










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.6 |
Addons | Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Thalore |
Class | Cursed |
Level / Exp | 33 / 80% |
Size | medium |
Lifes / Deaths | Killed by slumbering poison ivy at level 5 on the 78th Pyre 122nd year of Ascendancy at 20:18 / 78Killed by gladiator at level 7 on the 6th Mirth 122nd year of Ascendancy at 01:03 Killed by Faye at level 11 on the 2nd Flare 122nd year of Ascendancy at 18:30 Killed by enthralled slave at level 13 on the 35th Dusk 122nd year of Ascendancy at 02:32 Killed by enthralled slave at level 13 on the 35th Dusk 122nd year of Ascendancy at 05:26 Killed by enthralled slave at level 13 on the 35th Dusk 122nd year of Ascendancy at 06:46 Killed by enthralled slave at level 13 on the 35th Dusk 122nd year of Ascendancy at 09:47 Killed by Caruro the shalore at level 13 on the 51st Dusk 122nd year of Ascendancy at 18:54 Killed by Caruro the shalore at level 13 on the 51st Dusk 122nd year of Ascendancy at 20:24 Killed by Emuwyn the green ooze at level 14 on the 60th Dusk 122nd year of Ascendancy at 13:46 Killed by corrupted rogue at level 16 on the 66th Dusk 122nd year of Ascendancy at 16:28 Killed by corrupted rogue at level 16 on the 66th Dusk 122nd year of Ascendancy at 18:29 Killed by Kyless at level 17 on the 69th Dusk 122nd year of Ascendancy at 22:57 Killed by Assassin Lord at level 18 on the 76th Dusk 122nd year of Ascendancy at 20:31 Killed by flame turret at level 18 on the 25th Haze 122nd year of Ascendancy at 04:50 Killed by Walbyma the Invoker at level 18 on the 25th Haze 122nd year of Ascendancy at 06:55 Killed by Emerama the golem at level 18 on the 25th Haze 122nd year of Ascendancy at 09:03 Killed by Emerama the golem at level 18 on the 25th Haze 122nd year of Ascendancy at 11:19 Killed by Blood Master at level 19 on the 41st Haze 122nd year of Ascendancy at 09:16 Killed by Polama the Blightborn at level 19 on the 54th Haze 122nd year of Ascendancy at 05:15 Killed by vampire rat at level 20 on the 55th Haze 122nd year of Ascendancy at 18:20 Killed by Layeba the bloated horror at level 21 on the 59th Haze 122nd year of Ascendancy at 05:09 Killed by blade horror at level 21 on the 59th Haze 122nd year of Ascendancy at 08:26 Killed by Weirdling Beast at level 21 on the 60th Haze 122nd year of Ascendancy at 12:02 Killed by Aeriba the ghoul at level 22 on the 64th Haze 122nd year of Ascendancy at 06:32 Killed by skeleton mage at level 22 on the 66th Haze 122nd year of Ascendancy at 09:28 Killed by Animated truestriking dwarven-steel dagger of evisceration at level 22 on the 66th Haze 122nd year of Ascendancy at 19:37 Killed by Moving plaguebringer's dwarven-steel battleaxe of projection at level 22 on the 66th Haze 122nd year of Ascendancy at 21:06 Killed by Poltergeist Spectral Blade at level 22 on the 67th Haze 122nd year of Ascendancy at 03:38 Killed by Poltergeist Spectral Blade at level 22 on the 67th Haze 122nd year of Ascendancy at 05:58 Killed by Poltergeist Eye of Winter at level 22 on the 67th Haze 122nd year of Ascendancy at 11:55 Killed by Poltergeist Eye of Winter at level 22 on the 67th Haze 122nd year of Ascendancy at 12:28 Killed by Xanynn the skeleton magus at level 23 on the 67th Haze 122nd year of Ascendancy at 22:03 Killed by Moving fungal yew longbow of dexterity () at level 23 on the 69th Haze 122nd year of Ascendancy at 00:13 Killed by Poltergeist Eye of Winter at level 23 on the 69th Haze 122nd year of Ascendancy at 07:06 Killed by Poltergeist Eye of Winter at level 23 on the 69th Haze 122nd year of Ascendancy at 07:56 Killed by Poltergeist Eye of Winter at level 23 on the 69th Haze 122nd year of Ascendancy at 08:36 Killed by Poltergeist Kinetic Focus at level 23 on the 69th Haze 122nd year of Ascendancy at 17:13 Killed by Animated elemental dwarven-steel battleaxe of rage at level 23 on the 69th Haze 122nd year of Ascendancy at 18:30 Killed by Poltergeist Kinetic Focus at level 23 on the 69th Haze 122nd year of Ascendancy at 18:50 Killed by Poltergeist Kinetic Focus at level 23 on the 69th Haze 122nd year of Ascendancy at 19:00 Killed by Poltergeist Kinetic Focus at level 23 on the 69th Haze 122nd year of Ascendancy at 19:18 Killed by elven corruptor at level 25 on the 3rd Decay 122nd year of Ascendancy at 22:12 Killed by elven corruptor at level 25 on the 4th Decay 122nd year of Ascendancy at 00:05 Killed by elven blood mage at level 25 on the 