









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Font of Sacrifice to the Rescue 1.7.0Makes the Font of Sacrifice from the Forbidden Cults DLC (required) available as a reward for rescuing the lost merchant. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Cornac |
Class | Paradox Mage |
Level / Exp | 50 / 2232% |
Size | medium |
Lifes / Deaths | Killed by Katrinka at level 50 on the 2nd Decay 123rd year of Ascendancy at 16:21 / 1 |
Primary Stats
Strength | 26 (base 14) |
Dexterity | 26 (base 12) |
Constitution | 82 (base 60) |
Magic | 108 (base 63) |
Willpower | 90 (base 60) |
Cunning | 63 (base 31) |
Resources
Life | -198/1253 |
Mana | 650/1074 |
Paradox | 484 |
Healing Factor | 1.6294172276306 |
Regeneration | 40.707508714416 |
Speed
Mental | -3.0087043967342E-12% |
Attack | -3.0087043967342E-12% |
Movement | +24.999999999998% |
Spell | -3.0087043967342E-12% |
Global | +100% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 6 |
See Stealth | 74.404019758555 |
See Invisible | 79.404019758555 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 49 |
Accuracy | 20 |
Crit Chance | 37% |
APR | 11 |
Speed | 1.00 |
Offense: Spell
Spellpower | 89 |
Crit Chance | 100% |
Speed | 1 |
Offense: Mind
Mindpower | 54 |
Crit Chance | 31% |
Speed | 1 |
Offense: Damage Bonus
Acid | +17% |
Blight | +11% |
Arcane | +105% |
Cold | +69% |
All | +2% |
Lightning | +63% |
Light | +10% |
Temporal | +18% |
Physical | +8% |
Darkness | +9% |
Fire | +57% |
Mind | +11% |
Offense: Damage Penetration
Nature | +40% |
Lightning | +50% |
Acid | +40% |
Cold | +75% |
Blight | +50% |
Arcane | +61% |
Fire | +50% |
All | +25% |
Defense: Base
Armour (hardiness) | 22 (54.823135475018%) |
Defense | 81 |
Ranged Defense | 81 |
Fatigue | 0 |
Physical Save | 51 |
Spell Save | 52 |
Mental Save | 56 |
Defense: Resistances
Cold | + 36%( 77%) |
Acid | + 35%( 77%) |
Nature | + 53%( 77%) |
Darkness | + 36%( 77%) |
Blight | + 61%( 77%) |
Physical | + 29%( 77%) |
Fire | + 45%( 77%) |
All | + 29%( 77%) |
Defense: Immunities
Silence Resistance | 100% |
Confusion Resistance | 100% |
Instadeath Resistance | 100% |
Stun Resistance | 39% |
Poison Resistance | 30% |
Blind Resistance | 59% |
Inscriptions (4/4)
Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 640 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 256 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Gravity | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Stasis | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 1/5 |
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Chronomancy / Timeline Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Chronomancy / Flux | 1.30 |
| 3/5 |
| 5/5 |
| 4/5 |
| 2/5 |
Chronomancy / Matter | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Chronomancy / Timetravel | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Chronomancy / Energy | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Combat training | 1.40 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Xith the faerlhing. Escort: injured seer (level 4 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by Yvubrewyn the faerlhing. Escort: lone alchemist (level 2 of Daikara) | failed |
You failed to protect the lost defiler from death by Silussra the naga psyren. Escort: lost defiler (level 7 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Scintillating Caves. Escort: lost sun paladin (level 3 of Scintillating Caves)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Dreadfell. Escort: temporal explorer (level 1 of Dreadfell)As a reward you improved Willpower by +5. | done |
You failed to protect the temporal explorer from death by dread. Escort: temporal explorer (level 3 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by Betath the rattlesnake. Escort: worried loremaster (level 6 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3081. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 Encumbrance T5 feet armor [Ego+] Arcane While equipped: offense ------ Move Speed +25% defense ------ Armor +5 Silence Resist +45% Confus Resist +46% Stun Resist +39% A pair of boots made of leather. |
Light source | ![]() 1.0 Encumbrance T5 lite [Ego++] Arcane/Master While equipped: offense ------ Spell Crit +6% Spellpower +5 (+1 eff.) defense ------ Resistance +10% blight +11% darkness Blind Resist +35% Confus Resist +17% other ------- Light +9 Infravision +4 See Stealth +21 See Invis +26 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 turn cooldown Effective talent level: 3.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 45 blight damage or heals 61 life. Creatures standing in the retch also have 25% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() 2.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Spell Crit +7% Critical power +20.00% Spellpower +30 (+6 eff.) Damage +9% blight Ignore resists +15% blight defense ------ Defense +2 (+0 eff.) Resistance +10% cold +11% fire other ------- Max mana +80.00 A pointy cloth hat, very wizardly... |
Tool | ![]() 2.0 Encumbrance T4 totem charm [Rare] Nature While equipped: offense ------ Damage +6% lightning +9% temporal +12% arcane +12% cold Ignore resists +25% cold When Hit 10 arcane On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) Heal yourself and all friendly characters within 10 spaces for 422 Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() 0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +8 Wil +8 Cun +9 Con offense ------ Critical power +10.00% Spellpower +15 (+3 eff.) Mindpower +15 (+5 eff.) Ignore resists +10% blight +15% nature defense ------ Resistance +14% nature +15% blight Physical save +18 (+6 eff.) Mind save +15 (+5 eff.) Poison Resist +30% Disease Resist +29% Confus Resist +50% other ------- Mana-on-crit +2.00 Max mana +60.00 Rings make your fingers look great! |
On fingers | ![]() 0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag offense ------ Damage +25% lightning +25% fire +25% arcane +25% cold Ignore resists +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Around waist | ![]() 1.0 Encumbrance T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +10 Wil +11 Mag offense ------ Physical Crit +6.0% Spell Crit +6% Critical power +15.00% Physical Power +6 (+3 eff.) Spellpower +20 (+4 eff.) Damage +15% acid Ignore resists +15% acid When Hit 6 acid On-Hit (Melee): * 24% chance to reduce armor by 47% defense ------ Resistance +9% acid +3% fire Mind save +29 (+8 eff.) A belt that goes around your waist. |
In main hand | ![]() 5.0 Encumbrance T5 staff 2H weapon [Unique] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +4 Attack Speed 100% While equipped: Stats +7 Wil +8 Mag offense ------ Spell Crit +25% Spellpower +40 (+8 eff.) Damage +30% lightning +30% fire +30% arcane +30% cold defense ------ Silence Resist +40% other ------- Mana-on-crit +12.00 Max mana +40.00 Talents +1 Command Staff Cooldown Chain Lightning -2 Ice Storm -2 Arcane Vortex -2 Fireflash -2 Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. |
On hands | ![]() 1.5 Encumbrance T4 hands armor [Ego+] Master While equipped: offense ------ Physical Crit +14.0% Spell Crit +16% Mind Crit +14% Critical power +10.00% defense ------ Armor +3 Fatigue +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() 2.0 Encumbrance T2 cloth armor [Unique] Arcane While equipped: Stats +9 Cun +9 Mag offense ------ Spell Crit +20% Spellpower +15 (+3 eff.) Damage +22% arcane defense ------ Resistance +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
Cloak | ![]() 2.0 Encumbrance T5 cloak armor [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Str +5 Dex +6 Con offense ------ Spell Crit +6% Critical power +29.00% Spellpower +10 (+2 eff.) Damage +14% arcane Ignore resists +11% arcane defense ------ Armor +8 Defense +3 (+1 eff.) Resistance +20% blight +9% fire +20% nature Spell save +29 (+9 eff.) Mind save +13 (+4 eff.) Life Regen +14.73 Healmod +20% Blind Resist +24% Silence Resist +20% other ------- Stamina/turn +1.50 Max mana +100.00 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 Encumbrance T5 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Mag +7 Con offense ------ Spell Crit +5% Spellpower +5 (+1 eff.) Damage +7% temporal +8% light +6% physical +9% mind +7% darkness When Hit 6 temporal defense ------ Armor +6 Defense +21 (+4 eff.) Resistance +1% physical Max Resistance +7% all Physical save +38 (+11 eff.) Life +67.00 Life Regen +10.00 other ------- Max stamina +20.00 Amulets make your neck look great! |
Inventory
