








Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Skeleton |
Class | Sun Paladin |
Level / Exp | 28 / 38% |
Size | medium |
Lifes / Deaths | Killed by Zubara the giant brown mouse at level 2 on the 77th Pyre 122nd year of Ascendancy at 02:39 / 79Killed by skeleton mage at level 8 on the 2nd Summertide 122nd year of Ascendancy at 17:35 Killed by Hfueri the dwarf at level 10 on the 7th Dusk 122nd year of Ascendancy at 15:26 Killed by fire drake hatchling at level 10 on the 10th Dusk 122nd year of Ascendancy at 01:57 Killed by Bethavea the dredgling at level 12 on the 22nd Dusk 122nd year of Ascendancy at 21:47 Killed by cold drake hatchling at level 12 on the 23rd Dusk 122nd year of Ascendancy at 02:51 Killed by blade horror at level 12 on the 25th Dusk 122nd year of Ascendancy at 04:10 Killed by ultimate gwelgoroth at level 14 on the 29th Dusk 122nd year of Ascendancy at 02:25 Killed by shadowblade at level 14 on the 43rd Dusk 122nd year of Ascendancy at 05:09 Killed by Ilgar the human at level 14 on the 78th Dusk 122nd year of Ascendancy at 06:28 Killed by alchemist golem at level 15 on the 31st Haze 122nd year of Ascendancy at 04:48 Killed by Eluwen the slaver at level 15 on the 58th Haze 122nd year of Ascendancy at 19:24 Killed by Emodhevea the hornet swarm at level 16 on the 80th Haze 122nd year of Ascendancy at 11:33 Killed by boiling horror at level 17 on the 3rd Decay 122nd year of Ascendancy at 10:03 Killed by boiling horror at level 17 on the 3rd Decay 122nd year of Ascendancy at 10:22 Killed by Weirdling Beast at level 17 on the 5th Decay 122nd year of Ascendancy at 12:39 Killed by Weirdling Beast at level 17 on the 5th Decay 122nd year of Ascendancy at 14:04 Killed by Weirdling Beast at level 17 on the 5th Decay 122nd year of Ascendancy at 14:43 Killed by Xaneta the skeleton mage at level 18 on the 7th Allure 123rd year of Ascendancy at 19:50 Killed by Polurama the faeros at level 18 on the 8th Allure 123rd year of Ascendancy at 09:38 Killed by snow giant boulder thrower at level 18 on the 9th Allure 123rd year of Ascendancy at 06:10 Killed by snow giant boulder thrower at level 18 on the 9th Allure 123rd year of Ascendancy at 19:06 Killed by Elugasenn the degenerated skeleton warrior at level 18 on the 9th Allure 123rd year of Ascendancy at 20:12 Killed by teluvorta at level 19 on the 10th Allure 123rd year of Ascendancy at 13:00 Killed by Chronolith Clone at level 19 on the 3rd Regrowth 123rd year of Ascendancy at 09:43 Killed by gigantic corrosive tunneler at level 20 on the 4th Regrowth 123rd year of Ascendancy at 07:51 Killed by faeros at level 20 on the 4th Regrowth 123rd year of Ascendancy at 08:31 Killed by fire drake at level 20 on the 4th Regrowth 123rd year of Ascendancy at 09:22 Killed by Gloryyatha the snow giant thunderer at level 20 on the 4th Regrowth 123rd year of Ascendancy at 15:31 Killed by Grand Corruptor at level 20 on the 15th Regrowth 123rd year of Ascendancy at 05:03 Killed by gwelgoroth at level 20 on the 15th Regrowth 123rd year of Ascendancy at 05:35 Killed by skeleton warrior at level 20 on the 41st Regrowth 123rd year of Ascendancy at 23:24 Killed by skeleton warrior at level 20 on the 44th Regrowth 123rd year of Ascendancy at 09:13 Killed by armoured skeleton warrior at level 20 on the 44th Regrowth 123rd year of Ascendancy at 14:47 Killed by armoured skeleton warrior at level 20 on the 44th Regrowth 123rd year of Ascendancy at 15:04 Killed by skeleton archer at level 21 on the 46th Regrowth 123rd year of Ascendancy at 14:42 Killed by Xerotta the ghoul at level 21 on the 49th Regrowth 123rd year of Ascendancy at 04:04 Killed by skeleton warrior at level 21 on the 49th Regrowth 123rd year of Ascendancy at 21:48 Killed by storm drake hatchling at level 22 on the 58th Regrowth 123rd year of Ascendancy at 22:54 Killed by Urkis, the High Tempest at level 22 on the 59th Regrowth 123rd year of Ascendancy at 00:17 Killed by Burb the snow giant champion at level 22 on the 60th Regrowth 123rd year of Ascendancy at 20:35 Killed by Adibretha the brown bear at level 23 on the 67th Regrowth 123rd year of Ascendancy at 14:23 Killed by skeleton warrior at