SCIENCE! the level 5 Drem Alchemist by Luagha

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceDrem
ClassAlchemist
Level / Exp5 / 22%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity13 (base 10)
Constitution14 (base 13)
Magic30 (base 27)
Willpower15 (base 14)
Cunning10 (base 10)

Resources

Life158/158
Mana153/153
Healing Factor1.0326086956522
Regeneration0.25815217391305

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
See Stealth5
See Invisible6

Offense: Mainhand

Damage22
Accuracy7
Crit Chance3%
APR3
Speed1.00

Offense: Spell

Spellpower28
Crit Chance3%
Speed1

Offense: Mind

Mindpower14
Crit Chance1%
Speed1

Offense: Damage Bonus

Physical+15%

Defense: Base

Armour (hardiness)8 (30%)
Defense7
Ranged Defense7
Fatigue3
Physical Save9
Spell Save15
Mental Save14

Defense: Resistances

Lightning+ 6%( 70%)
Acid+ 6%( 70%)
Physical+ 15%( 70%)
Cold+ 6%( 70%)
Fire+ 6%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Explosive admixtures1.30
5/5
2/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Fire alchemy1.30
0/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
1/5
1/5
0/5
0/5

Generic Talents

Spell / Staff combat1.30
1/5
1/5
0/5
0/5
Spell / Stone alchemy1.30
2/5
1/5
0/5
0/5
Race / Drem1.00
1/5
0/5
0/5
0/5

Effects

Quests

active
done

Equipment

Tool
Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Log


You have no more inscription slots.

You are now inscribed with Infusion: Regeneration.

Resting starts...

Talent Infusion: Regeneration is ready to use.
Talent Imbue Item is ready to use.
You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


You gain 0.30 gold from the transmogrification of
quick elm wand of clairvoyance [power 8] (5 cooldown).
You gain 0.05 gold from the transmogrification of
elm totem of thorny skin [power 15] (20 cooldown).
You gain 0.10 gold from the transmogrification of
pouch of iron shots (16/16, 14.5-17.4 power, 1 apr).
You gain 2.75 gold from the transmogrification of
scorching brass lantern of clarity.
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 1.37 gold from the transmogrification of
miner's pair of iron boots of uncanny dodging (2 def, 7 armour).
You gain 2.70 gold from the transmogrification of
surging elm magestaff of projection (10-12 power, 2 apr, arcane element).
You gain 1.47 gold from the transmogrification of
elm starstaff of fate (10-12 power, 2 apr, temporal element).
You gain 3.31 gold from the transmogrification of
cruel elm starstaff of projection (10-12 power, 2 apr, darkness element).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 0.65 gold from the transmogrification of
gifted mossy mindstar (2-2.2 power, 12 apr, nature damage).
You gain 1.00 gold from the transmogrification of
Serpent's Glare (7-7.7 power, 15 apr, nature damage).
You gain 0.25 gold from the transmogrification of
iron longsword (10.5-14.7 power, 2 apr).
You gain 2.97 gold from the transmogrification of
balanced iron battleaxe (13.5-20.25 power, 1 apr).
You gain 0.05 gold from the transmogrification of
copper amulet.
There is a portal to the Maggot here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

Saving done.