












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.1 |
Addons | Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Orcs |
Mode | Normal Exploration |
Sex | Male |
Race | Kruk Yeti |
Class | Marauder |
Level / Exp | 41 / 96% |
Size | medium |
Lifes / Deaths | Killed by yeti at level 4 on the 14th Retaking 124th year of Ascendancy at 11:39 / 108Killed by steam giant guard at level 8 on the 24th Retaking 124th year of Ascendancy at 23:39 Killed by High Guard Talosis at level 8 on the 25th Retaking 124th year of Ascendancy at 02:17 Killed by steam giant yeti rider at level 8 on the 25th Retaking 124th year of Ascendancy at 04:33 Killed by sun-mage at level 9 on the 31st Retaking 124th year of Ascendancy at 14:25 Killed by sun-mage at level 9 on the 31st Retaking 124th year of Ascendancy at 21:43 Killed by Outpost Leader John at level 10 on the 33rd Retaking 124th year of Ascendancy at 19:48 Killed by sunwall vindicator at level 11 on the 34th Retaking 124th year of Ascendancy at 20:27 Killed by sunwall vindicator at level 11 on the 34th Retaking 124th year of Ascendancy at 22:57 Killed by sunwall vindicator at level 11 on the 35th Retaking 124th year of Ascendancy at 03:35 Killed by sunwall guard at level 11 on the 35th Retaking 124th year of Ascendancy at 06:12 Killed by sun-mage at level 11 on the 35th Retaking 124th year of Ascendancy at 09:05 Killed by sun-mage at level 11 on the 35th Retaking 124th year of Ascendancy at 09:55 Killed by sun-mage at level 11 on the 35th Retaking 124th year of Ascendancy at 11:51 Killed by sun-mage at level 11 on the 35th Retaking 124th year of Ascendancy at 12:40 Killed by sun-mage at level 11 on the 35th Retaking 124th year of Ascendancy at 13:43 Killed by Mayithra the mutant snake at level 12 on the 45th Retaking 124th year of Ascendancy at 23:15 Killed by troll guard at level 12 on the 46th Retaking 124th year of Ascendancy at 01:01 Killed by Harrow at level 15 on the 7th Revenge 124th year of Ascendancy at 05:20 Killed by Saladheta the larvae bloated ritch mother at level 19 on the 10th Revenge 124th year of Ascendancy at 10:37 Killed by Eluta the ritch larva at level 19 on the 10th Revenge 124th year of Ascendancy at 13:01 Killed by ritch flamespitter at level 19 on the 10th Revenge 124th year of Ascendancy at 14:51 Killed by ritch hunter at level 20 on the 10th Revenge 124th year of Ascendancy at 22:31 Killed by Adywen the ritch larva at level 20 on the 11st Revenge 124th year of Ascendancy at 01:47 Killed by Isimivea the ritch larva at level 20 on the 11st Revenge 124th year of Ascendancy at 03:40 Killed by Emelutha the ritch hunter at level 21 on the 11st Revenge 124th year of Ascendancy at 13:45 Killed by Aerarivea the ritch hive mother at level 21 on the 11st Revenge 124th year of Ascendancy at 16:05 Killed by Emelutha the ritch hunter at level 21 on the 11st Revenge 124th year of Ascendancy at 18:15 Killed by Emelutha the ritch hunter at level 21 on the 11st Revenge 124th year of Ascendancy at 19:55 Killed by luminous horror at level 24 on the 19th Revenge 124th year of Ascendancy at 07:57 Killed by luminous horror at level 24 on the 19th Revenge 124th year of Ascendancy at 12:41 Killed by luminous horror at level 24 on the 19th Revenge 124th year of Ascendancy at 14:30 Killed by luminous horror at level 24 on the 19th Revenge 124th year of Ascendancy at 17:02 Killed by luminous horror at level 24 on the 19th Revenge 124th year of Ascendancy at 19:47 Killed by fire wyrm at level 24 on the 20th Revenge 124th year of Ascendancy at 01:11 Killed by worm that walks at level 25 on the 21st Revenge 124th year of Ascendancy at 04:30 Killed by Belodhena the ravaging entropic rip at level 25 on the 21st Revenge 124th year of Ascendancy at 19:29 Killed by luminous horror at level 25 on the 22nd Revenge 124th year of Ascendancy at 01:00 Killed by luminous horror at level 25 on the 22nd Revenge 124th year of Ascendancy at 03:06 Killed by nethergate at level 25 on