











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Everyone Options 1.4.5Starts characters off with category points instead of categories known. Items Vault 1.5.0Donators/Buyers bonus! Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Possessor Bonus Class 1.5.4Donators/Buyers bonus! Improved Combat Text v2 1.5.10Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Female |
Race | Cornac |
Class | Rogue |
Level / Exp | 12 / 22% |
Size | medium |
Lifes / Deaths | Killed by Bill the Stone Troll at level 5 on the 79th Pyre 122nd year of Ascendancy at 06:17 / 49Killed by Bill the Stone Troll at level 5 on the 79th Pyre 122nd year of Ascendancy at 06:57 Killed by Bill the Stone Troll at level 5 on the 79th Pyre 122nd year of Ascendancy at 07:34 Killed by Bill the Stone Troll at level 5 on the 79th Pyre 122nd year of Ascendancy at 08:15 Killed by Bill the Stone Troll at level 5 on the 79th Pyre 122nd year of Ascendancy at 08:58 Killed by bandit at level 7 on the 2nd Mirth 122nd year of Ascendancy at 15:24 Killed by thief at level 7 on the 2nd Mirth 122nd year of Ascendancy at 16:54 Killed by gladiator at level 9 on the 6th Mirth 122nd year of Ascendancy at 04:54 Killed by Assla the human at level 9 on the 5th Flare 122nd year of Ascendancy at 19:56 Killed by Assla the human at level 9 on the 5th Flare 122nd year of Ascendancy at 20:23 Killed by Bilbeic the dwarf at level 9 on the 5th Flare 122nd year of Ascendancy at 22:12 Killed by Bilbeic the dwarf at level 9 on the 5th Flare 122nd year of Ascendancy at 22:52 Killed by Abavooma the thalore at level 9 on the 5th Flare 122nd year of Ascendancy at 23:31 Killed by Abavooma the thalore at level 9 on the 6th Flare 122nd year of Ascendancy at 00:12 Killed by Abavooma the thalore at level 9 on the 6th Flare 122nd year of Ascendancy at 00:55 Killed by Wliean the thalore at level 9 on the 7th Flare 122nd year of Ascendancy at 13:51 Killed by Cyrewyn the great wolf at level 10 on the 13rd Haze 122nd year of Ascendancy at 23:41 Killed by Xanyssra the bandit lord at level 10 on the 14th Haze 122nd year of Ascendancy at 20:39 Killed by skeleton master archer at level 10 on the 14th Haze 122nd year of Ascendancy at 23:00 Killed by Xanyssra the bandit lord at level 10 on the 14th Haze 122nd year of Ascendancy at 23:39 Killed by skeleton archer at level 10 on the 15th Haze 122nd year of Ascendancy at 06:07 Killed by skeleton archer at level 10 on the 15th Haze 122nd year of Ascendancy at 06:39 Killed by skeleton archer at level 10 on the 15th Haze 122nd year of Ascendancy at 07:18 Killed by Xanyssra the bandit lord at level 10 on the 15th Haze 122nd year of Ascendancy at 11:36 Killed by Xanyssra the bandit lord at level 10 on the 15th Haze 122nd year of Ascendancy at 13:29 Killed by Aeroyakira the thief at level 10 on the 15th Haze 122nd year of Ascendancy at 18:51 Killed by Aeroyakira the thief at level 10 on the 15th Haze 122nd year of Ascendancy at 19:51 Killed by bandit at level 10 on the 16th Haze 122nd year of Ascendancy at 03:49 Killed by skeleton mage at level 10 on the 16th Haze 122nd year of Ascendancy at 06:02 Killed by Xanyssra the bandit lord at level 10 on the 16th Haze 122nd year of Ascendancy at 06:36 Killed by skeleton warrior at level 10 on the 16th Haze 122nd year of Ascendancy at 09:20 Killed by ritch flamespitter at level 10 on the 17th Haze 122nd year of Ascendancy at 07:51 Killed by bandit at level 10 on the 17th Haze 122nd year of Ascendancy at 14:16 Killed by Xanyssra the bandit lord at level 10 on the 17th Haze 122nd year of Ascendancy at 19:59 Killed by bandit at level 10 on the 17th Haze 122nd year of Ascendancy at 23:39 Killed by skeleton archer at level 10 on the 18th Haze 122nd year of Ascendancy at 00:52 Killed by skeleton warrior at level 10 on the 18th Haze 122nd year of Ascendancy at 01:33 Killed by bandit at level 10 on the 18th Haze 122nd year of Ascendancy at 02:56 Killed by bandit at level 10 on the 18th Haze 122nd year of Ascendancy at 03:19 Killed by Xanyssra the bandit lord at level 10 on the 18th Haze 122nd year of Ascendancy at 04:26 Killed by Xanyssra the bandit lord at level 10 on the 18th Haze 122nd year of Ascendancy at 05:04 Killed by skeleton mage at