Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Everyone Options 1.4.5Starts characters off with category points instead of categories known. Items Vault 1.5.0Donators/Buyers bonus! Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Possessor Bonus Class 1.5.4Donators/Buyers bonus! Improved Combat Text v2 1.5.10Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Female |
Race | Cornac |
Class | Rogue |
Level / Exp | 12 / 54% |
Size | medium |
Lifes / Deaths | Killed by thief at level 2 on the 76th Pyre 122nd year of Ascendancy at 08:36 / 60Killed by thief at level 2 on the 76th Pyre 122nd year of Ascendancy at 09:04 Killed by thief at level 2 on the 76th Pyre 122nd year of Ascendancy at 10:19 Killed by Saluvena the forest troll at level 3 on the 77th Pyre 122nd year of Ascendancy at 02:30 Killed by wolf at level 3 on the 77th Pyre 122nd year of Ascendancy at 03:24 Killed by Saluvena the forest troll at level 3 on the 77th Pyre 122nd year of Ascendancy at 04:00 Killed by Saluvena the forest troll at level 3 on the 77th Pyre 122nd year of Ascendancy at 04:17 Killed by Saluvena the forest troll at level 3 on the 77th Pyre 122nd year of Ascendancy at 04:32 Killed by Aeryrata the forest troll at level 3 on the 77th Pyre 122nd year of Ascendancy at 18:35 Killed by Aeryrata the forest troll at level 3 on the 77th Pyre 122nd year of Ascendancy at 19:01 Killed by Aeryrata the forest troll at level 3 on the 77th Pyre 122nd year of Ascendancy at 19:16 Killed by Aeryrata the forest troll at level 3 on the 77th Pyre 122nd year of Ascendancy at 19:49 Killed by Prox the Mighty at level 3 on the 78th Pyre 122nd year of Ascendancy at 01:17 Killed by dire wolf at level 3 on the 78th Pyre 122nd year of Ascendancy at 01:43 Killed by Aeryrata the forest troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 04:17 Killed by Bill the Stone Troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 22:18 Killed by Bill the Stone Troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 22:39 Killed by Bill the Stone Troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 22:53 Killed by Bill the Stone Troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 23:12 Killed by Salemina the skeleton mage at level 8 on the 4th Mirth 122nd year of Ascendancy at 06:17 Killed by Ce'Nytta the midge swarm at level 8 on the 5th Mirth 122nd year of Ascendancy at 15:28 Killed by The Possessed at level 8 on the 5th Mirth 122nd year of Ascendancy at 21:56 Killed by zombie bunny at level 9 on the 9th Flare 122nd year of Ascendancy at 22:36 Killed by zombie bunny at level 9 on the 10th Flare 122nd year of Ascendancy at 00:28 Killed by zombie bunny at level 9 on the 10th Flare 122nd year of Ascendancy at 00:52 Killed by zombie bunny at level 9 on the 10th Flare 122nd year of Ascendancy at 01:50 Killed by zombie bunny at level 9 on the 10th Flare 122nd year of Ascendancy at 02:38 Killed by Neronne of the Bunnypocalypse at level 9 on the 10th Flare 122nd year of Ascendancy at 02:53 Killed by Lisonor of the Bunnypocalypse at level 9 on the 10th Flare 122nd year of Ascendancy at 03:37 Killed by mad druid at level 9 on the 10th Flare 122nd year of Ascendancy at 04:08 Killed by zombie bunny at level 9 on the 10th Flare 122nd year of Ascendancy at 04:22 Killed by zombie bunny at level 9 on the 10th Flare 122nd year of Ascendancy at 04:51 Killed by Neronne of the Bunnypocalypse at level 9 on the 10th Flare 122nd year of Ascendancy at 05:27 Killed by Neronne of the Bunnypocalypse at level 9 on the 10th Flare 122nd year of Ascendancy at 06:08 Killed by Neronne of the Bunnypocalypse at level 10 on the 10th Flare 122nd year of Ascendancy at 07:32 Killed by Neronne of the Bunnypocalypse at level 10 on the 10th Flare 122nd year of Ascendancy at 08:27 Killed by Neronne of the Bunnypocalypse at level 10 on the 10th Flare 122nd year of Ascendancy at 09:00 Killed by zombie bunny at level 11 on the 10th Flare 122nd year of Ascendancy at 13:46 Killed by zombie bunny at level 11 on the 10th Flare 122nd year of Ascendancy at 14:57 Killed by Gywe the mad druid at level 11 on the 10th Flare 122nd year of Ascendancy at 16:00 Killed by