![]() 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 230 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 26 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -529 life. The duration and life will increase by 1% for every 1% life you have lost (currently 1142 life, 17 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 8 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 707% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 449 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 679 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 8 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 83 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 581 damage for 7 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 64 up to 4 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 11 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 173 with a minimum range of 15. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +9 Str offense ------ Ignore resists +20% darkness +15% arcane defense ------ Defense +15 (+3 eff.) Resistance +30% fire +39% cold Physical save +19 (+6 eff.) Spell save +25 (+8 eff.) Mind save +23 (+7 eff.) Healmod +5% Teleport Resist +10% Amulets make your neck look great! |
![]() 0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +14 Lck +2 Mag offense ------ Damage +18% acid Accuracy +14 (+7 eff.) On-Hit (Melee): * 20% chance to reduce armor by 47% defense ------ Defense +14 (+3 eff.) Resistance +12% lightning +6% darkness Resist unseen 16% Poison Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Amulets make your neck look great! |
![]() 0.1 Encumbrance T1 amulet jewelry [Rare] Master While equipped: Stats +2 Str defense ------ Armor +2 Resistance +12% cold Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Masteries +0.12 Cunning/Survival Amulets make your neck look great! |
![]() 0.1 Encumbrance T3 amulet jewelry [Rare] Arcane While equipped: Stats +7 Mag +6 Cun +6 Con offense ------ Spell Crit +5% Spellpower +5 (+1 eff.) Damage +6% physical +6% temporal +7% darkness +6% light On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) other ------- See Invis +21 Amulets make your neck look great! |
![]() 0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Dex +10 Cun +10 Con offense ------ Critical power +19.00% Move Speed +10% Accuracy +9 (+5 eff.) Ignore Armor +19 defense ------ Defense +10 (+2 eff.) Fatigue -9% Resistance +9% blight +26% temporal Mind save +3 (+1 eff.) Life Regen +5.00 Silence Resist +10% Pinning Resist +48% Knockbk Resist +40% Teleport Resist +20% other ------- Stamina/turn +1.30 Amulets make your neck look great! |
![]() 0.1 Encumbrance T4 amulet jewelry [Random Unique] Master/Psionic While equipped: Stats +7 Dex +3 Wil +7 Cun +8 Con offense ------ Physical Power +25 (+12 eff.) Mindpower +6 (+2 eff.) Move Speed +10% Ignore Armor +2 defense ------ Defense +5 (+1 eff.) Fatigue -15% Mind save +9 (+3 eff.) Life Regen +5.00 Confus Resist +14% other ------- Stamina/turn +0.70 Amulets make your neck look great! |
![]() 0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Physical Power +5 (+2 eff.) Spellpower +5 (+1 eff.) defense ------ Blind Resist +100% other ------- See Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
![]() 0.1 Encumbrance T2 amulet jewelry [Rare] Arcane While equipped: Stats +3 Mag offense ------ Spell Crit +4% Mind Crit +3% Critical power +20.00% Spellpower +5 (+1 eff.) Damage +6% physical +6% temporal +6% darkness +6% light Ignore resists +25% darkness When Hit 10 darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 26% defense ------ Resistance +15% lightning other ------- Psi when Hit +0.08 Max psi +30.00 Amulets make your neck look great! |
![]() 0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: defense ------ Resistance +3% acid +13% fire +6% darkness +11% cold Spell save +6 (+2 eff.) Blind Resist +20% Poison Resist +20% Amulets make your neck look great! |
![]() 0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +2 Con offense ------ Ignore Armor +3 defense ------ Armor +8 Resistance +3% physical Spell save +15 (+5 eff.) Mind save +6 (+2 eff.) Amulets make your neck look great! |
![]() 0.1 Encumbrance T4 amulet jewelry [Rare] Master While equipped: offense ------ Damage +6% lightning +30% blight Ignore resists +15% blight +15% lightning When Hit 4 temporal defense ------ Resistance +9% temporal other ------- Masteries +0.34 Chronomancy/Speed Control Amulets make your neck look great! |
![]() 0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+5 eff.) Spell save +15 (+5 eff.) Mind save -7 (-2 eff.) Life +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
![]() 0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun offense ------ Spell Crit +8% Spellpower +7 (+2 eff.) Damage -5% cold +10% fire defense ------ Resistance -20% cold +20% fire Affinity +30% fire Blind Resist +40% A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
![]() 0.1 Encumbrance T5 amulet jewelry [Unique] Arcane While equipped: offense ------ Spellpower +12 (+3 eff.) Damage +12% cold When Hit 10 cold defense ------ Resistance +25% cold Pierce Iceblocks +20% Stun Resist +30% other ------- Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
![]() 0.1 Encumbrance T4 amulet jewelry [Rare] Master While equipped: offense ------ Spellpower +10 (+2 eff.) Spellpower/crit +10 Ignore resists +10% cold defense ------ Resistance +12% light +15% temporal Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Mana/turn +0.08 Masteries +0.28 Chronomancy/Flux Amulets make your neck look great! |
![]() 0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +5 Str offense ------ Physical Power +20 (+10 eff.) Ignore resists +25% cold Accuracy +30 (+15 eff.) defense ------ Armor +16 Defense +30 (+6 eff.) Resistance +22% cold +22% fire Amulets make your neck look great! |
![]() 0.1 Encumbrance T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con defense ------ Physical save +18 (+6 eff.) Mind save +18 (+6 eff.) Pinning Resist +100% other ------- Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Effective talent level: 5.5 Power cost 10 out of 48/48. Range melee/personal Cooldown: 7 Travel.spd instantaneous Description: Release a powerful shout, doing 189.58 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
![]() 0.1 Encumbrance T3 amulet jewelry [Rare] Arcane While equipped: Stats +2 Wil offense ------ Physical Crit +2.0% On-Hit 11 light 11 darkness Damage +24% physical +11% light +11% darkness When Hit: * 10% chance to blind * 10% chance to reduce damage dealt by 26% other ------- Max stamina +30.00 Infravision +3 See Invis +9 Amulets make your neck look great! |
![]() 0.1 Encumbrance T4 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +24% fire Ignore resists +26% darkness On-Hit (Melee): * 21% chance to slow global speed by 60% defense ------ Resistance +6% fire +13% physical +15% nature +9% darkness other ------- Stamina/turn +0.80 Amulets make your neck look great! |
![]() 0.1 Encumbrance T4 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +15% blight +30% arcane +9% mind +9% light Ignore resists +25% blight On-Hit (Melee): * 20% chance to reduce all saves and defense by 32 defense ------ Resistance +16% light +23% darkness Blind Resist +36% Amulets make your neck look great! |
![]() 0.1 Encumbrance T4 amulet jewelry [Rare] Nature While equipped: offense ------ On-Hit (Melee): * 21% chance to slow global speed by 60% * 21% chance to reduce armor by 47% defense ------ Resistance +13% physical Crit Resistance 15.52% Physical save +9 (+3 eff.) Blind Resist +21% Pinning Resist +21% Stun Resist +21% Teleport Resist +21% other ------- Stamina/turn +1.00 Amulets make your neck look great! |
![]() 0.1 Encumbrance T3 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Dex +3 Con offense ------ Critical power +10.00% Spellpower +7 (+2 eff.) On-Hit 7 light 6 darkness Damage +5% blight +8% fire +8% light +10% darkness Ignore resists +15% lightning When Hit: * 8% chance to blind * 7% chance to reduce damage dealt by 26% defense ------ Fatigue -6% Life Regen +3.00 Amulets make your neck look great! |
![]() 0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Wil +2 Cun +5 Con offense ------ Mindpower +15 (+5 eff.) defense ------ Fatigue -9% Resistance +6% cold +6% temporal Physical save +20 (+6 eff.) Mind save +15 (+5 eff.) Unlife -40.00 life Life +61.00 Life Regen +11.00 Blind Resist +21% Confus Resist +23% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Amulets make your neck look great! |
![]() 0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Damage +12% light When Hit: * 30% chance to blind defense ------ Resistance +25% light other ------- Light +1 Create a reflective shield (50% reflection rate, 366 strength, based on Magic) for 5 turns. Uses 24 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