level 23 on the 73rd Regrowth 123rd year of Ascendancy at 18:55 Killed by Xerorin the gigantic sandworm tunneler at level 24 on the 76th Regrowth 123rd year of Ascendancy at 20:51 Killed by Glolaith the ghoul at level 24 on the 79th Regrowth 123rd year of Ascendancy at 15:26 Killed by fire drake at level 24 on the 1st Time of Balance 123rd year of Ascendancy at 01:39 Killed by fire drake at level 24 on the 1st Time of Balance 123rd year of Ascendancy at 02:39 Killed by fire drake at level 24 on the 1st Time of Balance 123rd year of Ascendancy at 05:21 Killed by fire wyrm at level 24 on the 1st Time of Balance 123rd year of Ascendancy at 10:41 Killed by fire wyrm at level 24 on the 1st Time of Balance 123rd year of Ascendancy at 12:47 Killed by fire wyrm at level 24 on the 1st Time of Balance 123rd year of Ascendancy at 13:04 Killed by fire wyrm at level 24 on the 1st Time of Balance 123rd year of Ascendancy at 13:23 Killed by fire wyrm at level 24 on the 1st Time of Balance 123rd year of Ascendancy at 13:38 Killed by umbral horror at level 24 on the 1st Time of Balance 123rd year of Ascendancy at 19:02 Killed by skeleton warrior at level 25 on the 1st Time of Balance 123rd year of Ascendancy at 23:07 Killed by dread at level 25 on the 1st Pyre 123rd year of Ascendancy at 00:55 Killed by dreadmaster at level 25 on the 1st Pyre 123rd year of Ascendancy at 02:15 Killed by Xadagavea the skeleton archer at level 25 on the 1st Pyre 123rd year of Ascendancy at 19:21 Killed by skeleton mage at level 25 on the 3rd Pyre 123rd year of Ascendancy at 08:30 Killed by skeleton master archer at level 25 on the 4th Pyre 123rd year of Ascendancy at 02:11 Killed by storm drake hatchling at level 25 on the 5th Pyre 123rd year of Ascendancy at 05:33 Killed by Lisomira the skeleton magus at level 25 on the 6th Pyre 123rd year of Ascendancy at 01:23 Killed by ghast at level 25 on the 6th Pyre 123rd year of Ascendancy at 04:33 Killed by netherworm mass at level 25 on the 6th Pyre 123rd year of Ascendancy at 18:03 Killed by netherworm mass at level 26 on the 6th Pyre 123rd year of Ascendancy at 19:19 Killed by skeleton mage at level 26 on the 7th Pyre 123rd year of Ascendancy at 15:32 Killed by storm wyrm at level 26 on the 9th Pyre 123rd year of Ascendancy at 14:48 Killed by storm wyrm at level 26 on the 9th Pyre 123rd year of Ascendancy at 15:05 Killed by Xanylrarita the skeleton archer at level 26 on the 9th Pyre 123rd year of Ascendancy at 23:28 Killed by The Master at level 26 on the 11st Pyre 123rd year of Ascendancy at 04:34 Killed by skeleton master archer at level 27 on the 12nd Pyre 123rd year of Ascendancy at 01:30 Killed by Borfast the Broken at level 27 on the 12nd Pyre 123rd year of Ascendancy at 01:45 Killed by elven cultist at level 27 on the 17th Pyre 123rd year of Ascendancy at 15:55 Killed by elven cultist at level 27 on the 17th Pyre 123rd year of Ascendancy at 19:24 Killed by Adabrelraba the elven guard at level 27 on the 18th Pyre 123rd year of Ascendancy at 13:29 Killed by elven blood mage at level 27 on the 18th Pyre 123rd year of Ascendancy at 14:55 Killed by elven blood mage at level 27 on the 18th Pyre 123rd year of Ascendancy at 22:34 Killed by elven cultist at level 27 on the 19th Pyre 123rd year of Ascendancy at 19:36 Killed by elven cultist at level 27 on the 19th Pyre 123rd year of Ascendancy at 23:29 |
Primary Stats
Strength | 55 (base 31) |
Dexterity | 35 (base 10) |
Constitution | 56 (base 45) |
Magic | 56 (base 50) |
Willpower | 16 (base 10) |
Cunning | 23 (base 10) |
Resources
Life | 902/902 |
Positive | 61/61 |
Stamina | 196/196 |
Healing Factor | 1.7053097345133 |
Regeneration | 3.836946902655 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 4 |
See Stealth | 20 |
See Invisible | 24 |
ESP Range | 10 |
ESP Kinds | humanoid/orc |
Offense: Mainhand
Damage | 75 |
Accuracy | 25 |
Crit Chance | 25% |
APR | 7 |
Speed | 1.00 |
Offense: Spell
Spellpower | 48 |
Crit Chance | 9% |
Speed | 1 |
Offense: Mind
Mindpower | 38 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Light | +36% |
Physical | +16% |
Fire | +26% |
All | +6% |
Offense: Damage Penetration
Physical | +8% |
Defense: Base
