




Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Horror |
Class | Eldritch |
Level / Exp | 20 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 18 (base 18) |
Dexterity | 7 (base 13) |
Constitution | 23 (base 23) |
Magic | 38 (base 38) |
Willpower | 16 (base 10) |
Cunning | 18 (base 10) |
Resources
Life | 231/393 |
Hate | 100/100 |
Vim | 106/106 |
Healing Factor | 0.60103626943005 |
Regeneration | 0.60103626943005 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +22.60995032651% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 13 |
Accuracy | 51 |
Crit Chance | 3% |
APR | 13 |
Speed | 1.00 |
Offense: Offhand
Damage | 7 |
Accuracy | 51 |
Crit Chance | 3% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 45 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 18 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Blight | -57% |
All | -60% |
Defense: Base
Armour (hardiness) | 12 (30%) |
Defense | 17 |
Ranged Defense | 17 |
Fatigue | 0 |
Physical Save | 19 |
Spell Save | 21 |
Mental Save | 14 |
Defense: Resistances
Acid | +100%(100%) |
Nature | + 37%(100%) |
Blight | +100%(100%) |
Darkness | + 25%(100%) |
Fire | -20%(100%) |
All | + 20%(100%) |
Defense: Immunities
Disarm Resistance | 23% |
Stun Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/1)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 189 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
Corruption / Scourge | 1.00 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Corruption / Reaving combat | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Corruption / Rot | 0.80 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
talent | Infestation |
talent | Worm that Walks Link |
talent | Ruin |
beneficial effect | Linked to their horror ally gaining 16% all damage resistance. Shared Insanity |
Quests
Equipment
In off hand | ![]() Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 17.5 - 24.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% When wielded/worn: Accuracy: +5 (+1 eff.) Defense: +5 (+4 eff.) Disarm immunity: +23% Blunt and deadly. |
Main armor | ![]() Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+8 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
In main hand | ![]() Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 2 Base power: 14.5 - 20.3 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * 9% chance to inflict 15% damage reduction * 20% chance to curse the target On weapon crit: * splashes the target with acid Damage (Melee): +6 acid Burst (radius 1) on hit: +9 fire When wielded/worn: Damage when hit (Melee): 20 blight Changes stats: -6 Dex / +6 Wil Changes resistances: +6% darkness Changes damage: +3% blight Blunt and deadly. |
Inventory
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -4% Maximum encumbrance: +20 Stun/Freeze immunity: +23% Life regen: +0.80 Rings can have magical properties. |
![]() Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 14.5 - 20.3 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +5 acid Sharp, long, and deadly. |
![]() Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% When wielded/worn: Accuracy: +6 (+2 eff.) Defense: +7 (+5 eff.) Disarm immunity: +23% Blunt and deadly. |
![]() Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 27.5 - 38.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 12% chance to cause random gloom Damage (Melee): +7 mind When wielded/worn: Changes stats: +3 Cun / +2 Wil Blunt and deadly. |
![]() Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% One-handed war axes. |
![]() Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% One-handed war axes. |
![]() Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% Burst (radius 1) on hit: +4 mind / +4 physical When wielded/worn: Accuracy: +7 (+2 eff.) Armour: +6 Defense: +7 (+5 eff.) Changes resistances penetration: +15% physical Grants telepathy: Humanoid/Orc Disarm immunity: +22% Maximum hate: +6.00 One-handed war axes. |
![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+4 eff.) Armour: +1 Damage (Melee): 6 blight Changes stats: +3 Str Changes resistances: +5% blight Changes damage: +4% blight Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +7% Damage when hit (Melee): 11 physical Changes stats: +4 Dex Maximum hate: +2.00 Maximum psi: +10.00 Infravision radius: +3 Heals friendly targets nearby when you use a nature summon: +20 A suit of armour made of leather. |
![]() Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +4 (+3 eff.) Fatigue: +7% Changes stats: +4 Str / +5 Dex Physical save: +7 (+4 eff.) Life regen: +1.60 Maximum life: +44.00 Healing mod.: +12% A suit of armour made of leather. |
![]() Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Powered by arcane forces Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Armour: +19 Defense: +4 (+3 eff.) Fatigue: +16% Changes stats: +2 Str Changes resistances: +21% temporal Changes resistances penetration: +20% arcane Physical save: +9 (+5 eff.) Life regen: +1.80 Maximum life: +76.00 Healing mod.: +15% A suit of armour made of metal plates. |
Achievements
Log
Saving game...
Saving done.
You transfer Wrap of Stone (0 def, 10 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
Cthulek wears: Murkwrither of the Blightspawn (0 def, 1 armour).
You gain 3.16 gold from the transmogrification of murderer's cashmere cloak (2 def, 0 armour).
You gain 0.54 gold from the transmogrification of linen cloak of protection (1 def, 0 armour).
You gain 0.90 gold from the transmogrification of pair of hardened leather boots of uncanny dodging (3 def, 3 armour).
You gain 7.38 gold from the transmogrification of brawler's dwarven-steel gauntlets of strength (+5) (0 def, 2 armour).
You gain 4.75 gold from the transmogrification of restful hardened leather gloves of dexterity (+2) (0 def, 2 armour).
You transfer Wyrmbreath (0 def, 4 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
Character control switched to worm that walks (servant of Cthulek).
You transfer Kinetic Focus (6-6.6 power, 18 apr, physical damage) to the online item's vault.
Saving done.
Character control switched to Cthulek.
Character control switched to worm that walks (servant of Cthulek).
Saving game...
Saving done.
Cthulek deactivates Chaos Orbs.
Worm that walks (servant of Cthulek) deactivates Worm that Walks Link.
Worm that walks (servant of Cthulek) deactivates Infestation.
Worm that walks (servant of Cthulek) deactivates Ruin.