5th Decay 122nd year of Ascendancy at 04:12 Killed by elven blood mage at level 25 on the 5th Decay 122nd year of Ascendancy at 09:42 Killed by Grand Corruptor at level 26 on the 5th Decay 122nd year of Ascendancy at 20:04 Killed by Grand Corruptor at level 26 on the 5th Decay 122nd year of Ascendancy at 20:49 Killed by Grand Corruptor at level 26 on the 5th Decay 122nd year of Ascendancy at 21:40 Killed by Grand Corruptor at level 26 on the 5th Decay 122nd year of Ascendancy at 22:58 Killed by elven cultist at level 26 on the 6th Decay 122nd year of Ascendancy at 15:00 Killed by grave wight at level 28 on the 1st Allure 123rd year of Ascendancy at 08:19 Killed by Nerurithra the vampire at level 28 on the 2nd Allure 123rd year of Ascendancy at 02:07 Killed by worm that walks at level 29 on the 2nd Allure 123rd year of Ascendancy at 23:36 Killed by Isyba the elven blood mage at level 30 on the 4th Allure 123rd year of Ascendancy at 22:57 Killed by elven cultist at level 30 on the 5th Allure 123rd year of Ascendancy at 15:43 Killed by elven cultist at level 30 on the 6th Allure 123rd year of Ascendancy at 05:15 Killed by elven cultist at level 31 on the 6th Allure 123rd year of Ascendancy at 06:16 Killed by elven cultist at level 31 on the 6th Allure 123rd year of Ascendancy at 22:06 Killed by elven cultist at level 31 on the 6th Allure 123rd year of Ascendancy at 23:16 Killed by Ce'Nata the lesser vampire at level 31 on the 11st Regrowth 123rd year of Ascendancy at 11:52 Killed by Ce'Nata the lesser vampire at level 31 on the 11st Regrowth 123rd year of Ascendancy at 12:27 Killed by Salussra the master vampire at level 31 on the 11st Regrowth 123rd year of Ascendancy at 12:46 Killed by Lisith the lesser vampire at level 31 on the 11st Regrowth 123rd year of Ascendancy at 13:23 Killed by Faye at level 31 on the 11st Regrowth 123rd year of Ascendancy at 14:48 Killed by Xanota the eternal bone giant at level 31 on the 11st Regrowth 123rd year of Ascendancy at 15:16 Killed by Salussra the master vampire at level 31 on the 11st Regrowth 123rd year of Ascendancy at 15:54 Killed by Xanota the eternal bone giant at level 31 on the 11st Regrowth 123rd year of Ascendancy at 16:36 Killed by Arossra the skeleton warrior at level 31 on the 11st Regrowth 123rd year of Ascendancy at 18:07 Killed by Xanota the eternal bone giant at level 31 on the 11st Regrowth 123rd year of Ascendancy at 19:30 Killed by Mindworm at level 31 on the 16th Regrowth 123rd year of Ascendancy at 07:08 Killed by Mindworm at level 31 on the 16th Regrowth 123rd year of Ascendancy at 07:38 Killed by ravaging entropic rip at level 32 on the 16th Regrowth 123rd year of Ascendancy at 10:24 Killed by Emissra the brown bear at level 32 on the 19th Regrowth 123rd year of Ascendancy at 04:34 Killed by Silurema the brown bear at level 32 on the 20th Regrowth 123rd year of Ascendancy at 20:29 Killed by Lisuvea the brown bear at level 32 on the 21st Regrowth 123rd year of Ascendancy at 06:15 Killed by Aralranne the polar bear at level 33 on the 21st Regrowth 123rd year of Ascendancy at 16:30 Killed by Urkis, the High Tempest at level 33 on the 46th Regrowth 123rd year of Ascendancy at 04:06 |
Primary Stats
Strength | 77 (base 56) |
Dexterity | 31 (base 10) |
Constitution | 52 (base 35) |
Magic | 14 (base 10) |
Willpower | 79 (base 50) |
Cunning | 22 (base 10) |
Resources
Life | 1021/1021 |
Hate | 50/100 |
Healing Factor | 1.4837837837838 |
Regeneration | 4.8222972972974 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Offense: Mainhand
Damage | 199 |
Accuracy | 31 |
Crit Chance | 7% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 14 |
Crit Chance | 5% |
Speed | 1 |
Offense: Mind
Mindpower | 74 |
Crit Chance | 5% |
Speed | 1 |
Offense: Damage Bonus
Light | +16% |
All | 0% |
Physical | +8% |
Cold | +50% |
Nature | +35% |
Offense: Damage Penetration
Temporal | +10% |
Light | +15% |
Nature | +20% |
Defense: Base
Armour (hardiness) | 52.723073231957 (93.924050632911%) |
Defense | 30 |
Ranged Defense | 30 |
Fatigue | 33 |
Physical Save | 42 |
Spell Save | 26 |
Mental Save | 32 |
Defense: Resistances
Blight | + 32%( 70%) |
Physical | + 19%( 70%) |
Cold | + 70%( 70%) |
All | + 12%( 70%) |
Lightning | + 15%( 70%) |
Light | + 44%( 70%) |
Mind | + 38%( 70%) |
Fire | + 41%( 70%) |
Nature | + 64%( 70%) |
Defense: Immunities
Stun Resistance | 50% |
Confusion Resistance | 50% |
Fear Resistance | 50% |
Instadeath Resistance | 100% |
