















Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.6 |
Addons | Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Orcs |
Mode | Normal Exploration |
Sex | Male |
Race | Whitehoof |
Class | Sawbutcher |
Level / Exp | 45 / 90% |
Size | huge |
Lifes / Deaths | Killed by sun-mage at level 9 on the 40th Retaking 124th year of Ascendancy at 14:28 / 102Killed by whitehoof invoker at level 11 on the 48th Retaking 124th year of Ascendancy at 22:37 Killed by Nektosh the One-Horned at level 14 on the 51st Retaking 124th year of Ascendancy at 02:07 Killed by whitehoof ghoul at level 14 on the 51st Retaking 124th year of Ascendancy at 03:42 Killed by whitehoof ghoul at level 14 on the 51st Retaking 124th year of Ascendancy at 05:35 Killed by Nektosh the One-Horned at level 14 on the 51st Retaking 124th year of Ascendancy at 06:48 Killed by troll pirate at level 16 on the 5th Revenge 124th year of Ascendancy at 04:52 Killed by venom wyrm at level 16 on the 5th Revenge 124th year of Ascendancy at 07:45 Killed by troll guard at level 16 on the 5th Revenge 124th year of Ascendancy at 09:08 Killed by troll guard at level 17 on the 5th Revenge 124th year of Ascendancy at 10:29 Killed by troll guard at level 17 on the 5th Revenge 124th year of Ascendancy at 14:47 Killed by netherworm mass at level 17 on the 5th Revenge 124th year of Ascendancy at 19:25 Killed by mutant snake at level 18 on the 6th Revenge 124th year of Ascendancy at 00:55 Killed by ritch hive mother at level 21 on the 29th Revenge 124th year of Ascendancy at 01:55 Killed by ritch larva at level 22 on the 30th Revenge 124th year of Ascendancy at 02:54 Killed by Emuna the ritch hive mother at level 23 on the 31st Revenge 124th year of Ascendancy at 09:07 Killed by Mayurayamina the ritch larva at level 24 on the 31st Revenge 124th year of Ascendancy at 18:28 Killed by Mayurayamina the ritch larva at level 24 on the 31st Revenge 124th year of Ascendancy at 19:43 Killed by Mayurayamina the ritch larva at level 24 on the 31st Revenge 124th year of Ascendancy at 21:54 Killed by dream seed at level 26 on the 37th Revenge 124th year of Ascendancy at 18:59 Killed by dreaming horror at level 27 on the 38th Revenge 124th year of Ascendancy at 07:27 Killed by nightmare horror at level 27 on the 38th Revenge 124th year of Ascendancy at 21:11 Killed by bloated horror at level 27 on the 38th Revenge 124th year of Ascendancy at 22:25 Killed by oozing horror at level 27 on the 39th Revenge 124th year of Ascendancy at 03:48 Killed by Galsa the shalore at level 28 on the 48th Revenge 124th year of Ascendancy at 16:43 Killed by Galsa the shalore at level 28 on the 48th Revenge 124th year of Ascendancy at 18:39 Killed by Galsa the shalore at level 28 on the 48th Revenge 124th year of Ascendancy at 20:40 Killed by Star Gazer at level 29 on the 50th Revenge 124th year of Ascendancy at 09:24 Killed by Poreda the ogre rune-spinner at level 31 on the 1st Pain 124th year of Ascendancy at 19:38 Killed by Mindcontrol Pillar at level 31 on the 1st Pain 124th year of Ascendancy at 21:51 Killed by Glina the brown bear at level 32 on the 25th Pain 124th year of Ascendancy at 16:37 Killed by red crystal at level 32 on the 25th Pain 124th year of Ascendancy at 19:41 Killed by multi-hued crystal at level 32 on the 25th Pain 124th year of Ascendancy at 22:01 Killed by Islureda the treant at level 32 on the 26th Pain 124th year of Ascendancy at 11:10 Killed by Ce'Nirelessra the treant at level 32 on the 26th Pain 124th year of Ascendancy at 16:49 Killed by black crystal at level 32 on the 26th Pain 124th year of Ascendancy at 21:45 Killed by Crystallized Primal Root at level 32 on the 27th Pain 124th year of Ascendancy at 00:47 Killed by black crystal at level 33 on the 27th Pain 124th year of Ascendancy at 05:26 Killed by black crystal at level 33 on the 27th Pain 124th year of Ascendancy at 07:47 Killed by High Sun Paladin Aeryn at level 33 on the 42nd Pain 124th year of Ascendancy at 04:37 Killed by High Sun Paladin Aeryn at level 33 on the 42nd Pain 124th year of Ascendancy at 06:48 Killed by High Sun Paladin Aeryn at level 33 on the 42nd Pain 124th year of Ascendancy at 