











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Solipsist |
| Level / Exp | 32 / 57% |
| Size | medium |
| Lifes / Deaths | Killed by Cyrytira the eternal bone giant's temporal clone at level 32 on the 19th Gold 123rd year of Ascendancy at 10:16 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 14 (base 10) |
| Dexterity | 21 (base 10) |
| Constitution | 33 (base 18) |
| Magic | 10 (base 10) |
| Willpower | 84 (base 60) |
| Cunning | 82 (base 60) |
Resources
| Life | -223/538 |
| Equilibrium | 65 |
| Psi | 54/507 |
| Healing Factor | 1.2789294477288 |
| Regeneration | 4.1565207051185 |
Speed
| Mental | 0% |
| Attack | -2.9976021664879E-12% |
| Movement | 0% |
| Spell | 0% |
| Global | +120% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 5 |
| See Stealth | 44.591224849259 |
| See Invisible | 53.591224849259 |
| ESP Range | 10 |
| ESP Kinds | humanoid |
Offense: Mainhand
| Damage | 50 |
| Accuracy | 49 |
| Crit Chance | 31% |
| APR | 42 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 42 |
| Accuracy | 49 |
| Crit Chance | 30% |
| APR | 28 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 3.3333333333333 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Mind
| Mindpower | 71 |
| Crit Chance | 39% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +18% |
| Physical | +10% |
| Fire | +3% |
| Arcane | +12% |
| Mind | +45% |
| All | 0% |
Offense: Damage Penetration
| Physical | +10% |
| Light | +10% |
| Mind | +40% |
Defense: Base
| Armour (hardiness) | 22 (30%) |
| Defense | 35 |
| Ranged Defense | 35 |
| Fatigue | 9 |
| Physical Save | 49.75 |
| Spell Save | 52 |
| Mental Save | 54 |
Defense: Resistances
| Acid | + 22%( 70%) |
| Blight | + 22%( 70%) |
| Physical | + 27%( 70%) |
| Cold | + 48%( 70%) |
| All | + 17%( 70%) |
| Lightning | + 47%( 70%) |
| Light | + 32%( 70%) |
| Mind | + 49%( 70%) |
| Darkness | + 27%( 70%) |
| Fire | + 34%( 70%) |
| Nature | + 30%( 70%) |
Defense: Immunities
| Stun Resistance | 28% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 35% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 387 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 21% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 233 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 969% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Psionic / Thought-Forms | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Slumber | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Nightmare | 1.49 |
| 2/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| Psionic / Distortion | 1.49 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Cunning / Survival | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Psionic / Dreaming | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You failed to protect the lost defiler from death by Wrathroot. Escort: lost defiler (level 4 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved Constitution by +5. | done |
You failed to protect the repented thief from death by fire drake. Escort: repented thief (level 2 of Daikara) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 217. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * You've found the needed chunk of ghoul flesh. * You've found the needed minotaur nose. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed orc heart. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| On feet | Eden's Guile (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 61% (based on Cunning). Uses 42 power out of 27/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
| Light source | alchemist's lamp 'Voroyatha'1.0 T3 lite [Random Unique] Nature/Disrupt/Master While equipped: Stats +3 Dex +3 Wil +3 Cun ----- def ----- Resists +6% lightning +3% all Spell.save +10 (+1 eff.) Max.HP +57.00 ---------- misc Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Shinesting (0 def, 8 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +12% mind Res.pen +10% light +25% mind Melee Ret 6 light On Hit (Melee): * 20% chance to reduce all saves and defense by 39 ----- def ----- Armour +8 Fatigue +4% ---------- misc Light +1 Infravis +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Glintripper (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature/Disrupt/Psionic While equipped: dps ---------- Phys.pwr +6 (+2 eff.) Melee+ 7 mind 7 fire Dmg.mod +3% acid +3% fire +4% mind Acc +5 (+3 eff.) Apr +10 ----- def ----- Armour +2 Fatigue +3% Resists +6% blight +6% fire +6% mind +12% light Spell.save +10 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | iron torque of gale force 'Airqueller' [power 110] (13 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% mind Res.pen +15% mind ----- def ----- Resists +12% lightning +12% mind Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 121 physical damage Puts all charms on 13 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Xanubreta =5dex=0.1 T1 ring jewelry [Rare] Master While equipped: Stats +5 Dex +2 Mag +3 Con dps ---------- Acc +6 (+3 eff.) ----- def ----- Resists +3% lightning +3% nature ---------- misc See.Invis +9 Rings make your fingers look great! |
