









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! EquipDoll - Clean Item Names 1.5.10Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Doombringer |
| Level / Exp | 50 / 924% |
| Size | medium |
| Lifes / Deaths | Killed by quasit at level 2 on the 76th Pyre 122nd year of Ascendancy at 01:48 / 101Killed by quasit at level 2 on the 76th Pyre 122nd year of Ascendancy at 02:40 Killed by Elenor the red crystal at level 6 on the 79th Pyre 122nd year of Ascendancy at 07:27 Killed by fire drake hatchling at level 6 on the 79th Pyre 122nd year of Ascendancy at 08:35 Killed by Elenor the red crystal at level 6 on the 79th Pyre 122nd year of Ascendancy at 09:16 Killed by Zubeta the snow giant at level 14 on the 76th Dusk 122nd year of Ascendancy at 05:42 Killed by Urkis, the High Tempest at level 14 on the 76th Dusk 122nd year of Ascendancy at 16:33 Killed by Urkis, the High Tempest at level 14 on the 76th Dusk 122nd year of Ascendancy at 17:44 Killed by snow giant boulder thrower at level 15 on the 77th Dusk 122nd year of Ascendancy at 04:55 Killed by Xiriann the gwelgoroth at level 15 on the 77th Dusk 122nd year of Ascendancy at 05:26 Killed by Glelaith the great wolf at level 16 on the 29th Haze 122nd year of Ascendancy at 09:15 Killed by Harkor'Zun at level 16 on the 29th Haze 122nd year of Ascendancy at 12:48 Killed by snow giant boulder thrower at level 16 on the 29th Haze 122nd year of Ascendancy at 15:13 Killed by Rantha the Worm at level 17 on the 32nd Haze 122nd year of Ascendancy at 08:28 Killed by ultimate telugoroth at level 17 on the 33rd Haze 122nd year of Ascendancy at 01:33 Killed by temporal stalker at level 18 on the 33rd Haze 122nd year of Ascendancy at 19:49 Killed by Loazrgo the quasit squad leader at level 19 on the 36th Haze 122nd year of Ascendancy at 02:20 Killed by Loazrgo the quasit squad leader at level 19 on the 36th Haze 122nd year of Ascendancy at 03:55 Killed by Lisukira the rogue at level 21 on the 40th Haze 122nd year of Ascendancy at 23:42 Killed by Yvolravena the void horror at level 21 on the 41st Haze 122nd year of Ascendancy at 00:44 Killed by Yvolravena the void horror at level 21 on the 41st Haze 122nd year of Ascendancy at 02:04 Killed by Yvolravena the void horror at level 21 on the 41st Haze 122nd year of Ascendancy at 04:00 Killed by Yvolravena the void horror at level 21 on the 41st Haze 122nd year of Ascendancy at 05:29 Killed by Emissra the mean looking elven guard at level 25 on the 69th Haze 122nd year of Ascendancy at 17:54 Killed by elven cultist at level 25 on the 69th Haze 122nd year of Ascendancy at 21:01 Killed by Liserina the elven warrior at level 25 on the 70th Haze 122nd year of Ascendancy at 03:29 Killed by elven cultist at level 26 on the 70th Haze 122nd year of Ascendancy at 16:53 Killed by Kosasrak the wretchling at level 26 on the 8th Decay 122nd year of Ascendancy at 08:47 Killed by Elugara the Guardian at level 27 on the 8th Decay 122nd year of Ascendancy at 13:33 Killed by Silinor the Guardian at level 27 on the 9th Decay 122nd year of Ascendancy at 02:04 Killed by giant spider at level 27 on the 9th Decay 122nd year of Ascendancy at 08:21 Killed by Envor the krog at level 27 on the 7th Regrowth 123rd year of Ascendancy at 02:41 Killed by skeleton master archer at level 27 on the 10th Regrowth 123rd year of Ascendancy at 02:49 Killed by luminous horror at level 28 on the 11st Regrowth 123rd year of Ascendancy at 19:28 Killed by luminous horror at level 28 on the 11st Regrowth 123rd year of Ascendancy at 20:55 Killed by luminous horror at level 28 on the 11st Regrowth 123rd year of Ascendancy at 22:58 Killed by Gloremiba the ghast at level 28 on the 12nd Regrowth 123rd year of Ascendancy at 11:25 Killed by dread at level 29 on the 14th Regrowth 123rd year of Ascendancy at 07:24 Killed by skeleton warrior at level 29 on the 14th Regrowth 123rd year of Ascendancy at 12:22 Killed by naga myrmidon at level 29 on the 15th Regrowth 123rd year of Ascendancy at 05:02 Killed by naga psyren at level 30 on the 15th Regrowth 123rd year of Ascendancy at 09:27 Killed by dread at level 31 on the 17th Regrowth 123rd year of Ascendancy at 17:01 Killed by 3-headed hydra at level 32 on the 40th Regrowth 123rd year of Ascendancy at 12:50 Killed by Golbug the Destroyer at level 35 on the 21st Pyre 123rd year of Ascendancy at 10:16 Killed by Xanelema the orc berserker at level 36 on the 15th Dusk 123rd year of Ascendancy at 15:18 Killed by orc pyromancer at level 36 on the 24th Dusk 123rd year of Ascendancy at 18:25 Killed by orc blood mage at level 36 on the 27th Dusk 123rd year of Ascendancy at 08:15 Killed by orc necromancer at level 36 on the 28th Dusk 123rd year of Ascendancy at 12:02 Killed by Glacial Legion at level 36 on the 28th Dusk 123rd year of Ascendancy at 13:00 Killed by sanguine horror at level 37 on the 29th Dusk 123rd year of Ascendancy at 01:01 Killed by Kra'Tor the Gluttonous at level 37 on the 29th Dusk 123rd year of Ascendancy at 21:09 Killed by orc corruptor at level 37 on the 30th Dusk 123rd year of Ascendancy at 01:10 Killed by Bahn's temporal clone at level 37 on the 30th Dusk 123rd year of