09:02 Killed by High Sun Paladin Aeryn at level 33 on the 42nd Pain 124th year of Ascendancy at 10:52 Killed by High Sun Paladin Aeryn at level 33 on the 42nd Pain 124th year of Ascendancy at 13:17 Killed by sunwall guard at level 33 on the 42nd Pain 124th year of Ascendancy at 14:59 Killed by Ivorin the anorithil at level 33 on the 42nd Pain 124th year of Ascendancy at 21:18 Killed by Ivorin the anorithil at level 33 on the 42nd Pain 124th year of Ascendancy at 22:43 Killed by Bethera the shalore liberator at level 33 on the 43rd Pain 124th year of Ascendancy at 06:26 Killed by Bethera the shalore liberator at level 33 on the 43rd Pain 124th year of Ascendancy at 07:57 Killed by Bethera the shalore liberator at level 33 on the 43rd Pain 124th year of Ascendancy at 09:45 Killed by Bethera the shalore liberator at level 33 on the 43rd Pain 124th year of Ascendancy at 10:13 Killed by Vorulaith the shalore liberator at level 34 on the 43rd Pain 124th year of Ascendancy at 18:46 Killed by Vorulaith the shalore liberator at level 34 on the 43rd Pain 124th year of Ascendancy at 20:35 Killed by Vorulaith the shalore liberator at level 34 on the 43rd Pain 124th year of Ascendancy at 22:34 Killed by anorithil at level 35 on the 45th Pain 124th year of Ascendancy at 15:22 Killed by High Sun Paladin Aeryn at level 35 on the 45th Pain 124th year of Ascendancy at 22:49 Killed by High Sun Paladin Aeryn at level 35 on the 46th Pain 124th year of Ascendancy at 00:31 Killed by High Sun Paladin Aeryn at level 35 on the 46th Pain 124th year of Ascendancy at 02:00 Killed by High Sun Paladin Aeryn at level 36 on the 46th Pain 124th year of Ascendancy at 03:29 Killed by High Sun Paladin Aeryn at level 36 on the 46th Pain 124th year of Ascendancy at 05:13 Killed by High Sun Paladin Aeryn at level 36 on the 46th Pain 124th year of Ascendancy at 06:27 Killed by High Sun Paladin Aeryn at level 36 on the 46th Pain 124th year of Ascendancy at 08:32 Killed by Gesenor the treant at level 37 on the 47th Pain 124th year of Ascendancy at 00:27 Killed by worm that walks at level 37 on the 47th Pain 124th year of Ascendancy at 06:51 Killed by worm that walks at level 37 on the 47th Pain 124th year of Ascendancy at 08:31 Killed by dreaming horror at level 37 on the 47th Pain 124th year of Ascendancy at 15:54 Killed by dream seed at level 37 on the 47th Pain 124th year of Ascendancy at 17:56 Killed by dream seed at level 37 on the 47th Pain 124th year of Ascendancy at 18:17 Killed by dreaming horror at level 37 on the 47th Pain 124th year of Ascendancy at 19:38 Killed by dream seed at level 37 on the 47th Pain 124th year of Ascendancy at 21:31 Killed by retaliator of Atmos at level 37 on the 48th Pain 124th year of Ascendancy at 11:54 Killed by Haze Commander Parmor at level 38 on the 48th Pain 124th year of Ascendancy at 22:41 Killed by Haze Commander Parmor at level 38 on the 49th Pain 124th year of Ascendancy at 00:24 Killed by Haze Commander Parmor at level 38 on the 49th Pain 124th year of Ascendancy at 01:52 Killed by mecharachnid flame thrower at level 39 on the 49th Pain 124th year of Ascendancy at 05:28 Killed by Automated Defense System at level 40 on the 12nd Dearth 124th year of Ascendancy at 12:33 Killed by Automated Defense System at level 40 on the 12nd Dearth 124th year of Ascendancy at 14:14 Killed by Automated Defense System at level 40 on the 12nd Dearth 124th year of Ascendancy at 15:43 Killed by Automated Defense System at level 40 on the 12nd Dearth 124th year of Ascendancy at 16:52 Killed by Automated Defense System at level 40 on the 12nd Dearth 124th year of Ascendancy at 18:08 Killed by Automated Defense System at level 40 on the 12nd Dearth 124th year of Ascendancy at 19:42 Killed by retaliator of Atmos at level 41 on the 13rd Dearth 124th year of Ascendancy at 08:35 Killed by mecharachnid destroyer at level 41 on the 13rd Dearth 124th year of Ascendancy at 09:28 Killed by orc fighter at level 41 on the 13rd Dearth 124th year of Ascendancy at 11:56 Killed by steam giant guard at level 41 on the 13rd Dearth 124th year of Ascendancy at 13:02 Killed by mecharachnid flame thrower at level 41 on the 13rd Dearth 124th year