Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Shorter East 1.7.4Based on "Shorter Dungeons Redux", this simply removes 1 floor from Rak'shor and Grushnak prides, 2 floors from Gorbat and Vor, and 5 floors from Highpeak, without changing the exp gains or anything else. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Items Vault 1.7.0Donators/Buyers bonus! Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Dwarf |
Class | Wyrmic |
Level / Exp | 50 / 925% |
Size | huge |
Lifes / Deaths | Killed by Celia at level 31 on the 32nd Steel 123rd year of Ascendancy at 15:43 5 / 2Killed by Argoniel at level 50 on the 35th Profit 123rd year of Ascendancy at 17:02 |
Antimagic | Follower |
Primary Stats
Strength | 156 (base 60) |
Dexterity | 35 (base 14) |
Constitution | 129 (base 60) |
Magic | 30 (base 16) |
Willpower | 129 (base 60) |
Cunning | 76 (base 35) |
Resources
Life | 3015/3015 |
Stamina | 524/524 |
Equilibrium | 10 |
Healing Factor | 1.8985723631842 |
Regeneration | 98.634570797905 |
Speed
Mental | +12.02863780958% |
Attack | +12.02863780958% |
Movement | +45.09386761032% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 9 |
See Invisible | 9 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 191 |
Accuracy | 59 |
Crit Chance | 45% |
APR | 45 |
Speed | 0.89 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 12.5 |
Crit Chance | 27% |
Speed | 1 |
Offense: Mind
Mindpower | 70 |
Crit Chance | 66% |
Speed | 0.8926289023524 |
Offense: Damage Bonus
Acid | +67% |
Blight | +19% |
Physical | +29% |
Cold | +52% |
All | +7% |
Lightning | +19% |
Light | +31% |
Mind | +22% |
Darkness | +28% |
Fire | +29% |
Nature | +73% |
Offense: Damage Penetration
Acid | +19% |
Blight | +19% |
Arcane | +10% |
Cold | +39% |
All | 0% |
Lightning | +19% |
Physical | +34% |
Darkness | +24% |
Fire | +29% |
Nature | +69% |
Defense: Base
Armour (hardiness) | 80.113451844085 (72.903125182002%) |
Defense | 65 |
Ranged Defense | 65 |
Fatigue | 0 |
Physical Save | 81 |
Spell Save | 69 |
Mental Save | 83 |
Defense: Resistances
Acid | + 61%( 70%) |
Blight | + 61%( 70%) |
Arcane | + 35%( 70%) |
Cold | + 45%( 70%) |
All | + 22%( 70%) |
Darkness | + 23%( 70%) |
Physical | + 28%( 70%) |
Temporal | + 31%( 70%) |
Lightning | + 54%( 70%) |
Mind | + 34%( 70%) |
Fire | + 54%( 70%) |
Nature | + 68%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 48% |
Knockback Resistance | 68% |
Confusion Resistance | 58% |
Stun Resistance | 100% |
Pinning Resistance | 50% |
Poison Resistance | 23% |
Blind Resistance | 10% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 610 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 23% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 828 life over 5 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 361 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 44% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Class Talents
Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Wild-gift / Sand drake aspect | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fire drake aspect | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Wild-gift / Higher draconic abilities | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Technique / Shield offense | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 3/5 |
Wild-gift / Venom drake aspect | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
Generic Talents
Wild-gift / Fungus | 1.10 |
| 1/5 |
| 2/5 |
| 2/5 |
| 3/5 |
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 4/5 |
Wild-gift / Harmony | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Conditioning | 1.00 |
| 2/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Daunting Presence |
talent | Icy Skin |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by fire drake. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 5 of Dreadfell. Escort: lost defiler (level 5 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Scintillating Caves. Escort: worried loremaster (level 2 of Scintillating Caves)As a reward you improved Strength by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1033. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. Marus of Elvala has completed an elixir of mysticism without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Blizzardjam (35 def, 5 armour) Blizzardjam (35 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +4 Con dps ---------- Dmg.mod +12% acid +33% cold ----- def ----- Armour +5 Defense +35 (+9 eff.) Fatigue +4% Resists +15% mind Mind.save +18 (+4 eff.) Poison- +23% Confus- +23% Rush: Puts all charms on 25 cooldown Level 3.9 Pwr.cost 25 out of 25/25. Range 9 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Lighterer Lighterer1.0 T5 lite [Random Unique] Nature/Psionic While equipped: Stats +8 Wil +1 Cun +6 Con dps ---------- Mind.crit +12% Mind.pwr +10 (+3 eff.) Dmg.mod +15% mind +6% acid On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +15% blight +15% fire +6% arcane +6% temporal Mind.save +9 (+2 eff.) Max.HP +74.00 HP.reg +16.00 ---------- misc Light +5 See.Invis +3 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Dragon-helm of Kroltar (5 def, 9 armour) Dragon-helm of Kroltar (5 def, 9 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Master Kroltar's power resides in his scales. The set is complete. While equipped: Stats +5 Str +5 Wil +5 Con +10 Lck dps ---------- Dmg.mod +10% fire +10% physical ----- def ----- Armour +9 Defense +5 (+1 eff.) Fatigue +10% Phys.save +15 (+3 eff.) Spell.save +15 (+4 eff.) Mind.save +15 (+3 eff.) ---------- misc Masteries +0.20 Wild-gift/Fire drake aspect Bellowing Roar: Level 4.5 Pwr.cost 45 out of 45/45. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You let out a powerful roar that sends your foes in radius 6 into utter confusion (power: 47%) for 3 turns. The sound wave is so strong, your foes also take 295.17 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. This item has been sent to the Item's Vault. This object's appearance was changed to Invisible. |
On hands | Spellhunt Remnants (6 def, 8 armour) Spellhunt Remnants (6 def, 8 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+3 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+2 eff.) Spell.save +15 (+4 eff.) Max.HP +100.00 ---------- misc Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 181.90 arcane damage and stunned). Uses 100 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
Tool | Hathugas the dragonbone totem of healing [power 500] (15 cooldown) Hathugas the dragonbone totem of healing [power 500] (15 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: Stats +4 Con +5 Mag dps ---------- Res.pen +10% arcane ----- def ----- Resists +5% arcane ---------- misc Light +2 See.Invis +6 Heal yourself and all friendly characters within 10 spaces for 500 Puts all charms on 15 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. 100% to reduce fatigue by 60% for 2 turns. 100% to increase the duration of 2 beneficial effects by 3. Natural totems are made by powerful wilders to store nature power. |
On fingers | voratun ring 'Jetfoe' voratun ring 'Jetfoe'0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Dmg.mod +9% darkness Res.pen +5% darkness +20% cold Acc +10 (+2 eff.) Apr +17 Melee Ret 8 darkness ----- def ----- Defense +14 (+4 eff.) Resists +9% cold Mind.save +15 (+3 eff.) Max.HP +60.00 HP.reg +16.00 Heal.mod +17% Confus- +25% Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
On fingers | Flash Bash Flash Bash0.1 T5 ring jewelry [Random Unique] Master While equipped: Stats +10 Cun dps ---------- Mov.spd +24% Res.pen +10% fire Acc +15 (+3 eff.) On Hit (Melee): * 10% chance to slow global speed by 68% * 10% chance to reduce armor by 17% ----- def ----- Defense +35 (+9 eff.) Resists +3% blight +6% temporal +6% arcane +12% nature Phys.save +18 (+4 eff.) Spell.save +18 (+4 eff.) Mind.save +13 (+3 eff.) Max.HP +47.00 Disarm- +48% Pinning- +50% Knockbk- +48% Blinding Speed: Puts all charms on 40 cooldown Level 2.6 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 27% for 5 turns. Rings make your fingers look great! |
Around neck | Venomstreak the stralite amulet Venomstreak the stralite amulet0.1 T4 amulet jewelry [Rare] Master While equipped: Stats +9 Dex +9 Cun +7 Con dps ---------- Mov.spd +10% Dmg.mod +30% acid +9% nature +24% light Res.pen +25% nature Melee Ret 8 nature ----- def ----- Fatigue -8% HP.reg +5.00 ---------- misc Stam/turn +1.30 Amulets make your neck look great! |
In main hand | truestriking voratun waraxe of enduring (40-55 power, 6 apr) truestriking voratun waraxe of enduring (40-55 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego++] Nature/Master Power 39.5 - 55.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: Stats +11 Con +15 Wil dps ---------- Res.pen +15% physical Acc +23 (+5 eff.) Apr +15 ----- def ----- Max.HP +110.00 One-handed war axes. |