Yvyrita of the Bunnypocalypse at level 11 on the 10th Flare 122nd year of Ascendancy at 17:05 Killed by zombie bunny at level 11 on the 10th Flare 122nd year of Ascendancy at 18:20 Killed by zombie bunny at level 11 on the 10th Flare 122nd year of Ascendancy at 19:33 Killed by zombie bunny at level 11 on the 10th Flare 122nd year of Ascendancy at 20:50 Killed by zombie bunny at level 11 on the 10th Flare 122nd year of Ascendancy at 22:05 Killed by Yvyrita of the Bunnypocalypse at level 11 on the 10th Flare 122nd year of Ascendancy at 22:27 Killed by mad druid at level 11 on the 10th Flare 122nd year of Ascendancy at 23:16 Killed by zombie bunny at level 11 on the 1st Dusk 122nd year of Ascendancy at 00:17 Killed by zombie bunny at level 11 on the 1st Dusk 122nd year of Ascendancy at 01:21 Killed by zombie bunny at level 11 on the 1st Dusk 122nd year of Ascendancy at 02:25 Killed by zombie bunny at level 11 on the 1st Dusk 122nd year of Ascendancy at 03:28 Killed by zombie bunny at level 11 on the 1st Dusk 122nd year of Ascendancy at 04:27 Killed by mad druid at level 11 on the 1st Dusk 122nd year of Ascendancy at 05:26 Killed by zombie bunny at level 11 on the 1st Dusk 122nd year of Ascendancy at 06:27 Killed by zombie bunny at level 11 on the 1st Dusk 122nd year of Ascendancy at 07:26 Killed by zombie bunny at level 11 on the 1st Dusk 122nd year of Ascendancy at 08:25 Killed by zombie bunny at level 11 on the 1st Dusk 122nd year of Ascendancy at 09:30 Killed by zombie bunny at level 11 on the 1st Dusk 122nd year of Ascendancy at 10:34 Killed by zombie bunny at level 11 on the 1st Dusk 122nd year of Ascendancy at 11:55 Killed by zombie bunny at level 12 on the 1st Dusk 122nd year of Ascendancy at 13:12 |
Primary Stats
Strength | 28 (base 21) |
Dexterity | 22 (base 20) |
Constitution | 15 (base 11) |
Magic | 10 (base 10) |
Willpower | 14 (base 10) |
Cunning | 35 (base 30) |
Resources
Life | 292/292 |
Stamina | 143/143 |
Healing Factor | 1.0405405405405 |
Regeneration | 0.26013513513512 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | -995 |
Infravision | 4 |
See Invisible | 12 |
Stealth | 52.315519043993 |
Offense: Mainhand
Damage | 35 |
Accuracy | 45 |
Crit Chance | 18% |
APR | 34 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 10 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 22 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
Blight | +4% |
Nature | +5% |
All | 0% |
Offense: Damage Penetration
Nature | +5% |
Acid | +10% |
Defense: Base
Armour (hardiness) | 15 (30%) |
Defense | 15 |
Ranged Defense | 22 |
Fatigue | 8 |
Physical Save | 15 |
Spell Save | 11 |
Mental Save | 17 |
Defense: Resistances
Acid | + 24%( 70%) |
Light | + 15%( 70%) |
Nature | + 10%( 70%) |
Darkness | + 6%( 70%) |
Cold | + 18%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Poison Resistance | 20% |
Instadeath Resistance | 100% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Cunning / Stealth | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cunning / Scoundrel | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
Effects
talent | Stealth |
talent | Lacerating Strikes |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | Betelenn the pair of rough leather boots (6 def, 12 armour) Betelenn the pair of rough leather boots (6 def, 12 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +4.0% ----- def ----- Armour +12 Defense +6 (+5 eff.) Rng.Def +6 (+3 eff.) Fatigue +1% ---------- misc Infravis +1 A pair of boots made of leather. |
On hands | Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime These gloves are coated with a thick, green liquid. |
On head | bladed rough leather cap (0 def, 1 armour) bladed rough leather cap (0 def, 1 armour)2.0 T1 head armor [Ego+] Master While equipped: Stats +2 Str dps ---------- Melee Ret 5 physical ----- def ----- Armour +1 Fatigue +1% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 51.7 Physical damage. If the attack hits, the target is confused (34% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | Bethunne the copper ring Bethunne the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +5 Str +4 Con dps ---------- Phys.pwr +5 (+2 eff.) On Hit (Melee): * Slows global speed by 15% ----- def ----- Resists +6% light +3% cold Rings can have magical properties. |