of Ascendancy at 14:15 Killed by retaliator of Atmos at level 41 on the 13rd Dearth 124th year of Ascendancy at 17:58 Killed by Automated Defense System at level 41 on the 14th Dearth 124th year of Ascendancy at 04:10 Killed by Automated Defense System at level 41 on the 14th Dearth 124th year of Ascendancy at 06:03 Killed by hethugoroth at level 41 on the 14th Dearth 124th year of Ascendancy at 11:13 Killed by Automated Defense System at level 42 on the 14th Dearth 124th year of Ascendancy at 20:31 Killed by retaliator of Atmos at level 42 on the 15th Dearth 124th year of Ascendancy at 01:17 Killed by Automated Defense System at level 42 on the 15th Dearth 124th year of Ascendancy at 17:55 Killed by Automated Defense System at level 42 on the 15th Dearth 124th year of Ascendancy at 20:25 Killed by Automated Defense System at level 42 on the 15th Dearth 124th year of Ascendancy at 22:48 Killed by Automated Defense System at level 42 on the 16th Dearth 124th year of Ascendancy at 01:20 Killed by Glorurilebeth the Blightborn at level 43 on the 17th Dearth 124th year of Ascendancy at 13:24 Killed by Ureslak the Eternal at level 44 on the 19th Dearth 124th year of Ascendancy at 21:09 Killed by Ureslak the Eternal at level 44 on the 19th Dearth 124th year of Ascendancy at 23:19 Killed by Ureslak the Eternal at level 44 on the 20th Dearth 124th year of Ascendancy at 01:36 Killed by venom wyrm at level 45 on the 21st Dearth 124th year of Ascendancy at 00:13 Killed by venom wyrm at level 45 on the 21st Dearth 124th year of Ascendancy at 02:35 |
Primary Stats
Strength | 147 (base 60) |
Dexterity | 19 (base 20) |
Constitution | 98 (base 58) |
Magic | 28 (base 10) |
Willpower | 20 (base 11) |
Cunning | 63 (base 45) |
Resources
Life | 1756/1756 |
Steam | 100/100 |
Healing Factor | 1.7325373134329 |
Regeneration | 29.886268656717 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +130% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 195 |
Accuracy | 39 |
Crit Chance | 24% |
APR | 30 |
Speed | 1.00 |
Offense: Offhand
Damage | 90 |
Accuracy | 39 |
Crit Chance | 23% |
APR | 24 |
Speed | 1.00 |
Offense: Spell
Spellpower | 30 |
Crit Chance | 20% |
Speed | 1 |
Offense: Mind
Mindpower | 29 |
Crit Chance | 20% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +3% |
Light | +10% |
Cold | +11% |
Physical | +11% |
Fire | +10% |
All | 0% |
Offense: Damage Penetration
Physical | +22% |
Defense: Base
Armour (hardiness) | 95.723073231957 (93.924050632911%) |
Defense | 45 |
Ranged Defense | 45 |
Fatigue | 0 |
Physical Save | 65 |
Spell Save | 33 |
Mental Save | 42 |
Defense: Resistances
Physical | + 22%( 70%) |
Lightning | + 7%( 70%) |
Light | + 5%( 70%) |
Cold | + 17%( 70%) |
Darkness | + 16%( 70%) |
Arcane | + 8%( 70%) |
Fire | + 12%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Disarm Resistance | 73% |
Bleed Resistance | 100% |
Instadeath Resistance | 100% |
Pinning Resistance | 90% |
Poison Resistance | 100% |
Silence Resistance | 50% |
Inscriptions (3/3)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 9.4 steam per turn. Can be activated for an instant burst of 47 steam. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 99% efficiency and cooldown mod of 78%. Its effects scale with your Dexterity stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Class Talents
Steamtech / Battlefield management | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Sawmaiming | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Butchery | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Generic Talents
Steamtech / Physics | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Race / Whitehooves | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Chemistry | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Steamtech / Blacksmith | 1.20 |
| 5/5 |
| 5/5 |
| 2/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Tempest of Metal |
talent | Overheat Saws |
talent | Grinding Shield |