| On fingers | Chamenik0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +5 Cun +10 Wil dps ---------- Crit.mult +10.00% Mind.pwr +7 (+2 eff.) Dmg.mod +12% arcane +6% mind Melee Ret 10 arcane ----- def ----- Mind.save +6 (+2 eff.) ---------- misc Max.hate +4.00 Rings make your fingers look great! |
| Around neck | gold amulet 'Layalle'0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Con ----- def ----- Resists +15% lightning +6% light +9% nature +3% darkness Phys.save +11 (+1 eff.) Max.HP +60.00 HP.reg +3.00 Stun/Frz- +28% ---------- misc Masteries +0.19 Psionic/Nightmare +0.19 Psionic/Distortion Amulets make your neck look great! |
| In main hand | Cyrowyn the pulsing mindstar (105% power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Random Unique] Nature/Psionic Power 106% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Cun dps ---------- Mind.crit +4% Crit.mult +7.00% Mind.pwr +8 (+2 eff.) Melee+ 9 physical Dmg.mod +10% physical Res.pen +10% physical ----- def ----- Armour +6 Defense +15 (+6 eff.) Resists +6% darkness +12% physical Phys.save +5 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+2 eff.) Heal.mod +10% ---------- misc Equi/ret +1.30 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | hardened leather belt 'Amusabers'1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +4 Cun +5 Dex dps ---------- Phys.crit +5.0% Mind.crit +5% Dmg.mod +3% acid On Hit (Melee): * 20% chance to slow global speed by 68% * 10% chance to reduce armor by 8% ----- def ----- Resists +3% darkness +14% fire +3% nature +8% cold Max.HP +44.00 A belt that goes around your waist. |
| In off hand | vined mindstar 'Willowhunt' (88% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Rare] Nature/Psionic Power 89% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Hit.r1 +20 nature On Crit.r2 +12 mind While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.crit +2% Mind.pwr +34 (+8 eff.) Dmg.mod +12% acid ----- def ----- Mind.save +4 (+2 eff.) ---------- misc Max.psi +22.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Icekarma the linen cloak (16 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Con ----- def ----- Defense +16 (+7 eff.) Resists +6% acid +9% cold Die.at -80.00 life Max.HP +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Yeek-fur Robe (10 def, 5 armour)2.0 T3 cloth armor [Unique] Psionic While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +20% mind ----- def ----- Armour +5 Defense +10 (+5 eff.) Resists +20% cold +20% mind +11% all Mind.save +10 (+4 eff.) Confus- +35% ---------- misc Telepathy Humanoid A beautifully soft robe of fine white fur. It looks designed for a halfling noble, with glorious sapphires sewn across the hems. But entrancing as it is, you can't help but feel a little queasy wearing it. This item has been sent to the Item's Vault. |
Inventory
healing infusion of the sneak (heal 229; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 229 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
heroism infusion of the duelist (die at -594; dur 7; cd 26)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -594 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1188 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 744%; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 744% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the psychic (heal 454; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 454 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 20%; physical; dur 4; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 19%; mental; dur 3; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 19% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