![]() 0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: offense ------ Damage +9% darkness On-Hit (Melee): * 20% chance to slow global speed by 60% defense ------ Armor +5 Defense +6 (+1 eff.) Resistance +15% lightning +2% physical +6% mind +3% nature Max Resistance +3% all Physical save +15 (+5 eff.) Life +60.00 Silence Resist +20% Stun Resist +20% Amulets make your neck look great! |
![]() 0.1 Encumbrance T3 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +2 Mag offense ------ Spellpower/crit +4 Damage +18% nature Ignore resists +10% nature When Hit 4 temporal defense ------ Resistance +10% physical other ------- Stamina/turn +0.30 Mana/turn +0.22 Max mana +37.00 Masteries +0.19 Chronomancy/Matter +0.19 Chronomancy/Fate Weaving Amulets make your neck look great! |
![]() 0.1 Encumbrance T3 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +8 (+3 eff.) On-Hit 5% confusion Damage +25% mind Ignore resists +20% mind When Hit 5% confusion defense ------ Resistance -10% mind Mind save +35 (+10 eff.) Confus Resist -100% A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
![]() 0.1 Encumbrance T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +8 Mag offense ------ Critical power +14.00% Spellpower +12 (+3 eff.) Damage +12% blight +10% fire +6% lightning Ignore resists +5% lightning When Hit 4 lightning 4 fire defense ------ Resistance +24% lightning other ------- Masteries +0.39 Cunning/Survival +0.39 Chronomancy/Fate Weaving Amulets make your neck look great! |
![]() 0.1 Encumbrance T5 amulet jewelry [Rare] Master While equipped: offense ------ Ignore resists +25% darkness defense ------ Fatigue -10% Resistance +5% arcane +21% light Life Regen +9.21 Silence Resist +21% Disarm Resist +21% Pinning Resist +21% Teleport Resist +21% Amulets make your neck look great! |
![]() 0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Str +9 Dex +10 Wil +9 Cun offense ------ Ignore resists +20% light defense ------ Defense +5 (+1 eff.) Resistance +3% light +12% darkness Physical save +24 (+8 eff.) Spell save +24 (+8 eff.) Mind save +25 (+7 eff.) Unlife -20.00 life Blind Resist +10% Knockbk Resist +26% Amulets make your neck look great! |
![]() 0.1 Encumbrance T5 amulet jewelry [Rare] Arcane While equipped: Stats +5 Mag offense ------ Spellpower/crit +6 Ignore resists +15% acid +25% blight When Hit 8 acid 12 temporal On-Hit (Melee): * 27% chance to reduce armor by 47% * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +9% blight +30% fire +20% temporal other ------- Mana/turn +0.50 Max mana +60.00 Amulets make your neck look great! |
![]() 0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Con offense ------ Damage +12% cold defense ------ Armor +12 Resistance +6% nature +15% lightning Blind Resist +20% Silence Resist +20% Amulets make your neck look great! |
![]() 0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 5.5 Power cost 36 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (189). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
![]() 0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: Stats +3 Dex offense ------ Ignore resists +10% physical Accuracy +15 (+8 eff.) When Hit 4 physical defense ------ Resistance +4% physical Mind save +9 (+3 eff.) other ------- Masteries +0.18 Chronomancy/Spellbinding Amulets make your neck look great! |
![]() 0.1 Encumbrance T4 amulet jewelry [Unique] Arcane/Psionic While equipped: defense ------ Resistance -25% light Max Resistance -25% light Blind Resist +100% Confus Resist +50% other ------- Infravision +3 Telepathy Horror Telepath range +10 Arcane Eye: (Instant) Effective talent level: 3.5 Power cost 60 out of 60/60. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 20 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 7 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
![]() 0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: Stats +8 Wil offense ------ Damage +6% mind When Hit 4 mind 10 temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +6% temporal +21% nature +6% mind Amulets make your neck look great! |
![]() 0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: Stats +3 Wil offense ------ Mind Crit +3% Ignore resists +20% mind defense ------ Armor +12 Fatigue -7% Resistance +12% darkness Life Regen +3.00 Silence Resist +20% Teleport Resist +20% other ------- Psi when Hit +0.16 Amulets make your neck look great! |
![]() 0.1 Encumbrance T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil offense ------ Damage +10% temporal defense ------ Resistance +20% temporal Max Resistance +5% temporal other ------- Spell cooldown 10% Time Stop: Effective talent level: 3.2 Power cost 50 out of 80/80. Range melee/personal Cooldown: 34 Travel.spd instantaneous Is: a spell Description: Gain 2 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
![]() 0.1 Encumbrance T5 amulet jewelry [Ego++] Arcane While equipped: Stats +8 Mag offense ------ Spell Crit +5% Spellpower +5 (+1 eff.) Spellpower/crit +5 Damage +7% acid +4% fire +7% cold +6% lightning other ------- Mana/turn +0.60 Max mana +45.00 Amulets make your neck look great! |
![]() 0.1 Encumbrance T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Cun defense ------ Resistance +13% mind Confus Resist +30% Amulets make your neck look great! |
![]() 0.1 Encumbrance T2 amulet jewelry [Ego+] Nature/Master While equipped: defense ------ Resistance +13% mind Confus Resist +28% other ------- Masteries +0.19 Chronomancy/Chronomancy +0.19 Technique/Combat training Amulets make your neck look great! |
![]() 0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex +1 Wil +6 Lck offense ------ Accuracy +22 (+11 eff.) defense ------ Defense +6 (+1 eff.) Resistance +3% acid Resist unseen 11% other ------- Psi when Hit +0.24 Amulets make your neck look great! |
![]() 0.1 Encumbrance T1 amulet jewelry [Ego] Arcane While equipped: Stats +2 Mag Amulets make your neck look great! |
![]() 0.1 Encumbrance T1 amulet jewelry [Ego] Master While equipped: other ------- Masteries +0.10 Chronomancy/Chronomancy Amulets make your neck look great! |
![]() 0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: Stats +2 Cun offense ------ Critical power +15.00% Mindpower +30 (+9 eff.) Damage +9% mind Accuracy +8 (+4 eff.) Ignore Armor +16 defense ------ Resistance +5% arcane +18% light Amulets make your neck look great! |
![]() 0.1 Encumbrance T3 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex Amulets make your neck look great! |
![]() 0.1 Encumbrance T3 amulet jewelry [Ego+] Arcane While equipped: offense ------ Critical power +15.00% Spellpower +8 (+2 eff.) Damage +10% blight +6% fire Amulets make your neck look great! |
![]() 0.1 Encumbrance T5 amulet jewelry [Ego+] Arcane/Nature While equipped: Stats +4 Mag offense ------ Spellpower/crit +5 defense ------ Resistance +26% fire +22% cold other ------- Mana/turn +0.17 Max mana +20.00 Amulets make your neck look great! |
![]() 0.1 Encumbrance T5 amulet jewelry [Ego+] Nature While equipped: defense ------ Resistance +26% fire +16% cold Blind Resist +22% other ------- Infravision +6 Sight +2 See Invis +8 Amulets make your neck look great! |
![]() 0.1 Encumbrance T3 amulet jewelry [Ego+] Nature/Master While equipped: defense ------ Armor +6 Defense +8 (+2 eff.) Max Resistance +4% all Physical save +16 (+5 eff.) Healmod +18% Cut Resist +70% Heal: Puts all charms on 35 turn cooldown Effective talent level: 2.5 Power cost 35 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 317 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
![]() 0.1 Encumbrance T4 amulet jewelry [Ego+] Master While equipped: defense ------ Armor +5 Defense +8 (+2 eff.) Max Resistance +4% all Physical save +20 (+6 eff.) Amulets make your neck look great! |
![]() 0.1 Encumbrance T4 amulet jewelry [Ego+] Master While equipped: defense ------ Armor +7 Defense +9 (+2 eff.) Max Resistance +6% all Physical save +22 (+7 eff.) Amulets make your neck look great! |
![]() 0.1 Encumbrance T1 amulet jewelry [Ego] Master While equipped: defense ------ Fatigue -5% Life Regen +1.00 Amulets make your neck look great! |
![]() 0.1 Encumbrance T1 amulet jewelry [Ego] Nature/Master While equipped: Stats +3 Con defense ------ Fatigue -4% Life Regen +1.00 Amulets make your neck look great! |
![]() 0.1 Encumbrance T3 amulet jewelry [Ego] Master While equipped: defense ------ Fatigue -6% Life Regen +2.00 other ------- Masteries +0.16 Chronomancy/Flux Amulets make your neck look great! |
![]() 0.1 Encumbrance T2 amulet jewelry [Ego++] Arcane/Master While equipped: offense ------ On-Hit 7 light 7 darkness Damage +9% light +7% darkness When Hit: * 8% chance to blind * 7% chance to reduce damage dealt by 26% defense ------ Physical save +14 (+4 eff.) Spell save +12 (+4 eff.) Mind save +15 (+5 eff.) Amulets make your neck look great! |
