Zack the level 2 Drem Arcane Blade by Ramza13

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDrem
ClassArcane Blade
Level / Exp2 / 71%
Sizemedium
Lifes / Deaths

Primary Stats

Strength19 (base 16)
Dexterity11 (base 10)
Constitution13 (base 10)
Magic18 (base 16)
Willpower9 (base 10)
Cunning13 (base 13)

Resources

Life120/128
Mana61/61
Stamina80/80
Healing Factor1.0245901639344
Regeneration0.25614754098361

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage16
Accuracy16
Crit Chance3%
APR1
Speed1.00

Offense: Spell

Spellpower18
Crit Chance2%
Speed1

Offense: Mind

Mindpower11
Crit Chance2%
Speed1

Offense: Damage Bonus

Fire+2%

Defense: Base

Armour (hardiness)2 (30%)
Defense1
Ranged Defense1
Fatigue6
Physical Save15
Spell Save9
Mental Save7

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Technique / Magical combat1.30
2/5
0/5
0/5
0/5
Technique / Combat techniques1.10
1/5
0/5
0/5
0/5
Spell / Earth1.20
0/5
0/5
0/5
0/5
Spell / Fire1.20
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.20
0/5
0/5
0/5
0/5
Spell / Enhancement1.20
1/5
0/5
0/5
0/5
Spell / Air1.20
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.10
1/5
0/5
0/5
0/5
Race / Drem1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
0/5
0/5
0/5
0/5
Cunning / Survival1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
1/5
0/5
1/5
0/5
0/5

Effects

talent
talent
detrimental effect

Quests

active

Equipment

Main armor
On fingers
Light source
In main hand

Inventory

Achievements

Log

You have 1 life(s) left.
Zack's whispers fade.

Zack is no longer pinned.

Zack stops bleeding.

Zack deactivates Arcane Combat.

Zack deactivates Fiery Hands.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

The Spinal Cord killed Zack!
Saving done.

Resting starts...

Talent Rune: Shielding is ready to use.
Talent Arcane Combat is ready to use.
Zack activates Arcane Combat.

Rested for 5 turns (stop reason: dialog is displayed).


Resting starts...

Talent Infusion: Healing is ready to use.
Talent Arcane Reconstruction is ready to use.
Talent Fiery Hands is ready to use.
Zack activates Fiery Hands.

Talent Rune: Manasurge is ready to use.
Talent Frenzy is ready to use.
Rested for 27 turns (stop reason: all resources and life at maximum).


Zack wears:
titan's copper ring.

Zack deactivates Arcane Combat.

Zack deactivates Fiery Hands.