eff.) Confusion immunity: -100% Mindpower: +8 (+1 eff.) It can be used to activate talent Inner Demons (costing 22 power out of 30/30) : Effective talent level: 4.0 Power cost: 22 out of 30/30. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Brings the target's inner demons to the surface. Each turn, for 10 turns, there's a 24% chance that a demon will surface, requiring the target to make a Mental Save to keep it from manifesting. If the target is sleeping, the chance to save will be halved, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early. The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank. A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
In main hand | ![]() Requires: - Willpower 40 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 24.0 - 26.4 Uses stats: 110% Wil, 36% Cun Damage type: Dreamforge Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +73 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+2 eff.) Damage (Melee): 30 dreamforge Changes stats: +7 Cun / +11 Wil Changes resistances: +5% physical / +5% mind / +15% fire Changes resistances penetration: +10% mind / +10% physical Changes damage: +10% physical / +10% mind / +10% fire Talent masteries: +0.20 Psionic / Dream Forge +0.20 Psionic / Dream Smith Mindpower: +29 (+5 eff.) Mental crit. chance: +8% It can be used to activate talent Forge Bellows (costing 18 power out of 30/30) : Effective talent level: 3.6 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 78.02 mind damage, 69.87 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 6.97 mind and 6.24 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
Around waist | ![]() Powered by arcane forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Accuracy: +4 (+1 eff.) Physical crit. chance: +2.0% Armour: +8 Fatigue: -11% Effects on melee hit: * 30% chance to daze at end of turn Effects when hit in melee: * 20% chance to disease * 31% chance to inflict 15% damage reduction Changes damage: +3% physical Maximum encumbrance: +58 Physical save: +3 (+1 eff.) It can be used to create a temporary shield that absorbs 188 damage, putting all charms on cooldown for 22 turns. A belt that goes around your waist. |
In off hand | ![]() Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 110% Wil, 36% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +73 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +5 Cun / +11 Wil Changes resistances: +20% mind Changes resistances penetration: +20% mind Changes damage: +20% mind Confusion immunity: +30% Mindpower: +33 (+6 eff.) Mental crit. chance: +9% Activating this item is instant. It can be used to activate talent Wayist (costing 44 power out of 60/60) : Effective talent level: 1.0 Power cost: 44 out of 60/60. Range: 4 Travel Speed: instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
Cloak | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +10 Mag / +3 Wil Changes resistances: +6% mind Changes resistances penetration: +10% arcane Changes damage: +6% arcane Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +4 (+2 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 (+5 eff.) Damage (Melee): 15 light / 30 fire Damage (Ranged): 15 light / 30 fire Damage when hit (Melee): 30 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / +12% light / -5% cold Changes resistances penetration: +10% light / +15% fire Changes damage: +20% fire / +5% light / +10% all Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Celestial / Sunlight +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 (+5 eff.) Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 9 power out of 16/16) : Effective talent level: 4.4 Power cost: 9 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 181.63 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 337 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 127.76 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 53 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 476 damage for 3 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 365 damage for 4 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 594 damage for 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 8 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() Skeletal Claw (55-60.5 power, 8 apr) Requires: - Dexterity 14 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 5 Base power: 55.0 - 60.5 Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +8 Crit. chance: +9.0% Attack speed: 125% When this weapon hits: Bone Grab (10% chance level 3). When this weapon hits: Bone Spear (20% chance level 4). Damage (Melee): +30 bleed Burst (radius 2) on crit: +50 bleed When wielded/worn: Defense: +12 (+4 eff.) Talent mastery: +0.25 Corruption / Bone Spellpower: +4 (+2 eff.) Combat speed: +10% Talent on hit(spell): Bone Spear (10% chance level 4). It can be used to activate talent Bone Nova (costing 15 power out of 20/20) : Effective talent level: 4.0 Power cost: 15 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Fire bone spears in all directions, hitting all foes within radius 4 for 116.56 physical damage, and inflicting bleeding for another 58.28 damage over 5 turns. The damage will increase with your Spellpower. This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Con Changes resistances penetration: +10% physical Physical save: +7 (+2 eff.) Spell save: +7 (+3 eff.) Mental save: +7 (+2 eff.) Maximum life: +50.00 When carried: Talent granted: +1 Dig It can be used to activate talent Pulverizing Auger (costing 22 power out of 30/30) : Effective talent level: 4.0 Power cost: 22 out of 30/30. Range: 6 Travel Speed: instantaneous Is: a spell Description: Fire a powerful beam of stone-shaterring force, digging out any walls in its path up to 4. The beam also affect any creatures in its path, dealing 238.90 physical damage to all. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 5 It can be used to read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 146 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20, costing 22 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Dugz the Cornac Summoner level 36
