George the level 14 Skeleton Archer by Ramza13

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassArcher
Level / Exp14 / 41%
Sizebig
Lifes / Deaths

Primary Stats

Strength50 (base 20)
Dexterity78 (base 40)
Constitution19 (base 15)
Magic10 (base 10)
Willpower10 (base 10)
Cunning25 (base 16)

Resources

Life431/431
Stamina97/97
Healing Factor1.0714285714285
Regeneration4.8749999999998

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision3

Offense: Mainhand

Damage96
Accuracy60
Crit Chance11%
APR12
Speed0.80

Offense: Spell

Spellpower15
Crit Chance7%
Speed1

Offense: Mind

Mindpower21
Crit Chance7%
Speed1

Offense: Damage Bonus

Blight+4%
Acid+11%
Light+9%
Cold+27%

Offense: Damage Penetration

Blight+5%
Light+20%

Defense: Base

Armour (hardiness)12 (49.309173272933%)
Defense49
Ranged Defense49
Fatigue3.7096774193548
Physical Save22
Spell Save14
Mental Save13

Defense: Resistances

Acid+ 22%( 70%)
Light+ 3%( 70%)
Nature+ 10%( 70%)
Cold+ 29%( 70%)
Arcane+ 5%( 70%)
Mind+ 11%( 70%)
All 0%( 70%)

Defense: Immunities

Pinning Resistance5%
Bleed Resistance100%
Confusion Resistance65%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Blind Resistance35%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Archery prowess1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Munitions1.30
2/5
0/5
0/5
0/5
Technique / Combat veteran1.00
1/5
1/5
0/5
0/5
Technique / Archery training1.30
1/5
0/5
0/5
0/5
Technique / Reflexes1.30
2/5
2/5
1/5
3/5
Technique / Marksmanship1.30
5/5
1/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
5/5
1/5
1/5
3/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
1/5
0/5
0/5
Technique / Mobility1.20
1/5
1/5
1/5
1/5

Effects

talent
talent
talent
beneficial effect

Quests

done
done
done
done
done
active
active
active
active
done
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

A different point of view Learned the five chapters of Orc history through loremaster Hadak's tales.
By George the Skeleton Archer level 14
3rd Dusk 122nd year of Ascendancy at 21:19
see stats
Home sweet home Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By George the Skeleton Archer level 14
3rd Dusk 122nd year of Ascendancy at 20:48
see stats
Level 10 Got a character to level 10.
By George the Skeleton Archer level 10
4th Flare 122nd year of Ascendancy at 19:22
see stats
Tales of the Spellblaze Learned the eight chapters of the Spellblaze Chronicles.
By George the Skeleton Archer level 14
3rd Dusk 122nd year of Ascendancy at 21:19
see stats
The Arena Unlocked Arena mode.
By George the Skeleton Archer level 8
10th Mirth 122nd year of Ascendancy at 05:49
see stats
The Legend of Garkul Learned the five chapters of the Legend of Garkul.
By George the Skeleton Archer level 14
3rd Dusk 122nd year of Ascendancy at 21:19
see stats
The secret city Discovered the truth about mages.
By George the Skeleton Archer level 4
5th Mirth 122nd year of Ascendancy at 03:10
see stats

Log

George deactivates Intuitive Shots.
George activates Intuitive Shots.

George deactivates Venomous Ammunition.

George activates Venomous Ammunition.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Talent Trained Reactions is ready to use.
George activates Trained Reactions.


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

You gain 0.35 gold from the transmogrification of
warded ash wand of conjuration [power 175] (10 cooldown).
You gain 1.03 gold from the transmogrification of
spiked rough leather armour (1 def, 2 armour).
You gain 2.75 gold from the transmogrification of
shimmering ash vilestaff (15-18 power, 3 apr, blight element).
You gain 4.85 gold from the transmogrification of
potent yew magestaff of illumination (22-26.4 power, 4 apr, lightning element).
You gain 3.72 gold from the transmogrification of
balanced steel dagger of purging (11.5-14.95 power, 6 apr).
There is a Teleportation portal to the Sher'Tul Fortress here (press '' or right click to use).
Accepted quest 'Storming the city'! (Press 'j' to see the quest log)
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Today is the 4th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:21.


Saving done.


Today is the 5th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:36.


George deactivates Intuitive Shots.

George deactivates Venomous Ammunition.

George deactivates Trained Reactions.