![]() 0.1 Encumbrance T5 amulet jewelry [Ego+] Master While equipped: defense ------ Physical save +23 (+7 eff.) Spell save +23 (+8 eff.) Mind save +23 (+7 eff.) Amulets make your neck look great! |
![]() 0.1 Encumbrance T4 amulet jewelry [Ego+] Nature While equipped: Stats +17 Lck offense ------ Accuracy +13 (+7 eff.) defense ------ Defense +12 (+2 eff.) Resist unseen 18% Amulets make your neck look great! |
![]() 0.1 Encumbrance T5 amulet jewelry [Ego++] Nature/Master While equipped: Stats +14 Lck offense ------ Critical power +14.00% Accuracy +21 (+11 eff.) Ignore Armor +15 defense ------ Defense +15 (+3 eff.) Resist unseen 18% Amulets make your neck look great! |
![]() 0.1 Encumbrance T4 amulet jewelry [Ego+] Arcane/Nature While equipped: Stats +1 Mag +3 Wil offense ------ Spell Crit +5% Spellpower +5 (+1 eff.) Damage +8% physical +5% temporal +6% darkness +6% light Amulets make your neck look great! |
![]() 0.1 Encumbrance T5 amulet jewelry [Ego+] Arcane While equipped: Stats +10 Mag offense ------ Spell Crit +5% Spellpower +5 (+1 eff.) Damage +6% light +7% temporal +6% darkness +8% physical Amulets make your neck look great! |
![]() 0.1 Encumbrance T5 amulet jewelry [Ego++] Arcane While equipped: Stats +10 Mag offense ------ Spell Crit +4% Spellpower +4 (+1 eff.) Spellpower/crit +4 Damage +6% light +6% temporal +6% darkness +4% physical other ------- Mana/turn +0.42 Max mana +30.00 Amulets make your neck look great! |
![]() 0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: Stats +3 Mag +2 Wil +3 Cun offense ------ Mind Crit +7% Critical power +10.00% Damage +12% blight Ignore resists +15% mind defense ------ Fatigue -6% Mind save +15 (+5 eff.) Life Regen +3.00 Amulets make your neck look great! |
![]() 0.1 Encumbrance T2 amulet jewelry [Ego] Master While equipped: other ------- Masteries +0.16 Chronomancy/Matter Amulets make your neck look great! |
![]() 0.1 Encumbrance T2 amulet jewelry [Ego+] Arcane While equipped: offense ------ On-Hit 6 light 7 darkness Damage +5% light +7% darkness When Hit: * 7% chance to blind * 6% chance to reduce damage dealt by 26% Amulets make your neck look great! |
![]() 0.1 Encumbrance T4 amulet jewelry [Random Unique] Arcane/Nature/Psionic While equipped: Stats +4 Mag +4 Wil +12 Lck offense ------ Mindpower +13 (+4 eff.) Spellpower/crit +4 Ignore resists +15% acid Accuracy +10 (+5 eff.) On-Hit (Melee): * 20% chance to reduce armor by 47% defense ------ Defense +16 (+3 eff.) Resistance +18% acid Mind save +10 (+4 eff.) Resist unseen 16% Confus Resist +13% other ------- Mana/turn +0.36 Max mana +30.00 Amulets make your neck look great! |
![]() 0.1 Encumbrance T5 amulet jewelry [Normal] Amulets make your neck look great! |
![]() 0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature While equipped: Stats +5 Con offense ------ Spellpower +15 (+3 eff.) Spellpower/crit +2 defense ------ Resistance +26% cold +27% fire Physical save +20 (+6 eff.) Life +80.00 Life Regen +9.00 Blind Resist +40% other ------- Mana/turn +0.20 Vim-on-crit +2.11 Max vim +20.00 Infravision +8 Sight +2 See Invis +13 Amulets make your neck look great! |
![]() 0.1 Encumbrance T5 amulet jewelry [Rare] Master While equipped: offense ------ Damage +12% light Ignore resists +15% light When Hit 8 light On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +8 Defense +9 (+2 eff.) Resistance +15% light +30% cold Max Resistance +7% all Physical save +27 (+9 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Amulets make your neck look great! |
![]() 0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: Stats +6 Dex +10 Wil +4 Con offense ------ Spellpower/crit +11 Damage +9% blight +9% mind Ignore resists +15% blight Ignore Shields +32% When Hit 11 mind other ------- See Invis +21 Amulets make your neck look great! |
![]() 0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: Stats +10 Wil offense ------ Ignore resists +20% cold defense ------ Armor +17 Defense +25 (+5 eff.) Resistance +9% blight +18% fire Healmod +21% Poison Resist +21% Cut Resist +21% Pinning Resist +20% Amulets make your neck look great! |
![]() 0.1 Encumbrance T5 amulet jewelry [Ego+] Arcane While equipped: Stats +3 Mag offense ------ Spellpower/crit +5 other ------- Mana/turn +0.20 Max mana +60.00 Amulets make your neck look great! |
![]() 0.1 Encumbrance T5 amulet jewelry [Ego+] Master While equipped: Stats +10 Dex +10 Cun +7 Con offense ------ Move Speed +10% defense ------ Fatigue -9% Life Regen +5.00 other ------- Stamina/turn +1.40 Amulets make your neck look great! |
![]() 0.1 Encumbrance T5 amulet jewelry [Ego+] Master While equipped: Stats +7 Str +6 Dex +8 Wil Amulets make your neck look great! |
![]() 1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() 0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +5 Dex offense ------ Spell Crit +4% Ignore resists +10% blight +25% acid Accuracy +10 (+5 eff.) When Hit 10 acid On-Hit (Melee): * 20% chance to reduce damage dealt by 26% defense ------ Resistance +6% darkness other ------- Max vim +20.00 Rings make your fingers look great! |
![]() 0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: Stats +5 Str +5 Dex +9 Mag offense ------ Damage +16% cold On-Hit (Melee): * 20% chance to reduce armor by 47% defense ------ Resistance +32% cold +18% fire other ------- Infravision +3 Rings make your fingers look great! |
![]() 0.1 Encumbrance T4 ring jewelry [Rare] Master While equipped: Stats +6 Str offense ------ Ignore resists +25% acid When Hit 10 darkness On-Hit (Melee): * 20% chance to reduce armor by 47% defense ------ Armor +12 Resistance +30% acid +15% mind Rings make your fingers look great! |
![]() 0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: offense ------ Damage +6% lightning +3% temporal +12% darkness +18% acid When Hit 6 temporal On-Hit (Melee): * 20% chance to reduce armor by 47% defense ------ Resistance +15% lightning +24% darkness +3% acid Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Rare] Arcane While equipped: Stats +10 Mag offense ------ Ignore resists +10% mind defense ------ Resistance +18% blight +6% mind Crit Resistance 10.00% Spell save +20 (+7 eff.) Mind save +6 (+2 eff.) Blind Resist +20% Poison Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Rings make your fingers look great! |
![]() 0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: offense ------ Mindpower +30 (+9 eff.) Ignore resists +25% acid On-Hit (Melee): * 20% chance to reduce damage dealt by 26% defense ------ Life Regen +3.00 Stun Resist +22% other ------- Max hate +2.00 Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +18 Mag offense ------ On-Hit 27 light On-Ranged-Hit 40 light Damage +19% light Accuracy +14 (+7 eff.) Ignore Armor +13 defense ------ Defense +24 (+5 eff.) Crit Resistance 15.00% Physical save +9 (+3 eff.) Spell save +16 (+6 eff.) Life Regen +4.00 other ------- See Invis +9 Disengage: Puts all charms on 10 turn cooldown Effective talent level: 3.5 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: offense ------ Spellpower +10 (+2 eff.) On-Hit 15 temporal Damage +15% temporal +10% physical defense ------ Resistance +15% temporal Anomaly Control +10 other ------- Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel Attempt to inflict 390.24 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 6 turn(s). Uses 32 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
![]() 0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +8 Mag +4 Wil offense ------ On-Hit 32 light On-Ranged-Hit 39 light Damage +17% light +3% fire Accuracy +14 (+7 eff.) Ignore Armor +15 When Hit 4 fire defense ------ Defense +14 (+3 eff.) Mind save +12 (+4 eff.) Confus Resist +39% other ------- Light +1 See Invis +9 Disengage: Puts all charms on 10 turn cooldown Effective talent level: 3.5 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() 0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: offense ------ Spellpower +10 (+2 eff.) Spellpower/crit +4 Damage +18% mind When Hit 6 blight defense ------ Resistance +6% mind +30% cold Spell save +9 (+3 eff.) Life Regen +6.00 Stun Resist +38% other ------- Vim-on-crit +2.00 Rings make your fingers look great! |
![]() 0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: offense ------ Damage +16% lightning +21% cold Ignore resists +25% cold +25% fire When Hit 6 fire On-Hit (Melee): * 20% chance to slow global speed by 60% defense ------ Resistance +32% lightning +12% fire Rings make your fingers look great! |
