











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Drem |
| Class | Stone Warden |
| Level / Exp | 22 / 39% |
| Size | medium |
| Lifes / Deaths | Killed by Gloryratta the corrupted plasmic disruptor at level 22 on the 5th Dearth 122nd year of Ascendancy at 07:31 4 / 2Killed by Gusin at level 22 on the 5th Dearth 122nd year of Ascendancy at 07:36 |
Primary Stats
| Strength | 41 (base 20) |
| Dexterity | 15 (base 10) |
| Constitution | 21 (base 10) |
| Magic | 59 (base 36) |
| Willpower | 52 (base 37) |
| Cunning | 31 (base 10) |
Resources
| Life | 626/626 |
| Mana | 436/436 |
| Equilibrium | 0 |
| Healing Factor | 1.214804467222 |
| Regeneration | 13.666550256248 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 8 |
| See Stealth | 26.878701826468 |
| See Invisible | 26.878701826468 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 76 |
| Accuracy | 43 |
| Crit Chance | 20% |
| APR | 7 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 37 |
| Accuracy | 43 |
| Crit Chance | 20% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 44 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +15% |
| Darkness | +12% |
| Light | +12% |
| Temporal | +6% |
| Nature | +12% |
| Arcane | +12% |
| Lightning | +3% |
| All | 0% |
Offense: Damage Penetration
| Acid | +20% |
| Temporal | +15% |
| Arcane | +15% |
| Cold | +15% |
| Lightning | +5% |
Defense: Base
| Armour (hardiness) | 56.413408721348 (70.897138898113%) |
| Defense | 29 |
| Ranged Defense | 29 |
| Fatigue | 33 |
| Physical Save | 36 |
| Spell Save | 29 |
| Mental Save | 41 |
Defense: Resistances
| Acid | + 9%( 70%) |
| Blight | + 5%( 70%) |
| Arcane | + 5%( 70%) |
| All | 0%( 70%) |
| Lightning | + 21%( 70%) |
| Light | + 10%( 70%) |
| Temporal | + 10%( 70%) |
| Physical | + 24%( 70%) |
| Darkness | + 13%( 70%) |
| Fire | + 26%( 70%) |
| Nature | + 6%( 70%) |
Defense: Immunities
| Disarm Resistance | 29% |
| Teleport Resistance | 20% |
| Confusion Resistance | 42% |
| Instadeath Resistance | 100% |
| Stun Resistance | 99% |
| Poison Resistance | 14% |
| Silence Resistance | 30% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 387 damage for 4 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 523% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Magic stat. |
Class Talents
| Wild-gift / Dwarven nature | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Eldritch shield | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Earthen vines | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Drem | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Norgos Lair. Escort: temporal explorer (level 2 of Norgos Lair)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed giant spider spinneret. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed chunk of ghoul flesh. * You've found the needed honey tree root. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed bloated horror heart. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Equipment
| On feet | Aruldanor the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% physical Res.pen +10% acid On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +1 Resists +2% physical Phys.save +9 (+4 eff.) Die.at -40.00 life Silence- +20% Confus- +22% Stun/Frz- +25% A pair of boots made of leather. |
| Light source | Bogwaker2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +12% nature On Hit (Melee): * 20% chance to slow global speed by 51% ----- def ----- Mind.save +3 (+1 eff.) Silence- +10% Teleport- +20% ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Quasit's Skull (0 def, 12 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+5 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
| On hands | hardened leather gloves 'Tarronarilar' (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +3 Dex +3 Mag +9 Wil +4 Con dps ---------- Melee+ 5 acid 8 temporal 5 cold 3 fire 4 lightning Ranged+ 7 temporal Dmg.mod +6% temporal On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 23 ----- def ----- Armour +2 Resists +7% temporal Crit.dmg- 10.00% Disarm- +29% ---------- misc Masteries +0.20 Technique/Grappling Unarmed combat: Power 16.5 - 18.2 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +7 ice +7 acid +12 fire +10 lightning On Hit: 10% Disarm 3 On Hit: * 9% chance to gain 10% of a turn (3/turn limit) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Lighttrencher (dig speed 8 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +10 Str +7 Wil +4 Cun dps ---------- Phys.crit +10.0% Mind.crit +13% Acc +7 (+3 eff.) Melee Ret 4 light ----- def ----- Armour +4 Defense +6 (+3 eff.) Resists +9% acid +7% physical Crit.dmg- 5.00% HP.reg +4.00 Disease- +20% ---------- misc Infravis +4 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | steel citrine ring0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +4 Cun +2 Str dps ---------- Phys.pwr +10 (+4 eff.) Dmg.mod +12% physical ----- def ----- Defense +8 (+4 eff.) Resists +5% blight +15% physical +6% nature Poison- +14% Disease- +16% ---------- misc Light +4 Infravis +4 Rings make your fingers look great! |