beneficial effect | You have 6 charges. Death Momentum |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The Steam Quarry is a strategic zone for the Atmos tribe, it provides them with much of their energy needs. Hunter, QuarryIf you are to assault the Palace of Fumes you need to cut that supply off. Destroy the three giant steam valves to make the Palace vulnerable. * The first valve has been destroyed. * The second valve has been destroyed. * The third valve has been destroyed. | done |
As you left the Gates of Morning in ruins you noticed a strange powerful tremor that seems to come from nearby. Mole Down, Two To GoInvestigating you have found a huge mechanical mole of obvious steam giant origin. * You have crushed both the horrors and the giants, making sure no precious information will come back to the Palace of Fumes. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
The time for revenge is at hand! The Tribe stands crippled under your assaults. No Fumes Without FireEnter the Palace of Fumes and crush their leaders once and for all! For Kruk! For the Prides! For the Garkul! | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Inside some of your foes you have found some intact pieces that give you new ideas. Research. Tinker. Annihilate.Keep on killing mechanical contraptions or steam-related foes... * You destroyed a mecharachnid equiped with a flamethrower. Both those things could prove very useful. * You have studied the 'remains' of an greater or ultimate hethugoroth, providing new ideas for ways to annihilate with heat. * The impressive Automated Defense System remains will prove very useful to create automated and self-deploying constructs. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. * You have killed Aeryn, making sure no more troops will come from the west. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+0 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival Talent granted: +1 Rocket Boots It can be used to boost speed by 52% (based on Cunning) Activation costs 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Light source | ![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Requires: - Heavy armour training - Magic 12 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +8 Defense: +4 (+1 eff.) Fatigue: +6% Damage (Melee): 15 physical bleed Changes stats: +4 Mag / +4 Wil / +14 Cun Changes resistances: +10% darkness Talent mastery: +0.20 Race / Whitehooves Mental save: +15 (+5 eff.) Spellpower: +10 (+5 eff.) Movement speed: +10% Increases your maximum stacks of Death Momentum by 1. You always thought his horns looked kind of stupid, to be honest. |
On hands | ![]() Requires: - Heavy armour training Infused by nature Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Armour: +6 Defense: +15 (+5 eff.) Fatigue: +3% Damage (Melee): 6 lightning / 10 cold Changes stats: +2 Con Changes resistances: +7% lightning / +7% cold Changes damage: +3% lightning / +5% cold Talent granted: +4 Shocking Touch Physical save: +5 (+1 eff.) Mental save: +7 (+2 eff.) Disarm immunity: +22% Only die when reaching: -20.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
On fingers | ![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
On fingers | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Life regen: +11.00 Maximum life: +53.00 Healing mod.: +12% Rings can have magical properties. |
Around neck | ![]() Powered by arcane forces Powered by steamtech 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% cold Changes damage: +10% light / +10% fire Steampower: +8 (+3 eff.) Steam each turn: +1.00 This strange stone shines with the heat of the Sun. Perhaps it could be used to generate more steam? |
In main hand | ![]() Requires: - Strength 48 - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 3.00 Encumbrance. [Random Unique] Type: weapon / steamsaw ; tier 5 Base power: 40.0 - 60.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +25 Crit. chance: +5.0% Attack speed: 100% Block value: +95 On weapon crit: * project a beam of lightning Damage (Melee): +10 nature / +20 cold Damage (radius 1) on hit: +8 cold Attacks use: 1.0 Steam When wielded/worn: Accuracy: +17 (+5 eff.) Physical power: +9 (+2 eff.) Armour: +6 Defense: +10 (+3 eff.) Fatigue: +12% Changes stats: +6 Str / +3 Con Changes resistances penetration: +13% physical Changes damage: +6% cold / +11% physical Talent granted: +3 Block Critical mult.: +0.00% Disarm immunity: +25% Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Around waist | ![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +6 (+2 eff.) Changes resistances: +5% light / +6% darkness Mental save: +5 (+2 eff.) Spellpower: +2 (+1 eff.) Slows Projectiles: +15% A belt that goes around your waist. |