![]() 0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: Stats +3 Dex +5 Con offense ------ Damage +15% light When Hit 10 physical defense ------ Blind Resist +30% other ------- Stamina/turn +2.00 Max stamina +30.00 Infravision +4 See Stealth +12 See Invis +10 Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: offense ------ Physical Power +10 (+5 eff.) Damage +8% physical Accuracy +10 (+5 eff.) defense ------ Armor +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Physical save +45 (+13 eff.) Confus Resist +50% other ------- Max mana -40.00 Max stamina +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
![]() 0.1 Encumbrance T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Str +9 Dex +7 Cun offense ------ Physical Power +8 (+4 eff.) Spellpower +10 (+2 eff.) Mindpower +8 (+3 eff.) Accuracy +10 (+5 eff.) defense ------ Resistance +6% acid Silence Resist +31% other ------- Mana/turn +0.24 Infravision +3 Rings make your fingers look great! |
![]() 0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +5 Str offense ------ Spell Crit +6% Critical power +10.00% Spellpower/crit +10 Damage +9% lightning defense ------ Armor +10 Rings make your fingers look great! |
![]() 0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +5 Con offense ------ When Hit 2 mind defense ------ Resistance +6% nature +9% darkness Crit Resistance 15.00% Physical save +8 (+2 eff.) other ------- See Invis +6 Rings make your fingers look great! |
![]() 0.1 Encumbrance T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil offense ------ Damage +5% physical defense ------ Armor +5 Resistance +5% physical Physical save +12 (+4 eff.) Knockbk Resist +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
![]() 0.1 Encumbrance T5 ring jewelry [Rare] Psionic While equipped: Stats +8 Cun +10 Wil offense ------ Spell Crit +2% Spellpower +15 (+3 eff.) Mindpower +15 (+5 eff.) Damage +12% arcane +18% blight On-Hit (Melee): * 21% chance to reduce armor by 47% defense ------ Resistance +9% acid Spell save +15 (+5 eff.) other ------- Mana/turn +0.20 Rings make your fingers look great! |
![]() 0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +13 Str offense ------ Physical Crit +6.0% Damage +12% physical defense ------ Armor +16 Resistance +15% temporal Rings make your fingers look great! |
![]() 0.1 Encumbrance T3 ring jewelry [Rare] Arcane While equipped: Stats +5 Cun +5 Mag offense ------ Spellpower +36 (+7 eff.) Damage +9% arcane +6% blight Ignore resists +25% lightning defense ------ Resistance +15% lightning +20% darkness Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Rings make your fingers look great! |
![]() 0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +7 Str offense ------ Critical power +15.00% Mindpower +20 (+6 eff.) Damage +24% physical defense ------ Armor +10 Defense +15 (+3 eff.) Resistance +2% physical Unlife -81.58 life Life +25.00 Disarm Resist +37% Pinning Resist +38% Knockbk Resist +38% other ------- EQ when Hit +0.20 Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil offense ------ Mindpower +12 (+4 eff.) defense ------ Resistance +25% mind Mind save +20 (+6 eff.) Confus Resist +40% other ------- Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Effective talent level: 3.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 4 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
![]() 0.1 Encumbrance T4 ring jewelry [Rare] Master While equipped: Stats +5 Con offense ------ Critical power +20.00% Mindpower +30 (+9 eff.) Damage +18% blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 37 defense ------ Resistance +20% blight Spell save +16 (+6 eff.) other ------- Max stamina +26.00 Rings make your fingers look great! |
![]() 0.1 Encumbrance T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil offense ------ Damage +8% nature +8% physical defense ------ Resistance +10% nature Physical save +8 (+2 eff.) Life Regen +3.00 Healmod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
![]() 0.1 Encumbrance T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: offense ------ Spellpower +8 (+2 eff.) Damage +10% darkness +10% cold defense ------ Resistance +10% darkness +10% cold Spell save +8 (+3 eff.) Poison Resist +25% Cut Resist +25% other ------- Max souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
![]() 0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+3 eff.) Spell save +10 (+4 eff.) Mind save +10 (+4 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() 0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con offense ------ Physical Crit +5.0% Physical Power +10 (+5 eff.) Ignore Armor +15 defense ------ Category Bonus +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
![]() 0.1 Encumbrance T3 ring jewelry [Rare] Psionic While equipped: offense ------ Critical power +20.00% Mindpower +30 (+9 eff.) Damage +15% mind Ignore resists +5% mind When Hit 4 lightning defense ------ Resistance +9% blight +15% mind +6% nature Mind save +6 (+2 eff.) Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Mag +7 Wil +6 Cun offense ------ Spellpower +11 (+2 eff.) Move Speed +18% Damage +9% arcane +6% fire Ignore resists +15% arcane Accuracy +29 (+15 eff.) Ignore Armor +10 defense ------ Defense +23 (+5 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 3.5 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Rare] Nature While equipped: offense ------ Damage +12% acid +13% physical +12% light When Hit 6 light On-Hit (Melee): * 20% chance to reduce damage dealt by 26% defense ------ Resistance +20% nature +13% physical other ------- Light +3 Rings make your fingers look great! |
![]() 0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: defense ------ Spell save +7 (+3 eff.) other ------- Masteries +0.20 Corruption/Fearfire Shadow Power +5 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
![]() 0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: Stats +3 Wil offense ------ Mindpower +25 (+8 eff.) Damage +9% light Ignore resists +20% cold defense ------ Resistance +21% light +24% cold Life +50.00 Disarm Resist +50% Pinning Resist +50% Knockbk Resist +44% other ------- Hate-on-crit +4.00 Max hate +6.00 Light +3 Rings make your fingers look great! |
![]() 0.1 Encumbrance T3 ring jewelry [Rare] Psionic While equipped: Stats +3 Str +4 Dex +4 Mag +1 Wil offense ------ Damage +3% nature +13% mind +3% darkness defense ------ Resistance +13% mind Rings make your fingers look great! |
![]() 0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con offense ------ Damage +15% cold defense ------ Resistance +10% nature +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 32.21 cold and 20.59 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
![]() 0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Wil offense ------ On-Hit (Melee): * 10% chance to reduce damage dealt by 26% defense ------ Resistance +15% nature Mind save +6 (+2 eff.) Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +5% Spellpower +10 (+2 eff.) On-Hit 15 arcane Damage +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Ignore resists +10% arcane defense ------ Resistance +15% arcane Spell save +10 (+4 eff.) Silence Resist +30% other ------- Max mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether Manathrust: Effective talent level: 5.5 Power cost 6 out of 6/6. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: a spell and usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 554.54 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
![]() 0.1 Encumbrance T1 ring jewelry [Unique] Arcane While equipped: Stats +1 Str +3 Mag +3 Cun offense ------ Spellpower +6 (+1 eff.) defense ------ Armor +4 Defense +20 (+4 eff.) Resistance +5% arcane Life +25.00 Life Regen +3.00 Cut Resist +20% Disarm Resist +26% Confus Resist +20% Pinning Resist +24% Stun Resist +26% Knockbk Resist +23% Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
![]() 0.1 Encumbrance T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con other ------- Talents +1 Temporal Form You have set the ring to grant you Temporal Form! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
![]() 0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +2 Dex +6 Cun +2 Con offense ------ Ignore resists +25% mind defense ------ Resistance +6% mind Life Regen +2.00 Stun Resist +23% Rings make your fingers look great! |
![]() 0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: offense ------ Mind Crit +5% Critical power +10.00% Mindpower +10 (+3 eff.) When Hit 4 lightning defense ------ Mind save +16 (+5 eff.) Confus Resist +26% other ------- Hate-on-crit +2.00 Max hate +10.00 Max psi +40.00 Rings make your fingers look great! |
![]() 0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: offense ------ Damage +6% darkness +12% temporal Ignore resists +5% cold When Hit 6 lightning 8 darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 26% defense ------ Resistance +3% lightning +12% temporal Rings make your fingers look great! |