the 22nd Revenge 124th year of Ascendancy at 18:07 Killed by luminous horror at level 26 on the 23rd Revenge 124th year of Ascendancy at 16:59 Killed by worm that walks at level 26 on the 23rd Revenge 124th year of Ascendancy at 21:09 Killed by worm that walks at level 26 on the 23rd Revenge 124th year of Ascendancy at 22:53 Killed by worm that walks at level 26 on the 23rd Revenge 124th year of Ascendancy at 23:56 Killed by whitehoof ghoul at level 27 on the 29th Revenge 124th year of Ascendancy at 16:27 Killed by ravaging entropic rip at level 28 on the 46th Revenge 124th year of Ascendancy at 08:55 Killed by ritch flamespitter at level 28 on the 46th Revenge 124th year of Ascendancy at 20:45 Killed by Azandenasp the shalore at level 29 on the 48th Revenge 124th year of Ascendancy at 05:45 Killed by Ardocdateg the shalore at level 29 on the 50th Revenge 124th year of Ascendancy at 00:06 Killed by Ivetta the treant at level 31 on the 12nd Pain 124th year of Ascendancy at 22:00 Killed by Ivetta the treant at level 31 on the 12nd Pain 124th year of Ascendancy at 23:26 Killed by Ivetta the treant at level 31 on the 13rd Pain 124th year of Ascendancy at 01:29 Killed by Cyrydanor the treant at level 31 on the 13rd Pain 124th year of Ascendancy at 03:34 Killed by Belisenn the crystalbark at level 31 on the 13rd Pain 124th year of Ascendancy at 04:43 Killed by Aerildariata the crystalbark at level 31 on the 13rd Pain 124th year of Ascendancy at 12:58 Killed by red crystal at level 32 on the 13rd Pain 124th year of Ascendancy at 20:45 Killed by Crystallized Primal Root at level 32 on the 13rd Pain 124th year of Ascendancy at 22:56 Killed by black crystal at level 32 on the 14th Pain 124th year of Ascendancy at 06:17 Killed by multi-hued crystal at level 32 on the 14th Pain 124th year of Ascendancy at 12:28 Killed by crimson crystal at level 32 on the 15th Pain 124th year of Ascendancy at 02:40 Killed by High Sun Paladin Aeryn at level 32 on the 22nd Pain 124th year of Ascendancy at 21:07 Killed by High Sun Paladin Aeryn at level 32 on the 22nd Pain 124th year of Ascendancy at 23:06 Killed by High Sun Paladin Aeryn at level 32 on the 23rd Pain 124th year of Ascendancy at 01:00 Killed by High Sun Paladin Aeryn at level 32 on the 23rd Pain 124th year of Ascendancy at 03:35 Killed by High Sun Paladin Aeryn at level 32 on the 23rd Pain 124th year of Ascendancy at 05:41 Killed by High Sun Paladin Aeryn at level 32 on the 23rd Pain 124th year of Ascendancy at 06:46 Killed by High Sun Paladin Aeryn at level 32 on the 23rd Pain 124th year of Ascendancy at 08:10 Killed by High Sun Paladin Aeryn at level 32 on the 23rd Pain 124th year of Ascendancy at 09:26 Killed by High Sun Paladin Aeryn at level 32 on the 23rd Pain 124th year of Ascendancy at 11:06 Killed by High Sun Paladin Aeryn at level 32 on the 23rd Pain 124th year of Ascendancy at 12:41 Killed by High Sun Paladin Aeryn at level 32 on the 23rd Pain 124th year of Ascendancy at 14:22 Killed by High Sun Paladin Aeryn at level 32 on the 23rd Pain 124th year of Ascendancy at 17:16 Killed by Islura the sun-mage at level 33 on the 23rd Pain 124th year of Ascendancy at 22:46 Killed by Cyrita the sun paladin at level 33 on the 24th Pain 124th year of Ascendancy at 02:19 Killed by Gerikira the sunwall archer at level 33 on the 24th Pain 124th year of Ascendancy at 04:07 Killed by anorithil at level 33 on the 24th Pain 124th year of Ascendancy at 06:58 Killed by anorithil at level 33 on the 24th Pain 124th year of Ascendancy at 08:21 Killed by ritch flamespitter at level 33 on the 24th Pain 124th year of Ascendancy at 15:50 Killed by Ce'Nenne the astral conjurer at level 33 on the 24th Pain 124th year of Ascendancy at 17:30 Killed by Ce'Nenne the astral conjurer at level 33 on the 24th Pain 124th year of Ascendancy at 18:55 Killed by Yvyremira the sun paladin at level 34 on the 26th Pain 124th year of Ascendancy at 15:41 Killed by Belathra the sun paladin at level 34 on the 26th