Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Dwarf |
Class | Wyrmic |
Level / Exp | 11 / 47% |
Size | medium |
Lifes / Deaths | Killed by Zubeyawen the giant venus flytrap at level 10 on the 28th Profit 122nd year of Ascendancy at 11:19 2 / 3Killed by Silowyn the wolf at level 11 on the 29th Profit 122nd year of Ascendancy at 16:08 Killed by Analoan at level 11 on the 29th Profit 122nd year of Ascendancy at 16:12 |
Primary Stats
Strength | 32 (base 21) |
Dexterity | 8 (base 10) |
Constitution | 24 (base 14) |
Magic | 8 (base 10) |
Willpower | 55 (base 33) |
Cunning | 21 (base 14) |
Resources
Life | 555/555 |
Equilibrium | 0 |
Healing Factor | 1.3172674059366 |
Regeneration | 12.422841084707 |
Speed
Mental | +5.9638696952463% |
Attack | +5.9638696952463% |
Movement | -62.96871079656% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 4 |
See Stealth | 5 |
See Invisible | 8 |
Offense: Mainhand
Damage | 46 |
Accuracy | 36 |
Crit Chance | 17% |
APR | 2 |
Speed | 0.94 |
Offense: Spell
Spellpower | 4 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 36 |
Crit Chance | 24% |
Speed | 0.94371789448235 |
Offense: Damage Bonus
Darkness | +9% |
Physical | +8% |
Nature | +26% |
Mind | +6% |
Arcane | +9% |
Cold | +18% |
All | 0% |
Offense: Damage Penetration
Acid | +5% |
Darkness | +15% |
Arcane | +5% |
Nature | +10% |
Defense: Base
Armour (hardiness) | 13.335093952971 (47.857809501309%) |
Defense | 18 |
Ranged Defense | 18 |
Fatigue | 15 |
Physical Save | 27 |
Spell Save | 24 |
Mental Save | 25 |
Defense: Resistances
Blight | + 15%( 70%) |
Arcane | + 9%( 70%) |
Cold | + 12%( 70%) |
All | + 4%( 70%) |
Lightning | + 18%( 70%) |
Light | + 13%( 70%) |
Temporal | + 16%( 70%) |
Physical | + 7%( 70%) |
Darkness | + 17%( 70%) |
Fire | + 7%( 70%) |
Nature | + 24%( 70%) |
Defense: Immunities
Disarm Resistance | 28% |
Instadeath Resistance | 100% |
Blind Resistance | 20% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 94 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Class Talents
Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fire drake aspect | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Sand drake aspect | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Higher draconic abilities | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Venom drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Dwarf | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fungus | 1.00 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You failed to protect the repented thief from death by Isuba the stone troll. Escort: repented thief (level 2 of Trollmire) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
On feet | pair of iron boots 'Iceobeisance' (0 def, 3 armour) pair of iron boots 'Iceobeisance' (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +2 Str / +2 Con Changes resistances: +3% darkness / +5% arcane Changes damage: +6% cold Maximum stamina: +10.00 It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.6 Power cost: 25 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | brass lantern 'Turechik' brass lantern 'Turechik'Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 6 acid Changes stats: +3 Wil / +5 Con Changes resistances penetration: +5% acid Changes damage: +6% mind Light radius: +4 Infravision radius: +1 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | rough leather cap 'Quenchbreacher' (0 def, 1 armour) rough leather cap 'Quenchbreacher' (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 6 blight Changes resistances: +5% lightning / +6% temporal / +6% cold Changes resistances penetration: +5% arcane Changes damage: +12% cold A cap made of leather. |
Tool | Zubolaith the Earthsorrow (dig speed 36 turns) Zubolaith the Earthsorrow (dig speed 36 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str / +3 Wil Changes resistances: +11% nature Changes damage: +8% nature Mental crit. chance: +3% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | psionicist's steel ring of sensing psionicist's steel ring of sensingPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Wil Mental save: +4 (+2 eff.) Blindness immunity: +20% Infravision radius: +3 See stealth: +5 See invisible: +8 Rings make your fingers look great! |
On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+4 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Around waist | Eremosta the Nightjeer Eremosta the NightjeerInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage when hit (Melee): 4 darkness Changes stats: +1 Wil Changes resistances: +8% lightning / +6% temporal Changes resistances penetration: +15% darkness Changes damage: +9% darkness A belt that goes around your waist. |
