Gorwald the level 7 Cornac Cursed by ratemal

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceCornac
ClassCursed
Level / Exp7 / 41%
Sizemedium
Lifes / Deaths

Primary Stats

Strength29 (base 28)
Dexterity13 (base 10)
Constitution13 (base 10)
Magic10 (base 10)
Willpower25 (base 22)
Cunning10 (base 10)

Resources

Life209/209
Hate49/100
Healing Factor0.77203956754351
Regeneration0.19300989188588

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Stealth6
See Invisible5

Offense: Mainhand

Damage39
Accuracy28
Crit Chance4%
APR1
Speed1.00

Offense: Spell

Spellpower12
Crit Chance3%
Speed1

Offense: Mind

Mindpower26
Crit Chance1%
Speed1

Offense: Damage Bonus

Light+4%
All0%

Defense: Base

Armour (hardiness)4 (30%)
Defense11
Ranged Defense11
Fatigue1
Physical Save27
Spell Save24
Mental Save24

Defense: Resistances

Light+ 12%( 70%)
Lightning+ 18%( 70%)
Fire+ 12%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance20%

Inscriptions (4/4)

Infusions
Runes
Infusions
Runes

Class Talents

Cursed / Strife1.30
1/5
1/5
0/5
0/5
Cursed / Slaughter1.30
3/5
1/5
0/5
0/5
Cursed / Endless hunt1.30
1/5
1/5
0/5
0/5
Cursed / Predator1.30
1/5
1/5
0/5
0/5
Cursed / Gloom1.30
1/5
1/5
0/5
0/5

Generic Talents

Cursed / Cursed aura1.00
4/5
1/5
0/5
0/5
Cursed / Cursed form1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
1/5
2/5
0/5

Effects

Quests

done
active

Equipment

Tool
On hands
Around neck
Main armor
Around waist
Light source
Cloak
In main hand

Inventory

Achievements

Log

Saving done.
Ran for 2 turns (stop reason: taken damage).

Burning from Skeleton magus hits
Gorwald for 18 fire damage.

Gorwald uses
Infusion: Regeneration.
Gorwald starts regenerating health quickly.

Gorwald stops burning.


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Gorwald stops regenerating health quickly.

Talent Infusion: Regeneration is ready to use.
There is a way to the next level here (press '' or right click to use).
Ran for 71 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

Ran for 38 turns (stop reason: saving).

There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.

Saving game...

Saving done.