





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Possessor Bonus Class 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 16 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 39 (base 29) |
| Dexterity | 12 (base 12) |
| Constitution | 16 (base 12) |
| Magic | 35 (base 29) |
| Willpower | 15 (base 10) |
| Cunning | 12 (base 10) |
Resources
| Life | 70/320 |
| Hate | 100/100 |
| Vim | 114/130 |
| Healing Factor | 0.65457715065451 |
| Regeneration | 1.9637314519635 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +26.09386761032% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 51 |
| Accuracy | 35 |
| Crit Chance | 10% |
| APR | 5 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 30 |
| Accuracy | 35 |
| Crit Chance | 12% |
| APR | 6 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 42 |
| Crit Chance | 2% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | -57% |
| Light | -48% |
| All | -60% |
Offense: Damage Penetration
| Light | +10% |
| Temporal | +10% |
Defense: Base
| Armour (hardiness) | 15.5 (43.579428603723%) |
| Defense | 4 |
| Ranged Defense | 4 |
| Fatigue | 12 |
| Physical Save | 27 |
| Spell Save | 24 |
| Mental Save | 31 |
Defense: Resistances
| Acid | +100%(100%) |
| Temporal | + 8%(100%) |
| Blight | +100%(100%) |
| Darkness | + 6%(100%) |
| Fire | -50%(100%) |
| All | 0%(100%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 20% |
| Blind Resistance | 100% |
Inscriptions (1/1)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Worm that Walks Link |
Quests
Equipment
| Tool | Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 21/25) : Effective talent level: 3.0 Power cost: 20 out of 21/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | warrior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Rings make your fingers look great! |
| On fingers | savior's copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +6 (+3 eff.) Spell save: +7 (+3 eff.) Mental save: +6 (+3 eff.) Stun/Freeze immunity: +20% Life regen: +1.00 Rings make your fingers look great! |
| On fingers | copper ring of clarityInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Mental save: +7 (+4 eff.) Confusion immunity: +20% Rings make your fingers look great! |
| On fingers | gladiator's steel ring of luminosityPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +6 (+2 eff.) Damage (Melee): 17 light Damage (Ranged): 11 light Changes stats: +5 Str / +1 Mag / +4 Con Changes damage: +12% light Rings make your fingers look great! |
| Around waist | Elimitha the GlowsliceInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +2 Cun Changes resistances penetration: +10% light Physical save: +7 (+4 eff.) Mental save: +9 (+5 eff.) Mindpower: +3 (+2 eff.) Mental crit. chance: +1% A belt that goes around your waist. |
| Main armor | dwarven-steel mail armour of Eyal (3 def, 8 armour)Requires: - Heavy armour training - Strength 28 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+3 eff.) Fatigue: +12% Life regen: +1.00 Maximum life: +28.00 Healing mod.: +10% A suit of armour made of mail. |
| In off hand | steel waraxe 'Uridar' (12-16 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +7 temporal When wielded/worn: Armour penetration: +3 Physical crit. chance: +7.0% Changes stats: +2 Str Changes resistances: +8% temporal Changes resistances penetration: +10% temporal One-handed war axes. |
| In main hand | Woesear the iron longsword (17-24 power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 17.0 - 23.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +4 darkness When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 13% Changes resistances: +6% darkness Changes damage: +3% mind Equilibrium when hit: +0.08 Sharp, long, and deadly. |
Inventory
copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings make your fingers look great! |
mule's copper ring of corrosion (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -5% Changes resistances: +22% acid Changes damage: +11% acid Maximum encumbrance: +20 Rings make your fingers look great! |
savage's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +1 Con Spell save: +12 (+6 eff.) Maximum stamina: +12.00 Rings make your fingers look great! |
arcing dwarven-steel dagger of daylight (18-24 power, 7 apr)Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 18.5 - 24.1 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 73 damage Damage (Melee): +9 light Damage against: +10% Undead Sharp, short and deadly. |
arcing iron longsword (12-16 power, 2 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 73 damage Sharp, long, and deadly. |
steel longsword of amnesia (14-20 power, 3 apr)Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 14.5 - 20.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Sharp, long, and deadly. |
Alantir the Wildfiend (6 def, 4 armour)Requires: - Strength 14 Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+6 eff.) Fatigue: +7% Damage (Melee): 10 acid / 10 fire Damage when hit (Melee): 10 acid / 8 fire Changes resistances: +49% acid / +13% fire / +3% nature / +5% arcane Changes resistances penetration: +15% arcane A suit of armour made of leather. |
Achievements
Log
Decaying devourer revels in the spilt blood and grows stronger!
Decaying devourer performs a melee critical strike against Voridawe the green jelly!
Decaying devourer revels in the spilt blood and grows stronger!
Decaying devourer hits Voridawe the green jelly for (18 parried), 24 physical (24 total damage).
Decaying devourer hits Voridawe the green jelly for 59 physical damage.
Decrepitude Disease from Worm that walks (servant of Writhing) hits Voridawe the green jelly for 6 blight damage.
Decaying devourer hits Voridawe the green jelly for 64 physical damage.
Voridawe the green jelly uses Dual Strike.
Blade Flurry performs a melee critical strike against Decaying devourer!
Decaying devourer is stunned!
Voridawe the green jelly performs a melee critical strike against Decaying devourer!
Blade Flurry hits Decaying devourer for 45 nature damage.
Voridawe the green jelly hits Decaying devourer for 38 nature, 95 nature, 5 nature (138 total damage).
Blade Flurry killed Decaying devourer!
Talent Virulent Disease is ready to use.
Decaying devourer hits Voridawe the green jelly for 34 physical damage.
Decrepitude Disease from Worm that walks (servant of Writhing) hits Voridawe the green jelly for 6 blight damage.
Decaying devourer hits Voridawe the green jelly for 14 physical damage.
Voridawe the green jelly uses Skullcracker.
Voridawe the green jelly performs a melee critical strike against Decaying devourer!
Blade Flurry performs a melee critical strike against Carrion worm mass!
Blade Flurry hits Carrion worm mass for 62 nature, 6 nature, 81 nature (149 total damage).
Voridawe the green jelly hits Decaying devourer for 71 nature damage.
Blade Flurry killed Carrion worm mass!
Voridawe the green jelly killed Decaying devourer!
Carrion worm mass's wormblight area effect hits Decaying devourer for 21 blight damage.
Carrion worm mass's wormblight area effect hits Voridawe the green jelly for 18 blight damage.
Decaying devourer no longer revels in blood quite so much.





































