











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Drem |
| Class | Demonologist |
| Level / Exp | 23 / 40% |
| Size | medium |
| Lifes / Deaths | Killed by Mayawyn the mean looking elven guard at level 12 on the 6th Wealth 122nd year of Ascendancy at 15:40 0 / 6Killed by aether beam at level 19 on the 20th Dearth 122nd year of Ascendancy at 08:52 Killed by Ivosewen the sandworm at level 22 on the 17th Shortage 122nd year of Ascendancy at 13:29 Killed by storm drake at level 22 on the 22nd Iron 123rd year of Ascendancy at 00:18 Killed by Xereth the snow giant thunderer at level 23 on the 22nd Iron 123rd year of Ascendancy at 08:47 Killed by Ce'Nyssra the void horror at level 23 on the 12nd Steel 123rd year of Ascendancy at 10:31 |
Primary Stats
| Strength | 54 (base 43) |
| Dexterity | 12 (base 10) |
| Constitution | 27 (base 12) |
| Magic | 66 (base 53) |
| Willpower | 17 (base 10) |
| Cunning | 16 (base 10) |
Resources
| Life | -95/791 |
| Stamina | 157/226 |
| Vim | 226/265 |
| Healing Factor | 1.2486945338482 |
| Regeneration | 4.0582572350067 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 68 |
| Accuracy | 45 |
| Crit Chance | 12% |
| APR | 12 |
| Speed | 0.91 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 42 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 18 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +21% |
| Lightning | +11% |
| Light | +13% |
| All | 0% |
Offense: Damage Penetration
| All | +6% |
Defense: Base
| Armour (hardiness) | 36.5 (80%) |
| Defense | 38 |
| Ranged Defense | 41 |
| Fatigue | 13 |
| Physical Save | 44 |
| Spell Save | 26 |
| Mental Save | 13 |
Defense: Resistances
| Lightning | + 13%( 70%) |
| Physical | + 6%( 70%) |
| Blight | + 27%( 70%) |
| Arcane | + 8%( 70%) |
| Darkness | + 33%( 70%) |
| All | + 3%( 70%) |
Defense: Immunities
| Disarm Resistance | 22% |
| Stun Resistance | 100% |
| Blind Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 359 damage for 4 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 40 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 562% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 204 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Infernal combat | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Spellblaze | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Doom shield | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Technique / Shield offense | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic pact | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Corruption / Black-magic | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 4/5 |
| 0/5 |
| Race / Drem | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed storm wyrm claw. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | Grinidin (5 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Acc +10 (+4 eff.) ----- def ----- Armour +1 Defense +5 (+2 eff.) Resists +5% arcane ---------- misc Stam/turn +0.30 Max.stam +42.00 A pair of boots made of leather. |
| Light source | Aligen2.0 T1 lite [Rare] Nature While equipped: Stats +2 Str +1 Dex +2 Mag +2 Con dps ---------- Dmg.mod +6% physical ----- def ----- Phys.save +21 (+7 eff.) Heal.mod +11% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm 'Salebeth' (0 def, 5 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Cun +3 Con ----- def ----- Armour +5 Fatigue +5% Resists +6% darkness +1% physical Max.HP +60.00 ---------- misc Light +2 Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | hardened leather gloves 'Branyzilabers' (10 def, 2 armour)1.0 T2 hands armor [Rare] Nature While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Melee+ 8 lightning Dmg.mod +5% lightning Apr +2 ----- def ----- Armour +2 Defense +10 (+4 eff.) Resists +7% lightning Phys.save +15 (+5 eff.) ---------- misc Infravis +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | iron torque of psionic shield [power 25] (20/25 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | gold quartz ring 0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +4 Mag dps ---------- Melee+ 12 light Ranged+ 15 light Dmg.mod +13% light ----- def ----- Stun/Frz- +30% ---------- misc Vim/melee +3.00 Rings make your fingers look great! |
| On fingers | rogue's gold ring of perseverance 0.1 T3 ring jewelry [Ego] Master While equipped: Stats +4 Cun ----- def ----- Defense +8 (+3 eff.) HP.reg +3.00 Stun/Frz- +31% ---------- misc Vim/ret +3.00 Rings make your fingers look great! |
| Around neck | Boltbutcher0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +9 Lck +4 Con dps ---------- Phys.pwr +6 (+1 eff.) Phys.spd +10% Dmg.mod +6% lightning +6% physical Acc +7 (+3 eff.) Melee Ret 10 lightning ----- def ----- Defense +6 (+3 eff.) Unseen.red 12% Def/telep +15 Res/telep +15% Dur/telep +15% Amulets make your neck look great! |