Poison Resistance | 50% |
Knockback Resistance | 50% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 415 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 23% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 201 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 493% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
Cursed / Gloom | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Predator | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Cursed / Strife | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Cursed / Endless hunt | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed form | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Gloom |
talent | Cleave |
talent | Savage Hunter |
beneficial effect | The target is energized by the cold while wearing the Frost Treads, gaining 20% increased cold damage. Frozen Ground |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved Willpower by +5. | done |
You failed to protect the lone alchemist from death by slumbering giant venus flytrap. Escort: lone alchemist (level 1 of Heart of the Gloom) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost sun paladin from death by large brown snake. Escort: lost sun paladin (level 2 of Norgos Lair) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved Constitution by +5. | done |
You failed to protect the repented thief from death by Filio Flightfond. Escort: repented thief (level 4 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past. You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has changed the iron acorn which now serves as a cruel reminder of your past and present. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 337. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of precision without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+1 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Light source | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(134 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes resistances: +6% fire / +5% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+3 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
On fingers | ![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 26.95 cold and 19.40 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
Around waist | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
In main hand | ![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 86.5 - 129.8 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) Damage (Melee): +13 cold When wielded/worn: Changes stats: +6 Mag / +4 Wil / +2 Con Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Massive two-handed mauls. |
On hands | ![]() Requires: - Heavy armour training Infused by nature Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +6 Fatigue: +5% Damage (Melee): 9 nature Changes stats: +3 Str / +4 Dex / +4 Cun Changes resistances: +9% nature Changes resistances penetration: +10% temporal Changes damage: +7% nature Talent cooldown: Double Strike (-1 turn) Physical save: +10 (+4 eff.) Mental save: +9 (+4 eff.) Mana each turn: +0.16 Maximum life: +63.00 Damage Shield penetration: +30% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +18 Fatigue: +16% Physical save: +5 (+2 eff.) A suit of armour made of metal plates. |
Cloak | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +20 (+10 eff.) Changes stats: +4 Dex / +4 Cun / +4 Wil Changes resistances penetration: +20% nature Changes damage: +20% nature Talent masteries: +0.20 Cunning / Stealth +0.50 Cunning / Poisons Poison immunity: +50% Talent on hit(mindpower): Poison Strike (10% chance level 1). Cunning and malice seem to emanate from this cloak. |
Around neck | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when hit (Melee): 2 light Changes resistances: +3% lightning / +27% fire / +6% light / +13% cold Changes resistances penetration: +15% light Changes damage: +6% light Amulets can have magical properties. |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / taint ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. It can be used to inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() Infused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness Activation costs 100 power out of 100/100. The very essence of bearness! |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: tool / skull ; tier 3 When wielded/worn: Damage when hit (Melee): 12 darkness Spellpower: +10 (+8 eff.) Spell crit. chance: +4% It can be used to raise one or two undead rats to fight beside you Activation costs 70 power out of 70/70. This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
