











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Ogre |
| Class | Wanderer |
| Level / Exp | 18 / 24% |
| Size | big |
| Lifes / Deaths | Killed by thought-forged bowman at level 18 on the 58th Dusk 122nd year of Ascendancy at 15:44 / 1 |
Primary Stats
| Strength | 54 (base 44) |
| Dexterity | 25 (base 12) |
| Constitution | 17 (base 12) |
| Magic | 41 (base 34) |
| Willpower | 12 (base 12) |
| Cunning | 18 (base 12) |
Resources
| Hate | 85/107 |
| Vim | 105/168 |
| Life | -43/648 |
| Positive | 64/101 |
| Stamina | 156/156 |
| Healing Factor | 1.172941519274 |
| Regeneration | 3.5774716337856 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 20.155423598945 |
| See Invisible | 20.155423598945 |
Offense: Mainhand
| Damage | 86 |
| Accuracy | 44 |
| Crit Chance | 8% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 22 |
| Accuracy | 44 |
| Crit Chance | 9% |
| APR | 15 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 30 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 15 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +12% |
| Mind | +6% |
| Nature | +6% |
| Blight | +9% |
| Physical | +9% |
| Fire | +29% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +35% |
| Light | +35% |
| Mind | +15% |
| Arcane | +15% |
| Fire | +20% |
| All | +10% |
Defense: Base
| Armour (hardiness) | 39.36174050493 (81.898876157654%) |
| Defense | 13 |
| Ranged Defense | 13 |
| Fatigue | 27 |
| Physical Save | 22 |
| Spell Save | 29 |
| Mental Save | 16 |
Defense: Resistances
| Acid | + 40%( 70%) |
| Lightning | + 12%( 70%) |
| Cold | + 32%( 70%) |
| Arcane | + 5%( 70%) |
| Fire | + 38%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Teleport Resistance | 10% |
| Stun Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 157 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 42 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 515% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 256 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 24% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Duelist | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Rampage | 1.00 |
| 2/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Spell / Energy alchemy | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.00 |
| 4/5 |
| 2/5 |
| 1/5 |
| 4/5 |
| Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Chants | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Scintillating Caves. Escort: lone alchemist (level 2 of Scintillating Caves)As a reward you improved Dexterity by +5. | done |
You failed to protect the lone alchemist from death by Gulelle the giant eel. Escort: lone alchemist (level 3 of Trollmire) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Scintillating Caves. Escort: lost warrior (level 3 of Scintillating Caves)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed length of troll intestine. * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| On feet | Xanelle (0 def, 1 armour) =4dex=2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Str +4 Dex +6 Lck dps ---------- Phys.crit +1.0% Crit.mult +25.00% Phys.pwr +10 (+3 eff.) Acc +10 (+3 eff.) ----- def ----- Armour +1 Stealth +5 A pair of boots made of leather. |
| Light source | Thundersting2.0 T1 lite [Rare] Nature While equipped: Stats +1 Con dps ---------- Res.pen +15% lightning ----- def ----- Resists +12% lightning Max.HP +42.00 ---------- misc Light +3 Infravis +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Aditira the Shimmerkiller (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Dex dps ---------- Res.pen +10% lightning On Hit (Melee): * 10% chance to reduce armor by 27% ----- def ----- Armour +3 Fatigue +5% Max.HP +60.00 Knockbk- +20% Teleport- +10% Def/telep +5 Res/telep +5% Dur/telep +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | heroic hardened leather gloves of dexterity (+3) (0 def, 6 armour)1.0 T2 hands armor [Ego+] Master While equipped: Stats +3 Dex dps ---------- Acc +17 (+5 eff.) ----- def ----- Armour +6 Mind.save +5 (+4 eff.) Max.HP +42.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Flashsweeper the ash totem of healing [power 170] (15 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +6% fire +6% physical Apr +1 ---------- misc Stam/turn +3.00 Heal yourself and all friendly characters within 10 spaces for 170 Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. 100% to increase all damage penetration by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +2.00 Stun/Frz- +20% Rings make your fingers look great! |
| On fingers | Furnacewisp0.1 T2 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 6 physical Ranged+ 7 physical Dmg.mod +12% acid +23% fire Res.pen +15% light +5% fire On Hit (Melee): * 12% chance to reduce all saves and defense by 10 On Hit (Ranged): * 12% chance to reduce all saves and defense by 10 ----- def ----- Resists +24% acid +22% fire ---------- misc Hate/m.crit +1.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
| Around neck | insulating steel amulet of constitution (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +16% fire +12% cold Amulets make your neck look great! |