Around waist | rough leather belt 'Halukath' rough leather belt 'Halukath'1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Resists +12% acid +6% darkness +9% light Spell.save +3 (+3 eff.) Max.HP +32.00 A belt that goes around your waist. |
In main hand | Unerring Scalpel (15-19.5 power, 25 apr) Unerring Scalpel (15-19.5 power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 15.0 - 19.5 Physical Uses 45% Cun, 55% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +25 Crit +0.0% Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+7 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
In off hand | iron shield of cold resistance (+15%) (4 def, 2 armour, 23 block) iron shield of cold resistance (+15%) (4 def, 2 armour, 23 block)7.0 T1 shield armor [Ego] Master While equipped: ----- def ----- Armour +2 Defense +4 (+4 eff.) Rng.Def +4 (+2 eff.) Fatigue +6% Resists +15% cold ---------- misc Talents +1 Block Handheld deflection devices. |
Cloak | Smearknave the linen cloak (1 def, 0 armour) Smearknave the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +2 Dex dps ---------- Res.pen +10% acid +5% nature On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Defense +1 (+1 eff.) Resists +12% acid A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Light source | Flashnull the brass lantern Flashnull the brass lantern2.0 T1 lite [Rare] Master While equipped: dps ---------- Melee Ret 16 lightning ---------- misc Light +5 Infravis +2 See.Invis +12 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
Choyon (29-40.6 power, 5 apr) Choyon (29-40.6 power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Rare] Arcane Power 29.0 - 40.6 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% Melee+ +11 blight On Hit.r1 +8 acid On Crit.r2 +8 blight On Hit: 10% Epidemic 4 On Hit: * 12% chance to disease While equipped: dps ---------- Res.pen +15% blight Melee Ret 16 blight ----- def ----- Resists +6% blight Disease- +24% One-handed war axes. |
linen cloak of the Shaloren (1 def, 0 armour) linen cloak of the Shaloren (1 def, 0 armour)2.0 T1 cloak armor [Ego] Arcane While equipped: Stats +1 Mag +2 Wil ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
prismatic iron plate armour of stability (3 def, 7 armour) prismatic iron plate armour of stability (3 def, 7 armour)17.0 T1 massive armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +7 Defense +3 (+3 eff.) Fatigue +20% Resists +6% physical +10% light +11% darkness Phys.save +10 (+7 eff.) A suit of armour made of metal plates. |
agate agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (58 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
citrine citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Talent Expose Weakness is ready to use.
Talent Dig is ready to use.
Talent Dirty Fighting is ready to use.
Resting starts...
Kingbeumt starts regenerating health quickly.
Talent Stealth is ready to use.
Talent Infusion: Wild is ready to use.
Kingbeumt stops regenerating health quickly.
Infusion: Regeneration is still on cooldown for 4 turns.
Infusion: Regeneration is still on cooldown for 3 turns.
Infusion: Regeneration is still on cooldown for 2 turns.
Infusion: Regeneration is still on cooldown for 1 turns.
Talent Infusion: Regeneration is ready to use.
Kingbeumt starts regenerating health quickly.
Talent Blade Flurry is ready to use.
Kingbeumt stops regenerating health quickly.
Infusion: Regeneration is still on cooldown for 5 turns.
Infusion: Regeneration is still on cooldown for 4 turns.
Infusion: Regeneration is still on cooldown for 3 turns.
Infusion: Regeneration is still on cooldown for 2 turns.
Infusion: Regeneration is still on cooldown for 1 turns.
Talent Infusion: Regeneration is ready to use.
Kingbeumt starts regenerating health quickly.
Kingbeumt stops regenerating health quickly.
Talent Infusion: Regeneration is ready to use.
Rested for 86 turns (stop reason: all resources and life at maximum).
Kingbeumt deactivates Stealth.
Kingbeumt deactivates Lacerating Strikes.