Killl the level 2 Higher Reaver by mjay12

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassReaver
Level / Exp2 / 31%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 15)
Dexterity12 (base 11)
Constitution10 (base 10)
Magic17 (base 16)
Willpower11 (base 10)
Cunning10 (base 10)

Resources

Life134/134
Vim131/131
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage23
Accuracy22
Crit Chance4%
APR2
Speed1.00

Offense: Offhand

Damage14
Accuracy22
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower17
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)6.3350939529706 (47.857809501309%)
Defense3
Ranged Defense3
Fatigue12
Physical Save9
Spell Save9
Mental Save7

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Corruption / Scourge1.30
1/5
0/5
0/5
0/5
Corruption / Reaving combat1.30
1/5
0/5
0/5
0/5
Corruption / Vim1.00
0/5
0/5
0/5
0/5
Corruption / Sanguisuge1.00
1/5
0/5
0/5
0/5
Corruption / Bone1.30
0/5
0/5
0/5
0/5
Corruption / Plague1.30
1/5
0/5
0/5
0/5

Generic Talents

Race / Higher1.00
1/5
0/5
0/5
0/5
Corruption / Torment1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
1/5
0/5

Effects

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Killl killed Skeleton archer!

Resting starts...

Rested for 24 turns (stop reason: all resources and life at maximum).


There is a way to the next level here (press '' or right click to use).
Ran for 53 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 16 turns (stop reason: at exit).


You gain 5.00 gold from the transmogrification of
iron torque of clear mind [power 1] (25 cooldown).
You gain 1.10 gold from the transmogrification of
grounding linen wizard hat of the mind (+5%) (1 def, 0 armour).
You gain 2.29 gold from the transmogrification of
elm magestaff of warding (100% power, 2 apr, arcane element).
You gain 2.47 gold from the transmogrification of
creative mossy mindstar of resolve (72% power, 12 apr, nature damage).
You gain 1.15 gold from the transmogrification of
blooming mossy mindstar (75% power, 12 apr, mind damage).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (136% power, 7 apr).
You gain 0.99 gold from the transmogrification of
flaming iron dagger (102% power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (112% power, 1 apr).
There is a way to the previous level here (press '' or right click to use).