In main hand | balanced steel greatsword of daylight (22-35 power, 2 apr) balanced steel greatsword of daylight (22-35 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 22.0 - 35.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +7 light Damage against: +10% Undead When wielded/worn: Accuracy: +10 (+5 eff.) Defense: +9 (+5 eff.) Disarm immunity: +28% Massive two-handed swords. |
On hands | Spellhunt Remnants (2 def, 3 armour) Spellhunt Remnants (2 def, 3 armour)Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +3 Defense: +2 (+2 eff.) Changes stats: +4 Cun / +4 Wil Changes resistances penetration: +10% nature Changes damage: +10% nature Spell save: +6 (+3 eff.) Maximum life: +40.00 Mindpower: +6 (+3 eff.) Mental crit. chance: +6% When used to modify unarmed attacks: Base power: 18.0 - 25.2 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Armour Penetration: +8 Crit. chance: +6.0% Attack speed: 83% Damage (Melee): +12 silence Can't be worn by those with arcane powers. It can be used to destroy an arcane item (of a higher tier than the gauntlets) Activation costs 1 power out of 150/150. These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
Main armor | radiant iron mail armour (2 def, 4 armour) radiant iron mail armour (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Changes stats: +2 Wil Changes resistances: +11% blight / +11% darkness Light radius: +1 A suit of armour made of mail. |
Cloak | linen cloak 'Glitterreek' (7 def, 0 armour) linen cloak 'Glitterreek' (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+4 eff.) Changes resistances: +9% light Changes damage: +9% arcane Physical save: +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | copper amulet of cunning (+3) copper amulet of cunning (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Cun Amulets make your neck look great! |
Inventory
healing infusion of the warrior (heal 104; cd 15) healing infusion of the warrior (heal 104; cd 15)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 104 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
copper ring 'Magmaveil' copper ring 'Magmaveil'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 2 blight Changes resistances: +11% blight Changes damage: +11% blight / +9% temporal / +9% fire Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level. Haroddachak the Daybreak (10-13 power, 5 apr)Haroddachak the Daybreak (10-13 power, 5 apr) Requires: - Dexterity 11 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +6 nature Damage (radius 1) on hit: +4 light / +4 acid Damage (radius 2) on crit: +12 acid When wielded/worn: Damage when hit (Melee): 4 acid Changes damage: +12% acid Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. iron greatmaul 'Chalyregontir' (18-27 power, 1 apr)iron greatmaul 'Chalyregontir' (18-27 power, 1 apr) Requires: - Strength 11 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 18.0 - 27.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% Damage (Melee): +10 nature / +4 physical When wielded/worn: Accuracy: +20 (+8 eff.) Physical crit. chance: +1.0% Changes stats: +3 Dex Changes resistances penetration: +10% acid Critical mult.: +5.00% Massive two-handed mauls. |
Hetteharantir the Radianceravage (18-30 power, 1 apr) Hetteharantir the Radianceravage (18-30 power, 1 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 18.5 - 29.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +10 temporal When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 24 Changes resistances: +3% light / +7% temporal Massive two-handed swords. |
Lightblur the mossy mindstar (2-3 power, 12 apr, mind damage) Lightblur the mossy mindstar (2-3 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +12 light Damage (radius 2) on crit: +4 light When wielded/worn: Changes resistances: +2% blight Changes resistances penetration: +10% temporal / +5% cold Changes damage: +3% nature Talent granted: +1 Attune Mindstar Disease immunity: +11% Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted mossy mindstar of life (2-3 power, 12 apr, nature damage) gifted mossy mindstar of life (2-3 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Life regen: +0.50 Maximum life: +10.00 Mindpower: +5 (+2 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Urthorain the BrandstreakUrthorain the Brandstreak Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Accuracy: +25 (+10 eff.) Armour penetration: +1 Changes stats: +3 Dex / +4 Cun / +1 Con / +6 Lck Changes resistances penetration: +5% physical / +5% fire Changes damage: +6% physical Trap disarming bonus: +6 Stealth bonus: +6 Infravision radius: +4 A belt that goes around your waist. |
