Thidiir the level 4 Ogre Arcane Blade by Thrakmor

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceOgre
ClassArcane Blade
Level / Exp4 / 98%
Sizebig
Lifes / Deaths

Primary Stats

Strength16 (base 13)
Dexterity12 (base 10)
Constitution14 (base 12)
Magic16 (base 14)
Willpower14 (base 13)
Cunning17 (base 13)

Resources

Life169/169
Mana138/138
Stamina111/111
Healing Factor1.3326086956522
Regeneration1.5325

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage14
Accuracy26
Crit Chance5%
APR8
Speed1.00

Offense: Spell

Spellpower16
Crit Chance3%
Speed1

Offense: Mind

Mindpower16
Crit Chance3%
Speed1

Offense: Damage Bonus

Lightning+11%
Fire0%
All0%

Defense: Base

Armour (hardiness)4 (30%)
Defense5
Ranged Defense5
Fatigue2
Physical Save20
Spell Save10
Mental Save15

Defense: Resistances

Lightning+ 22%( 70%)
Blight+ 20%( 70%)
Cold+ 20%( 70%)
Fire+ 5%( 70%)
Nature+ 20%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Magical combat1.30
1/5
0/5
0/5
0/5
Spell / Earth1.20
0/5
0/5
0/5
0/5
Spell / Fire1.20
1/5
0/5
0/5
0/5
Spell / Enhancement1.20
2/5
0/5
0/5
0/5
Technique / Combat techniques1.10
0/5
0/5
0/5
0/5
Spell / Air1.20
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.20
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
0/5
0/5
0/5
0/5
Spell / Aegis1.10
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
0/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
1/5
0/5
1/5
0/5
0/5

Effects

talent

Quests

active
failed

Equipment

On feet
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Around waist
Light source

Inventory

Achievements

Log

Ran for 26 turns (stop reason: at exit).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

Thidiir wears (replacing
iron gauntlets of strength (+2) (0 def, 1 armour)): steady iron gauntlets of dexterity (+3) (0 def, 1 armour).

You gain 0.05 gold from the transmogrification of
elm totem of cure ailments [power 1] (10 cooldown).
You gain 1.51 gold from the transmogrification of
quiver of elm arrows of erosion (15/15, 13.5-18.9 power, 5 apr).
You gain 1.15 gold from the transmogrification of
spiked iron plate armour (3 def, 7 armour).
You gain 1.13 gold from the transmogrification of
cleansing rough leather cap of dexterity (+2) (0 def, 1 armour).
You gain 0.92 gold from the transmogrification of
acidic iron mace (12.5-17.5 power, 2 apr).
You gain 1.26 gold from the transmogrification of
arcing iron greatmaul of massacre (26.5-39.75 power, 1 apr).
You gain 2.13 gold from the transmogrification of
iron dagger of vileness (9.5-12.35 power, 5 apr).
You gain 0.92 gold from the transmogrification of
arcing iron dagger (10-13 power, 5 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Thidiir deactivates Arcane Combat.