Harmek the level 10 Halfling Summoner by Asmerian

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassSummoner
Level / Exp10 / 24%
Sizesmall
Lifes / Deaths

Primary Stats

Strength13 (base 13)
Dexterity17 (base 11)
Constitution19 (base 18)
Magic14 (base 10)
Willpower29 (base 24)
Cunning30 (base 23)

Resources

Life-2/261
Equilibrium38
Healing Factor1.0791723257555
Regeneration0.26979308143889

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth26.446758763835
See Invisible26.446758763835

Offense: Mainhand

Damage28
Accuracy25
Crit Chance11%
APR24
Speed1.00

Offense: Offhand

Damage23
Accuracy25
Crit Chance10%
APR12
Speed1.00

Offense: Spell

Spellpower7
Crit Chance8%
Speed1

Offense: Mind

Mindpower31
Crit Chance14%
Speed1

Offense: Damage Bonus

Arcane+3%
Nature+5%
All0%

Offense: Damage Penetration

Mind+10%
All0%

Defense: Base

Armour (hardiness)5 (30%)
Defense10
Ranged Defense10
Fatigue7
Physical Save12
Spell Save15
Mental Save22

Defense: Resistances

Nature+ 20%( 70%)
Lightning+ 6%( 70%)
Light+ 3%( 70%)
Temporal+ 15%( 70%)
Blight+ 10%( 70%)
Acid+ 5%( 70%)
Cold+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Pinning Resistance20%
Poison Resistance20%
Knockback Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (melee)1.30
5/5
1/5
0/5
0/5
Wild-gift / Summoning (advanced)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (distance)1.30
1/5
2/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
5/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
2/5
1/5
0/5
0/5
Cunning / Survival1.00
1/5
1/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
4/5
1/5
1/5
0/5
Race / Halfling1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

Quests

active
done
active
done
active
done

Equipment

Light source
On head
On hands
Tool
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By Harmek the Halfling Summoner level 10
1st Summertide 122nd year of Ascendancy at 06:12
see stats
The Arena Unlocked Arena mode.
By Harmek the Halfling Summoner level 9
5th Mirth 122nd year of Ascendancy at 04:14
see stats

Log

Bleeding from Harmek hits Thief for 13 physical damage.
Bleeding from Harmek hits Thief for
7 physical damage.
Bleeding from Harmek hits Rogue for
14 physical damage.
Bleeding from Harmek hits Bandit for
14 physical damage.
Bleeding from Harmek hits Minotaur of the Labyrinth for
11 physical damage.
Thief hits Turtle for 7 physical, 4 physical (11 total damage).
Lashing Tentacle hits White ooze for 51 physical damage.
Bleeding from Porathra the blue jelly hits Lashing Tentacle for
0 cold damage.

Lashing Tentacle killed White ooze!
Harmek misses Thief.
Harmek hits Bandit for 2 light damage.
Harmek hits Thief for 2 light damage.
Harmek hits Thief for 20 mind, 2 darkness, 2 light (24 total damage).
Deadly Poison from Thief hits Turtle for
16 nature damage.
Minotaur of the Labyrinth uses
Stunning Blow.
Turtle shrugs off the effect 'Stunned'!
Emelyvena the bandit lord uses
Summon.
Emelyvena the bandit lord summons Bandit!
Porathra the blue jelly uses
Implant: Steam Generator.
Bandit performs a melee critical strike against Harmek!
Minotaur of the Labyrinth hits Turtle for 18 physical damage.
Bandit hits Harmek for 55 physical, 15 physical (70 total damage).
Porathra the blue jelly's fiery vapour area effect hits Bandit for
13 cold damage.
Porathra the blue jelly's fiery vapour area effect hits Thief for
13 cold damage.
Porathra the blue jelly's fiery vapour area effect hits Minotaur of the Labyrinth for
11 cold damage.
Porathra the blue jelly's fiery vapour area effect hits Lashing Tentacle for
8 cold damage.
Porathra the blue jelly's fiery vapour area effect hits Thief for
13 cold damage.
Porathra the blue jelly's fiery vapour area effect hits Rogue for
13 cold damage.
Harmek the level 10 halfling summoner was splattered to death by a bandit on level 2 of The Maze.