Ascendancy at 02:16 Killed by bone horror at level 37 on the 30th Dusk 123rd year of Ascendancy at 15:26 Killed by sanguine horror at level 37 on the 30th Dusk 123rd year of Ascendancy at 23:43 Killed by giant spider at level 38 on the 37th Dusk 123rd year of Ascendancy at 21:01 Killed by worm that walks at level 39 on the 39th Dusk 123rd year of Ascendancy at 11:26 Killed by Cyrilranor the orc summoner at level 39 on the 39th Dusk 123rd year of Ascendancy at 16:46 Killed by Gorbat, Supreme Wyrmic of the Pride at level 39 on the 39th Dusk 123rd year of Ascendancy at 19:31 Killed by Gorbat, Supreme Wyrmic of the Pride at level 39 on the 39th Dusk 123rd year of Ascendancy at 21:10 Killed by Silath the orc master wyrmic at level 39 on the 40th Dusk 123rd year of Ascendancy at 05:57 Killed by Xerayagawyn the fire wyrm at level 40 on the 44th Dusk 123rd year of Ascendancy at 01:01 Killed by Beledanor the orc berserker at level 41 on the 55th Dusk 123rd year of Ascendancy at 23:54 Killed by Beledanor the orc berserker at level 41 on the 56th Dusk 123rd year of Ascendancy at 01:30 Killed by Xanozon the Crusher at level 42 on the 58th Dusk 123rd year of Ascendancy at 22:55 Killed by Xanozon the Crusher at level 42 on the 59th Dusk 123rd year of Ascendancy at 00:57 Killed by multi-hued drake at level 43 on the 1st Haze 123rd year of Ascendancy at 16:52 Killed by overpowered greater multi-hued wyrm at level 43 on the 1st Haze 123rd year of Ascendancy at 17:52 Killed by overpowered greater multi-hued wyrm at level 43 on the 1st Haze 123rd year of Ascendancy at 18:54 Killed by overpowered greater multi-hued wyrm at level 44 on the 1st Haze 123rd year of Ascendancy at 20:09 Killed by overpowered greater multi-hued wyrm at level 44 on the 1st Haze 123rd year of Ascendancy at 21:26 Killed by overpowered greater multi-hued wyrm at level 44 on the 1st Haze 123rd year of Ascendancy at 22:36 Killed by orc cryomancer at level 45 on the 2nd Haze 123rd year of Ascendancy at 15:33 Killed by orc pyromancer at level 45 on the 4th Haze 123rd year of Ascendancy at 02:51 Killed by Isliselerin the orc summoner at level 46 on the 20th Haze 123rd year of Ascendancy at 12:11 Killed by minotaur at level 46 on the 20th Haze 123rd year of Ascendancy at 13:16 Killed by orc elite fighter at level 48 on the 25th Haze 123rd year of Ascendancy at 02:31 Killed by Isogath the naga myrmidon at level 48 on the 25th Haze 123rd year of Ascendancy at 10:42 Killed by ritch flamespitter at level 48 on the 28th Haze 123rd year of Ascendancy at 08:47 Killed by Zubedana the runed bone giant at level 49 on the 30th Haze 123rd year of Ascendancy at 17:27 Killed by Zubedana the runed bone giant at level 49 on the 30th Haze 123rd year of Ascendancy at 20:07 Killed by Zubedana the runed bone giant at level 49 on the 30th Haze 123rd year of Ascendancy at 21:34 Killed by Zubedana the runed bone giant at level 49 on the 31st Haze 123rd year of Ascendancy at 00:17 Killed by Zubedana the runed bone giant at level 49 on the 31st Haze 123rd year of Ascendancy at 02:45 Killed by dread at level 49 on the 31st Haze 123rd year of Ascendancy at 04:56 Killed by Elandar at level 50 on the 32nd Haze 123rd year of Ascendancy at 12:42 Killed by Argoniel at level 50 on the 32nd Haze 123rd year of Ascendancy at 14:54 Killed by Elandar at level 50 on the 32nd Haze 123rd year of Ascendancy at 16:11 Killed by Argoniel at level 50 on the 32nd Haze 123rd year of Ascendancy at 17:35 Killed by Elandar at level 50 on the 32nd Haze 123rd year of Ascendancy at 19:06 Killed by Elandar at level 50 on the 32nd Haze 123rd year of Ascendancy at 20:20 Killed by runed bone giant at level 50 on the 32nd Haze 123rd year of Ascendancy at 21:42 Killed by ghoul at level 50 on the 32nd Haze 123rd year of Ascendancy at 22:58 Killed by Elandar at level 50 on the 33rd Haze 123rd year of Ascendancy at 00:54 Killed by Elandar at level 50 on the 33rd Haze 123rd year of Ascendancy at 02:16 Killed by multi-hued drake hatchling at level 50 on the 33rd Haze 123rd year of Ascendancy at 03:56 Killed by Elandar at level 50 on the 33rd Haze 123rd year of Ascendancy at 06:47 Killed by Elandar at level 50 on the 33rd Haze 123rd year of Ascendancy at 08:53 Killed by Elandar at level 50 on the 33rd Haze 123rd year of Ascendancy at 12:15 Killed by Elandar at level 50 on the 33rd Haze 123rd year of Ascendancy at 14:26 Killed by Bahn at level 50 on the 33rd Haze 123rd year of Ascendancy at 16:30 |
Primary Stats
| Strength | 82 (base 60) |
| Dexterity | 24 (base 10) |
| Constitution | 83 (base 60) |
| Magic | 76 (base 60) |
| Willpower | 26 (base 10) |
| Cunning | 58 (base 32) |
Resources
| Life | 1516/1580 |
| Stamina | 292/292 |
| Vim | 215/236 |
| Healing Factor | 1.5328063241107 |
| Regeneration | 15.705367291531 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +104.11345860396% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 6 |
| See Stealth | 54.331424666246 |
| See Invisible | 75.331424666246 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 177 |
| Accuracy | 56 |
| Crit Chance | 158% |
| APR | 34 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 54 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +13% |
| Temporal | +31% |
| Blight | +19% |
| Physical | +24% |
| Fire | +18% |
| All | +7% |
Offense: Damage Penetration
| Physical | +10% |
| Blight | +5% |
| Arcane | +5% |
| Mind | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 127.80761032102 (93.924050632911%) |
| Defense | 52 |
| Ranged Defense | 55 |
| Fatigue | 10 |
| Physical Save | 50 |
| Spell Save | 62 |
| Mental Save | 49 |
Defense: Resistances
| Acid | + 47%( 70%) |
| Blight | + 57%( 70%) |
| Arcane | + 41%( 70%) |
| Cold | + 57%( 70%) |
| All | + 38%( 70%) |
| Darkness | + 59%( 70%) |
| Light | + 49%( 70%) |
| Temporal | + 53%( 70%) |
| Physical | + 41%( 70%) |
| Fire | + 70%( 70%) |
| Mind | + 44%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 30% |
| Blind Resistance | 10% |
| Disarm Resistance | 20% |
| Bleed Resistance | 25% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 30% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 351 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 239 life over 5 turns. |
Class Talents
| Corruption / Torture | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Corruption / Wrath | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Heart of Fire | 1.20 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Corruption / Shadowflame | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Fearfire | 1.10 |
| 5/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Corruption / Brutality | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Oppression | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Conditioning | 0.80 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Hexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Flame of Urh'Rok |
| talent | Abyssal Shield |
| beneficial effect | Next melee attack will always trigger incinerating blows, and the damage from incinerating blows will be multiplied by 130% Raging flames |
| beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+47). Continuum Destabilization |
| beneficial effect | Improves senses, allowing the detection of unseen things. Sensing |
| beneficial effect | The target is recovering 53 life each turn. Recovery |
| beneficial effect | This unit will not die until it has less than -229 HP. Surge of Power |
| beneficial effect | The target is out of phase with reality, increasing defense by 16, resist all by 16%, and reducing the duration of detrimental timed effects by 16%. Out of Phase |
| beneficial effect | Next 2 melee attacks are certain to critically strike, and this unit has 18% more critical power. Voracious Blade |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the lone alchemist from death by Bahn. Escort: lone alchemist (level 5 of Dreadfell) | failed |
You failed to protect the lost anorithil from death by skeleton archer. Escort: lost anorithil (level 2 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost anorithil (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +1. | done |
You failed to protect the lost sun paladin from death by dreadmaster. Escort: lost sun paladin (level 6 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Cunning by +1. | done |
You failed to protect the repented thief from death by skeleton warrior. Escort: repented thief (level 3 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Dreadfell. Escort: temporal explorer (level 1 of Dreadfell)As a reward you improved Magic by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 795. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of drakeskin leather boots 'Glowtooth' (18 def, 15 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: dps ---------- Mov.spd +10% Dmg.mod +6% light Res.pen +20% mind ----- def ----- Armour +15 Defense +18 (+6 eff.) Fatigue -1% Resists +9% light Max.HP +53.00 ---------- misc Stam/turn +0.70 Infravis +2 Evasion: (Instant) Puts all charms on 27 cooldown Level 4.0 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 27% chance to evade melee and ranged attacks and 16 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
| Light source | dwarven lantern 'Dagydar'1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Con dps ---------- Dmg.mod +9% temporal Res.pen +5% arcane On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +15% blight +3% temporal Mind.save +9 (+3 eff.) HP.reg +1.10 ---------- misc Light +7 See.Stealth +5 See.Invis +11 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Berorayon the voratun helm (21 def, 11 armour)3.0 T5 head armor [Rare] Nature While equipped: Stats +8 Cun dps ---------- Acc +10 (+3 eff.) On Melee Ret: * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +11 Defense +21 (+7 eff.) Rng.Def +9 (+3 eff.) Fatigue +5% Resists +5% physical +9% light +5% arcane Def/telep +16 Res/telep +16% Dur/telep +16% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Rharak [power 66] (27 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: ----- def ----- Armour +6 Resists +15% fire +15% temporal Mind.save +32 (+10 eff.) Die.at -80.00 life Blind- +10% Poison- +30% Cut- +25% ---------- misc Wards +3 physical +5 mind +5 darkness Talents +1 Ward Teleport randomly (rad 66) Puts all charms on 27 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | savior's gold ring of pilfering0.1 T3 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +10 (+3 eff.) Apr +10 ----- def ----- Defense +8 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +9 (+2 eff.) Mind.save +9 (+3 eff.) Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 119% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| On fingers | Hellbolt the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +11% fire Apr +6 ----- def ----- Resists +28% fire Die.at -40.00 life Heal.mod +10% Rings can have magical properties. |
| Around waist | Bokerach the hardened leather belt1.0 T3 belt armor [Rare] Arcane While equipped: Stats +2 Str +2 Mag +5 Wil dps ---------- Dmg.mod +15% temporal ----- def ----- Fatigue -7% ---------- misc Max.enc +31 See.Invis +6 Telepathy Dragon A belt that goes around your waist. |
| In main hand | voratun greatmaul 'Cyruwen' (71.5-107.25 power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Arcane/Master Power 71.5 - 107.3 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Melee+ +14 acid On Crit: * splashes the target with acid * cripple the target While equipped: Stats +1 Str +3 Dex +2 Cun dps ---------- Phys.crit +21.0% Dmg.mod +12% blight +17% physical Res.pen +5% blight +10% physical Apr +14 ----- def ----- Fatigue -4% ---------- misc See.Invis +9 Massive two-handed mauls. |
| On hands | Dazzlewish the dwarven-steel gauntlets (0 def, 2 armour)1.5 T3 hands armor [Rare] Psionic While equipped: Stats +3 Con dps ---------- Acc +5 (+2 eff.) Melee Ret 8 physical ----- def ----- Armour +2 Phys.save +7 (+2 eff.) Mind.save +6 (+2 eff.) Disarm- +20% ---------- misc Max.stam +5.00 Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | The Black Plate (25 def, 35 armour)17.0 T5 massive armor [Unique] Arcane While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Phys.pwr +10 (+2 eff.) ----- def ----- Armour +35 Defense +25 (+8 eff.) Fatigue +15% Resists +15% acid +20% darkness +15% blight +25% fire +20% cold Phys.save +15 (+5 eff.) Spell.save +25 (+6 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +3 Masteries +0.20 Corruption/Doom covenant +0.20 Corruption/Oppression +0.20 Corruption/Wrath +0.20 Corruption/Infernal combat ShadowPwr +10 Grants physical power equal to your Shadow Power. Link of Pain: (Instant) Level 3.6 Pwr.cost 14 out of 15/15. Range 7 Travel.spd instantaneous Is a spell Description: Using demonic forces you create a link of pain from a source creature to a victim for 6 turns. Each time the source creature takes damage the victim takes 73% of the damage. If the victim dies from the effect you gain a burst of energy, reducing all remaining cooldowns by 1. "Wreckage all about you. Is there anything left inside?" |
| Cloak | Sunonslaught (2 def, 10 armour)2.0 T3 cloak armor [Rare] Master While equipped: ----- def ----- Armour +10 Defense +2 (+1 eff.) Resists +6% temporal +12% fire +9% mind +10% cold Knockbk- +30% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Juggernaut: (Instant) Level 2.0 Pwr.cost 27 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Inventory
healing infusion (heal 50)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the psychic (heal 121)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 121 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (254.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 332.74 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Samoduhir0.1 T4 amulet jewelry [Random Unique] Nature While equipped: Stats +16 Lck +6 Dex dps ---------- Acc +10 (+3 eff.) ----- def ----- Defense +9 (+3 eff.) Resists +3% temporal +22% light +16% darkness +5% arcane +6% mind Unseen.red 10% Blind- +41% Amulets can have magical properties. |
vitalizing voratun amulet0.1 T5 amulet jewelry [Ego+] Nature While equipped: Stats +5 Con ----- def ----- Phys.save +19 (+6 eff.) Max.HP +70.00 HP.reg +2.30 Amulets can have magical properties. |
savage's steel ring0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +2 Con ----- def ----- Spell.save +10 (+2 eff.) ---------- misc Max.stam +10.00 Rings can have magical properties. |
Drake's Bane (52-78 power, 21 apr)3.0 T3 battleaxe 2H weapon [Unique] Master Power 52.0 - 78.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +21 Crit +2.0% Atk.spd 100% Against +25% Dragon While equipped: Stats +6 Str ----- def ----- Phys.save +9 (+3 eff.) Stun/Frz- +20% Knockbk- +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
The Gaping Maw (72-108 power, 4 apr)3.0 T5 battleaxe 2H weapon [Unique] Nature/Disrupt Power 72.0 - 108.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +50 acid +50 nature slow On Crit: * deal manaburn damage equal to your mindpower in a radius 3 cone While equipped: Stats +0 Str +0 Wil dps ---------- Dmg.mod +0% nature ---------- misc Cooldown Mana Clash -2 Ice Claw -1 Swallow -2 This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
truestriking voratun dagger (37.5-48.75 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Master Power 37.5 - 48.8 Physical Uses 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Res.pen +10% physical Acc +11 (+3 eff.) Apr +9 Sharp, short and deadly. |
stralite greatmaul 'Harayarig' (52-78 power, 3 apr)5.0 T4 greatmaul 2H weapon [Rare] Master Power 52.0 - 78.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% On Crit: * cripple the target While equipped: dps ---------- Phys.crit +14.0% ----- def ----- Armour +8 Resists +6% cold +5% arcane +6% temporal Mind.save +3 (+1 eff.) Cut- +20% Disarm- +15% Stun/Frz- +10% Massive two-handed mauls. |
truestriking steel greatmaul of projection (30-45 power, 2 apr)5.0 T2 greatmaul 2H weapon [Ego++] Master/Psionic Power 30.0 - 45.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.0% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: dps ---------- Res.pen +9% physical Acc +9 (+3 eff.) Apr +10 Massive two-handed mauls. |
Ravenreek (81-129.6 power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Disrupt/Master Power 81.0 - 129.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +4 mind On Hit.r1 +12 darkness On Crit.r2 +4 darkness On Hit: * Slows global speed by 40% * 28 arcane resource burn * 20% chance to inflict 15% damage reduction On Crit: * burns latent spell energy While equipped: dps ---------- Res.pen +14% physical Acc +10 (+3 eff.) Apr +17 Melee Ret 4 mind Massive two-handed swords. |
balanced voratun longsword of phasing (42-58.8 power, 16 apr)3.0 T5 longsword 1H weapon [Ego] Arcane/Master Power 42.0 - 58.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +16 Crit +5.0% Atk.spd 100% Phasing +60% While equipped: dps ---------- Acc +11 (+3 eff.) ----- def ----- Defense +10 (+4 eff.) Disarm- +33% Sharp, long, and deadly. |
plaguebringer's voratun mace of torment (44.5-62.3 power, 6 apr)3.0 T5 mace 1H weapon [Ego++] Arcane/Psionic Power 44.5 - 62.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% Melee+ +16 blight On Hit: 10% Epidemic 5 On Hit: * 17% chance to disease * 20% chance to torment the target While equipped: dps ---------- Res.pen +12% mind +12% darkness ----- def ----- Disease- +28% Blunt and deadly. |
flaming orichalcum trident of vileness (53.5-85.6 power, 16 apr)3.0 T5 trident 2H weapon [Ego] Arcane Power 53.5 - 85.6 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +16 Crit +4.0% Atk.spd 100% Melee+ +34 blight On Hit.r1 +23 fire On Hit: * 33% chance to disease A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
truestriking voratun waraxe of erosion (40-56 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Nature/Master Power 40.0 - 56.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +12 nature +18 temporal While equipped: dps ---------- Res.pen +12% physical Acc +13 (+4 eff.) Apr +9 One-handed war axes. |
Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
reinforced drakeskin leather belt of life1.0 T5 belt armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +10 Defense +12 (+4 eff.) Phys.save +24 (+8 eff.) HP.reg +3.20 Heal.mod +25% A belt that goes around your waist. |
skylord's drakeskin leather belt of transcendence1.0 T5 belt armor [Ego+] Nature/Psionic While equipped: Stats +6 Str +6 Dex +6 Wil +6 Cun dps ---------- Mind.pwr +11 (+6 eff.) ----- def ----- Phys.save +30 (+10 eff.) Spell.save +15 (+4 eff.) Mind.save +17 (+5 eff.) A belt that goes around your waist. |
Leluhor the linen cloak (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Apr +2 ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +3% blight +12% cold Phys.save +9 (+3 eff.) Max.HP +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak of the guardian (16 def, 9 armour)2.0 T5 cloak armor [Ego+] Master While equipped: ----- def ----- Armour +9 Defense +16 (+6 eff.) Phys.save +24 (+8 eff.) Spell.save +23 (+6 eff.) Mind.save +20 (+6 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellwoven Rags of the Sanctuary of darkness (+16%) (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +3 (+1 eff.) Dmg.mod +11% darkness ----- def ----- Resists +16% darkness Spell.save +16 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Delurorek (0 def, 10 armour)3.0 T3 feet armor [Rare] Master While equipped: Stats +5 Con ----- def ----- Armour +10 Fatigue -1% Resists +9% mind ---------- misc Light +2 Infravis +2 See.Invis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+2 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.0 Pwr.cost 18 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
restorative pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor [Ego+] Nature While equipped: ----- def ----- Armour +5 Fatigue +4% HP.reg +5.10 Heal.mod +30% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of drakeskin leather boots of evasion (17 def, 5 armour)2.0 T5 feet armor [Ego++] Arcane/Master While equipped: ----- def ----- Armour +5 Defense +17 (+6 eff.) Fatigue +5% Silence- +42% Confus- +45% Stun/Frz- +50% Evasion: (Instant) Puts all charms on 27 cooldown Level 4.0 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 27% chance to evade melee and ranged attacks and 16 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Xeruriamina (0 def, 2 armour)1.5 T3 hands armor [Rare] Master While equipped: Stats +4 Str dps ---------- Phys.pwr +7 (+2 eff.) ----- def ----- Armour +2 Resists +9% blight +6% darkness Phys.save +36 (+11 eff.) Pinning- +10% Def/telep +15 Res/telep +15% Dur/telep +15% Metal gloves protecting the hands up to the middle of the lower arm. |
heroic drakeskin leather gloves of sorrow (0 def, 8 armour)1.0 T5 hands armor [Ego++] Master/Psionic While equipped: dps ---------- Mind.pwr +7 (+4 eff.) Melee+ 31 mind 27 darkness On Hit (Melee): * 20% chance to cause random gloom ----- def ----- Armour +8 Mind.save +5 (+1 eff.) Max.HP +77.00 Ruined Earth: Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic drakeskin leather gloves of the nighthunter (0 def, 8 armour)1.0 T5 hands armor [Ego++] Master/Psionic While equipped: Stats +4 Cun dps ---------- Acc +13 (+4 eff.) ----- def ----- Armour +8 Resists +10% darkness Mind.save +10 (+3 eff.) Max.HP +67.00 ---------- misc Infravis +4 Track: Puts all charms on 14 cooldown Level 2.2 Pwr.cost 14 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 30 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring voratun gauntlets of regeneration (0 def, 3 armour)1.5 T5 hands armor [Ego++] Nature/Disrupt While equipped: dps ---------- On Melee Ret: * 35% chance to reduce effective powers by 20% * 29 arcane resource burn ----- def ----- Armour +3 Spell.save +19 (+5 eff.) HP.reg +5.70 ---------- misc Stam/turn +1.20 Psi/turn +0.32 Metal gloves protecting the hands up to the middle of the lower arm. |
spellstreaming voratun gauntlets (0 def, 3 armour)1.5 T5 hands armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +9% Spell.pwr +16 (+6 eff.) ----- def ----- Armour +3 ---------- misc Mana/turn +0.25 Metal gloves protecting the hands up to the middle of the lower arm. |
stone warden's voratun gauntlets (0 def, 19 armour)1.5 T5 hands armor [Ego+] Arcane While equipped: Stats +12 Con ----- def ----- Armour +19 Hardiness +10% Resists +10% physical Metal gloves protecting the hands up to the middle of the lower arm. |
Bokedunadas the drakeskin leather cap (8 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +3 Str +4 Mag +6 Wil +6 Cun dps ---------- Spell.pwr +2 (+1 eff.) Dmg.mod +6% temporal Res.pen +10% arcane Phasing +10% Acc +7 (+2 eff.) On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) On Melee Ret: * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +8 (+3 eff.) Fatigue +5% Resists +10% nature Spell.save +14 (+3 eff.) Mind.save +10 (+3 eff.) Max.HP +50.00 Heal.mod +23% ---------- misc Light +2 A cap made of leather. |
Dairilathablek the rough leather cap (0 def, 5 armour)2.0 T1 head armor [Rare] Disrupt While equipped: ----- def ----- Armour +5 Fatigue +1% Resists +6% acid +9% darkness +6% blight +5% nature +9% lightning Knockbk- +5% A cap made of leather. |
Ivetira the Glintvengeance (0 def, 8 armour)3.0 T3 head armor [Rare] Master While equipped: Stats +5 Str +2 Con dps ---------- Res.pen +15% light Acc +4 (+2 eff.) Apr +4 ----- def ----- Armour +8 Fatigue +4% Resists +6% light Phys.save +3 (+1 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dragonslayer's drakeskin leather cap of trickery (0 def, 5 armour)2.0 T5 head armor [Ego++] Nature/Master While equipped: Stats +4 Cun +4 Dex dps ---------- Apr +7 ----- def ----- Armour +5 Fatigue +5% Resists +11% acid +12% fire +15% lightning +15% cold A cap made of leather. |
stabilizing elven-silk wizard hat of arcana (3 def, 0 armour)2.0 T5 head armor [Ego+] Arcane/Master While equipped: Stats +5 Mag +13 Wil dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Defense +3 (+1 eff.) Phys.save +13 (+4 eff.) A pointy cloth hat, very wizardly... |
stabilizing voratun helm of trickery (0 def, 5 armour)3.0 T5 head armor [Ego+] Master While equipped: Stats +4 Cun +4 Dex dps ---------- Apr +7 ----- def ----- Armour +5 Fatigue +5% Phys.save +20 (+7 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm of ire (0 def, 5 armour)3.0 T5 head armor [Ego+] Master While equipped: Stats +4 Str +6 Con ----- def ----- Armour +5 Fatigue +5% Phys.save +12 (+4 eff.) Mind.save +14 (+4 eff.) Battle Cry: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
warlord's drakeskin leather cap of trickery (0 def, 5 armour)2.0 T5 head armor [Ego++] Nature/Master While equipped: Stats +6 Str +4 Dex +7 Wil +4 Cun dps ---------- Phys.pwr +11 (+3 eff.) Apr +7 ----- def ----- Armour +5 Fatigue +5% Resists +12% physical Phys.save +15 (+5 eff.) A cap made of leather. |
Getakalthosus the stralite mail armour (4 def, 14 armour)14.0 T4 heavy armor [Rare] Master While equipped: dps ---------- Melee Ret 16 physical ----- def ----- Armour +14 Defense +4 (+2 eff.) Fatigue +16% Resists +18% lightning Crit.dmg- 15.00% Phys.save +30 (+10 eff.) Mind.save +30 (+10 eff.) Blind- +15% Stun/Frz- +15% A suit of armour made of mail. |
Molten Skin (15 def, 12 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Phys.crit +8.0% Spell.crit +10% Crit.mult +20.00% Spell.pwr +15 (+5 eff.) Melee+ 15 light 30 fire Ranged+ 15 light 30 fire Dmg.mod +20% fire +5% light +10% all Res.pen +10% light +15% fire Melee Ret 30 fire ----- def ----- Armour +12 Defense +15 (+5 eff.) Resists +20% fire +12% light -5% cold ---------- misc Masteries +0.10 Celestial/Sun +0.10 Spell/Wildfire +0.10 Celestial/Sunlight +0.10 Spell/Fire Blastwave: Level 4.0 Pwr.cost 11 out of 16/16. Range melee/personal Travel.spd instantaneous Is a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 148.31 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Isikira (13 def, 9 armour)17.0 T2 massive armor [Rare] Psionic While equipped: ----- def ----- Armour +9 Defense +13 (+5 eff.) Rng.Def +9 (+3 eff.) Fatigue +22% Resists +6% mind +9% cold Phys.save +18 (+6 eff.) Mind.save +14 (+4 eff.) Silence- +25% Stun/Frz- +10% A suit of armour made of metal plates. |
fortifying voratun plate armour of thunder (9 def, 16 armour)17.0 T5 massive armor [Ego++] Arcane/Master While equipped: Stats +12 Str +9 Mag +7 Wil +6 Con dps ---------- Phys.crit +8.0% Spell.crit +8% Mind.crit +7% Phys.pwr +21 (+5 eff.) Spell.pwr +19 (+6 eff.) Mind.pwr +25 (+12 eff.) ----- def ----- Armour +16 Defense +9 (+3 eff.) Fatigue +26% Resists +18% lightning Max.HP +57.00 A suit of armour made of metal plates. |
steel plate armour 'Urthabers' (4 def, 9 armour)17.0 T2 massive armor [Rare] Psionic While equipped: Stats +3 Wil +4 Mag ----- def ----- Armour +9 Defense +4 (+2 eff.) Fatigue +12% Resists +7% mind Mind.save +12 (+4 eff.) ---------- misc Infravis +2 Telepathy Humanoid/Orc A suit of armour made of metal plates. |
voratun plate armour of implacability (9 def, 24 armour)17.0 T5 massive armor [Ego+] Master While equipped: ----- def ----- Armour +24 Defense +9 (+3 eff.) Fatigue +19% Phys.save +15 (+5 eff.) A suit of armour made of metal plates. |
crackling voratun shield (12 def, 3 armour, 202 block)7.0 T5 shield armor [Ego+] Arcane While equipped: Stats +1 Dex dps ---------- On Melee Ret: * 17% chance to daze at end of turn ----- def ----- Armour +3 Defense +12 (+4 eff.) Rng.Def +12 (+4 eff.) Fatigue +14% Resists +18% lightning ---------- misc Talents +5 Block Handheld deflection devices. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
64 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
11 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Fortune's Eye2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+4 eff.) Apr +12 ----- def ----- Defense +12 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 2.2 Pwr.cost 16 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 30 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
12 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 180 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Ulyhor the stralite torque of clear mind [power 3] (9 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% temporal Res.pen +10% arcane Melee Ret 12 arcane On Hit (Melee): * 40% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +5% arcane +15% temporal ---------- misc Wards +3 physical +4 mind +5 darkness Talents +1 Ward Absorb and nullify at most 3 detrimental mental status effects in the next 10 turns Puts all charms on 9 cooldown Torques are made by powerful psionics to store psionic powers. |
Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+4 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 9 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
elm totem of thorny skin [power 15] (18 cooldown)2.0 T1 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 15 and armour hardiness by 30% Puts all charms on 18 cooldown Natural totems are made by powerful wilders to store nature power. |
8 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
warded dragonbone wand of trap destruction [power 117] (14 cooldown)2.0 T5 wand charm [Ego+] Arcane While equipped: ---------- misc Wards +4 lightning +3 temporal +3 blight +4 fire +4 cold Talents +1 Ward Disarm traps (117 bonus disarm power, based on Magic) along a range 4 line Puts all charms on 14 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
18 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
17 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Bahn the Cornac Doombringer level 32
21st Regrowth 123rd year of Ascendancy at 11:43 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Bahn the Cornac Doombringer level 46
4th Haze 123rd year of Ascendancy at 20:52 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Bahn the Cornac Doombringer level 32
19th Regrowth 123rd year of Ascendancy at 01:39 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Bahn the Cornac Doombringer level 32
40th Regrowth 123rd year of Ascendancy at 14:07 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Bahn the Cornac Doombringer level 43
1st Haze 123rd year of Ascendancy at 16:46 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Bahn the Cornac Doombringer level 36
58th Pyre 123rd year of Ascendancy at 10:38 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Bahn the Cornac Doombringer level 49
29th Haze 123rd year of Ascendancy at 09:35 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Bahn the Cornac Doombringer level 38
34th Dusk 123rd year of Ascendancy at 18:17 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Bahn the Cornac Doombringer level 15
23rd Haze 122nd year of Ascendancy at 18:17 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Bahn the Cornac Doombringer level 35
21st Pyre 123rd year of Ascendancy at 11:11 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Bahn the Cornac Doombringer level 41