Pain 124th year of Ascendancy at 22:39 Killed by Ivimida the sunwall guard at level 34 on the 27th Pain 124th year of Ascendancy at 01:58 Killed by Mayivena the sun paladin at level 34 on the 28th Pain 124th year of Ascendancy at 00:20 Killed by Mayivena the sun paladin at level 34 on the 28th Pain 124th year of Ascendancy at 02:17 Killed by Mayivena the sun paladin at level 35 on the 28th Pain 124th year of Ascendancy at 04:06 Killed by Iseda the anorithil at level 35 on the 29th Pain 124th year of Ascendancy at 00:59 Killed by Emelorethra the shalore liberator at level 35 on the 29th Pain 124th year of Ascendancy at 04:05 Killed by Isakira the sun paladin at level 35 on the 29th Pain 124th year of Ascendancy at 05:17 Killed by High Sun Paladin Aeryn at level 35 on the 29th Pain 124th year of Ascendancy at 18:29 Killed by High Sun Paladin Aeryn at level 35 on the 29th Pain 124th year of Ascendancy at 19:51 Killed by High Sun Paladin Aeryn at level 35 on the 29th Pain 124th year of Ascendancy at 21:46 Killed by High Sun Paladin Aeryn at level 35 on the 29th Pain 124th year of Ascendancy at 23:48 Killed by High Sun Paladin Aeryn at level 35 on the 30th Pain 124th year of Ascendancy at 01:40 Killed by High Sun Paladin Aeryn at level 35 on the 30th Pain 124th year of Ascendancy at 03:50 Killed by High Sun Paladin Aeryn at level 35 on the 30th Pain 124th year of Ascendancy at 06:04 Killed by High Sun Paladin Aeryn at level 35 on the 30th Pain 124th year of Ascendancy at 07:47 Killed by High Sun Paladin Aeryn at level 35 on the 30th Pain 124th year of Ascendancy at 10:15 Killed by High Sun Paladin Aeryn at level 35 on the 30th Pain 124th year of Ascendancy at 12:38 Killed by High Sun Paladin Aeryn at level 35 on the 30th Pain 124th year of Ascendancy at 14:21 Killed by High Sun Paladin Aeryn at level 35 on the 30th Pain 124th year of Ascendancy at 16:09 Killed by High Sun Paladin Aeryn at level 35 on the 30th Pain 124th year of Ascendancy at 18:16 Killed by Silyramiwe the sun-mage at level 36 on the 30th Pain 124th year of Ascendancy at 23:57 Killed by Silyramiwe the sun-mage at level 36 on the 31st Pain 124th year of Ascendancy at 01:13 Killed by steam giant berserker at level 38 on the 34th Pain 124th year of Ascendancy at 15:22 Killed by retaliator of Atmos at level 39 on the 35th Pain 124th year of Ascendancy at 02:29 Killed by Xanissra the steam giant guard at level 41 on the 52nd Pain 124th year of Ascendancy at 01:44 Killed by Iviwen the mecharachnid warrior at level 41 on the 9th Dearth 124th year of Ascendancy at 10:57 |
Primary Stats
Strength | 57 (base 47) |
Dexterity | 64 (base 50) |
Constitution | 41 (base 25) |
Magic | 10 (base 10) |
Willpower | 28 (base 10) |
Cunning | 56 (base 50) |
Resources
Life | 1136/1136 |
Stamina | 255/255 |
Healing Factor | 1.5003791469195 |
Regeneration | 25.131350710901 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 3 |
Offense: Mainhand
Damage | 80 |
Accuracy | 50 |
Crit Chance | 15% |
APR | 25 |
Speed | 1.00 |
Offense: Offhand
Damage | 68 |
Accuracy | 50 |
Crit Chance | 23% |
APR | 29 |
Speed | 1.00 |
Offense: Spell
Spellpower | 5 |
Crit Chance | 14% |
Speed | 1 |
Offense: Mind
Mindpower | 31 |
Crit Chance | 14% |
Speed | 1 |
Offense: Damage Bonus
Acid | +10% |
Light | +16% |
Physical | +15% |
Fire | +20% |
All | 0% |
Offense: Damage Penetration
Acid | +15% |
Light | +25% |
Physical | +22% |
Defense: Base
Armour (hardiness) | 71.292304923968 (86.818181818182%) |
Defense | 37 |
Ranged Defense | 37 |
Fatigue | 32 |
Physical Save | 32 |
Spell Save | 28 |
Mental Save | 29 |
Defense: Resistances
Acid | + 36%( 80%) |
Lightning | + 16%( 70%) |
Nature | + 31%( 70%) |
Cold | + 70%( 70%) |
Blight | + 30%( 70%) |
Physical | + 41%( 75%) |
Fire | + 17%( 70%) |
All | + 7%( 70%) |
Defense: Immunities
Stun Resistance | 44% |
Confusion Resistance | 44% |
Instadeath Resistance | 100% |
Poison Resistance | 11% |