manasurge rune (regen 774% over 10 turns; mana 39; cd 12)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 774% for 10 turns (0 total) and instantly restoring 39 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Floerazor the steel amulet =5con=0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +4 Dex +5 Cun +5 Con dps ---------- Mov.spd +10% Res.pen +15% cold ----- def ----- Fatigue -6% Resists +30% cold +9% fire HP.reg +2.00 ---------- misc Stam/turn +0.80 Amulets make your neck look great! |
Porevea0.1 T2 ring jewelry [Rare] Master While equipped: Stats +6 Str dps ---------- S.pwr/crit +8 Dmg.mod +9% blight Res.pen +25% blight Phasing +30% On Hit (Melee): * 20% chance to reduce all saves and defense by 39 ----- def ----- Armour +12 ---------- misc Max.mana +100.00 Rings make your fingers look great! |
Yarukor the Snowgrit0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +7 Cun +6 Dex dps ---------- Dmg.mod +26% lightning +9% arcane Res.pen +5% arcane +5% cold Acc +10 (+5 eff.) Melee Ret 4 cold ----- def ----- Resists +52% lightning +3% cold +5% arcane Rings make your fingers look great! |
copper ring 'Porilewyn'0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% acid ----- def ----- Resists +22% acid Phys.save +15 (+2 eff.) Disease- +20% Confus- +10% Rings make your fingers look great! |
Branelathagorn the Frigidhacker (129% power, 6 apr) =t2mag=1.0 T2 dagger 1H weapon [Random Unique] Arcane/Master Power 130% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +7 fire While equipped: ----- def ----- Resists +3% darkness +12% cold Sharp, short and deadly. |
acidic steel dagger of corruption (107% power, 6 apr)1.0 T2 dagger 1H weapon [Ego+] Arcane Power 107% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: 20% Curse of Impotence 2 On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Sharp, short and deadly. |
Vorura (144% power, 3 apr) =12con=3.0 T3 greatsword 2H weapon Reqs Str 24 [Random Unique] Nature/Master Power 144% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.5% Atk.spd 100% While equipped: Stats +12 Con +7 Wil dps ---------- Res.pen +15% blight +16% physical Acc +22 (+11 eff.) Apr +16 ----- def ----- Defense +12 (+5 eff.) Resists +1% physical Die.at -20.00 life Max.HP +40.00 Disarm- +42% ---------- misc Max.stam +30.00 Massive two-handed swords. |
Gilerin the Rainfiend (112% power, 3 apr)3.0 T2 longsword 1H weapon Reqs Str 16 [Rare] Arcane Power 112% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Hit.r1 +12 cold On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: Stats +5 Dex +3 Cun +11 Con dps ---------- Melee Ret 6 blight Sharp, long, and deadly. |
Jetblow (150% power, 6 apr) =t5mag=3.0 T5 longsword 1H weapon Reqs Str 48 [Random Unique] Arcane Power 151% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +9 blight +18 cold On Hit.r1 +11 fire On Crit.r2 +12 darkness On Hit: 20% Epidemic 5 On Hit: * 16% chance to reduce strength, dexterity, and constitution by 5 While equipped: Stats +3 Wil dps ---------- Res.pen +15% arcane ----- def ----- Disease- +23% Sharp, long, and deadly. |
chilling steel mace of enduring (105% power, 3 apr)3.0 T2 mace 1H weapon Reqs Str 16 [Ego+] Arcane/Nature Power 106% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +7 cold While equipped: Stats +6 Con +7 Wil ----- def ----- Max.HP +29.00 Blunt and deadly. |
Beagohir =5con=1.0 T1 belt armor [Rare] Master While equipped: Stats +5 Con dps ---------- Phys.crit +4.0% Crit.mult +10.00% Phys.pwr +4 (+2 eff.) Apr +1 ----- def ----- Defense +5 (+2 eff.) Die.at -40.00 life A belt that goes around your waist. |
Lightoozer1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Str +2 Dex dps ---------- Dmg.mod +9% mind Res.pen +5% mind Melee Ret 6 light ----- def ----- Max.HP +33.00 A belt that goes around your waist. |
Prismdash (2 def, 5 armour) =t3mag=2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +2.0% Spell.crit +4% Crit.mult +15.00% Phys.pwr +3 (+1 eff.) Spell.pwr +5 (+2 eff.) Dmg.mod +6% arcane +12% blight Res.pen +15% blight +8% arcane +20% light ----- def ----- Armour +5 Defense +2 (+1 eff.) Fatigue -3% Resists +16% cold ---------- misc Max.mana +28.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Xuda the linen cloak (1 def, 0 armour) =5con=2.0 T1 cloak armor [Rare] Master While equipped: Stats +3 Str +1 Dex +5 Con dps ---------- Dmg.mod +9% mind ----- def ----- Defense +1 (+0 eff.) Resists +9% acid A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+5 eff.) Resists +30% nature +11% all Phys.save +10 (+1 eff.) Spell.save +10 (+1 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
The Calm (15 def, 0 armour) =t4mag=2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun dps ---------- