Trouble the level 25 Skeleton Sun Paladin by zuzubaku

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Exploration
SexMale
RaceSkeleton
ClassSun Paladin
Level / Exp25 / 89%
Sizemedium
Lifes / Deaths

Primary Stats

Strength56 (base 31)
Dexterity42 (base 10)
Constitution36 (base 36)
Magic53 (base 47)
Willpower12 (base 10)
Cunning23 (base 10)

Resources

Life783/783
Positive122/122
Stamina177/177
Vim196/196
Healing Factor1.2979202340233
Regeneration5.5161609945989

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell-1.1102230246252E-14%
Global+100%

Vision

Sight10
Lite7
Infravision4
See Stealth6
See Invisible7
ESP Range10
ESP Kindsanimal/canine

Offense: Mainhand

Damage101
Accuracy45
Crit Chance26%
APR27
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower36
Crit Chance17%
Speed1

Offense: Mind

Mindpower17
Crit Chance5%
Speed1

Offense: Damage Bonus

Darkness+12%
Light+23%
Nature+21%
Cold+15%
All0%

Offense: Damage Penetration

Mind+11%
Darkness+26%
Light+31%
All+6%

Defense: Base

Armour (hardiness)40.5 (80%)
Defense23
Ranged Defense23
Fatigue30
Physical Save27
Spell Save24
Mental Save23

Defense: Resistances

Acid+ 36%( 70%)
Blight+ 9%( 70%)
Arcane+ 11%( 70%)
Cold+ 23%( 70%)
All+ 6%( 70%)
Lightning+ 23%( 70%)
Light+ 62%( 70%)
Temporal+ 14%( 70%)
Mind+ 22%( 70%)
Darkness+ 18%( 70%)
Fire+ 51%( 70%)
Nature+ 9%( 70%)

Defense: Immunities

Stun Resistance21%
Confusion Resistance31%
Fear Resistance100%
Poison Resistance100%
Blind Resistance53%
Silence Resistance20%
Bleed Resistance100%
Disarm Resistance26%
Pinning Resistance24%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Celestial / Guardian1.30
1/5
3/5
3/5
1/5
Celestial / Sun1.30
3/5
1/5
5/5
1/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
3/5
2/5
1/5
Technique / Shield offense1.00
3/5
1/5
1/5
1/5
Celestial / Radiance1.30
1/5
1/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
5/5
1/5
0/5
0/5
Technique / Combat training1.00
2/5
5/5
0/5
1/5
3/5
0/5
Celestial / Chants1.30
2/5
1/5
1/5
1/5
Celestial / Light1.30
1/5
1/5
2/5
1/5

Prodigies

1/1

Effects

beneficial effect
detrimental effect

Quests

done
done
done
failed
failed
done
failed
done
done
active
done
active
active
done
done
done
done

Equipment

On feet
Light source
On head
On hands
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Bringer of Doom (Exploration mode) Killed a Bringer of Doom.
By Trouble the Skeleton Sun Paladin level 16
25th Haze 122nd year of Ascendancy at 16:00
see stats
Curse Lifter (Exploration mode) Killed Ben Cruthdar the Cursed.
By Trouble the Skeleton Sun Paladin level 14
65th Dusk 122nd year of Ascendancy at 11:26
see stats
Exterminator (Exploration mode) Killed 1000 creatures.
By Trouble the Skeleton Sun Paladin level 20
57th Pyre 123rd year of Ascendancy at 19:20
see stats
Eye of the storm (Exploration mode) Freed Derth from the onslaught of the mad Tempest, Urkis.
By Trouble the Skeleton Sun Paladin level 24
61st Dusk 123rd year of Ascendancy at 09:53
see stats
Home sweet home (Exploration mode) Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Trouble the Skeleton Sun Paladin level 20
52nd Pyre 123rd year of Ascendancy at 08:11
see stats
Level 10 (Exploration mode) Got a character to level 10.
By Trouble the Skeleton Sun Paladin level 10
1st Summertide 122nd year of Ascendancy at 18:44
see stats
Level 20 (Exploration mode) Got a character to level 20.
By Trouble the Skeleton Sun Paladin level 20
52nd Pyre 123rd year of Ascendancy at 06:59
see stats
Tales of the Spellblaze (Exploration mode) Learned the eight chapters of the Spellblaze Chronicles.
By Trouble the Skeleton Sun Paladin level 20
52nd Pyre 123rd year of Ascendancy at 11:20
see stats
The Arena (Exploration mode) Unlocked Arena mode.
By Trouble the Skeleton Sun Paladin level 6
5th Mirth 122nd year of Ascendancy at 05:33
see stats
The secret city (Exploration mode) Discovered the truth about mages.
By Trouble the Skeleton Sun Paladin level 14
76th Dusk 122nd year of Ascendancy at 09:36
see stats
The sky is falling! (Exploration mode) Saw a huge meteor falling from the sky.
By Trouble the Skeleton Sun Paladin level 17
46th Pyre 123rd year of Ascendancy at 07:01
see stats
Treasure Hoarder (Exploration mode) Amassed 3000 gold pieces.
By Trouble the Skeleton Sun Paladin level 25
74th Dusk 123rd year of Ascendancy at 07:56
see stats
Treasure Hunter (Exploration mode) Amassed 1000 gold pieces.
By Trouble the Skeleton Sun Paladin level 19
52nd Pyre 123rd year of Ascendancy at 05:39
see stats

Log

Shield of Light hits Trouble for 7 healing, 7 healing (0 total damage) [13 healing].
Trouble receives 203 healing.
Melee retaliation hits Minotaur for
5 acid, 6 fire, 1 nature (13 total damage).
Talent Crusade is ready to use.
Talent Shield Slam is ready to use.
Talent Bathe in Light is ready to use.
Talent Judgement is ready to use.
Eilinyriassra the black bear hits Trouble for 24 mind, 13 cold, 17 mind, 13 cold (68 total damage).
Melee retaliation hits Eilinyriassra the black bear for
5 acid, 3 fire, 1 nature, 5 acid, 3 fire, 1 nature (20 total damage).
Shield of Light hits
Trouble for 7 healing, 7 healing, 7 healing, 7 healing (0 total damage) [27 healing].
Trouble receives 7 healing from Shield of Light.
Melee retaliation hits Stone golem for
5 acid, 6 fire, 2 nature (14 total damage).
Stone golem hits Trouble for 133 physical damage.
Minotaur uses
Sunder Arms.
Trouble's fighting ability is impaired!

Minotaur hits Trouble for 203 physical damage.
Trouble receives 7 healing from Shield of Light.
Melee retaliation hits Minotaur for
5 acid, 6 fire, 1 nature (13 total damage).
Trouble the level 25 skeleton sun paladin was eviscerated to death by a minotaur on level 4 of Tarrakor.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Shield of Light killed Trouble!
Saving game...

Saving done.

Resting starts...

Talent Track is ready to use.
Trouble uses
Track.
Talent Sun Ray is ready to use.
Rested for 4 turns (stop reason: all resources and life at maximum).