Alternate Solutions the level 6 Cornac Writhing One by zuzubaku

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceCornac
ClassWrithing One
Level / Exp6 / 5%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 21)
Dexterity12 (base 10)
Constitution13 (base 13)
Magic22 (base 22)
Willpower12 (base 10)
Cunning10 (base 10)

Resources

Life200/200
Insanity0/100
Healing Factor1.0245901639344
Regeneration0.25614754098361

Speed

Mental0%
Attack0%
Movement+11.093867610317%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage21
Accuracy27
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower24
Crit Chance1%
Speed1

Offense: Mind

Mindpower14
Crit Chance1%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)11 (30%)
Defense6
Ranged Defense6
Fatigue5
Physical Save17
Spell Save11
Mental Save7

Defense: Resistances

Physical+ 15%( 70%)
Lightning+ 5%( 70%)
Temporal+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Demented / Path of horror1.30
1/5
1/5
0/5
0/5
Demented / Horrific body1.30
1/5
1/5
0/5
0/5
Demented / Controlled horrors1.30
1/5
1/5
0/5
0/5
Demented / Disfigured face1.30
1/5
1/5
0/5
0/5
Demented / Tentacles1.30
1/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.20
0/5
0/5
0/5
0/5
Demented / Beyond sanity1.30
3/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
2/5
1/5
0/5

Effects

talent

Quests

active
active
active
done

Equipment

Tool
On feet
Around neck
Main armor
Around waist
Light source
Cloak
In main hand

Inventory

Achievements

Log

Talent Shed Skin is ready to use.
Talent Infusion: Regeneration is ready to use.
Rested for 35 turns (stop reason: all resources and life at maximum).


You pickup 0.50 gold pieces.

Ran for 4 turns (stop reason: at door).


Alternate Solutions picks up (a.):
regeneration infusion (heal 70 over 5 turns).

Alternate Solutions picks up (b.):
regeneration infusion of the duelist (heal 123 over 5 turns).

Alternate Solutions picks up (c.):
phase door rune (range 5; power 15; dur 3).

Alternate Solutions picks up (c.):
wild infusion (resist 10%; cure mental).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 67 turns (stop reason: at exit).


You gain 10.56 gold from the transmogrification of
Salylebreta the Shadowonslaught (16/16, 13.5-16.2 power, 1 apr).
You gain 0.68 gold from the transmogrification of
cleansing linen wizard hat (1 def, 0 armour).
You gain 5.47 gold from the transmogrification of
Salabeth the mossy mindstar (2.5-2.75 power, 12 apr, mind damage).
You gain 1.61 gold from the transmogrification of
iron longsword of dampening (12-16.8 power, 2 apr).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 10%; cure mental).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
Alternate Solutions deactivates Chaos Orbs.

Alternate Solutions activates Chaos Orbs.

Alternate Solutions deactivates Chaos Orbs.