level 10 on the 18th Haze 122nd year of Ascendancy at 05:39 Killed by skeleton mage at level 10 on the 18th Haze 122nd year of Ascendancy at 06:22 Killed by skeleton mage at level 10 on the 18th Haze 122nd year of Ascendancy at 06:48 Killed by skeleton mage at level 10 on the 18th Haze 122nd year of Ascendancy at 07:29 Killed by Minotaur of the Labyrinth at level 10 on the 18th Haze 122nd year of Ascendancy at 16:09 Killed by Minotaur of the Labyrinth at level 10 on the 18th Haze 122nd year of Ascendancy at 17:23 Killed by Xerebrekira the cutpurse at level 11 on the 19th Haze 122nd year of Ascendancy at 03:11 Killed by war hound at level 12 on the 38th Haze 122nd year of Ascendancy at 11:44 |
Primary Stats
Strength | 17 (base 11) |
Dexterity | 26 (base 22) |
Constitution | 12 (base 12) |
Magic | 12 (base 10) |
Willpower | 12 (base 10) |
Cunning | 38 (base 34) |
Resources
Life | 248/248 |
Stamina | 138/138 |
Healing Factor | 1.0164835164835 |
Regeneration | 0.25412087912088 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 5 |
See Stealth | 43.415410021227 |
See Invisible | 50.415410021227 |
Offense: Mainhand
Damage | 19 |
Accuracy | 20 |
Crit Chance | 10% |
APR | 7 |
Speed | 0.80 |
Offense: Spell
Spellpower | 7.5 |
Crit Chance | 12% |
Speed | 1 |
Offense: Mind
Mindpower | 24 |
Crit Chance | 9% |
Speed | 1 |
Offense: Damage Bonus
Physical | +3% |
Lightning | +25% |
Light | +10% |
Cold | +15% |
Offense: Damage Penetration
Nature | +26% |
Lightning | +5% |
Defense: Base
Armour (hardiness) | 13 (30%) |
Defense | 8 |
Ranged Defense | 8 |
Fatigue | 8 |
Physical Save | 23 |
Spell Save | 20 |
Mental Save | 21 |
Defense: Resistances
Blight | + 14%( 70%) |
Physical | + 10%( 70%) |
Cold | + 29%( 70%) |
All | + 5%( 70%) |
Darkness | + 11%( 70%) |
Light | + 15%( 70%) |
Temporal | + 14%( 70%) |
Lightning | + 17%( 70%) |
Nature | + 15%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 87 with a minimum range of 15. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 189 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
Cunning / Poisons | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Artifice | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 1.50 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Technique / Throwing knives | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Trapping | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Escort the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest) | active |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Dex +4 Cun dps ---------- Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Quiver | ![]() 3.0 T2 arrow ammo [Ego+] Psionic Power 23.5 - 32.9 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit / acc Apr +7 Crit +1.5% Capacity 20 Rld cld 6 Ranged+ +12 mind On Hit: * 15% chance to cause random gloom * 25% chance to put talents on cooldown Arrows are used with bows to pierce your foes to death. |
On hands | ![]() 1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 5 physical Dmg.mod +3% physical Res.pen +10% nature On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +7 Resists +3% blight +3% temporal Unarmed combat: Power 7.0 - 7.7 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit / acc Apr +1 Crit +1.0% Atk.spd 100% On Hit.r1 +6 physical On Crit.r2 +4 nature +5 physical On Hit: 10% Sand Breath 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | ![]() 2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light +10% lightning ----- def ----- Resists +10% light +10% lightning Call Lightning: Level 1.0 Pwr.cost 18 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 31.76 to 95.29 lightning damage. The damage will increase with your Mindpower. This hat's broad brim protects you from harsh sunlight and sudden storms. |
Tool | ![]() 3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +7 (+4 eff.) Spell.save +7 (+4 eff.) Mind.save +6 (+3 eff.) Rings can have magical properties. |
Around neck | ![]() 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
In main hand | ![]() 4.0 T2 longbow 2H weapon [Ego++] Nature/Disrupt Acc+ +0.2% crit / acc Atk.spd 125% Range +7 Ranged+ +27 nature On Crit: * silences the target While equipped: dps ---------- Res.pen +16% nature ----- def ----- Resists +5% all Longbows are used to shoot arrows at your foes. |