Armour (hardiness) | 57.268591263751 (89.859154929577%) |
Defense | 25 |
Ranged Defense | 25 |
Fatigue | 31 |
Physical Save | 40 |
Spell Save | 40 |
Mental Save | 42 |
Defense: Resistances
Acid | + 6%( 70%) |
Blight | + 26%( 70%) |
Physical | + 21%( 70%) |
Cold | + 39%( 70%) |
All | + 7%( 70%) |
Lightning | + 20%( 70%) |
Light | + 35%( 70%) |
Fire | + 20%( 70%) |
Nature | + 26%( 70%) |
Defense: Immunities
Stun Resistance | 60% |
Confusion Resistance | 10% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Disarm Resistance | 55% |
Bleed Resistance | 100% |
Teleport Resistance | 15% |
Instadeath Resistance | 100% |
Knockback Resistance | 90% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 121.90 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 49 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Crusader | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 4/5 |
Celestial / Combat | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Celestial / Sun | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Radiance | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Two-handed assault | 1.10 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Undead / Skeleton | 1.10 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Celestial / Light | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Combat training | 1.10 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Weapon of Wrath |
talent | Weapon of Light |
talent | Searing Sight |
talent | Chant of Resistance |
talent | Righteous Strength |
beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +2. | done |
You failed to protect the lost sun paladin from death by Glolaith the ghoul. Escort: lost sun paladin (level 4 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by forest wight. Escort: lost sun paladin (level 7 of Dreadfell) | failed |
You failed to protect the lost warrior from death by Cyrus. Escort: lost warrior (level 5 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 148. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed vial of greater demon bile. * You've found the needed naga tongue. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed warg claw. * You've found the needed length of troll intestine. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed pouch of bone giant dust. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed orc heart. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Requires: - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +1.0% Physical power: +3 (+1 eff.) Armour: +4 Fatigue: +3% Changes resistances penetration: +8% physical Physical save: +6 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +7 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (62 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() Requires: - Talent Heavy Armour Training Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +3 Cun / +3 Wil Mindpower: +4 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 (+3 eff.) Changes stats: +6 Cun Grants telepathy: Humanoid/Orc Mental save: +30 (+10 eff.) Equilibrium when hit: +0.08 Spellpower: +9 (+3 eff.) Mindpower: +11 (+4 eff.) Heals friendly targets nearby when you use a nature summon: +40 Rings can have magical properties. |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +10 (+4 eff.) Changes stats: +4 Cun / +6 Mag Changes damage: +6% all Blindness immunity: +38% Poison immunity: +15% Disarm immunity: +15% Teleport immunity: +15% Spellpower: +14 (+4 eff.) Mindpower: +11 (+4 eff.) Infravision radius: +4 See stealth: +10 See invisible: +14 Rings can have magical properties. |
Around waist | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
In main hand | ![]() Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 68.0 - 102.0 Uses stat: 130% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +6 (+3 eff.) Changes stats: +2 Dex / +2 Con Changes damage: +10% physical Stun/Freeze immunity: +30% Knockback immunity: +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