| On fingers | Cyrumira the Treemaster0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Cun +5 Mag dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +13 (+4 eff.) Mind.pwr +8 (+3 eff.) Dmg.mod +12% arcane Res.pen +15% arcane On Hit (Melee): * 20% chance to slow global speed by 51% ----- def ----- HP.reg +3.00 Stun/Frz- +21% Rings make your fingers look great! |
| Around neck | Cyradhekira the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Mag dps ---------- Crit.mult +5.00% Res.pen +10% acid ----- def ----- Resists +12% lightning Stun/Frz- +23% ---------- misc Equi/ret +0.04 Amulets make your neck look great! |
| In main hand | coruscating dwarven-steel shield of the stars (0 def, 6 armour, 30-36 power, 84 block)7.0 T3 shield armor Reqs Shield usage training [Ego++] Arcane When used to Attack: Power 30.0 - 36.0 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +84 Melee+ +10 fire +10 light +12 darkness While equipped: Stats +2 Str +4 Cun +2 Mag dps ---------- Dmg.mod +12% light +12% darkness Melee Ret 9 fire ----- def ----- Armour +6 Fatigue +8% Resists +10% fire +10% light +13% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
| Around waist | Flashqueen1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Str +2 Con dps ---------- Crit.mult +10.00% Melee Ret 2 acid ----- def ----- Armour +6 Defense +6 (+3 eff.) Resists +6% lightning Phys.save +10 (+4 eff.) A belt that goes around your waist. |
| In off hand | shocking dwarven-steel shield of fire resistance (+16%) (0 def, 6 armour, 29-35 power, 73.5 block)7.0 T3 shield armor Reqs Shield usage training [Ego] Nature/Master When used to Attack: Power 29.0 - 34.8 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +74 While equipped: dps ---------- Melee+ 16 lightning Melee Ret 4 lightning ----- def ----- Armour +6 Fatigue +8% Resists +16% fire ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | linen cloak 'Rimequake' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Dex +3 Mag +1 Con dps ---------- Res.pen +15% cold ----- def ----- Defense +1 (+1 eff.) Resists +3% lightning +5% arcane Max.HP +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | steel mail armour 'Galeblight' (15 def, 13 armour)14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Nature/Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +3% lightning Res.pen +5% lightning +15% temporal ----- def ----- Armour +13 Defense +15 (+8 eff.) Fatigue +12% Resists +3% temporal Mind.save +24 (+8 eff.) Max.HP +27.00 HP.reg +4.00 Heal.mod +12% Def/telep +10 Res/telep +10% Dur/telep +10% A suit of armour made of mail. |
Inventory
ethereal rune of the wizard (power 22; resist 33%; move 43%; dur 5; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 33% all resistance, you move 43% faster, and you are invisible (power 22). Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 116; cd 19)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 116 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the wizard (range 113; cd 19)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 113 with a minimum range of 15. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Jetbliss of the Blightspawn0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Cun dps ---------- Dmg.mod +9% mind Res.pen +20% arcane On Hit (Melee): * 20% chance to reduce all saves and defense by 25 On Melee Ret: * 25% chance to reduce strength, dexterity, and constitution by 23 * 20% chance to reduce damage dealt by 20% ----- def ----- Resists +18% mind Confus- +23% ---------- misc Masteries +0.25 Spell/Stone alchemy Amulets make your neck look great! |
insulating copper amulet of constitution (+4)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +4 Con ----- def ----- Resists +11% fire +11% cold Amulets make your neck look great! |
steel amulet of manastreaming0.1 T2 amulet jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- S.pwr/crit +2 ---------- misc Mana/turn +0.10 Max.mana +26.00 Amulets make your neck look great! |
titan's steel ring of clarity0.1 T2 ring jewelry [Ego] Nature/Psionic While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+2 eff.) Mind.save +7 (+2 eff.) Confus- +24% Rings make your fingers look great! |
wizard's steel ring of darkness (+22%)0.1 T2 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +11% darkness ----- def ----- Resists +22% darkness Spell.save +6 (+3 eff.) Rings make your fingers look great! |