56th Dusk 123rd year of Ascendancy at 17:58 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Bahn the Cornac Doombringer level 16
29th Haze 122nd year of Ascendancy at 13:31 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Bahn the Cornac Doombringer level 20
40th Haze 122nd year of Ascendancy at 05:26 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Bahn the Cornac Doombringer level 14
76th Dusk 122nd year of Ascendancy at 19:01 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Bahn the Cornac Doombringer level 46
19th Haze 123rd year of Ascendancy at 00:13 see stats
Hell has no fury like a demon scorned! (Exploration mode)
Escaped the Searing Halls.By Bahn the Cornac Doombringer level 5
77th Pyre 122nd year of Ascendancy at 17:46 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Bahn the Cornac Doombringer level 23
57th Haze 122nd year of Ascendancy at 21:43 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Bahn the Cornac Doombringer level 44
2nd Haze 123rd year of Ascendancy at 00:59 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Bahn the Cornac Doombringer level 10
8th Flare 122nd year of Ascendancy at 18:59 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Bahn the Cornac Doombringer level 20
36th Haze 122nd year of Ascendancy at 16:06 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Bahn the Cornac Doombringer level 30
15th Regrowth 123rd year of Ascendancy at 09:16 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Bahn the Cornac Doombringer level 40
40th Dusk 123rd year of Ascendancy at 07:07 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Bahn the Cornac Doombringer level 50
32nd Haze 123rd year of Ascendancy at 12:30 see stats
Once bitten, twice shy (Exploration mode)
Escaped the Anteroom of Agony.By Bahn the Cornac Doombringer level 20
37th Haze 122nd year of Ascendancy at 13:46 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Bahn the Cornac Doombringer level 46
4th Haze 123rd year of Ascendancy at 18:17 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Bahn the Cornac Doombringer level 10
8th Flare 122nd year of Ascendancy at 22:48 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Bahn the Cornac Doombringer level 26
71st Haze 122nd year of Ascendancy at 15:44 see stats
Selfless (Exploration mode)
Won ToME by closing the Void portal using yourself as a sacrifice.By Bahn the Cornac Doombringer level 50
33rd Haze 123rd year of Ascendancy at 16:30 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Bahn the Cornac Doombringer level 25
70th Haze 122nd year of Ascendancy at 05:10 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Bahn the Cornac Doombringer level 35
21st Pyre 123rd year of Ascendancy at 15:56 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Bahn the Cornac Doombringer level 50
33rd Haze 123rd year of Ascendancy at 16:30 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Bahn the Cornac Doombringer level 6
79th Pyre 122nd year of Ascendancy at 08:32 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Bahn the Cornac Doombringer level 14
71st Dusk 122nd year of Ascendancy at 13:06 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Bahn the Cornac Doombringer level 42
58th Dusk 123rd year of Ascendancy at 03:13 see stats
The Rat Lich (Exploration mode)
Killed the terrible Rat Lich.By Bahn the Cornac Doombringer level 47
23rd Haze 123rd year of Ascendancy at 11:43 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Bahn the Cornac Doombringer level 13
67th Dusk 122nd year of Ascendancy at 09:32 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Bahn the Cornac Doombringer level 15
28th Haze 122nd year of Ascendancy at 12:15 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Bahn the Cornac Doombringer level 27
9th Decay 122nd year of Ascendancy at 23:24 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Bahn the Cornac Doombringer level 17
32nd Haze 122nd year of Ascendancy at 03:31 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Bahn the Cornac Doombringer level 31
18th Regrowth 123rd year of Ascendancy at 07:14 see stats
Log
You pickup 0.70 gold pieces.
Elandar uses Infusion: Movement.
Elandar is moving freely.
Elandar misses Bahn.
Elandar is moving at extreme speed!
Wretchling receives 46 healing from Bahn's demonfire area effect.
Bahn's demonfire area effect hits Elandar for 38 fire damage.
Bahn receives 69 healing from Bahn's demonfire area effect.
Bahn receives 82 healing.
Elandar slows down.
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Elandar hits Bahn for 64 arcane damage.
Bahn hits Elandar for 7 physical, 20 blight (28 total damage).
Bahn killed Elandar!
Saving game...
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Exploration mode)!
Option unlocked: New Class: Adventurer
Saving done.
Bahn deactivates Flame of Urh'Rok.
Bahn's surge ends.
Bahn deactivates Abyssal Shield.
Bahn's is no longer blazing.
Bahn is no longer out of phase.
Bahn has finished recovering.
Bahn's weapon stops glowing.






















































































































































