







Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | SkooBot 1.5.10Basic bot designed to automate some of the tedium of starting a new character. This bot will rest, explore, and use a very basic algorithm for engaging in combat. You will need to configure the bot's talent usage from within the game (Shift + F2 -> Option a)
This will probably not even get close to beating the game for you, and will frequently run into situations that it will not be able to act in. Changes in 0.0.12
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Use Classes in All Campaigns 1.5.10As recently seen with the cults expansion, new classes are sometimes missing from addon campaigns due to load order. This addon solves that problem. It allows usage of all main campaign classes in all addon campaigns. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Infinite |
Mode | Nightmare Exploration |
Sex | Male |
Race | Ogre |
Class | Sun Paladin |
Level / Exp | 11 / 21% |
Size | big |
Lifes / Deaths | Killed by Yvulraba the weaver young at level 5 on the 79th Pyre 122nd year of Ascendancy at 20:51 / 33Killed by Cultist at level 6 on the 5th Mirth 122nd year of Ascendancy at 10:33 Killed by Mayuvea the umber hulk at level 6 on the 5th Mirth 122nd year of Ascendancy at 12:59 Killed by shadow at level 6 on the 5th Mirth 122nd year of Ascendancy at 13:14 Killed by Velith the elven sun-mage at level 7 on the 6th Mirth 122nd year of Ascendancy at 21:40 Killed by wretchling at level 7 on the 7th Mirth 122nd year of Ascendancy at 03:36 Killed by wretchling at level 7 on the 7th Mirth 122nd year of Ascendancy at 03:56 Killed by wretchling at level 7 on the 7th Mirth 122nd year of Ascendancy at 04:50 Killed by wretchling at level 7 on the 7th Mirth 122nd year of Ascendancy at 05:08 Killed by broken golem at level 7 on the 7th Mirth 122nd year of Ascendancy at 05:49 Killed by ritch hunter at level 8 on the 7th Mirth 122nd year of Ascendancy at 08:55 Killed by orc berserker at level 8 on the 7th Mirth 122nd year of Ascendancy at 18:05 Killed by orc berserker at level 8 on the 7th Mirth 122nd year of Ascendancy at 18:22 Killed by luminous horror at level 8 on the 8th Mirth 122nd year of Ascendancy at 15:01 Killed by luminous horror at level 8 on the 8th Mirth 122nd year of Ascendancy at 15:15 Killed by luminous horror at level 8 on the 8th Mirth 122nd year of Ascendancy at 15:43 Killed by luminous horror at level 8 on the 8th Mirth 122nd year of Ascendancy at 17:02 Killed by luminous horror at level 8 on the 8th Mirth 122nd year of Ascendancy at 17:34 Killed by luminous horror at level 8 on the 8th Mirth 122nd year of Ascendancy at 18:10 Killed by Alinoma the Invoker at level 9 on the 10th Mirth 122nd year of Ascendancy at 03:44 Killed by Raghezri the Bringer of Doom at level 9 on the 10th Mirth 122nd year of Ascendancy at 05:14 Killed by greater shivgoroth at level 9 on the 10th Mirth 122nd year of Ascendancy at 09:58 Killed by Arita the mean looking elven guard at level 10 on the 1st Summertide 122nd year of Ascendancy at 02:49 Killed by cold drake hatchling at level 10 on the 1st Summertide 122nd year of Ascendancy at 07:04 Killed by Ivoldama the rotting mummy at level 10 on the 2nd Summertide 122nd year of Ascendancy at 00:57 Killed by Ivulaith the rotting mummy at level 11 on the 3rd Summertide 122nd year of Ascendancy at 07:56 Killed by Ivulaith the rotting mummy at level 11 on the 3rd Summertide 122nd year of Ascendancy at 08:54 Killed by Ivulaith the rotting mummy at level 11 on the 3rd Summertide 122nd year of Ascendancy at 09:43 Killed by Ivulaith the rotting mummy at level 11 on the 3rd Summertide 122nd year of Ascendancy at 10:02 Killed by Ivulaith the rotting mummy at level 11 on the 3rd Summertide 122nd year of Ascendancy at 10:23 Killed by Ivulaith the rotting mummy at level 11 on the 3rd Summertide 122nd year of Ascendancy at 11:01 Killed by Ivulaith the rotting mummy at level 11 on the 3rd Summertide 122nd year of Ascendancy at 11:31 Killed by Shahu at level 11 on the 3rd Summertide 122nd year of Ascendancy at 11:36 |
Primary Stats
Strength | 33 (base 23) |
Dexterity | 13 (base 10) |
Constitution | 26 (base 17) |
Magic | 32 (base 30) |
Willpower | 21 (base 12) |
Cunning | 15 (base 10) |
Resources
Life | 363/363 |
Positive | 79/80 |
Healing Factor | 1.2224489795918 |
Regeneration | 0.30561224489795 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 12 |
Lite | 4 |
Infravision | 4 |
See Invisible | 6 |
Offense: Mainhand
Damage | 24 |
Accuracy | 7 |
Crit Chance | 6% |
APR | 1 |
Speed | 1.00 |
Offense: Spell
Spellpower | 26 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 20 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
Light | +21% |
Cold | +15% |
Fire | +27% |
Mind | +16% |
All | 0% |
Offense: Damage Penetration
Lightning | +25% |
Defense: Base
Armour (hardiness) | 9 (30%) |
Defense | 2 |
Ranged Defense | 2 |
Fatigue | 13 |
Physical Save | 20 |
Spell Save | 27 |
Mental Save | 18 |
Defense: Resistances
Acid | 0%( 70%) |
Cold | + 25%( 70%) |
All | 0%( 70%) |
Lightning | + 38%( 70%) |
Light | + 52%( 70%) |
Temporal | + 6%( 70%) |
Mind | + 11%( 70%) |
Fire | 0%( 70%) |
Nature | + 10%( 70%) |
Defense: Immunities
Stun Resistance | 5% |
Silence Resistance | 15% |
Instadeath Resistance | 100% |
Blind Resistance | 91% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: SunUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 22). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 43) for 5 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 166 damage for 3 turns. Its effects scale with your Constitution stat. |
Class Talents
Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Crusader | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Sun | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Combat | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Radiance | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Celestial / Chants | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Celestial / Light | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.10 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 4)You completed the challenge and received: +1 Category Point | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | ![]() Requires: - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes resistances: +5% lightning / +6% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
On hands | ![]() Requires: - Talent Heavy Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 mind Changes resistances: +11% mind Changes damage: +4% mind Maximum psi: +40.00 Mental crit. chance: +1% Metal gloves protecting the hands up to the middle of the lower arm. |
On head | ![]() Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Con Changes resistances: +6% lightning Changes resistances penetration: +25% lightning Changes damage: +12% fire A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +12% lightning Mental save: +6 (+4 eff.) Silence immunity: +15% Stun/Freeze immunity: +5% Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% light Changes damage: +11% light Rings can have magical properties. |
On fingers | ![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +6 Con / +4 Wil Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 11.61 cold and 10.10 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 46/60. This azure ring seems to be always moist to the touch. |
Around neck | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +5 Str / +4 Dex / +5 Wil Blindness immunity: +11% Infravision radius: +2 Sight radius: +2 See invisible: +6 Amulets can have magical properties. |
In main hand | ![]() Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 13.0 - 19.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 14% chance to cause random gloom Damage (Melee): +9 mind Burst (radius 1) on hit: +8 lightning / +4 fire Burst (radius 2) on crit: +4 lightning When wielded/worn: Changes stats: +3 Cun / +2 Wil Changes damage: +15% fire Massive two-handed battleaxes. |
Main armor | ![]() Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% Changes stats: +1 Str / +1 Con Changes resistances: +15% lightning Changes damage: +12% mind A suit of armour made of leather. |
Light source | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (71 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Inventory
![]() Eremegoblek the Nimbusweeper (17.5-22.75 power, 7 apr) Requires: - Dexterity 24 Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 3 Base power: 17.5 - 22.8 Uses stats: 45% Str, 45% Dex Damage type: Blight Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 8% chance to daze at end of turn Damage (Melee): +24 insidious poison / +6 darkness Damage against: +4% Living When wielded/worn: Damage when hit (Melee): 8 blight Changes stats: +2 Str / +2 Dex / +1 Mag / +2 Wil / +2 Cun / +2 Con Changes resistances: +6% lightning Changes resistances penetration: +5% lightning Changes damage: +12% blight Sharp, short and deadly. |
![]() Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 16.0 - 19.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +3.0% Block value: +40 When wielded/worn: Armour: +2 Defense: +6 (+6 eff.) Ranged Defense: +6 (+6 eff.) Fatigue: +8% Changes resistances: +16% acid / +16% cold / +11% light / +11% darkness Changes damage: +6% darkness Talent granted: +2 Block Maximum stamina: +5.00 Handheld deflection devices. |
![]() Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 18.0 - 25.2 Uses stat: 140% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +2.0% Block value: +48 Damage (Melee): +10 cold When wielded/worn: Armour: +8 Defense: +8 (+8 eff.) Fatigue: +12% Changes resistances: +10% fire / +15% cold Talent granted: +2 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Shahu the Ogre Sun Paladin level 9
10th Mirth 122nd year of Ascendancy at 06:05 see stats
By Shahu the Ogre Sun Paladin level 10
10th Mirth 122nd year of Ascendancy at 20:44 see stats
By Shahu the Ogre Sun Paladin level 3
76th Pyre 122nd year of Ascendancy at 13:53 see stats
Log
Ivulaith the rotting mummy receives 7 healing from Shield of Light.
Ivulaith the rotting mummy casts Searing Light.
Ivulaith the rotting mummy hits Shahu for (37 absorbed), 0 light (0 total damage).
Shahu casts Absorption Strike.
Ivulaith the rotting mummy's spell attains critical power!
Ivulaith the rotting mummy is surging arcane power.
Ivulaith the rotting mummy resists the mind attack!
Ivulaith the rotting mummy resists the mind attack!
Ivulaith the rotting mummy is drained from light!
Shahu hits Ivulaith the rotting mummy for 33 physical, 5 mind, 3 mind, 7 lightning, 4 fire (52 total damage).
Shield of Light hits Ivulaith the rotting mummy for 14 healing, 14 healing, 14 healing, 14 healing, 14 healing (0 total damage) [68 healing].
Your shield crumbles under the damage!
The shield around Shahu crumbles.
Ivulaith the rotting mummy's light area effect hits Shahu for (3 absorbed), 14 light (14 total damage).
Talent Rune: Shielding is ready to use.
Shahu hits Ivulaith the rotting mummy for 11 light damage.
Ivulaith the rotting mummy receives 14 healing from Shield of Light.
Ivulaith the rotting mummy casts Moonlight Ray.
Ivulaith the rotting mummy hits Shahu for 119 darkness damage.
Shahu the level 11 ogre sun paladin was swallowed by the void to death by Ivulaith the rotting mummy on level 9 of Infinite Dungeon.
Shahu deactivates Searing Sight.
Shahu deactivates Chant of Resistance.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Ivulaith the rotting mummy killed Shahu!
Saving done.
Saving game...