




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Player GAI 1.4.0This is a fork of PlayerAI by Charidan. The AI will stop at the following low health conditions: Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 10 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 15 (base 15) |
| Dexterity | 12 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 33 (base 33) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 244/244 |
| Hate | 100/100 |
| Vim | 0/136 |
| Healing Factor | 0.51915261712575 |
| Regeneration | 0.51915261712575 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +22.609950326513% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 10 |
| Accuracy | 41 |
| Crit Chance | 4% |
| APR | 2 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 6 |
| Accuracy | 41 |
| Crit Chance | 4% |
| APR | 2 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 36 |
| Crit Chance | 1% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| All | -60% |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 1 |
| Ranged Defense | 1 |
| Fatigue | 0 |
| Physical Save | 11 |
| Spell Save | 16 |
| Mental Save | 8 |
Defense: Resistances
| Acid | +100%(100%) |
| Blight | +100%(100%) |
| Cold | + 16%(100%) |
| Fire | -40%(100%) |
| All | + 7%(100%) |
Defense: Immunities
| Stun Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/1)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Corruption / Scourge | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Worm that Walks Link |
Quests
Equipment
| In off hand | iron waraxe (105% power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Power: 106% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% One-handed war axes. |
| Main armor | Robe of the Worm (0 def, 0 armour)2.00 Encumbrance. [Cosmetic Item] Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all Must level Worm that Walks talent on the master to take it off. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In main hand | iron waraxe (103% power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Power: 104% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% One-handed war axes. |
Inventory
movement infusion of the wizard (speed 507%; cd 12)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 507% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
flaming iron mace (105% power, 2 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 1 Power: 106% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% Damage (radius 1) on hit: +5 fire Blunt and deadly. |
Achievements
Log
Worm that walks (servant of Writhing Corpse) has 4 stat point(s), 1 class talent point(s) to spend. Select worm that walks (servant of Writhing Corpse) in the party list and press G to use them.
Welcome to level 4 [Worm that walks (servant of Writhing Corpse)].
Worm that walks (servant of Writhing Corpse) has 6 stat point(s), 2 class talent point(s), 1 generic talent point(s) to spend. Select worm that walks (servant of Writhing Corpse) in the party list and press G to use them.
Welcome to level 5 [Worm that walks (servant of Writhing Corpse)].
Worm that walks (servant of Writhing Corpse) has 8 stat point(s), 2 class talent point(s), 1 generic talent point(s) to spend. Select worm that walks (servant of Writhing Corpse) in the party list and press G to use them.
Welcome to level 6 [Worm that walks (servant of Writhing Corpse)].
Worm that walks (servant of Writhing Corpse) has 10 stat point(s), 3 class talent point(s), 1 generic talent point(s) to spend. Select worm that walks (servant of Writhing Corpse) in the party list and press G to use them.
Welcome to level 7 [Worm that walks (servant of Writhing Corpse)].
Worm that walks (servant of Writhing Corpse) has 12 stat point(s), 3 class talent point(s), 1 generic talent point(s) to spend. Select worm that walks (servant of Writhing Corpse) in the party list and press G to use them.
Welcome to level 8 [Worm that walks (servant of Writhing Corpse)].
Worm that walks (servant of Writhing Corpse) has 14 stat point(s), 4 class talent point(s), 2 generic talent point(s) to spend. Select worm that walks (servant of Writhing Corpse) in the party list and press G to use them.
Welcome to level 9 [Worm that walks (servant of Writhing Corpse)].
Worm that walks (servant of Writhing Corpse) has 16 stat point(s), 4 class talent point(s), 2 generic talent point(s) to spend. Select worm that walks (servant of Writhing Corpse) in the party list and press G to use them.
Welcome to level 10 [Worm that walks (servant of Writhing Corpse)].
Worm that walks (servant of Writhing Corpse) has 18 stat point(s), 5 class talent point(s), 2 generic talent point(s) to spend. Select worm that walks (servant of Writhing Corpse) in the party list and press G to use them.
Writhing Corpse wears (replacing pair of iron boots of tirelessness (0 def, 3 armour)): Dawnoath the pair of rough leather boots (0 def, 1 armour).
The shield around Writhing Corpse crumbles.
Talent Curse of Death is ready to use.
Something hits Decaying devourer for 53 darkness damage.
Worm that walks (servant of Writhing Corpse) activates Worm that Walks Link.
You give flaming iron mace (105% power, 2 apr) to worm that walks (servant of Writhing Corpse).
You give movement infusion of the wizard (speed 510%; cd 12) to worm that walks (servant of Writhing Corpse).
Character control switched to worm that walks (servant of Writhing Corpse).
Writhing Corpse casts Curse of Death.
Giant red ant is cursed.
Curse of Death from Writhing Corpse hits Giant red ant for 26 darkness damage.
Worm that walks (servant of Writhing Corpse) deactivates Worm that Walks Link.
Worm that walks (servant of Writhing Corpse) activates Worm that Walks Link.