steel battleaxe 'Frostsweeper' (23-34 power, 2 apr)3.0 T2 battleaxe 2H weapon [Rare] Nature Power 23.0 - 34.5 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +8 acid +16 cold +13 nature While equipped: ----- def ----- Resists +9% lightning +12% fire +5% arcane +3% nature Massive two-handed battleaxes. |
Lustreidol the iron dagger (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Nature Power 10.0 - 13.0 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +7 nature While equipped: Stats +1 Dex dps ---------- Phys.pwr +20 (+7 eff.) Melee Ret 8 light 4 physical ----- def ----- Resists +6% light ---------- misc Stam/turn +2.00 Sharp, short and deadly. |
flaming steel greatmaul of evisceration (29-44 power, 2 apr)5.0 T2 greatmaul 2H weapon [Ego+] Arcane/Master Power 29.0 - 43.5 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% On Hit.r1 +7 fire On Crit: * Wound the target dealing 193 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +9.0% Phys.pwr +7 (+3 eff.) Massive two-handed mauls. |
Zubetha the Toxinpassion (28-44 power, 2 apr)3.0 T2 greatsword 2H weapon [Rare] Disrupt Power 27.5 - 44.0 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +16 mind On Hit: * 10% chance to slow global speed by 51% While equipped: dps ---------- Dmg.mod +18% nature +15% mind ----- def ----- Resists +6% fire Massive two-handed swords. |
Fogvein4.0 T2 longbow 2H weapon Reqs Dex 16 Shoot [Rare] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 On Hit.r1 +20 acid While equipped: Stats +5 Dex dps ---------- Crit.mult +5.00% Res.pen +20% blight Melee Ret 2 arcane 4 darkness ----- def ----- Spell.save +6 (+3 eff.) ---------- misc Max.mana +60.00 Longbows are used to shoot arrows at your foes. |
Korykalthorim the Skywinnow (16-22 power, 3 apr)3.0 T2 longsword 1H weapon [Rare] Disrupt Power 16.0 - 22.4 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +8 mind On Hit.r1 +20 lightning While equipped: dps ---------- Melee Ret 4 fire On Hit (Melee): * 20% chance to reduce all saves and defense by 25 ----- def ----- Resists +9% acid +17% lightning +10% cold +16% fire +3% all Spell.save +9 (+4 eff.) Sharp, long, and deadly. |
chilling steel longsword (16-22 power, 3 apr)3.0 T2 longsword 1H weapon [Ego] Arcane Power 15.5 - 21.7 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +8 cold Sharp, long, and deadly. |
iron mace of enduring (12-17 power, 2 apr)3.0 T1 mace 1H weapon [Ego+] Nature Power 12.0 - 16.8 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% While equipped: Stats +7 Con +6 Wil ----- def ----- Max.HP +19.00 Blunt and deadly. |
Eye of Winter (8-9 power, 18 apr, cold damage)3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 8.0 - 8.8 Cold Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +10% cold Res.pen +10% cold ----- def ----- Armour +10 Resists -10% fire On Mind Hit: 10% Winter's Fury 2 This mindstar glows with a dim cool light, but seems somehow incomplete. |
Murkwasp the mossy mindstar (2-2 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Rare] Nature Power 2.0 - 2.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% Melee+ +16 darkness +4 light While equipped: dps ---------- Mind.crit +1% Mind.pwr +5 (+2 eff.) Dmg.mod +6% darkness +12% cold Res.pen +20% darkness Melee Ret 4 darkness ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative thorny mindstar of storms (10-11 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego+] Nature/Psionic Power 10.0 - 11.0 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Str +1 Dex +1 Mag +2 Wil +7 Cun +3 Con dps ---------- Mind.crit +3% Crit.mult +8.00% Mind.pwr +6 (+2 eff.) Melee+ 7 lightning Dmg.mod +4% lightning Res.pen +5% lightning ----- def ----- Resists +10% lightning ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's thorny mindstar of flames (9-10 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego+] Nature Power 9.0 - 9.9 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) All.spd +4% Melee+ 4 fire Dmg.mod +3% nature +9% fire Res.pen +7% fire ----- def ----- Resists +5% blight +6% fire Disease- +10% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar of storms (7-8 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego+] Nature Power 7.0 - 7.7 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +1 Str +3 Dex +5 Mag +3 Wil +2 Cun +3 Con dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Melee+ 4 lightning Dmg.mod +7% lightning Res.pen +6% lightning ----- def ----- Resists +8% lightning ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar (6-6 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Normal] Nature Power 5.5 - 6.1 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar 'Glarerace' (4-5 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Rare] Nature/Psionic Power 4.5 - 5.0 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Melee+ +4 light On Crit.r2 +4 acid +20 fire While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Melee+ 5 mind 4 darkness Dmg.mod +4% mind +5% darkness ----- def ----- Resists +12% acid ---------- misc Light +2 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar 'Mayidheba' (5-6 power, 23 apr, mind damage)3.0 T2 mindstar 1H weapon [Rare] Nature/Psionic Power 5.0 - 5.