| In main hand | steel mace 'Isata' (108% power, 3 apr) 3.0 T2 mace 1H weapon [Random Unique] Master Power 108% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Crit: * Wound the target dealing 234 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +5 (+1 eff.) Res.pen +6% all Acc +13 (+5 eff.) Apr +7 ----- def ----- Defense +6 (+3 eff.) Resists +2% physical Disarm- +22% ---------- misc Stam/turn +3.00 Talents +3 Silence Blunt and deadly. |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | Black Mesh (8 def, 2 armour, 150% power, 120 block) 7.0 T3 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 150% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +120 While equipped: Stats +5 Wil dps ---------- On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it ----- def ----- Armour +2 Defense +8 (+3 eff.) Rng.Def +8 (+3 eff.) Fatigue +6% Resists +25% darkness +25% blight ---------- misc Talents +3 Hexed Shield +1 Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
| Cloak | Bokorath the linen cloak (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +3 Wil dps ---------- Phys.crit +1.0% Crit.mult +5.00% Phys.pwr +15 (+3 eff.) Dmg.mod +9% physical Acc +10 (+4 eff.) ----- def ----- Defense +7 (+3 eff.) Phys.save +7 (+2 eff.) ---------- misc Stam/turn +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | steel mail armour 'Mayotira' (2 def, 12 armour) 14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +6 Str +5 Con ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +12% Resists +3% lightning Spell.save +3 (+2 eff.) Max.HP +78.00 Blind- +20% Disease- +10% Stun/Frz- +68% A suit of armour made of mail. |
Inventory
Primal Infusion (affinity 12%; reduction 2; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 12% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
movement infusion of the duelist (speed 455%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 455% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; lightning, temporal, fire, mind, physical)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 lightning, 4 temporal, 5 fire, 3 mind, 4 physical Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 47; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 47 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sunrune the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +3% acid ----- def ----- Resists +9% temporal +3% nature +6% cold Spell.save +3 (+2 eff.) Heal.mod +12% Cut- +50% ---------- misc Light +1 Heal: Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 167 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+3 eff.) Fatigue -7% Mind.save +13 (+10 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 50 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Tidebutcher0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% acid Res.pen +5% acid +10% cold +5% nature Melee Ret 2 cold On Hit (Melee): * 20% chance to reduce armor by 32% ----- def ----- HP.reg +2.00 Stun/Frz- +22% Rings make your fingers look great! |
copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +2.00 Stun/Frz- +20% Rings make your fingers look great! |
copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane While equipped: ----- def ----- Blind- +21% ---------- misc Infravis +3 See.Stealth +5 See.Invis +7 Rings make your fingers look great! |
steel ring of misery0.1 T2 ring jewelry [Ego+] Psionic While equipped: Stats +2 Cun dps ---------- Melee+ 5 physical Ranged+ 6 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 12 On Hit (Ranged): * 14% chance to reduce all saves and defense by 12 ---------- misc Hate/m.crit +2.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
Cyralaith the Scaboozer (131% power, 2 apr)5.0 T2 greatmaul 2H weapon [Rare] Arcane Power 131% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +20 arcane On Hit.r1 +8 nature On Crit.r2 +12 nature On Hit: * 20% chance to reduce armor by 32% * 25% chance for lightning to strike from the target to a second target dealing 73 damage While equipped: dps ---------- Res.pen +10% acid Massive two-handed mauls. |
Polubrema =6con=1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Cun +6 Con ----- def ----- Crit.chn- 15.00% Max.HP +30.00 A belt that goes around your waist. |
pair of iron boots of rushing (0 def, 3 armour) =3con=3.0 T1 feet armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Str +3 Con ----- def ----- Armour +3 Fatigue +2% Rush: Puts all charms on 25 cooldown Level 2.6 Pwr.cost 25 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Cinderhack' (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: ----- def ----- Armour +1 Resists +6% lightning +6% temporal +6% light +6% fire +5% arcane +9% darkness Crit.chn- 10.00% Spell.save +15 (+8 eff.) Cut- +20% A pair of boots made of leather. |
iron gauntlets 'Dairyvon' (0 def, 3 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Str +3 Cun +2 Con dps ---------- Melee+ 6 nature Dmg.mod +4% nature Acc +15 (+5 eff.) Apr +5 ----- def ----- Armour +3 Fatigue +1% Resists +6% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+9 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