| In main hand | Cyrodalaith the steel greatsword (144% power, 2 apr)3.0 T2 greatsword 2H weapon [Random Unique] Arcane/Master Power 145% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Hit.r1 +8 mind On Hit: * 25% chance for lightning to strike from the target to a second target dealing 51 damage While equipped: dps ---------- Dmg.mod +9% blight Res.pen +10% all Acc +10 (+3 eff.) Apr +9 ---------- misc Max.psi +20.00 Massive two-handed swords. |
| Around waist | rough leather belt 'Barkbiter'1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Con dps ---------- Dmg.mod +6% nature +3% physical Res.pen +5% fire ----- def ----- Die.at -40.00 life HP.reg +0.80 Heal.mod +11% ---------- misc Stam/turn +3.00 A belt that goes around your waist. |
| In off hand | Beletira the Frozenvengeance (98% power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Psionic Power 99% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +8 cold +6 mind +12 arcane On Hit: * 14% chance to reduce all saves and defense by 10 While equipped: Stats +1 Cun +2 Wil dps ---------- Melee Ret 4 cold ----- def ----- Resists +3% cold Sharp, short and deadly. |
| Cloak | linen cloak 'Lighttickler' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% mind Res.pen +10% light +5% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 10 * 20% chance to reduce damage dealt by 9% ----- def ----- Defense +1 (+1 eff.) Max.HP +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | steel plate armour 'Dourwither' (0 def, 18 armour)17.0 T2 massive armor Reqs Massive armour training [Random Unique] Master While equipped: dps ---------- Res.pen +5% arcane On Hit (Melee): * 20% chance to reduce damage dealt by 9% ----- def ----- Armour +18 Fatigue +22% Resists +16% acid +17% cold +5% arcane A suit of armour made of metal plates. |
Inventory
Primal Infusion (affinity 12%; reduction 2; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 12% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
regeneration infusion of the warrior (heal 303; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 303 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
insulating copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +12% fire +11% cold Amulets make your neck look great! |
insulating copper amulet of dexterity (+3) =3dex=0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex ----- def ----- Resists +10% fire +10% cold Amulets make your neck look great! |
titan's steel ring of clarity =3con=0.1 T2 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) Mind.save +5 (+4 eff.) Confus- +22% Rings make your fingers look great! |
warrior's copper ring of power0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +7 (+2 eff.) Spell.pwr +5 (+3 eff.) Mind.pwr +5 (+5 eff.) ----- def ----- Armour +4 Rings make your fingers look great! |
Arann the Freezeshine =2dex=4.0 T1 sling 1H weapon [Rare] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 Ranged+ +12 light On Crit.r2 +4 acid +20 cold While equipped: Stats +2 Dex dps ---------- Res.pen +15% cold ----- def ----- Resists +3% cold Slings are used to hurl stones or metal shots at your foes. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Puretaint the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +5% acid Acc +15 (+5 eff.) On Hit (Melee): * 20% chance to slow global speed by 35% ----- def ----- Armour +2 Resists +6% lightning +5% temporal A belt that goes around your waist. |
rough leather belt 'Glitta'1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Res.pen +10% blight ----- def ----- Resists +6% blight +9% fire HP.reg +2.00 Stun/Frz- +20% The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
linen cloak 'Blastmalice' (1 def, 0 armour) =2dex=2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Dmg.mod +12% lightning Melee Ret 10 lightning 4 physical ----- def ----- Defense +1 (+1 eff.) Resists +3% darkness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Searobsidian' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +5 Cun +1 Dex dps ---------- Mind.crit +2% Crit.mult +5.00% ----- def ----- Defense +1 (+1 eff.) Resists +9% fire A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of iron boots 'Pitchpain' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +3% mind Res.pen +5% nature On Hit (Melee): * 20% chance to reduce damage dealt by 9% ----- def ----- Armour +3 Fatigue -2% Resists +9% mind Phys.save +6 (+3 eff.) ---------- misc Max.enc +24 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