![]() 0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: Stats +6 Str +6 Con offense ------ Physical Power +7 (+3 eff.) Rings make your fingers look great! |
![]() 0.1 Encumbrance T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +6 Str +5 Con offense ------ Physical Power +7 (+3 eff.) defense ------ Resistance +12% acid +21% fire +18% cold +19% lightning Rings make your fingers look great! |
![]() 0.1 Encumbrance T4 ring jewelry [Ego+] Master While equipped: Stats +4 Str +9 Con offense ------ Physical Power +10 (+5 eff.) Rings make your fingers look great! |
![]() 0.1 Encumbrance T4 ring jewelry [Ego++] Nature/Master While equipped: Stats +6 Str +5 Con offense ------ Physical Power +9 (+4 eff.) defense ------ Life +47.00 Life Regen +11.00 Healmod +14% Rings make your fingers look great! |
![]() 0.1 Encumbrance T4 ring jewelry [Ego++] Nature/Master While equipped: Stats +8 Str +7 Con offense ------ Physical Power +10 (+5 eff.) defense ------ Life +75.00 Life Regen +13.00 Healmod +16% Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +7 Str +7 Con offense ------ Physical Power +17 (+8 eff.) Spellpower +12 (+3 eff.) Mindpower +11 (+4 eff.) Rings make your fingers look great! |
![]() 0.1 Encumbrance T3 ring jewelry [Rare] Psionic While equipped: Stats +7 Cun +7 Wil offense ------ Mindpower +11 (+4 eff.) defense ------ Defense +30 (+6 eff.) Resistance +6% fire +9% physical Life +100.00 Disarm Resist +20% Rings make your fingers look great! |
![]() 0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: offense ------ Damage +15% nature On-Hit (Melee): * 20% chance to reduce all saves and defense by 32 defense ------ Resistance +30% nature +6% cold Unlife -80.00 life Life +100.00 Confus Resist +20% Knockbk Resist +20% Rings make your fingers look great! |
![]() 0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: offense ------ Spellpower +5 (+1 eff.) Damage +9% blight defense ------ Mind save +7 (+3 eff.) Life +20.00 Silence Resist +31% Disarm Resist +24% Confus Resist +20% Pinning Resist +27% Knockbk Resist +24% other ------- Mana/turn +0.34 Max mana +20.00 Rings make your fingers look great! |
![]() 0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +4 Wil offense ------ Damage +18% nature +18% acid Ignore resists +25% nature defense ------ Crit Resistance 15.00% Life +31.00 Disarm Resist +37% Pinning Resist +37% Knockbk Resist +38% other ------- Infravision +3 Rings make your fingers look great! |
![]() 0.1 Encumbrance T3 ring jewelry [Ego+] Nature While equipped: defense ------ Life +59.00 Life Regen +11.00 Healmod +11% Rings make your fingers look great! |
![]() 0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +10 (+5 eff.) Ignore Armor +12 defense ------ Defense +7 (+1 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 3.5 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() 0.1 Encumbrance T3 ring jewelry [Ego+] Arcane While equipped: defense ------ Resistance +19% acid +16% fire +16% cold +13% lightning Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +7 Dex +5 Mag offense ------ On-Hit 40 light On-Ranged-Hit 29 light Damage +16% light Accuracy +14 (+7 eff.) Rings make your fingers look great! |
![]() 0.1 Encumbrance T4 ring jewelry [Ego+] Master/Psionic While equipped: Stats +5 Cun offense ------ On-Hit 19 physical On-Ranged-Hit 19 physical On-Hit (Melee): * 12% chance to reduce all saves and defense by 32 On-Hit (Ranged): * 15% chance to reduce all saves and defense by 32 defense ------ Fatigue -8% other ------- Encumbrance +35 Hate-on-crit +2.00 Max hate +9.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 3.5 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%. Rings make your fingers look great! |
![]() 0.1 Encumbrance T3 ring jewelry [Ego+] Arcane While equipped: Stats +5 Cun +4 Mag offense ------ Spellpower +9 (+2 eff.) Rings make your fingers look great! |
![]() 0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +3 Wil offense ------ Damage +11% darkness defense ------ Resistance +22% darkness Mind save +6 (+2 eff.) Rings make your fingers look great! |
![]() 0.1 Encumbrance T3 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +5 Wil defense ------ Mind save +10 (+4 eff.) Life +76.00 Life Regen +10.00 Healmod +13% Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Ego] Nature/Psionic While equipped: Stats +7 Wil offense ------ Damage +16% acid defense ------ Resistance +32% acid Mind save +14 (+5 eff.) Rings make your fingers look great! |
![]() 0.1 Encumbrance T3 ring jewelry [Ego+] Nature/Master While equipped: Stats +4 Cun defense ------ Defense +8 (+2 eff.) Life +70.00 Life Regen +12.00 Healmod +16% Rings make your fingers look great! |
![]() 0.1 Encumbrance T4 ring jewelry [Ego+] Arcane/Master While equipped: Stats +2 Con defense ------ Spell save +12 (+4 eff.) Blind Resist +33% other ------- Max stamina +14.00 Infravision +5 See Stealth +13 See Invis +16 Rings make your fingers look great! |
![]() 0.1 Encumbrance T1 ring jewelry [Ego] Master/Psionic While equipped: offense ------ Damage +11% mind defense ------ Resistance +11% mind Physical save +6 (+2 eff.) Spell save +7 (+3 eff.) Mind save +6 (+2 eff.) Rings make your fingers look great! |
![]() 0.1 Encumbrance T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +7 Cun +7 Dex offense ------ Damage +11% blight Accuracy +10 (+5 eff.) defense ------ Resistance +11% blight Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +8 Cun +4 Dex offense ------ Accuracy +12 (+6 eff.) defense ------ Blind Resist +35% other ------- Infravision +5 See Stealth +25 See Invis +9 Rings make your fingers look great! |
![]() 0.1 Encumbrance T3 ring jewelry [Ego+] Psionic While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +7 (+2 eff.) Rings make your fingers look great! |
![]() 0.1 Encumbrance T3 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun +7 Wil offense ------ Mindpower +8 (+3 eff.) Rings make your fingers look great! |
![]() 0.1 Encumbrance T3 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +6 Cun +6 Wil offense ------ Mindpower +7 (+2 eff.) Damage +14% acid defense ------ Resistance +28% acid Rings make your fingers look great! |
![]() 0.1 Encumbrance T4 ring jewelry [Ego++] Master/Psionic While equipped: Stats +7 Cun +7 Wil offense ------ Mindpower +9 (+3 eff.) Accuracy +10 (+5 eff.) Ignore Armor +14 defense ------ Defense +15 (+3 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 3.5 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Ego++] Master/Psionic While equipped: Stats +7 Cun +7 Wil offense ------ Mindpower +11 (+4 eff.) Move Speed +19% Accuracy +12 (+6 eff.) defense ------ Defense +12 (+2 eff.) Blinding Speed: Puts all charms on 40 turn cooldown Effective talent level: 3.5 Power cost 40 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 32% for 5 turns. Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Ego+] Master/Psionic While equipped: Stats +5 Cun +5 Wil offense ------ Mindpower +8 (+3 eff.) defense ------ Life +34.00 Disarm Resist +35% Pinning Resist +50% Knockbk Resist +41% Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +7 Cun +8 Wil offense ------ Mindpower +8 (+3 eff.) defense ------ Resistance +21% acid +22% fire +22% lightning +10% cold Rings make your fingers look great! |
![]() 0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Str +7 Wil +6 Cun offense ------ Mindpower +8 (+3 eff.) Damage +11% nature defense ------ Armor +6 Resistance +22% nature +3% lightning Crit Resistance 5.00% Rings make your fingers look great! |
![]() 0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: Stats +8 Str +6 Dex +5 Mag +9 Cun offense ------ Ignore resists +15% cold defense ------ Crit Resistance 15.00% Spell save +10 (+4 eff.) Rings make your fingers look great! |
![]() 0.1 Encumbrance T2 ring jewelry [Ego] Arcane While equipped: offense ------ Damage +12% darkness defense ------ Resistance +24% darkness Rings make your fingers look great! |
![]() 0.1 Encumbrance T2 ring jewelry [Ego+] Psionic While equipped: Stats +3 Cun offense ------ On-Hit 5 physical On-Ranged-Hit 11 physical On-Hit (Melee): * 13% chance to reduce all saves and defense by 32 On-Hit (Ranged): * 12% chance to reduce all saves and defense by 32 other ------- Hate-on-crit +2.00 Max hate +7.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 3.5 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%. Rings make your fingers look great! |