Disarm Resistance | 25% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 133 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Duelist | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.50 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Technique / Throwing knives | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Poisons | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Yeti | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 4/5 |
| 4/5 |
Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Thuggery | 1.30 |
| 1/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Apply Poison |
talent | Leeching Poison |
talent | Volatile Poison |
beneficial effect | Parrying melee and ranged attacks: Has a 71% chance to deflect up to 23 damage from the next 2.6 attack(s). Parried attacks cannot crit. Parrying |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The Steam Quarry is a strategic zone for the Atmos tribe, it provides them with much of their energy needs. Hunter, QuarryIf you are to assault the Palace of Fumes you need to cut that supply off. Destroy the three giant steam valves to make the Palace vulnerable. * The first valve has been destroyed. * The second valve has been destroyed. * The third valve has been destroyed. | done |
As you left the Gates of Morning in ruins you noticed a strange powerful tremor that seems to come from nearby. Mole Down, Two To GoInvestigating you have found a huge mechanical mole of obvious steam giant origin. * You have crushed both the horrors and the giants, making sure no precious information will come back to the Palace of Fumes. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
The time for revenge is at hand! The Tribe stands crippled under your assaults. No Fumes Without FireEnter the Palace of Fumes and crush their leaders once and for all! For Kruk! For the Prides! For the Garkul! | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. * You have killed Aeryn, making sure no more troops will come from the west. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +11 Changes stats: +13 Dex / +3 Cun Changes resistances: +11% acid / +11% fire / +9% lightning / +9% cold Changes resistances penetration: +25% light Changes damage: +6% light Infravision radius: +3 A pair of boots made of leather. |
Light source | ![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Requires: - Heavy armour training - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. Kroltar's power resides in his scales. When wielded/worn: Armour: +9 Defense: +5 (+2 eff.) Fatigue: +10% Changes stats: +5 Str / +5 Wil / +5 Con / -4 Lck Changes damage: +10% physical / +10% fire Talent mastery: +0.20 Wild-gift / Fire drake aspect It can be used to activate talent Bellowing Roar (costing 45 power out of 45/45) : Effective talent level: 3.6 Power cost: 45 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You let out a powerful roar that sends your foes in radius 5 into utter confusion (power: 42%) for 3 turns. The sound wave is so strong, your foes also take 136.73 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
On hands | ![]() Requires: - Heavy armour training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Fatigue: +10% Changes resistances: +20% acid / +10% physical Changes resistances cap: +10% acid / +5% physical Changes resistances penetration: +15% acid / +15% physical Changes damage: +10% acid / +5% physical Talent cooldown: Clinch (-2 turns) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
On fingers | ![]() Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Life regen: +9.00 Maximum life: +60.00 Healing mod.: +13% Rings can have magical properties. |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +8 Defense: +8 (+3 eff.) Changes resistances: +6% nature / +5% blight Poison immunity: +11% Disease immunity: +13% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 97% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Around neck | ![]() Powered by arcane forces Powered by steamtech 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% cold Changes damage: +10% light / +10% fire Steampower: +8 (+3 eff.) Steam each turn: +1.00 This strange stone shines with the heat of the Sun. Perhaps it could be used to generate more steam? |