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +23 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Str dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Melee+ 6 mind 5 darkness Dmg.mod +12% physical +5% mind +5% darkness Apr +4 ---------- misc Max.stam +20.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
cruel ash starstaff of channeling (15-18 power, 3 apr, light element)5.0 T2 staff 2H weapon [Ego+] Arcane/Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Crit.mult +10.00% Spell.pwr +15 (+5 eff.) Dmg.mod +15% light ---------- misc Mana/turn +0.24 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 26 cooldown Staves designed for wielders of magic, by the greats of the art. |
earthen ash starstaff of might (15-18 power, 3 apr, darkness element)5.0 T2 staff 2H weapon [Ego] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +9% Spell.pwr +6 (+2 eff.) Dmg.mod +15% darkness ----- def ----- Armour +3 Hardiness +3% Phys.save +4 (+2 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dwarven-steel steamgun of enduring4.0 T3 steamgun 1H weapon Reqs Dex 24 Shoot Steam Pool [Ego+] Nature/Steamtech Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +8 Con +9 Wil ----- def ----- Max.HP +17.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
enhanced dwarven-steel steamgun of tinkering (+5)4.0 T3 steamgun 1H weapon Reqs Dex 24 Shoot Steam Pool [Ego+] Nature/Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +5 Str +5 Dex +6 Mag +5 Wil +8 Cun +8 Con dps ---------- Steampwr +7 (+4 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
steel steamgun of dampening4.0 T2 steamgun 1H weapon Reqs Dex 16 Shoot Steam Pool [Ego] Disrupt/Steamtech Acc+ +0.2% base dam (max 20%) Apr +6 Atk.spd 100% Range +7 Proj.spd +600% Uses 2.0 Steam While equipped: ----- def ----- Resists +8% acid +9% lightning +8% cold +8% fire +2% all Spell.save +6 (+3 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
steel waraxe 'Dusktide' (12-18 power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Nature Power 12.5 - 17.5 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Crit.r2 +12 darkness While equipped: Stats +5 Str +4 Dex +5 Mag +4 Wil +6 Cun +5 Con ----- def ----- Resists +6% nature ---------- misc Hate/m.crit +3.00 Max.hate +10.00 One-handed war axes. |
Urthydig the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce armor by 33% ----- def ----- Defense +5 (+3 eff.) Resists +6% lightning +7% temporal +9% acid Mind.save +6 (+2 eff.) Max.HP +40.00 Stun/Frz- +10% Knockbk- +10% A belt that goes around your waist. |
rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
slimy woollen robe of life (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Nature/Disrupt While equipped: dps ---------- On Melee Ret: * 4% chance to slow global speed by 51% * 3 arcane resource burn ----- def ----- Resists +7% blight +9% all Max.HP +52.00 HP.reg +1.50 Heal.mod +13% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant cashmere robe of life (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Nature While equipped: Stats +5 Con dps ---------- Dmg.mod +12% nature ----- def ----- Resists +9% blight +11% all Max.HP +54.00 HP.reg +3.30 Heal.mod +11% Poison- +28% Disease- +31% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Burndare the pair of iron boots (4 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +6% fire Res.pen +15% fire Melee Ret 10 fire 6 temporal ----- def ----- Armour +3 Defense +4 (+2 eff.) Fatigue +2% Resists +21% fire Evasion: (Instant) Puts all charms on 26 cooldown Level 4.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 22% chance to evade melee and ranged attacks and 11 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
grounding pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Ego] Nature While equipped: ----- def ----- Armour +3 Resists +6% lightning +5% temporal A pair of boots made of leather. |