iron helm 'Stokebloom' (0 def, 9 armour) =breath=3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: ----- def ----- Armour +9 Fatigue +5% Resists +6% fire +9% light +10% cold Disease- +10% ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Shadewitch the iron mail armour (2 def, 6 armour) =4con=14.0 T1 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +6% darkness +16% fire Die.at -80.00 life ---------- misc Stam/turn +2.00 A suit of armour made of mail. |
steel mail armour 'Cyrabrewen' (2 def, 8 armour) =breath=14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- S.pwr/crit +2 ----- def ----- Armour +8 Defense +2 (+1 eff.) Fatigue +12% Resists +6% acid +15% fire +5% cold Crit.chn- 10.00% Mind.save +14 (+10 eff.) ---------- misc Vim/s.crit +2.00 Breathe water A suit of armour made of mail. |
demon seed [daelach] (25, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (21, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dĂșathedlen] (19, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (82% life). The seed of a demon. |
demon seed [fire imp] (25, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (19, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (36% life). The seed of a demon. |
demon seed [daelach] (25, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Doom Tendrils Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (14, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: 13% chance to trigger a Blood Spray cast of level 2 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (20, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (16, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Farstrike Demon status: alive (36% life). The seed of a demon. |
demon seed [uruivellas] (27, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Disarm Demon status: alive (17% life). The seed of a demon. |
demon seed [water imp] (28, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (20, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Corrosive Cone Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (16, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (22, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Fiery Portal Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (16, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +2 Pain Affinity Demon status: alive (100% life). The seed of a demon. |
demon seed [dĂșathedlen] (23, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Telepathy Humanoid Demon Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (28, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +24% blight +24% fire +24% physical Dmg.red +14 blight +14 fire +14 physical Demon status: alive (56% life). The seed of a demon. |
demon seed [uruivellas] (24, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Doom Storm Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (15, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Dmg.mod +15% blight +15% fire +15% darkness Res.pen +8% blight +8% fire +8% darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (27, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Acid Burst Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (29, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +25% acid +25% darkness +25% blight Dmg.red +15 acid +15 darkness +15 blight Demon status: alive (100% life). The seed of a demon. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
489 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe of quickening (dig speed 29 turns)3.0 T1 digger tool [Ego+] Arcane While equipped: Stats +1 Str ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(64 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
elm totem of stinging 'Shineshear' [power 116] (20/15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: ----- def ----- Armour +10 Resists +3% mind HP.reg +4.00 Heal.mod +5% ---------- misc Light +1 Sting an enemy dealing 116 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase all damage penetration by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Dr.Drem the Drem Demonologist level 9
1st Profit 122nd year of Ascendancy at 16:44 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Dr.Drem the Drem Demonologist level 10
36th Profit 122nd year of Ascendancy at 03:53 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Dr.Drem the Drem Demonologist level 20
32nd Dearth 122nd year of Ascendancy at 06:40 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Dr.Drem the Drem Demonologist level 6
20th Voratun 122nd year of Ascendancy at 11:22 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Dr.Drem the Drem Demonologist level 5
19th Voratun 122nd year of Ascendancy at 00:14 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Dr.Drem the Drem Demonologist level 21
35th Dearth 122nd year of Ascendancy at 15:48 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Dr.Drem the Drem Demonologist level 16
21st Wealth 122nd year of Ascendancy at 06:08 see stats
Log
Melee retaliation hits Ce'Nyssra the void horror for (11 flat reduction), (0 dissipated), 0 lightning (0 total damage).
