Defense Ape the level 27 Yeek Sun Paladin by Grubbins

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.0
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceYeek
ClassSun Paladin
Level / Exp27 / 28%
Sizesmall
Lifes / Deaths

Primary Stats

Strength46 (base 37)
Dexterity11 (base 10)
Constitution42 (base 40)
Magic50 (base 46)
Willpower32 (base 10)
Cunning18 (base 10)

Resources

Life827/827
Mana246/246
Stamina203/203
Positive0/58
Healing Factor1.77
Regeneration6.726

Speed

Mental-10%
Attack0%
Movement0%
Spell0%
Global+110.00527732609%

Vision

Sight10
Lite10
ESP Range10
ESP Kindsdragon, humanoid/orc

Offense: Mainhand

Damage77
Accuracy35
Crit Chance19%
APR5
Speed1.11

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower38
Crit Chance16%
Speed1

Offense: Mind

Mindpower30.3
Crit Chance5%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)43.24 (91.629213483146%)
Defense24.675
Ranged Defense29.675
Fatigue35
Physical Save50.528822317605
Spell Save33.743233476408
Mental Save27.538587815581

Defense: Resistances

All+ 10%( 70%)

Defense: Immunities

Silence Resistance54%
Confusion Resistance89%
Stun Resistance45%
Instadeath Resistance100%
Knockback Resistance50%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Technique / Combat techniques1.10
2/5
1/5
0/5
0/5
Celestial / Guardian1.30
1/5
1/5
2/5
3/5
Celestial / Sun1.30
4/5
2/5
2/5
1/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5
Celestial / Combat1.30
5/5
1/5
1/5
5/5
Technique / Shield offense1.10
2/5
1/5
1/5
1/5
Technique / Combat veteran1.10
0/5
0/5
0/5
0/5

Generic Talents

Technique / Combat training1.10
3/5
3/5
3/5
5/5
0/5
Celestial / Light1.30
2/5
1/5
2/5
2/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
4/5
3/5
0/5

Effects

talent
talent
talent
talent
talent
talent
talent

Quests

done
active
done
done
done
done
done
done
done
done
active
active
done
active
active
done
done
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter (Roguelike) Killed Ben Cruthdar the Cursed.
By Defense Ape the Yeek Sun Paladin level 15
15th Dusk 122nd year of Ascendancy at 04:02
see stats
Exterminator (Roguelike) Killed 1000 creatures.
By Defense Ape the Yeek Sun Paladin level 19
33rd Dusk 122nd year of Ascendancy at 17:37
see stats
Eye of the storm (Roguelike) Freed Derth from the onslaught of the mad Tempest, Urkis.
By Defense Ape the Yeek Sun Paladin level 26
77th Dusk 122nd year of Ascendancy at 03:35
see stats
Home sweet home (Roguelike) Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Defense Ape the Yeek Sun Paladin level 25
72nd Dusk 122nd year of Ascendancy at 16:03
see stats
Level 10 (Roguelike) Got a character to level 10.
By Defense Ape the Yeek Sun Paladin level 10
1st Summertide 122nd year of Ascendancy at 15:15
see stats
Level 20 (Roguelike) Got a character to level 20.
By Defense Ape the Yeek Sun Paladin level 20
35th Dusk 122nd year of Ascendancy at 02:15
see stats
Rescuer of the lost (Roguelike) Rescued the merchant from the assassin lord.
By Defense Ape the Yeek Sun Paladin level 21
39th Dusk 122nd year of Ascendancy at 21:00
see stats
Savior of the damsels in distress (Roguelike) Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.
By Defense Ape the Yeek Sun Paladin level 25
61st Dusk 122nd year of Ascendancy at 11:41
see stats
The Arena (Roguelike) Unlocked Arena mode.
By Defense Ape the Yeek Sun Paladin level 9
8th Mirth 122nd year of Ascendancy at 18:54
see stats
The secret city (Roguelike) Discovered the truth about mages.
By Defense Ape the Yeek Sun Paladin level 13
10th Flare 122nd year of Ascendancy at 23:07
see stats
Treasure Hunter (Roguelike) Amassed 1000 gold pieces.
By Defense Ape the Yeek Sun Paladin level 24
59th Dusk 122nd year of Ascendancy at 18:35
see stats

Log

Resting starts...
Rested for 44 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 0.40 gold from the transmogrification of
quick yew totem of thorny skin [power 28] (13 cooldown).
You gain 0.35 gold from the transmogrification of
telekinetic steel torque of kinetic psionic shield [power 47] (20 cooldown).
You gain 5.29 gold from the transmogrification of
bright alchemist's lamp of clarity.
You gain 0.15 gold from the transmogrification of
alchemist's lamp.
You gain 1.29 gold from the transmogrification of
spiked cured leather armour (2 def, 4 armour).
You gain 6.25 gold from the transmogrification of
enlightening dwarven-steel mail armour of implacability (3 def, 12 armour).
You gain 2.20 gold from the transmogrification of
pair of hardened leather boots of evasion (10 def, 3 armour).
You gain 1.52 gold from the transmogrification of
insulating pair of dwarven-steel boots of uncanny dodging (4 def, 4 armour).
You gain 5.75 gold from the transmogrification of
Fulugund (4 def, 3 armour).
You gain 3.57 gold from the transmogrification of
dreamer's woollen robe (0 def, 0 armour).
You gain 4.25 gold from the transmogrification of
cashmere robe of life (2 def, 0 armour).
You gain 22.50 gold from the transmogrification of
Rope Belt of the Thaloren.
You gain 3.34 gold from the transmogrification of
shimmering ash magestaff of might (15-18 power, 3 apr, arcane element).
You gain 0.50 gold from the transmogrification of
cured leather sling.
You gain 7.65 gold from the transmogrification of
thorny mindstar 'Splendourstrider' (8-8.8 power, 24 apr, nature damage).
You gain 3.20 gold from the transmogrification of
arcing dwarven-steel mace of phasing (27-37.8 power, 11 apr).
You gain 3.28 gold from the transmogrification of
mighty yew longbow of fire.
You gain 6.15 gold from the transmogrification of
Prismvile the steel greatsword (25-40 power, 2 apr).
You gain 5.95 gold from the transmogrification of
Silamina the steel dagger (18-23.4 power, 6 apr).
You gain 5.58 gold from the transmogrification of
plaguebringer's dwarven-steel battleaxe (29-43.5 power, 2 apr).
You gain 0.75 gold from the transmogrification of
dwarven-steel battleaxe (30.5-45.75 power, 2 apr).
You gain 1.93 gold from the transmogrification of
shielding rune of the duelist (absorb 178 for 4 turns).
There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.