Zippy Zapp the level 50 Orc Archmage by TKAE421

This character used the Items Vault to download one or more items.

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeNightmare Adventure
SexMale
RaceOrc
ClassArchmage
Level / Exp50 / 1113%
Sizemedium
Lifes / Deaths

Primary Stats

Strength19 (base 10)
Dexterity35 (base 26)
Constitution65 (base 60)
Magic86 (base 60)
Willpower47 (base 13)
Cunning69 (base 60)

Resources

Mana351/351
Life1122/1122
Positive177/177
Stamina320/320
Steam81/100
Healing Factor2.5
Regeneration111.625

Speed

Mental0%
Attack0%
Movement+28.565718545371%
Spell0%
Global+100%

Vision

Sight10
Lite19
Infravision6
See Stealth89.231280819614
See Invisible102.23128081961
ESP Range10
ESP Kindsdemon/major, demon/minor

Offense: Mainhand

Damage41
Accuracy33
Crit Chance23%
APR6
Speed1.00

Offense: Spell

Spellpower70
Crit Chance45%
Speed1

Offense: Mind

Mindpower62
Crit Chance22%
Speed1

Offense: Damage Bonus

Acid+36%
Blight+20%
Physical+44%
Cold+61%
All+11%
Lightning+167%
Light+31%
Mind+23%
Darkness+41%
Fire+36%
Nature+26%

Offense: Damage Penetration

Lightning+70%
All+17%
Physical+30%
Darkness+41%
Nature+47%

Defense: Base

Armour (hardiness)46 (70.304188961773%)
Defense46
Ranged Defense54
Fatigue0
Physical Save45
Spell Save33
Mental Save37

Defense: Resistances

Acid+ 55%( 70%)
Blight+ 41%( 70%)
Arcane+ 44%( 70%)
Cold+ 58%( 70%)
All+ 26%( 70%)
Lightning+ 70%( 70%)
Physical+ 36%( 70%)
Darkness+ 41%( 70%)
Fire+ 44%( 70%)
Nature+ 41%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance50%
Bleed Resistance70%
Confusion Resistance31%
Stun Resistance100%
Pinning Resistance100%
Poison Resistance88%
Blind Resistance45%

Inscriptions (4/4)

Implants
Runes
Runes
Implants

Class Talents

Spell / Meta1.30
3/5
1/5
1/5
2/5
Spell / Temporal1.30
4/5
3/5
1/5
0/5
Spell / Air1.30
5/5
5/5
3/5
5/5
Spell / Arcane1.30
1/5
1/5
1/5
3/5
Spell / Phantasm1.30
3/5
1/5
1/5
3/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Storm1.30
5/5
5/5
5/5
5/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
2/5
1/5
1/5
Celestial / Chants1.00
1/5
1/5
1/5
0/5
Technique / Combat training1.00
2/5
1/5
1/5
0/5
0/5
0/5
Spell / Aegis1.30
3/5
1/5
1/5
3/5
Steamtech / Physics1.00
3/5
4/5
4/5
0/5
Steamtech / Chemistry1.00
2/5
1/5
1/5
3/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Technique / Conditioning1.00
1/5
3/5
1/5
0/5
Spell / Conveyance1.30
1/5
1/5
2/5
0/5
Race / Orc1.00
1/5
1/5
1/5
2/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent

Quests

done
done
done
done
done
done
active
done
done
done
done
done
done
done
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold (Nightmare (Adventure) difficulty) Buy an item from an AAA.
By Zippy Zapp the Orc Archmage level 11
26th Retaking 124th year of Ascendancy at 02:19
see stats
Across the Narrow Sea (Nightmare (Adventure) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Zippy Zapp the Orc Archmage level 15
32nd Retaking 124th year of Ascendancy at 02:15
see stats
Exterminator (Nightmare (Adventure) difficulty) Killed 1000 creatures.
By Zippy Zapp the Orc Archmage level 30
23rd Revenge 124th year of Ascendancy at 03:03
see stats
I did not want that! (Nightmare (Adventure) difficulty) Tricked Nektosh into killing one of his own people.
By Zippy Zapp the Orc Archmage level 31
1st Pain 124th year of Ascendancy at 07:37
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Zippy Zapp the Orc Archmage level 10
17th Retaking 124th year of Ascendancy at 08:44
see stats
Level 20 (Nightmare (Adventure) difficulty) Got a character to level 20.
By Zippy Zapp the Orc Archmage level 20
48th Retaking 124th year of Ascendancy at 01:37
see stats
Level 30 (Nightmare (Adventure) difficulty) Got a character to level 30.
By Zippy Zapp the Orc Archmage level 30
22nd Revenge 124th year of Ascendancy at 11:59
see stats
Level 40 (Nightmare (Adventure) difficulty) Got a character to level 40.
By Zippy Zapp the Orc Archmage level 40
8th Loss 124th year of Ascendancy at 07:28
see stats
Level 50 (Nightmare (Adventure) difficulty) Got a character to level 50.
By Zippy Zapp the Orc Archmage level 50
26th Destruction 124th year of Ascendancy at 08:09
see stats
One Ill Turn Deserves Another (Nightmare (Adventure) difficulty) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By Zippy Zapp the Orc Archmage level 50
8th Remembrance 125th year of Ascendancy at 00:17
see stats
Reclaiming Garkul's Heritage (Nightmare (Adventure) difficulty) Freed the remnants of the Prides from the Internment Camp.
By Zippy Zapp the Orc Archmage level 35
30th Pain 124th year of Ascendancy at 19:37
see stats
Size is everything (Nightmare (Adventure) difficulty) Did over 1500 damage in one attack.
By Zippy Zapp the Orc Archmage level 35
18th Dearth 124th year of Ascendancy at 11:15
see stats
Size matters (Nightmare (Adventure) difficulty) Did over 600 damage in one attack.
By Zippy Zapp the Orc Archmage level 20
48th Retaking 124th year of Ascendancy at 22:49
see stats
The Dead God Rests (Nightmare (Adventure) difficulty) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By Zippy Zapp the Orc Archmage level 50
14th Remembrance 125th year of Ascendancy at 19:14
see stats
The High Lady's Destiny (Finale) (Nightmare (Adventure) difficulty) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By Zippy Zapp the Orc Archmage level 41
10th Loss 124th year of Ascendancy at 13:39
see stats
This will make a big Omelette! (Nightmare (Adventure) difficulty) Collected 40 ritch eggs in the Ritch Hive.
By Zippy Zapp the Orc Archmage level 22
51st Retaking 124th year of Ascendancy at 02:40
see stats
To the Bitter End (Nightmare (Adventure) difficulty) You have destroyed the last remnants of the Atmos Tribe, ending their civilization.
By Zippy Zapp the Orc Archmage level 50
15th Remembrance 125th year of Ascendancy at 06:28
see stats
Treasure Hoarder (Nightmare (Adventure) difficulty) Amassed 3000 gold pieces.
By Zippy Zapp the Orc Archmage level 37
19th Dearth 124th year of Ascendancy at 11:56
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By Zippy Zapp the Orc Archmage level 18
44th Retaking 124th year of Ascendancy at 06:07
see stats

Log

You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Resting starts...

Talent Disruption Shield is ready to use.
Zippy Zapp activates
Disruption Shield.
Rested for 14 turns (stop reason: all resources and life at maximum).


Saving done.

There is a way to the next level here (press '' or right click to use).
Ran for 143 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way into a strange cave here (press '' or right click to use).
Ran for 94 turns (stop reason: at exit).


There is a way up here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.


You transfer Curevault the stralite ring to the online item's vault.
Saving done.

Saving game...

Saving done.

Saving game...

Saving done.

The furious lightning storm around Zippy Zapp calms down and disappears.