heroic hardened leather gloves of spellstriking (0 def, 5 armour)1.0 T2 hands armor [Ego++] Arcane/Master While equipped: Stats +4 Mag +6 Wil dps ---------- Spell.pwr +7 (+2 eff.) Melee+ 6 arcane Dmg.mod +3% arcane ----- def ----- Armour +5 Resists +4% arcane Mind.save +8 (+3 eff.) Max.HP +52.00 Unarmed combat: Power 23.0 - 25.3 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Acc +5 Apr +3 Crit +3.0% Atk.spd 100% Melee+ +8 arcane On Hit: 10% Battle Shout 3 On Hit: 10% Manathrust 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Icequick (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Dex +4 Cun +6 Con dps ---------- Melee Ret 4 fire ----- def ----- Armour +3 Fatigue +5% Resists +3% cold ---------- misc Light +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+5 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
iron mail armour 'Eilinoth' (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +4 Dex +5 Mag dps ---------- Res.pen +25% acid ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +6% mind Mind.save +12 (+4 eff.) ---------- misc Infravis +3 A suit of armour made of mail. |
iron mail armour 'Treevalor' (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Wil dps ---------- Mind.crit +1% Res.pen +15% mind +5% nature ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +6% mind +17% fire Mind.save +9 (+3 eff.) ---------- misc Max.psi +20.00 A suit of armour made of mail. |
The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+7 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
45 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Sleetwing the iron pickaxe (dig speed 37 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +5 Str +1 Dex +1 Mag +3 Wil dps ---------- Dmg.mod +6% nature Res.pen +5% cold ----- def ----- Resists +10% nature ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
nightwalker's brass lantern of the zealot2.0 T1 lite [Ego++] Nature/Disrupt While equipped: Stats +4 Wil dps ---------- Phys.crit +4.0% Crit.mult +10.00% Phys.pwr +6 (+2 eff.) ----- def ----- Resists +3% all Spell.save +6 (+3 eff.) ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
blazing pouch of dwarven-steel shots of grasping (21/21, 31-37 power, 3 apr)3.0 T3 shot ammo Reqs Dex 24 [Ego+] Nature Power 31.0 - 37.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 21 Ranged+ +13 fire On Crit.r2 +6 fire On Hit: * 20% chance to create vines that bind the target to the ground dealing 154 nature damage and pinning them for 3 turns Shots are used with slings to pummel your foes to death. |
pouch of dwarven-steel shots 'Vorath' (18/18, 31-37 power, 3 apr)3.0 T3 shot ammo Reqs Dex 24 [Random Unique] Nature/Disrupt/Psionic Power 31.0 - 37.2 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 18 Proj.spd +200% Ranged+ +5 physical +8 mind On Crit.r2 +20 mind On Hit: * 20% chance to reduce all saves and defense by 25 * 9% chance to slow global speed by 51% * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 138 physical damage * 20% chance to knock the target back 3 spaces and deal 154 physical damage Shots are used with slings to pummel your foes to death. |
Blazewedge [power 160] (13 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Res.pen +15% lightning ----- def ----- Resists +12% blight Spell.save +9 (+4 eff.) Max.HP +20.00 Heal.mod +15% Cut- +20% Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 184 physical damage Puts all charms on 13 cooldown 100% to increase all damage by 11% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Velythra the Naturefoe [power 1] (22 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +18% nature Res.pen +25% lightning On Hit (Melee): * 20% chance to slow global speed by 51% Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 22 cooldown Torques are made by powerful psionics to store psionic powers. |
steel torque of clear mind [power 2] (22 cooldown)2.0 T2 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 22 cooldown Torques are made by powerful psionics to store psionic powers. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Gusin the Drem Stone Warden level 10
30th Voratun 122nd year of Ascendancy at 09:40 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Gusin the Drem Stone Warden level 10
30th Voratun 122nd year of Ascendancy at 09:39 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Gusin the Drem Stone Warden level 20
45th Profit 122nd year of Ascendancy at 02:34 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Gusin the Drem Stone Warden level 10
3rd Profit 122nd year of Ascendancy at 16:01 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Gusin the Drem Stone Warden level 10
5th Profit 122nd year of Ascendancy at 08:09 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Gusin the Drem Stone Warden level 16
27th Profit 122nd year of Ascendancy at 04:48 see stats
Utterly Destroyed (Insane (Adventure) difficulty)
Died on the Eidolon Plane.By Gusin the Drem Stone Warden level 22
5th Dearth 122nd year of Ascendancy at 07:36 see stats
Log
Yvoriath the corrupted acidic digestor shares damage with his oozes!