rough leather belt 'Icetrencher' rough leather belt 'Icetrencher'Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% acid / +5% blight Changes damage: +12% cold Mental save: +9 (+4 eff.) Mindpower: +5 (+2 eff.) A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. Floetorrent (1 def, 0 armour)Floetorrent (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Damage when hit (Melee): 4 mind Changes resistances: +16% cold / +3% temporal Changes resistances penetration: +5% temporal Changes damage: +23% cold / +3% temporal A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. Winterfame the linen wizard hat (1 def, 0 armour)Winterfame the linen wizard hat (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Damage when hit (Melee): 2 mind Changes resistances: +16% acid / +12% cold / +3% light Changes damage: +11% acid / +9% mind A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. iron plate armour (0 def, 7 armour)iron plate armour (0 def, 7 armour) Requires: - Massive armour training - Strength 22 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Fatigue: +22% A suit of armour made of metal plates. |
52 alchemist agate 52 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. iron pickaxe (dig speed 39 turns)iron pickaxe (dig speed 39 turns) 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 38 turns) woodsman's iron pickaxe (dig speed 38 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. storming pouch of iron shots of accuracy (21/21, 15-18 power, 1 apr)storming pouch of iron shots of accuracy (21/21, 15-18 power, 1 apr) Requires: - Dexterity 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 15.0 - 18.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +8 Armour Penetration: +1 Crit. chance: +4.0% Capacity: 21 Damage (Ranged): +9 lightning Damage (radius 2) on crit: +6 lightning Shots are used with slings to pummel your foes to death. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Analoan the Dwarf Wyrmic level 9
3rd Acquisition 122nd year of Ascendancy at 21:39 see stats
By Analoan the Dwarf Wyrmic level 10
26th Profit 122nd year of Ascendancy at 22:33 see stats
By Analoan the Dwarf Wyrmic level 6
19th Voratun 122nd year of Ascendancy at 01:11 see stats
By Analoan the Dwarf Wyrmic level 10
26th Profit 122nd year of Ascendancy at 22:35 see stats
Log
Analoan instinctively hardens her skin and ignores the attack!
Analoan repels an attack from Silowyn the wolf.
Silowyn the wolf strikes Analoan with hidden blades!
Silowyn the wolf performs a melee critical strike against Analoan!
Analoan instinctively hardens her skin and ignores the attack!
Analoan repels an attack from Silowyn the wolf.
Melee retaliation hits Iceblock for 3 acid, 3 darkness, 3 blight, 11 cold, 3 acid, 3 darkness, 3 blight, 11 cold, 3 acid, 3 darkness, 3 blight, 11 cold, 3 acid, 3 darkness, 3 blight, 11 cold, 3 acid, 3 darkness, 3 blight, 11 cold (92 total damage).
Silowyn the wolf hits Analoan for (10 to ice), 15 physical, (6 to ice), 10 physical, (11 to ice), 17 physical, (3 to ice), 5 physical, (18 to ice), 27 physical (73 total damage).
Xowen the forest troll shoots!
Analoan is no longer pinned.
Deep Wound from Xowen the forest troll hits Analoan for (6 to ice), 9 physical (9 total damage).
Xowen the forest troll's Shoot hits Analoan for (7 to ice), 11 physical, (2 to ice), 3 cold (13 total damage).
Analoan uses Infusion: Healing.
Analoan's deep wound closes.
Analoan gains 2% of a turn from Ancestral Life.
Analoan uses Infusion: Regeneration.
Analoan starts regenerating health quickly.
Silowyn the wolf performs a melee critical strike against Analoan!
Analoan forces the iceblock to shatter.
Melee retaliation hits Iceblock for 3 acid, 3 darkness, 3 blight, 11 cold, 3 darkness, 3 blight, 11 cold (34 total damage).
Silowyn the wolf hits Analoan for (9 to ice), 14 physical, (10 to ice), 14 physical (29 total damage).
Analoan the level 11 dwarf wyrmic was raked to death by Silowyn the wolf on level 2 of Trollmire.
You have 2 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Silowyn the wolf killed Analoan!
Saving game...
Saving done.