![]() 0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +9 (+5 eff.) Ignore Armor +9 defense ------ Defense +9 (+2 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 3.5 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() 0.1 Encumbrance T4 ring jewelry [Rare] Master While equipped: Stats +11 Cun +6 Con defense ------ Defense +18 (+4 eff.) Resistance +15% lightning +6% cold +12% temporal Crit Resistance 15.00% Physical save +6 (+2 eff.) Mind save +12 (+4 eff.) Silence Resist +20% Rings make your fingers look great! |
![]() 0.1 Encumbrance T4 ring jewelry [Rare] Nature While equipped: offense ------ Damage +18% nature Ignore resists +25% mind +15% temporal defense ------ Armor +10 Defense +31 (+6 eff.) Resistance +6% acid +6% cold +45% nature Life Regen +4.08 Cut Resist +20% Rings make your fingers look great! |
![]() 0.1 Encumbrance T4 ring jewelry [Rare] Psionic While equipped: Stats +5 Str +5 Mag +7 Wil +8 Cun offense ------ Mindpower +13 (+4 eff.) defense ------ Defense +25 (+5 eff.) Resistance +15% nature Blind Resist +20% Pinning Resist +20% Rings make your fingers look great! |
![]() 0.1 Encumbrance T4 ring jewelry [Rare] Arcane While equipped: offense ------ Physical Power +13 (+6 eff.) Spellpower +13 (+3 eff.) Mindpower +13 (+4 eff.) When Hit 6 temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce damage dealt by 26% defense ------ Resistance +15% temporal +9% darkness +12% light Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +6 Con offense ------ Accuracy +16 (+8 eff.) Ignore Armor +13 defense ------ Defense +13 (+3 eff.) Physical save +12 (+4 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 3.5 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() 0.1 Encumbrance T2 ring jewelry [Ego+] Nature While equipped: offense ------ Damage +12% cold defense ------ Resistance +6% blight +24% cold +7% nature Poison Resist +13% Disease Resist +10% Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: Stats +9 Dex +5 Con offense ------ Physical Crit +3.0% Physical Power +25 (+12 eff.) Accuracy +18 (+9 eff.) When Hit 8 darkness defense ------ Armor +8 Resistance +15% light Physical save +12 (+4 eff.) Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Ego+] Arcane While equipped: Stats +7 Mag offense ------ On-Hit 20 light On-Ranged-Hit 32 light Damage +20% light Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Ego+] Arcane While equipped: defense ------ Resistance +29% acid +28% fire +30% cold +28% lightning Rings make your fingers look great! |
![]() 0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +2 Str defense ------ Armor +4 Rings make your fingers look great! |
![]() 0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +3 Str defense ------ Armor +6 Life Regen +1.00 Stun Resist +23% Rings make your fingers look great! |
![]() 0.1 Encumbrance T2 ring jewelry [Ego] Arcane While equipped: Stats +4 Mag offense ------ Damage +14% light defense ------ Resistance +28% light Spell save +8 (+3 eff.) Rings make your fingers look great! |
![]() 0.1 Encumbrance T4 ring jewelry [Ego] Arcane/Nature While equipped: Stats +6 Mag offense ------ Damage +14% nature defense ------ Resistance +28% nature Spell save +12 (+4 eff.) Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +10 Cun +7 Mag offense ------ On-Hit 18 physical On-Ranged-Hit 35 physical On-Hit (Melee): * 16% chance to reduce all saves and defense by 32 On-Hit (Ranged): * 16% chance to reduce all saves and defense by 32 defense ------ Spell save +14 (+5 eff.) other ------- Hate-on-crit +2.00 Max hate +11.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 4.5 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! |
![]() 4.0 Encumbrance T5 longbow 2H weapon Reqs Dex 48 Shoot [Ego+] Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 While equipped: Stats +11 Dex offense ------ Physical Crit +18.0% Accuracy +20 (+10 eff.) Longbows are used to shoot arrows at your foes. |
![]() 3.0 Encumbrance T5 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 24.0 - 26.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +4 Dex offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) Global Speed +10% On-Hit 20 fire Damage +9% nature +15% fire Ignore resists +20% fire defense ------ Resistance +9% lightning +9% temporal +6% blight +17% fire +3% nature Mind save +10 (+4 eff.) other ------- Hate/kill +5.00 Psi/kill +4.00 Max psi +35.00 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.20 Cursed/Dark sustenance Inflict 133.20 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 turn cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 5.0 Encumbrance T5 staff 2H weapon [Rare] Nature Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +15 Dex +7 Con offense ------ Spell Crit +5% Critical power +20.00% Spellpower +25 (+5 eff.) Spellpower/crit +14 Damage +30% blight Ignore resists +20% darkness Ignore Armor +8 defense ------ Resistance +7% arcane Spell save +24 (+8 eff.) Life Regen +2.00 Healmod +30% other ------- Vim-on-crit +2.72 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 Encumbrance T5 staff 1H weapon [Ego++] Arcane/Master Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +1.2% proc damage (max 250%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +6 Mag +6 Wil offense ------ Physical Crit +8.0% Spell Crit +9% Physical Power +14 (+7 eff.) Spellpower +34 (+7 eff.) Damage +30% arcane Accuracy +15 (+8 eff.) other ------- Max mana +63.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 Encumbrance T4 staff 1H weapon [Ego++] Arcane/Master Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +1.2% proc damage (max 250%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +5 Mag +5 Wil offense ------ Physical Crit +9.0% Spell Crit +8% Physical Power +13 (+6 eff.) Spellpower +31 (+6 eff.) Damage +25% acid Accuracy +12 (+6 eff.) other ------- Max mana +83.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 1.0 Encumbrance T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil defense ------ Confus Resist +30% Stun Resist +30% other ------- Mana-on-crit +3.00 Surround yourself with a magical shield (strength 370, based on Magic) for 10 turns. Uses 20 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
![]() 2.0 Encumbrance T5 cloak armor [Ego+] Nature While equipped: defense ------ Defense +3 (+1 eff.) Physical save +15 (+5 eff.) Mind save +15 (+5 eff.) Unlife -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 Encumbrance T5 feet armor [Ego++] Arcane While equipped: Stats +4 Mag +4 Wil defense ------ Armor +5 Silence Resist +43% Confus Resist +50% Stun Resist +50% Blink to a nearby random location (rad 12) Puts all charms on 25 turn cooldown A pair of boots made of leather. |
![]() 3.0 Encumbrance T4 head armor Reqs - Heavy armour training Str 35 [Unique] Master Kroltar's power resides in his scales. While equipped: Stats +5 Str +5 Wil +5 Con -4 Lck offense ------ Damage +10% fire +10% physical defense ------ Armor +9 Defense +5 (+1 eff.) Fatigue +10% other ------- Masteries +0.20 Wild-gift/Fire drake aspect Bellowing Roar: Effective talent level: 4.5 Power cost 45 out of 45/45. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a mind power and a nature gift Description: You let out a powerful roar that sends your foes in radius 6 into utter confusion (power: 47%) for 3 turns. The sound wave is so strong, your foes also take 100.50 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
![]() 2.0 Encumbrance T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +10 Cun offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) Damage +3% acid +18% physical +12% darkness +12% arcane Ignore resists +5% acid +20% arcane When Hit 6 arcane On-Hit (Melee): * 24% chance to reduce armor by 47% defense ------ Defense +3 (+1 eff.) Resistance +8% lightning +5% temporal +27% darkness +17% fire +3% nature +6% acid +19% physical +8% blight +8% cold +8% light Mind save +15 (+5 eff.) other ------- EQ when Hit +2.00 Psi when Hit +3.00 Hate when Hit +3.00 Max hate +15.00 A pointy cloth hat, very wizardly... |
![]() 3.0 Encumbrance T5 head armor [Ego+] Nature/Master While equipped: Stats +10 Con defense ------ Armor +5 Fatigue +5% Resistance +14% acid +15% fire +14% lightning +15% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 9.0 Encumbrance T5 light armor [Ego++] Nature/Disrupt While equipped: Stats +6 Wil defense ------ Armor +8 Defense +20 (+4 eff.) Fatigue +8% Resistance +48% blight +29% darkness +18% nature Resist Against +11% Unnatural other ------- Light +2 A suit of armour made of leather. |
![]() 17.0 Encumbrance T5 massive armor Reqs - Massive armour training ,Str 60 [Ego+] Master While equipped: Stats +7 Str +7 Con defense ------ Armor +16 Fatigue +22% Life +78.00 A suit of armour made of metal plates. |