In off hand | ![]() Requires: - Strength 35 - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 4 Base power: 31.5 - 47.3 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +19 Crit. chance: +4.0% Attack speed: 100% Block value: +66 On weapon crit: * project a beam of lightning Attacks use: 1.0 Steam When wielded/worn: Physical power: +5 (+1 eff.) Armour: +5 Defense: +8 (+2 eff.) Fatigue: +10% Changes stats: +13 Con / +8 Wil Changes resistances penetration: +9% physical Talent granted: +2 Block Critical mult.: +0.00% Disarm immunity: +26% Maximum life: +53.00 Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Cloak | ![]() Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +10 Defense: +20 (+6 eff.) Changes resistances: +15% physical Talent mastery: +0.20 Steamtech / Avoidance Physical save: +40 (+10 eff.) It can be used to activate talent Cloaking Device (costing 60 power out of 60/60) : Effective talent level: 1.2 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a steamtech power Description: Trigger an array of small mirrors to appear all over your cloak. The mirrors are positioned to reflect all light shining on you, granting 42 stealth power for 10 turns. Stealth power increases with your steampower. This strange sheet of metal flows with the wind just like a normal cloak. Whoever crafted it was a true master. |
Main armor | ![]() Requires: - Massive armour training - Strength 60 Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +42 Fatigue: +23% Damage when hit (Melee): 30 physical Changes resistances: +8% arcane Spell save: +18 (+8 eff.) A suit of armour made of metal plates. |
Inventory
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: -10 Lck / +6 Wil Changes resistances: +25% mind You feel something is very wrong with this ring. It can be used to summon Crimson Paladin John Activation costs 80 power out of 100/100. This crimson ring has a palpable bittersweet feel to it. Inside it is engraved the phrase "To Aeryn, my love, my life. Yours forever. John" |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +3 Dex Rings can have magical properties. |
![]() Requires: - Strength 16 - Talent Steam Pool Powered by arcane forces Infused by nature Crafted by a master Powered by steamtech 3.00 Encumbrance. [Random Unique] Type: weapon / steamsaw ; tier 2 Base power: 22.0 - 33.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +2.0% Attack speed: 100% Block value: +22 Attacks use: 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +3 Defense: +4 (+1 eff.) Fatigue: +6% On shield block: * Deals 98 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) * Deals 76 light and fire damage to each enemy blocked Changes stats: +1 Cun / +2 Wil Changes resistances: +12% cold / +5% light / +5% fire Changes damage: +3% fire Talent granted: +1 Block Critical mult.: +0.00% See invisible: +12 Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +2 Defense: +9 (+3 eff.) Changes resistances: +15% cold Physical save: +10 (+3 eff.) This fur cloak is thick and matted, yet remains incredibly soft to the touch. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Plot Item] Type: armor / head ; tier 3 When wielded/worn: Physical power: -10 (-3 eff.) Defense: -10 (-4 eff.) Changes stats: +4 Wil Changes resistances: +10% cold / +10% darkness / +10% arcane Confusion immunity: +100% Spellpower: -10 (-5 eff.) Mindpower: -10 (-5 eff.) Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
![]() Requires: - Massive armour training - Strength 28 Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +14 Fatigue: +17% Damage when hit (Melee): 0 physical Changes resistances: +10% light / +12% darkness Physical save: +5 (+1 eff.) A suit of armour made of metal plates. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
![]() 0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