10th Allure 124th year of Ascendancy at 02:57 see stats
By Dugz the Cornac Summoner level 50
7th Decay 124th year of Ascendancy at 03:29 see stats
By Dugz the Cornac Summoner level 34
30th Haze 123rd year of Ascendancy at 02:33 see stats
By Dugz the Cornac Summoner level 40
41st Pyre 124th year of Ascendancy at 11:09 see stats
By Dugz the Cornac Summoner level 45
32nd Dusk 124th year of Ascendancy at 19:59 see stats
By Dugz the Cornac Summoner level 50
58th Haze 124th year of Ascendancy at 04:18 see stats
By Dugz the Cornac Summoner level 50
7th Haze 124th year of Ascendancy at 21:55 see stats
By Dugz the Cornac Summoner level 39
24th Regrowth 124th year of Ascendancy at 05:30 see stats
By Dugz the Cornac Summoner level 32
54th Dusk 123rd year of Ascendancy at 17:27 see stats
By Dugz the Cornac Summoner level 42
1st Mirth 124th year of Ascendancy at 18:53 see stats
By Dugz the Cornac Summoner level 13
51st Dusk 122nd year of Ascendancy at 06:08 see stats
By Dugz the Cornac Summoner level 50
6th Decay 124th year of Ascendancy at 12:00 see stats
By Dugz the Cornac Summoner level 49
76th Dusk 124th year of Ascendancy at 07:51 see stats
By Dugz the Cornac Summoner level 38
11st Regrowth 124th year of Ascendancy at 14:45 see stats
By Dugz the Cornac Summoner level 40
41st Pyre 124th year of Ascendancy at 01:05 see stats
By Dugz the Cornac Summoner level 50
55th Regrowth 125th year of Ascendancy at 21:32 see stats
By Dugz the Cornac Summoner level 18
24th Regrowth 123rd year of Ascendancy at 14:38 see stats
By Dugz the Cornac Summoner level 32
74th Dusk 123rd year of Ascendancy at 22:08 see stats
By Dugz the Cornac Summoner level 50
12nd Regrowth 125th year of Ascendancy at 16:56 see stats
By Dugz the Cornac Summoner level 49
79th Dusk 124th year of Ascendancy at 16:47 see stats
By Dugz the Cornac Summoner level 43
6th Dusk 124th year of Ascendancy at 18:47 see stats
By Dugz the Cornac Summoner level 22
30th Pyre 123rd year of Ascendancy at 23:31 see stats
By Dugz the Cornac Summoner level 46
33rd Dusk 124th year of Ascendancy at 09:46 see stats
By Dugz the Cornac Summoner level 31
33rd Dusk 123rd year of Ascendancy at 20:15 see stats
By Dugz the Cornac Summoner level 10
5th Dusk 122nd year of Ascendancy at 22:40 see stats
By Dugz the Cornac Summoner level 20
69th Regrowth 123rd year of Ascendancy at 23:58 see stats
By Dugz the Cornac Summoner level 30
24th Dusk 123rd year of Ascendancy at 01:34 see stats
By Dugz the Cornac Summoner level 40
40th Pyre 124th year of Ascendancy at 10:08 see stats
By Dugz the Cornac Summoner level 50
1st Time of Equilibrium 124th year of Ascendancy at 10:38 see stats
By Dugz the Cornac Summoner level 50
5th Decay 124th year of Ascendancy at 22:06 see stats
By Dugz the Cornac Summoner level 15
31st Haze 122nd year of Ascendancy at 18:34 see stats
By Dugz the Cornac Summoner level 44
16th Dusk 124th year of Ascendancy at 01:56 see stats
By Dugz the Cornac Summoner level 50
1st Haze 124th year of Ascendancy at 14:42 see stats
By Dugz the Cornac Summoner level 25
73rd Pyre 123rd year of Ascendancy at 01:26 see stats
By Dugz the Cornac Summoner level 39
13rd Regrowth 124th year of Ascendancy at 21:10 see stats
By Dugz the Cornac Summoner level 50
55th Regrowth 125th year of Ascendancy at 21:31 see stats
By Dugz the Cornac Summoner level 7
4th Mirth 122nd year of Ascendancy at 16:25 see stats
By Dugz the Cornac Summoner level 50
70th Haze 124th year of Ascendancy at 11:12 see stats
By Dugz the Cornac Summoner level 50
50th Regrowth 125th year of Ascendancy at 00:09 see stats
By Dugz the Cornac Summoner level 50
55th Regrowth 125th year of Ascendancy at 21:32 see stats
By Dugz the Cornac Summoner level 8
9th Flare 122nd year of Ascendancy at 00:19 see stats
By Dugz the Cornac Summoner level 50
12nd Haze 124th year of Ascendancy at 06:58 see stats
By Dugz the Cornac Summoner level 27
11st Dusk 123rd year of Ascendancy at 18:47 see stats
By Dugz the Cornac Summoner level 17
20th Regrowth 123rd year of Ascendancy at 08:05 see stats
By Dugz the Cornac Summoner level 33
28th Haze 123rd year of Ascendancy at 09:20 see stats
By Dugz the Cornac Summoner level 49
1st Time of Equilibrium 124th year of Ascendancy at 03:40 see stats
Log
There is an item here: Khulmanar's Wrath (70-105 power, 8 apr)
There is an item here: Drake's Bane (52-78 power, 21 apr)
There is an item here: Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)
Today is the 60th Regrowth of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 05:11.
Dugz picks up (h.): Skeletal Claw (55-60.5 power, 8 apr).
Dugz picks up (i.): Arkul's Siege Arrows (14/14, 68-95.2 power, 100 apr).
Dugz picks up (y.): Eternity's Counter.
Dugz picks up (i.): Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour).
You transfer Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Arkul's Siege Arrows (14/14, 68-95.2 power, 100 apr) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Eternity's Counter to the online item's vault.
Saving done.
Saving game...
Saving done.
Dugz deactivates Master Summoner.
Dugz deactivates Premonition.
Dugz deactivates Psiblades.
Dugz deactivates Elemental Harmony.
Dugz deactivates Through The Crowd.
Dugz deactivates Chant of Fortitude.
Dugz deactivates Mental Tyranny.