In main hand | ![]() Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 34.5 - 48.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 4). On weapon hit: * 12% chance to reduce strength, dexterity, and constitution by 5 Damage (Melee): +13 blight When wielded/worn: Disease immunity: +13% Blunt and deadly. |
Around waist | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
In off hand | ![]() Requires: - Dexterity 48 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.5 - 51.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage against: +12% Unnatural When wielded/worn: Physical power: +6 (+2 eff.) Changes stats: +4 Wil / +3 Con Changes resistances penetration: +7% physical Disarm immunity: +25% Sharp, short and deadly. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +10 Defense: +2 (+1 eff.) Changes resistances: +12% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Requires: - Heavy armour training - Strength 28 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +21 Defense: +3 (+1 eff.) Fatigue: +12% Changes resistances: +6% physical Physical save: +12 (+6 eff.) A suit of armour made of mail. |
Inventory
![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: -10 Lck / +6 Wil Changes resistances: +25% mind You feel something is very wrong with this ring. It can be used to summon Crimson Paladin John Activation costs 80 power out of 100/100. This crimson ring has a palpable bittersweet feel to it. Inside it is engraved the phrase "To Aeryn, my love, my life. Yours forever. John" |
![]() Powered by steamtech 1.00 Encumbrance. [Plot Item] Type: armor / hands ; tier 4 When wielded/worn: Armour: +1 Talent granted: +1 Sand Shredder Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Plot Item] Type: armor / head ; tier 3 When wielded/worn: Physical power: -10 (-4 eff.) Defense: -10 (-5 eff.) Changes stats: +4 Wil Changes resistances: +10% cold / +10% darkness / +10% arcane Confusion immunity: +100% Spellpower: -10 (-5 eff.) Mindpower: -10 (-5 eff.) Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
![]() 0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
![]() 0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 60% of the healing done. This effect scales with your Magic stat. Activation costs 75 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Harrow the Kruk Yeti Marauder level 10
33rd Retaking 124th year of Ascendancy at 21:11 see stats
By Harrow the Kruk Yeti Marauder level 39
44th Pain 124th year of Ascendancy at 19:32 see stats
By Harrow the Kruk Yeti Marauder level 25
21st Revenge 124th year of Ascendancy at 17:08 see stats
By Harrow the Kruk Yeti Marauder level 10
32nd Retaking 124th year of Ascendancy at 18:22 see stats
By Harrow the Kruk Yeti Marauder level 20
10th Revenge 124th year of Ascendancy at 21:50 see stats
By Harrow the Kruk Yeti Marauder level 30
52nd Revenge 124th year of Ascendancy at 12:10 see stats
By Harrow the Kruk Yeti Marauder level 40
49th Pain 124th year of Ascendancy at 00:18 see stats
By Harrow the Kruk Yeti Marauder level 31
2nd Pain 124th year of Ascendancy at 15:19 see stats
By Harrow the Kruk Yeti Marauder level 38
34th Pain 124th year of Ascendancy at 17:29 see stats
By Harrow the Kruk Yeti Marauder level 35
30th Pain 124th year of Ascendancy at 20:48 see stats
By Harrow the Kruk Yeti Marauder level 32
13rd Pain 124th year of Ascendancy at 16:18 see stats
By Harrow the Kruk Yeti Marauder level 13
47th Retaking 124th year of Ascendancy at 18:41 see stats
Log
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way to the previous level here (press '' or right click to use).
Ran for 4 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Harrow deactivates Leeching Poison.
Harrow deactivates Volatile Poison.
Harrow deactivates Apply Poison.