Around waist | monstrous hardened leather belt of valiance monstrous hardened leather belt of valiance1.0 T3 belt armor [Ego++] Nature/Psionic While equipped: Stats +3 Str +3 Wil +3 Con dps ---------- Phys.pwr +7 (+2 eff.) ----- def ----- Phys.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Max.HP +52.00 ---------- misc Size +1 A belt that goes around your waist. |
In off hand | impervious voratun shield of resistance (0 def, 21 armour, 74-89 power, 265 block) impervious voratun shield of resistance (0 def, 21 armour, 74-89 power, 265 block)7.0 T5 shield armor Reqs Shield usage training [Ego++] Nature/Master When used to Attack: Power 74.5 - 89.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +265 While equipped: Stats +6 Con ----- def ----- Armour +21 Fatigue +8% Resists +11% acid +5% fire +11% lightning +11% cold Phys.save +11 (+2 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
Cloak | restorative cashmere cloak of Iron Throne (2 def, 0 armour) restorative cashmere cloak of Iron Throne (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Nature/Master While equipped: Stats +2 Str +3 Con ----- def ----- Defense +2 (+1 eff.) Resists +11% nature +10% blight HP.reg +4.00 Heal.mod +13% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Scale Mail of Kroltar (20 def, 18 armour) Scale Mail of Kroltar (20 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature/Master Kroltar's head would turn up the heat. The set is complete. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +20 (+5 eff.) Fatigue +8% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +240.00 Devouring Flame: Level 4.5 Pwr.cost 50 out of 80/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 63.62 fire damage in a radius of 4 each turn for 8 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
treant's stralite ring of life treant's stralite ring of life0.1 T4 ring jewelry [Ego++] Nature While equipped: ----- def ----- Resists +12% nature +6% blight Max.HP +66.00 HP.reg +13.00 Heal.mod +16% Poison- +21% Disease- +21% Rings make your fingers look great! |
Butcher (48-67 power, 12 apr) Butcher (48-67 power, 12 apr)3.0 T5 longsword 1H weapon [Unique] Master/Psionic Power 48.0 - 67.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +10.0% Atk.spd 100% On Hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On Kill: * Enter a Rampage (Shared cooldown). While equipped: Stats +10 Str +10 Wil +7 Cun dps ---------- Acc +18 (+4 eff.) ---------- misc Masteries +0.20 Cursed/Rampage +0.20 Cursed/Slaughter Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
Nature's Vengeance (40-56 power, 4 apr) Nature's Vengeance (40-56 power, 4 apr)3.0 T3 mace 1H weapon [Unique] Nature/Disrupt Power 40.0 - 56.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +9.0% Atk.spd 100% Melee+ +10 silence +18 nature While equipped: dps ---------- Acc +6 (+1 eff.) Rush: Level 3.9 Pwr.cost 15 out of 25/25. Range 9 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. This thick-set mace was used by the Spellhunter Vorlan, who crafted it from the wood of an ancient oak that was uprooted during the Spellblaze. Many were the wizards and witches felled by this weapon, brought to justice for the crimes they committed against nature. |
Awakened Staff of Absorption (60-72 power, 60 apr, arcane element) Awakened Staff of Absorption (60-72 power, 60 apr, arcane element)7.0 T5 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+10 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Galesquall (0 def, 5 armour) Galesquall (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +6 Cun +6 Con dps ---------- Mind.pwr +10 (+3 eff.) Melee Ret 6 mind 10 lightning ----- def ----- Armour +5 Fatigue -3% Resists +12% fire +33% cold Phys.save +40 (+8 eff.) Mind.save +37 (+8 eff.) ---------- misc Max.enc +46 Stam/turn +1.30 Hate/m.crit +2.00 Max.stam +39.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Crown of the Elements (0 def, 10 armour) Crown of the Elements (0 def, 10 armour)2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.pwr +15 (+4 eff.) Mind.pwr +15 (+4 eff.) Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +25% acid +25% fire +25% cold +25% lightning ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% cold +25% lightning This jeweled crown shimmers with colors. |