Only Ashes Left from Dr.Drem hits Ce'Nyssra the void horror for (9 flat reduction), (0 dissipated), 0 darkness (0 total damage).
Dr.Drem misses Ce'Nyssra the void horror.
Dr.Drem's weapon looks less threatening.
Ce'Nyssra the void horror stops bleeding black blood.
Ce'Nyssra the void horror throws two quick punches.
Your shield crumbles under the damage!
The shield around Dr.Drem crumbles.
Ce'Nyssra the void horror starts to bleed black blood.
Ce'Nyssra the void horror hits Dr.Drem for (25 flat reduction), (14 absorbed), 79 physical, (7 flat reduction), 0 arcane, (4 flat reduction), 0 arcane, (25 flat reduction), 92 physical, (7 flat reduction), 0 arcane, (4 flat reduction), 0 arcane (171 total damage).
Only Ashes Left from Dr.Drem hits Ce'Nyssra the void horror for (9 flat reduction), (0 dissipated), 0 darkness (0 total damage).
Melee retaliation hits Ce'Nyssra the void horror for (11 flat reduction), (0 dissipated), 0 lightning, (11 flat reduction), (0 dissipated), 0 lightning (0 total damage).
Melee retaliation hits Dr.Drem for (10 flat reduction), 0 temporal, (7 flat reduction), 0 darkness (0 total damage).
Dr.Drem hits Ce'Nyssra the void horror for (13 flat reduction), (17 dissipated), 60 physical, (9 flat reduction), (0 dissipated), 0 lightning, (12 flat reduction), (0 dissipated), 0 light (60 total damage).
Ce'Nyssra the void horror hits Dr.Drem for (25 flat reduction), 79 physical, (7 flat reduction), 0 arcane, (4 flat reduction), 0 arcane (79 total damage).
Only Ashes Left from Dr.Drem hits Ce'Nyssra the void horror for (9 flat reduction), (0 dissipated), 0 darkness (0 total damage).
Melee retaliation hits Ce'Nyssra the void horror for (11 flat reduction), (0 dissipated), 0 lightning (0 total damage).
Black Blood Bleeding from Dr.Drem hits Ce'Nyssra the void horror for (10 flat reduction), (0 dissipated), 0 darkness (0 total damage).
Dr.Drem misses Ce'Nyssra the void horror.
Talent Shield Pummel is ready to use.
Talent Flame Leash is ready to use.
Ce'Nyssra the void horror throws two quick punches.
Ce'Nyssra the void horror hits Dr.Drem for (25 flat reduction), 131 physical, (7 flat reduction), 0 arcane, (4 flat reduction), 0 arcane, (25 flat reduction), 99 physical (230 total damage).
Only Ashes Left from Dr.Drem hits Ce'Nyssra the void horror for (9 flat reduction), (0 dissipated), 0 darkness (0 total damage).
Melee retaliation hits Ce'Nyssra the void horror for (11 flat reduction), (0 dissipated), 0 lightning, (11 flat reduction), (0 dissipated), 0 lightning (0 total damage).
Black Blood Bleeding from Dr.Drem hits Ce'Nyssra the void horror for (10 flat reduction), (0 dissipated), 0 darkness (0 total damage).
Dr.Drem the level 23 drem demonologist was eviscerated to death by Ce'Nyssra the void horror on level 2 of Daikara.















































































