Gusin damages herself through Martyrdom!
Yvoriath the corrupted acidic digestor hits Gusin for 1 darkness damage.
Black Blood Bleeding from Gusin hits Yvoriath the corrupted acidic digestor for 13 darkness damage.
Stone Vine from Gusin hits Corrupted protoplasmic controller for 32 nature, 21 arcane (53 total damage).
Stone Vine from Gusin hits Corrupted protosentient globula for 16 nature, 10 arcane (26 total damage).
Corrupted protoplasmic controller hits Gusin for (2 flat reduction), 0 nature, (2 flat reduction), 0 arcane (0 total damage).
Corrupted protosentient globula hits Gusin for (1 flat reduction), 0 nature, (1 flat reduction), 0 arcane (0 total damage).
Gloryratta the corrupted plasmic disruptor casts Draining Assault.
Gloryratta the corrupted plasmic disruptor starts to bleed black blood.
Gusin counter attacks Gloryratta the corrupted plasmic disruptor with her shield shards!
Gloryratta the corrupted plasmic disruptor slows down.
Gloryratta the corrupted plasmic disruptor's spell attains critical power!
Gloryratta the corrupted plasmic disruptor's spell attains critical power!
Gloryratta the corrupted plasmic disruptor steals life from Gusin!
Gloryratta the corrupted plasmic disruptor shares damage with his oozes!
Gusin damages herself through Martyrdom!
Gloryratta the corrupted plasmic disruptor hits Gusin for 107 physical, 0 acid, 0 light, 1 fire, 0 arcane, 0 lightning, 2 nature, 0 fire, 1 light, 1 darkness, 1 lightning, 1 temporal, 0 fire, 1 acid, 1 cold, 2 nature, 2 lightning, 1 temporal, 0 fire, 1 acid, 1 cold, 8 fire, 44 fire, 54 physical (228 total damage).
Melee retaliation hits Gloryratta the corrupted plasmic disruptor for 2 acid, 4 light, 9 fire, 0 arcane, 4 lightning, 2 acid, 4 light, 9 fire, 0 arcane, 4 lightning (39 total damage).
Gusin hits Gloryratta the corrupted plasmic disruptor for 32 healing, 26 nature, 8 fire, 9 light, 11 darkness, 17 lightning, 14 temporal, 5 fire, 8 acid, 8 cold, 22 nature, 34 lightning, 14 temporal, 5 fire, 8 acid, 8 cold, 2 healing, 13 healing, 3 healing (199 total damage) [51 healing].
Gusin the level 22 drem stone warden was mutilated to death by Gloryratta the corrupted plasmic disruptor on level 1 of inside a giant tentacle.
You have 4 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Gloryratta the corrupted plasmic disruptor killed Gusin!
Saving game...
Talent Infusion: Movement is ready to use.
Saving done.
Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!


































































