On hands | ![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Main armor | ![]() Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +10 (+5 eff.) Fatigue: +24% Changes stats: +5 Con Changes resistances: -15% acid / +15% physical Reduces opponents crit chance: 20% Physical save: +15 (+5 eff.) Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
Cloak | ![]() Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+2 eff.) Spellpower: +5 (+1 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Around neck | ![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
![]() Requires: - Willpower 20 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 42.0 - 67.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +18.0% Attack speed: 100% Damage against: +25% Orc When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Con Reduced damage from: +15% Orc Grants telepathy: Humanoid/Orc Life regen: +0.50 Stamina each turn: +1.00 Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 382/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Cyrus the Skeleton Sun Paladin level 27
13rd Pyre 123rd year of Ascendancy at 22:29 see stats
By Cyrus the Skeleton Sun Paladin level 17
5th Decay 122nd year of Ascendancy at 22:28 see stats
By Cyrus the Skeleton Sun Paladin level 15
34th Haze 122nd year of Ascendancy at 11:04 see stats
By Cyrus the Skeleton Sun Paladin level 18
5th Allure 123rd year of Ascendancy at 12:48 see stats
By Cyrus the Skeleton Sun Paladin level 14
12nd Haze 122nd year of Ascendancy at 04:41 see stats
By Cyrus the Skeleton Sun Paladin level 22
59th Regrowth 123rd year of Ascendancy at 02:14 see stats
By Cyrus the Skeleton Sun Paladin level 17
5th Decay 122nd year of Ascendancy at 21:46 see stats
By Cyrus the Skeleton Sun Paladin level 10
9th Flare 122nd year of Ascendancy at 08:15 see stats
By Cyrus the Skeleton Sun Paladin level 20
4th Regrowth 123rd year of Ascendancy at 07:10 see stats
By Cyrus the Skeleton Sun Paladin level 28
23rd Pyre 123rd year of Ascendancy at 09:02 see stats
By Cyrus the Skeleton Sun Paladin level 14
43rd Dusk 122nd year of Ascendancy at 06:04 see stats
By Cyrus the Skeleton Sun Paladin level 28
20th Pyre 123rd year of Ascendancy at 13:56 see stats
By Cyrus the Skeleton Sun Paladin level 28
25th Pyre 123rd year of Ascendancy at 06:17 see stats
By Cyrus the Skeleton Sun Paladin level 14
12nd Haze 122nd year of Ascendancy at 06:36 see stats
By Cyrus the Skeleton Sun Paladin level 4
4th Mirth 122nd year of Ascendancy at 19:52 see stats
By Cyrus the Skeleton Sun Paladin level 17
5th Decay 122nd year of Ascendancy at 22:28 see stats
By Cyrus the Skeleton Sun Paladin level 16
61st Haze 122nd year of Ascendancy at 08:12 see stats
By Cyrus the Skeleton Sun Paladin level 17
10th Decay 122nd year of Ascendancy at 04:09 see stats
By Cyrus the Skeleton Sun Paladin level 24
77th Regrowth 123rd year of Ascendancy at 21:33 see stats
By Cyrus the Skeleton Sun Paladin level 14
11st Haze 122nd year of Ascendancy at 18:06 see stats
By Cyrus the Skeleton Sun Paladin level 26
11st Pyre 123rd year of Ascendancy at 07:12 see stats
Log
Today is the 28th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 05:28.
Saving done.
Today is the 29th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:06.
There is a Portal to the lost land of Poosh here (press '' or right click to use).
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
There is a Portal to the lost land of Poosh here (press '' or right click to use).
Today is the 30th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:21.
Today is the 31st Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:48.
Today is the 32nd Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:03.
Today is the 33rd Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:30.
Ran for 33 turns (stop reason: hostile spotted to the southwest (ziguranth patrol)).
Today is the 34th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:40.
Today is the 35th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:50.
Today is the 36th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:16.
Today is the 37th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:31.
Cyrus deactivates Searing Sight.
Cyrus deactivates Chant of Resistance.
Cyrus deactivates Weapon of Wrath.
Cyrus deactivates Weapon of Light.
Cyrus deactivates Righteous Strength.