![]() 7.0 Encumbrance T5 shield armor Reqs - Shield usage training Str 28 [Unique] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ When Hit 10 darkness defense ------ Armor +9 Defense +12 (+2 eff.) Ranged Defense +15 (+3 eff.) Fatigue +28% Resistance +2% all other ------- Talents +1 Block Masteries +0.20 Technique/Shield defense +0.20 Technique/Shield offense +0.20 Corruption/Doom shield Shadow Power +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." |
![]() 0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+2 eff.) Spell save +8 (+3 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+2 eff.) Spell save +8 (+3 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 Encumbrance T5 digger tool [Unique] Arcane/Master While equipped: Stats +5 Str +5 Con offense ------ Ignore resists +10% physical defense ------ Physical save +10 (+3 eff.) Spell save +10 (+4 eff.) Mind save +10 (+4 eff.) Life +50.00 While carried: other ------- Talents +1 Dig Earthquake: Effective talent level: 5.5 Power cost 30 out of 30/30. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Causes a violent earthquake that deals 96.97 physical damage in a radius of 4 each turn for 8 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
![]() 1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 0.0 Encumbrance T5 green gem [Plot Item] Nature While equipped: Stats +15 Con Resistance +10% blight Affinity +15% nature Life Regen +2.00 Healmod +30% Item imbue powers: Stats +15 Con Resistance +10% blight Affinity +15% nature Life Regen +2.00 Healmod +30% Stun Resist +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
![]() 0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+5 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 5.0 Encumbrance land misc [Unique] Nature While carried: offense ------ Damage +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() 1.0 Encumbrance T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Dex +9 Mag +3 Cun +6 Con offense ------ Mind Crit +12% Physical Power +15 (+7 eff.) Mindpower +10 (+3 eff.) defense ------ Resistance +12% blight Crit Resistance 19.62% Mind save +11 (+4 eff.) Unlife -40.00 life Life Regen +12.00 other ------- Light +11 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 4.5 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 15 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() 0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: Stats +10 Cun +2 Wil offense ------ Critical power +20.00% Ignore resists +15% acid defense ------ Armor +6 Defense +15 (+3 eff.) other ------- Stamina/turn +3.00 Max stamina +30.00 Blast the opponent's mind dealing 211 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
![]() 0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 2.0 Encumbrance T5 wand charm [Rare] Arcane While equipped: Stats +5 Wil +3 Mag offense ------ Spell Crit +8% Critical power +27.06% Damage +30% arcane +18% mind When Hit 8 blight other ------- Mana/turn +0.24 Create a shield absorbing up to 560 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to reduce fatigue by 60% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 Encumbrance T5 wand charm [Rare] Arcane While equipped: Stats +7 Cun offense ------ Mindpower +30 (+9 eff.) When Hit 10 mind defense ------ Resistance +5% arcane Physical save +18 (+6 eff.) Life Regen +4.08 Disease Resist +20% Silence Resist +20% Create a shield absorbing up to 560 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+4 eff.) Mind save +10 (+4 eff.) Item imbue powers: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+4 eff.) Mind save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Katrinka the Cornac Paradox Mage level 41
63rd Regrowth 123rd year of Ascendancy at 15:24 see stats
By Katrinka the Cornac Paradox Mage level 50
47th Haze 123rd year of Ascendancy at 02:59 see stats
By Katrinka the Cornac Paradox Mage level 41
61st Regrowth 123rd year of Ascendancy at 20:57 see stats
By Katrinka the Cornac Paradox Mage level 46
30th Pyre 123rd year of Ascendancy at 05:37 see stats
By Katrinka the Cornac Paradox Mage level 50
10th Dusk 123rd year of Ascendancy at 08:19 see stats
By Katrinka the Cornac Paradox Mage level 44
26th Pyre 123rd year of Ascendancy at 06:36 see stats
By Katrinka the Cornac Paradox Mage level 36
22nd Regrowth 123rd year of Ascendancy at 11:32 see stats
By Katrinka the Cornac Paradox Mage level 41
65th Regrowth 123rd year of Ascendancy at 20:34 see stats
By Katrinka the Cornac Paradox Mage level 50
39th Dusk 123rd year of Ascendancy at 04:08 see stats
By Katrinka the Cornac Paradox Mage level 43
22nd Pyre 123rd year of Ascendancy at 18:44 see stats
By Katrinka the Cornac Paradox Mage level 50
16th Dusk 123rd year of Ascendancy at 17:58 see stats
By Katrinka the Cornac Paradox Mage level 33
2nd Regrowth 123rd year of Ascendancy at 10:55 see stats
By Katrinka the Cornac Paradox Mage level 24
77th Dusk 122nd year of Ascendancy at 09:14 see stats
By Katrinka the Cornac Paradox Mage level 29
45th Haze 122nd year of Ascendancy at 04:29 see stats
By Katrinka the Cornac Paradox Mage level 25
1st Time of Equilibrium 122nd year of Ascendancy at 00:10 see stats
By Katrinka the Cornac Paradox Mage level 50
69th Haze 123rd year of Ascendancy at 02:37 see stats
By Katrinka the Cornac Paradox Mage level 50
39th Dusk 123rd year of Ascendancy at 05:42 see stats
By Katrinka the Cornac Paradox Mage level 50
63rd Dusk 123rd year of Ascendancy at 03:49 see stats
By Katrinka the Cornac Paradox Mage level 31
52nd Haze 122nd year of Ascendancy at 04:09 see stats
By Katrinka the Cornac Paradox Mage level 10
2nd Dusk 122nd year of Ascendancy at 00:42 see stats
By Katrinka the Cornac Paradox Mage level 20
62nd Dusk 122nd year of Ascendancy at 15:52 see stats
By Katrinka the Cornac Paradox Mage level 30
48th Haze 122nd year of Ascendancy at 10:46 see stats
By Katrinka the Cornac Paradox Mage level 40
59th Regrowth 123rd year of Ascendancy at 08:28 see stats
By Katrinka the Cornac Paradox Mage level 50
76th Pyre 123rd year of Ascendancy at 18:30 see stats
By Katrinka the Cornac Paradox Mage level 50
67th Haze 123rd year of Ascendancy at 06:52 see stats
By Katrinka the Cornac Paradox Mage level 50
52nd Dusk 123rd year of Ascendancy at 20:33 see stats
By Katrinka the Cornac Paradox Mage level 19
37th Dusk 122nd year of Ascendancy at 19:27 see stats
By Katrinka the Cornac Paradox Mage level 50
7th Dusk 123rd year of Ascendancy at 19:50 see stats
By Katrinka the Cornac Paradox Mage level 25
1st Time of Equilibrium 122nd year of Ascendancy at 00:10 see stats
By Katrinka the Cornac Paradox Mage level 43
22nd Pyre 123rd year of Ascendancy at 21:43 see stats
By Katrinka the Cornac Paradox Mage level 6
79th Pyre 122nd year of Ascendancy at 05:13 see stats
By Katrinka the Cornac Paradox Mage level 50
67th Haze 123rd year of Ascendancy at 11:06 see stats
By Katrinka the Cornac Paradox Mage level 12
7th Dusk 122nd year of Ascendancy at 16:19 see stats
By Katrinka the Cornac Paradox Mage level 35
14th Regrowth 123rd year of Ascendancy at 06:56 see stats
By Katrinka the Cornac Paradox Mage level 48
54th Pyre 123rd year of Ascendancy at 21:53 see stats
By Katrinka the Cornac Paradox Mage level 24
78th Dusk 122nd year of Ascendancy at 13:42 see stats
By Katrinka the Cornac Paradox Mage level 18
31st Dusk 122nd year of Ascendancy at 15:22 see stats
By Katrinka the Cornac Paradox Mage level 40
61st Regrowth 123rd year of Ascendancy at 15:45 see stats
By Katrinka the Cornac Paradox Mage level 5
76th Pyre 122nd year of Ascendancy at 23:10 see stats
Log
Argoniel HEALS from blight damage!
Eternal bone giant receives 66 healing from Ghast's purging blight area effect.
Ghast's purging blight area effect hits Argoniel for 0 blight, 30 healing (0 total damage) [30 healing].
Argoniel stops burning.
Argoniel casts Blood Lock.
Katrinka is blood locked.
Argoniel casts Curse of Vulnerability.
Katrinka is cursed.
Katrinka spins fate.
Katrinka weaves fate.
Bone Spike hits Katrinka for (53 dissipated), (93 to time), 0 physical (0 total damage).
Katrinka casts Seal Fate.
Katrinka casts Webs of Fate.
Katrinka casts Haste.
Katrinka speeds up.
Katrinka casts Induce Anomaly.
Katrinka Triggers an Anomaly! (Anomaly Probability Travel).
Casting Anomaly Probability Travel.
You've moved to another time thread.
Katrinka casts Gravity Spike.
Katrinka is drawn in by the singularity!
Runed bone giant is drawn in by the singularity!
Eternal bone giant is drawn in by the singularity!
Runed bone giant resists the knockback!
Argoniel is drawn in by the singularity!
Katrinka's spell attains critical power!
Your time shield crumbles under the damage!
The fabric of time around Katrinka stabilizes to normal.
The powerful time-altering energies generate a restoration field on Katrinka.