![]() Infused by psionic forces 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 When carried: Changes resistances: +30% mind / +8% physical Maximum life: +40.00 Mindpower: +15 (+4 eff.) A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. You find having the acorn helps to anchor your mind and prepare you for the trials ahead. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Faye the Thalore Cursed level 31
8th Allure 123rd year of Ascendancy at 17:45 see stats
By Faye the Thalore Cursed level 22
60th Haze 122nd year of Ascendancy at 13:52 see stats
By Faye the Thalore Cursed level 19
25th Haze 122nd year of Ascendancy at 15:07 see stats
By Faye the Thalore Cursed level 32
21st Regrowth 123rd year of Ascendancy at 00:20 see stats
By Faye the Thalore Cursed level 13
22nd Dusk 122nd year of Ascendancy at 23:10 see stats
By Faye the Thalore Cursed level 24
76th Haze 122nd year of Ascendancy at 07:14 see stats
By Faye the Thalore Cursed level 19
55th Haze 122nd year of Ascendancy at 08:19 see stats
By Faye the Thalore Cursed level 33
47th Regrowth 123rd year of Ascendancy at 01:59 see stats
By Faye the Thalore Cursed level 22
60th Haze 122nd year of Ascendancy at 13:14 see stats
By Faye the Thalore Cursed level 10
1st Summertide 122nd year of Ascendancy at 00:06 see stats
By Faye the Thalore Cursed level 20
55th Haze 122nd year of Ascendancy at 10:44 see stats
By Faye the Thalore Cursed level 30
3rd Allure 123rd year of Ascendancy at 06:07 see stats
By Faye the Thalore Cursed level 31
11st Regrowth 123rd year of Ascendancy at 04:14 see stats
By Faye the Thalore Cursed level 33
36th Regrowth 123rd year of Ascendancy at 17:43 see stats
By Faye the Thalore Cursed level 18
77th Dusk 122nd year of Ascendancy at 01:28 see stats
By Faye the Thalore Cursed level 31
7th Allure 123rd year of Ascendancy at 13:19 see stats
By Faye the Thalore Cursed level 25
5th Decay 122nd year of Ascendancy at 18:40 see stats
By Faye the Thalore Cursed level 31
6th Allure 123rd year of Ascendancy at 09:55 see stats
By Faye the Thalore Cursed level 23
69th Haze 122nd year of Ascendancy at 19:18 see stats
By Faye the Thalore Cursed level 8
6th Mirth 122nd year of Ascendancy at 02:09 see stats
By Faye the Thalore Cursed level 22
60th Haze 122nd year of Ascendancy at 13:52 see stats
By Faye the Thalore Cursed level 20
55th Haze 122nd year of Ascendancy at 19:12 see stats
By Faye the Thalore Cursed level 19
41st Haze 122nd year of Ascendancy at 10:52 see stats
By Faye the Thalore Cursed level 13
10th Dusk 122nd year of Ascendancy at 23:14 see stats
By Faye the Thalore Cursed level 26
10th Decay 122nd year of Ascendancy at 02:41 see stats
By Faye the Thalore Cursed level 17
69th Dusk 122nd year of Ascendancy at 17:58 see stats
By Faye the Thalore Cursed level 29
3rd Allure 123rd year of Ascendancy at 06:07 see stats
Log
Today is the 75th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:08.
There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '' or right click to use).
Today is the 76th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:31.
Today is the 77th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:45.
Today is the 78th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:56.
Ran for 36 turns (stop reason: interesting character).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 1 turns (stop reason: chat started).
Today is the 79th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:20.
Today is the 80th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:33.
Today is the 1st Time of Balance of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:56.
Today is the 1st Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:10.
Today is the 2nd Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:21.
Today is the 3rd Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:46.
Today is the 4th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:11.
Today is the 5th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:23.
Today is the 6th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:36.
Today is the 7th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:00.
Today is the 8th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:13.
Faye deactivates Cleave.
Faye deactivates Savage Hunter.
Faye deactivates Gloom.