Main armor | ![]() 9.0 T1 light armor [Rare] Master While equipped: dps ---------- Dmg.mod +15% lightning Res.pen +5% lightning On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Armour +2 Defense +1 (+1 eff.) Fatigue +6% Resists +3% lightning +5% physical Phys.save +10 (+5 eff.) A suit of armour made of leather. |
Cloak | ![]() 2.0 T1 cloak armor [Ego+] Arcane While equipped: Stats +2 Mag +2 Wil ----- def ----- Defense +1 (+1 eff.) Spell.save +6 (+3 eff.) ---------- misc Max.mana +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Light source | ![]() 2.0 T1 lite [Ego++] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +3 (+2 eff.) ----- def ----- Resists +6% blight +5% cold +6% darkness +6% temporal Def/telep +11 Res/telep +10% Dur/telep +11% ---------- misc Light +2 Infravis +3 See.Invis +7 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 27 cooldown Level 1.0 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 15 blight damage or heals 23 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
![]() 0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
![]() 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 809% for 10 turns and instantly restoring 40 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 1.0 T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Power 15.0 - 19.5 Physical Uses 100% Dex Acc+ +0.5% APR / acc Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
![]() 1.0 T2 dagger 1H weapon [Unique] Arcane Power 20.0 - 26.0 Physical Uses 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +10 blight +10 fire burn On Crit.r2 +20 infective blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
![]() 1.0 T1 dagger 1H weapon [Unique] Arcane Power 15.0 - 19.5 Physical Uses 45% Str, 55% Dex Acc+ +0.5% APR / acc Apr +25 Crit +0.0% Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+10 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
![]() 3.0 T1 waraxe 1H weapon Reqs Str 18 [Unique] Arcane Power 20.0 - 28.0 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight On Hit: 10% Greater Weapon Focus 2 While equipped: dps ---------- Dmg.mod +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
![]() 2.0 T3 head armor [Rare] Master While equipped: Stats +4 Str dps ---------- Melee Ret 12 nature On Hit (Melee): * Slows global speed by 15% * 20% chance to disease ----- def ----- Armour +3 Fatigue +3% Resists +12% nature A cap made of leather. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 T1 lite [Ego] Arcane/Psionic While equipped: dps ---------- Melee Ret 12 fire ----- def ----- Resists +5% fire Mind.save +5 (+3 eff.) ---------- misc Light +2 See.Stealth +5 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 176 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Tinker the Cornac Rogue level 10
4th Dusk 122nd year of Ascendancy at 05:16 see stats
By Tinker the Cornac Rogue level 10
4th Dusk 122nd year of Ascendancy at 11:28 see stats
By Tinker the Cornac Rogue level 9
6th Mirth 122nd year of Ascendancy at 06:51 see stats
By Tinker the Cornac Rogue level 9
8th Mirth 122nd year of Ascendancy at 12:27 see stats
Log
Tinker shoots!
Copperhead snake is suffering from insomnia.
Lisotha the midge swarm summons a Ritch Flamespitter!
Tinker's Shoot hits Copperhead snake for 19 physical, 25 nature, 17 mind (60 total damage).
Lisotha the midge swarm summons a War Hound!
Tinker shoots!
Tinker's Shoot misses copperhead snake.
Ritch flamespitter spits flames!
Ritch flamespitter hits Tinker for 56 fire damage.
War hound hits Tinker for 56 physical damage.
Tinker activates a prepared device.
Placing Springrazor Trap...
Ritch flamespitter spits flames!
Ritch flamespitter hits Tinker for 56 fire damage.
War hound hits Tinker for 54 physical damage.
Ritch flamespitter spits flames!
Ritch flamespitter's mind surges with critical power!
War hound hits Tinker for 56 physical damage.
Ritch flamespitter hits Tinker for 84 fire damage.
Tinker the level 12 cornac rogue was smashed to death by a war hound on level 2 of Old Forest.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.
Saving done.
Saving game...
Ritch flamespitter killed Tinker!