psychic's dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour) =3dex=1.5 T2 hands armor Reqs Heavy armour training [Ego] Master/Psionic While equipped: Stats +3 Dex dps ---------- Melee+ 7 mind Dmg.mod +4% mind Acc +12 (+4 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +6% mind Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Boradrador the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +6% temporal +3% mind +3% acid HP.reg +4.00 Disarm- +10% Stun/Frz- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Layuldath (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +3 Cun dps ---------- Mind.crit +4% Mind.pwr +5 (+5 eff.) Melee Ret 4 mind ----- def ----- Armour +3 Fatigue +5% Resists +6% acid ---------- misc Stam/ret +0.90 Equi/ret +0.70 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Ragyregorak (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Cun +2 Wil dps ---------- Mind.crit +4% Crit.mult +10.00% Dmg.mod +10% physical Res.pen +15% mind ----- def ----- Defense +1 (+1 eff.) Resists +10% physical ---------- misc Mana/turn +0.08 A pointy cloth hat, very wizardly... |
Samodan (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +1 Con dps ---------- Acc +5 (+1 eff.) Melee Ret 4 mind ----- def ----- Armour +1 Fatigue +1% Resists +6% fire +6% cold Die.at -20.00 life A cap made of leather. |
Camudunadur (2 def, 11 armour)14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +1 Mag dps ---------- S.pwr/crit +2 ----- def ----- Armour +11 Defense +2 (+2 eff.) Fatigue +7% Resists +18% lightning +7% arcane Phys.save +8 (+4 eff.) Spell.save +12 (+6 eff.) ---------- misc Vim/s.crit +1.00 Max.mana +100.00 A suit of armour made of mail. |
Coral Spray (8 def, 8 armour, 48 block)7.0 T1 shield armor Reqs Shield usage training [Unique] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+7 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Porodamira the Glimmeredge (0 def, 17 armour, 58.5 block)7.0 T1 shield armor Reqs Shield usage training [Rare] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Dex dps ---------- Res.pen +20% light ----- def ----- Armour +17 Fatigue +8% Max.HP +44.00 ---------- misc Talents +1 Block Handheld deflection devices. |
129 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Mayolena (dig speed 29 turns) =2dex=3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +2 Dex +3 Wil dps ---------- Phys.pwr +3 (+1 eff.) Mov.spd +10% Dmg.mod +3% physical ----- def ----- Armour +8 Defense +10 (+8 eff.) Crit.chn- 5.00% ---------- misc See.Invis +9 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Rimewarden2.0 T1 lite [Rare] Nature While equipped: dps ---------- Melee Ret 2 cold ----- def ----- Resists +3% acid +6% temporal +6% nature +3% darkness Max.HP +42.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Fulehad [power 206] (15 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: Stats +2 Wil dps ---------- Dmg.mod +3% arcane +9% mind ----- def ----- Resists +5% arcane Sting an enemy dealing 218 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. 100% to increase all damage penetration by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
extending elm wand of shielding [power 110] (20 cooldown)2.0 T1 wand charm [Ego] Arcane Create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase the duration of 1 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By RNGsus the Ogre Wanderer level 6
10th Mirth 122nd year of Ascendancy at 09:42 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By RNGsus the Ogre Wanderer level 10
1st Dusk 122nd year of Ascendancy at 18:24 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By RNGsus the Ogre Wanderer level 7
4th Flare 122nd year of Ascendancy at 07:48 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By RNGsus the Ogre Wanderer level 7
6th Flare 122nd year of Ascendancy at 06:29 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By RNGsus the Ogre Wanderer level 15
45th Dusk 122nd year of Ascendancy at 20:45 see stats
Log
Galdatta the dozing fox is stunned!
RNGsus hits Galdatta the dozing fox for (11 blocked), 161 physical, (3 blocked), 0 physical, 2 mind, (11 blocked), 57 physical (219 total damage).
RNGsus killed Galdatta the dozing fox!
Islatha the dozing grizzly bear uses Mind Sear.
Islatha the dozing grizzly bear hits RNGsus for 114 mind damage.
Talent Infusion: Wild is ready to use.
Talent Bone Spear is ready to use.
RNGsus uses Infusion: Wild.
RNGsus lessens the pain.
3-headed hydra breathes poison!
RNGsus is poisoned!
3-headed hydra hits RNGsus for 13 nature damage.
Poison from 3-headed hydra hits RNGsus for 13 nature damage.
RNGsus casts Bone Spear.
Salodhebretha the slumbering giant venus flytrap resonates with the damage.
3-headed hydra breathes lightning!
Slumbering treant converts some damage to Psi!
3-headed hydra hits RNGsus for (44 to bones), 0 lightning (0 total damage).
RNGsus hits Slumbering treant for 15 to psi, 95 physical (110 total damage).
RNGsus hits 3-headed hydra for 113 physical damage.
RNGsus hits Salodhebretha the slumbering giant venus flytrap for 113 physical damage.
Thought-forged bowman uses Crippling Shot.
Talent Infusion: Healing is ready to use.
Poison from 3-headed hydra hits RNGsus for 13 nature damage.
RNGsus slows down.
Thought-forged bowman's Crippling Shot hits RNGsus for 11 physical damage.
RNGsus the level 18 ogre wanderer was mutilated to death by a thought-forged bowman on level 2 of Heart of the Gloom.






















































































