Mag the level 9 Shalore Archmage by danielgomes08

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.8
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceShalore
ClassArchmage
Level / Exp9 / 26%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic36 (base 33)
Willpower26 (base 22)
Cunning12 (base 11)

Resources

Life140/140
Mana151/151
Healing Factor1.1
Regeneration1.705

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision2

Offense: Mainhand

Damage12
Accuracy7
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower32
Crit Chance8%
Speed1

Offense: Mind

Mindpower21
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)6 (30%)
Defense10
Ranged Defense13
Fatigue0
Physical Save12
Spell Save23
Mental Save20

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance21%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
4/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
1/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
3/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
2/5
1/5
1/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
5/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5

Effects

talent
talent
talent

Quests

active
active
failed
done
done

Equipment

Tool
On fingers
On feet
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Orbituary (Exploration mode) Stabilized the Abashed Expanse to maintain it in orbit.
By Mag the Shalore Archmage level 2
75th Pyre 122nd year of Ascendancy at 09:28
see stats

Log

You are yanked out of this place!
Rested for 39 turns (stop reason: dialog is displayed).


Mag wears (replacing
elm magestaff 'Betana' (12-14.4 power, 2 apr, fire element)): shimmering elm vilestaff of fate (10-12 power, 2 apr, blight element).

Mag wears (replacing
shimmering elm vilestaff of fate (10-12 power, 2 apr, blight element)): Serpent's Glare (7-7.7 power, 15 apr, nature damage).

Mag wears (replacing
Serpent's Glare (7-7.7 power, 15 apr, nature damage)): shimmering elm vilestaff of fate (10-12 power, 2 apr, blight element).

You gain 0.30 gold from the transmogrification of
supercharged elm wand of trap destruction [power 23] (20 cooldown).
You gain 0.47 gold from the transmogrification of
insulating iron helm (0 def, 3 armour).
You gain 0.94 gold from the transmogrification of
grounding rough leather cap of dexterity (+2) (0 def, 1 armour).
There is a portal back here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...

Saving done.

Talent Command Staff is ready to use.

There is a portal back here (press '' or right click to use).

There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.


Saving game...

Saving done.

Mag deactivates Arcane Power.

Mag deactivates Arcane Shield.

Mag deactivates Shielding.