Implo the level 12 Orc Sun Paladin by Implojin

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.8
Addons
CampaignOrcs
ModeMadness Roguelike
SexMale
RaceOrc
ClassSun Paladin
Level / Exp12 / 68%
Sizemedium
Lifes / Deaths

Primary Stats

Strength34 (base 32)
Dexterity14 (base 10)
Constitution14 (base 10)
Magic36 (base 33)
Willpower16 (base 10)
Cunning12 (base 10)

Resources

Life-32/355
Positive23/53
Stamina148/148
Healing Factor1
Regeneration1.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage54
Accuracy36
Crit Chance18%
APR5
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower28
Crit Chance2%
Speed1

Offense: Mind

Mindpower19
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)36.32 (92.180064308682%)
Defense14
Ranged Defense21
Fatigue35
Physical Save24
Spell Save23
Mental Save9

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance22%
Silence Resistance21%
Instadeath Resistance100%
Confusion Resistance20%

Inscriptions (3/3)

Runes
Infusions
Infusions

Class Talents

Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Celestial / Guardian1.30
3/5
0/5
0/5
0/5
Celestial / Combat1.30
5/5
1/5
2/5
0/5
Technique / Shield offense1.10
1/5
1/5
1/5
1/5
Celestial / Sun1.30
1/5
1/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.00
1/5
0/5
0/5
0/5
Race / Orc1.00
0/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
1/5
1/5
1/5
Celestial / Chants1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
4/5
3/5
3/5
0/5

Effects

talent
talent
talent
detrimental effect

Quests

active
done
active
done
active
active

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Madness (Roguelike) difficulty) Got a character to level 10.
By Implo the Orc Sun Paladin level 10
17th Retaking 124th year of Ascendancy at 03:32
see stats

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 6 turns (stop reason: interesting terrain).


There is a way to the next level here (press '' or right click to use).

Learnt new tinker schematic:
Lightning Coil

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: hostile spotted to the southwest (sunwall archer)).


Implo casts Path of the Sun.

Orc retaliator uses Explosive Saw.

Sunwall archer shrugs off the effect 'Explosive Saw'!
Sun-mage casts Searing Light.

Sun-mage hits Implo for 167 light damage.
Sun-mage's light area effect hits
Implo for 81 light damage.

Implo uses Infusion: Healing.

Implo receives 58 healing from Infusion: Healing.
Implo uses Infusion: Healing.

Implo receives 54 healing from Infusion: Healing.
Implo casts Path of the Sun.

Implo casts Bathe in Light.

Sun-mage casts Firebeam.

Implo receives 7 healing from Shield of Light.
Sun-mage hits Implo for 183 fire damage.
Saving game...