Breath of Eyal (10 def, 10 armour) Breath of Eyal (10 def, 10 armour)9.0 T5 light armor [Unique] Nature/Disrupt While equipped: dps ---------- Mind.pwr +10 (+3 eff.) ----- def ----- Armour +10 Defense +10 (+3 eff.) Fatigue +20% Resists +20% lightning +20% temporal +20% light +20% fire +20% nature +20% acid +20% blight +20% cold +15% arcane +20% darkness Spell.save +20 (+5 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
52 alchemist agate 52 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
voratun pickaxe 'Chalederath' (dig speed 22 turns) voratun pickaxe 'Chalederath' (dig speed 22 turns)3.0 T5 digger tool [Rare] Nature While equipped: Stats +3 Str +6 Wil +3 Con dps ---------- Spell.crit +3% Spell.pwr +30 (+8 eff.) Dmg.mod +10% nature Phasing +30% ----- def ----- Resists +15% nature +6% acid Def/telep +15 Res/telep +15% Dur/telep +15% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
watchleader's brass lantern of the zealot watchleader's brass lantern of the zealot2.0 T1 lite [Ego++] Disrupt/Master While equipped: ----- def ----- Resists +3% all Spell.save +5 (+1 eff.) Blind- +21% Confus- +11% ---------- misc Light +7 See.Stealth +5 See.Invis +8 Track: Puts all charms on 40 cooldown Level 5.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 29 for 8 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
4 bloodstone 4 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1) Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 555.13 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
overpowered elven-wood totem of healing [power 578] (21 cooldown) overpowered elven-wood totem of healing [power 578] (21 cooldown)2.0 T4 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 578 Puts all charms on 21 cooldown Natural totems are made by powerful wilders to store nature power. |
Pearl of Life and Death Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
2 diamond 2 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone 3 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl 4 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
By Shortharim the Dwarf Wyrmic level 36
2nd Gold 123rd year of Ascendancy at 20:11 see stats
By Shortharim the Dwarf Wyrmic level 29
11st Iron 123rd year of Ascendancy at 02:49 see stats
By Shortharim the Dwarf Wyrmic level 35
1st Gold 123rd year of Ascendancy at 05:30 see stats
By Shortharim the Dwarf Wyrmic level 15
16th Dearth 122nd year of Ascendancy at 06:23 see stats
By Shortharim the Dwarf Wyrmic level 39
21st Gold 123rd year of Ascendancy at 06:02 see stats
By Shortharim the Dwarf Wyrmic level 48
31st Profit 123rd year of Ascendancy at 10:47 see stats
By Shortharim the Dwarf Wyrmic level 43
14th Voratun 123rd year of Ascendancy at 03:29 see stats
By Shortharim the Dwarf Wyrmic level 38
17th Gold 123rd year of Ascendancy at 17:13 see stats
By Shortharim the Dwarf Wyrmic level 25
9th Shortage 122nd year of Ascendancy at 07:46 see stats
By Shortharim the Dwarf Wyrmic level 13
16th Wealth 122nd year of Ascendancy at 19:38 see stats
By Shortharim the Dwarf Wyrmic level 37
14th Gold 123rd year of Ascendancy at 04:12 see stats
By Shortharim the Dwarf Wyrmic level 39
21st Gold 123rd year of Ascendancy at 04:52 see stats
By Shortharim the Dwarf Wyrmic level 50
35th Profit 123rd year of Ascendancy at 18:23 see stats
By Shortharim the Dwarf Wyrmic level 21
28th Loss 122nd year of Ascendancy at 02:46 see stats
By Shortharim the Dwarf Wyrmic level 31
24th Steel 123rd year of Ascendancy at 19:19 see stats
By Shortharim the Dwarf Wyrmic level 42
13rd Voratun 123rd year of Ascendancy at 23:44 see stats
By Shortharim the Dwarf Wyrmic level 47
30th Profit 123rd year of Ascendancy at 14:29 see stats
By Shortharim the Dwarf Wyrmic level 43
29th Voratun 123rd year of Ascendancy at 03:02 see stats
By Shortharim the Dwarf Wyrmic level 29
11st Iron 123rd year of Ascendancy at 01:52 see stats
By Shortharim the Dwarf Wyrmic level 41
35th Stralite 123rd year of Ascendancy at 19:58 see stats
By Shortharim the Dwarf Wyrmic level 10
5th Profit 122nd year of Ascendancy at 04:59 see stats
By Shortharim the Dwarf Wyrmic level 20
6th Loss 122nd year of Ascendancy at 03:26 see stats