![]() 0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 4 When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +6 Mag / +6 Con Changes damage: +6% lightning / +6% physical / +18% darkness / +6% fire / +6% cold / +6% acid Spellpower: +12 (+6 eff.) When used to imbue an object: Physical power: +12 (+2 eff.) Changes stats: +6 Mag / +6 Con Changes damage: +6% lightning / +6% physical / +18% darkness / +6% fire / +6% cold / +6% acid Spellpower: +12 (+6 eff.) Talent on hit(spell): Necrotic Breath (12% chance level 2). This cracked gemstone fell from the remains of the dead Ureslak. It appears to have been turned into a vibrant crystal in whatever process reanimated him. |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 256/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
great healing salve [power 257] great healing salve [power 257]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 4 Using medical injector with 100% efficiency and 100% cooldown modifier. It can be used to heal 257 Activation puts Talent Medical Injector on cooldown for 15 turns. Medical salve. |
simple frost salve [power 11] simple frost salve [power 11]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (11% cold, darkness and nature affinity) Activation puts Talent Medical Injector on cooldown for 25 turns. Medical salve. |
simple healing salve [power 132] simple healing salve [power 132]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. It can be used to heal 132 Activation puts Talent Medical Injector on cooldown for 15 turns. Medical salve. |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / steamtech ; tier 4 Attach on item worn on slot 'hands' When attach to an other item: Talent granted: +1 Sand Shredder Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Maul the Whitehoof Sawbutcher level 10
41st Retaking 124th year of Ascendancy at 13:26 see stats
By Maul the Whitehoof Sawbutcher level 40
4th Dearth 124th year of Ascendancy at 07:41 see stats
By Maul the Whitehoof Sawbutcher level 27
39th Revenge 124th year of Ascendancy at 00:15 see stats
By Maul the Whitehoof Sawbutcher level 14
51st Retaking 124th year of Ascendancy at 01:39 see stats
By Maul the Whitehoof Sawbutcher level 10
41st Retaking 124th year of Ascendancy at 02:09 see stats
By Maul the Whitehoof Sawbutcher level 20
8th Revenge 124th year of Ascendancy at 02:51 see stats
By Maul the Whitehoof Sawbutcher level 30
52nd Revenge 124th year of Ascendancy at 20:39 see stats
By Maul the Whitehoof Sawbutcher level 40
4th Dearth 124th year of Ascendancy at 05:25 see stats
By Maul the Whitehoof Sawbutcher level 31
1st Pain 124th year of Ascendancy at 23:22 see stats
By Maul the Whitehoof Sawbutcher level 29
50th Revenge 124th year of Ascendancy at 11:08 see stats
By Maul the Whitehoof Sawbutcher level 27
38th Revenge 124th year of Ascendancy at 07:26 see stats
By Maul the Whitehoof Sawbutcher level 36
46th Pain 124th year of Ascendancy at 09:58 see stats
By Maul the Whitehoof Sawbutcher level 23
31st Revenge 124th year of Ascendancy at 04:15 see stats
By Maul the Whitehoof Sawbutcher level 32
26th Pain 124th year of Ascendancy at 19:12 see stats
By Maul the Whitehoof Sawbutcher level 18
6th Revenge 124th year of Ascendancy at 03:37 see stats
Log
Space around you starts to dissolve...
Resting starts...
Rested for 3 turns (stop reason: all resources and life at maximum).
Saving done.
You are yanked out of this place!
Ran for 85 turns (stop reason: saving).
There is a Path to a Ureslak's Host here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Resting starts...
Rested for 1 turns (stop reason: saving).
Saving game...
Today is the 22nd Dearth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:16.
Saving done.
Today is the 23rd Dearth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 03:23.
Ran for 3 turns (stop reason: didn't move).
Today is the 24th Dearth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:41.
Ran for 7 turns (stop reason: didn't move).
Today is the 25th Dearth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Ran for 2 turns (stop reason: didn't move).
Maul deactivates Tempest of Metal.
Maul deactivates Grinding Shield.
Maul deactivates Overheat Saws.