By Shortharim the Dwarf Wyrmic level 30
1st Steel 123rd year of Ascendancy at 22:25 see stats
By Shortharim the Dwarf Wyrmic level 40
25th Gold 123rd year of Ascendancy at 02:58 see stats
By Shortharim the Dwarf Wyrmic level 50
35th Profit 123rd year of Ascendancy at 12:58 see stats
By Shortharim the Dwarf Wyrmic level 31
31st Steel 123rd year of Ascendancy at 21:55 see stats
By Shortharim the Dwarf Wyrmic level 47
29th Profit 123rd year of Ascendancy at 19:19 see stats
By Shortharim the Dwarf Wyrmic level 45
3rd Profit 123rd year of Ascendancy at 01:44 see stats
By Shortharim the Dwarf Wyrmic level 28
23rd Shortage 122nd year of Ascendancy at 02:01 see stats
By Shortharim the Dwarf Wyrmic level 27
19th Shortage 122nd year of Ascendancy at 10:56 see stats
By Shortharim the Dwarf Wyrmic level 33
40th Steel 123rd year of Ascendancy at 04:26 see stats
By Shortharim the Dwarf Wyrmic level 22
28th Loss 122nd year of Ascendancy at 18:28 see stats
By Shortharim the Dwarf Wyrmic level 38
14th Gold 123rd year of Ascendancy at 06:37 see stats
By Shortharim the Dwarf Wyrmic level 6
18th Voratun 122nd year of Ascendancy at 08:47 see stats
By Shortharim the Dwarf Wyrmic level 50
35th Profit 123rd year of Ascendancy at 18:22 see stats
By Shortharim the Dwarf Wyrmic level 11
12nd Profit 122nd year of Ascendancy at 00:55 see stats
By Shortharim the Dwarf Wyrmic level 29
11st Iron 123rd year of Ascendancy at 02:49 see stats
By Shortharim the Dwarf Wyrmic level 23
30th Loss 122nd year of Ascendancy at 01:04 see stats
By Shortharim the Dwarf Wyrmic level 50
35th Profit 123rd year of Ascendancy at 18:23 see stats
By Shortharim the Dwarf Wyrmic level 45
2nd Profit 123rd year of Ascendancy at 05:21 see stats
By Shortharim the Dwarf Wyrmic level 40
27th Stralite 123rd year of Ascendancy at 08:57 see stats
By Shortharim the Dwarf Wyrmic level 28
29th Shortage 122nd year of Ascendancy at 20:59 see stats
By Shortharim the Dwarf Wyrmic level 23
29th Loss 122nd year of Ascendancy at 11:55 see stats
By Shortharim the Dwarf Wyrmic level 35
45th Steel 123rd year of Ascendancy at 23:25 see stats
Log
You gain 3.07 gold from the transmogrification of stabilizing drakeskin leather cap of trickery (0 def, 5 armour).
You gain 3.26 gold from the transmogrification of insulating voratun helm of trickery (0 def, 5 armour).
You gain 6.75 gold from the transmogrification of cleansing elven-silk wizard hat of madness (3 def, 0 armour).
You gain 5.76 gold from the transmogrification of aegis elven-silk wizard hat of light (+21%) (3 def, 0 armour).
You gain 15.20 gold from the transmogrification of undeterred pair of voratun boots of tirelessness (0 def, 5 armour).
You gain 12.27 gold from the transmogrification of eldritch pair of drakeskin leather boots of force (0 def, 5 armour).
You gain 7.04 gold from the transmogrification of elven-silk robe of life (0 def, 0 armour).
You gain 17.50 gold from the transmogrification of Crimson Robe (12 def, 0 armour).
You gain 12.58 gold from the transmogrification of monstrous drakeskin leather belt of recklessness.
You gain 11.72 gold from the transmogrification of stormbringer's voratun waraxe of projection (39-55 power, 6 apr).
You gain 5.33 gold from the transmogrification of potent dragonbone vilestaff of fate (40-48 power, 6 apr, acid element).
You gain 11.59 gold from the transmogrification of infernal dragonbone starstaff of might (30-36 power, 6 apr, light element).
You gain 3.21 gold from the transmogrification of flaming voratun mace of massacre (58-81 power, 6 apr).
You gain 2.45 gold from the transmogrification of acidic voratun longsword of massacre (58-81 power, 6 apr).
You gain 6.65 gold from the transmogrification of steady dragonbone longbow of cold.
You gain 3.88 gold from the transmogrification of chilling voratun greatsword of massacre (82-131 power, 4 apr).
You gain 10.32 gold from the transmogrification of stormbringer's voratun dagger (37-48 power, 9 apr).
You gain 7.03 gold from the transmogrification of vitalizing voratun amulet.
You gain 1.50 gold from the transmogrification of wild infusion of the wizard (res 30%; physical; dur 4; cd 13).
You gain 0.79 gold from the transmogrification of healing infusion (heal 97; cd 12).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.
Quest 'Sher'Tul Fortress' status updated! (Press 'j' to see the quest log)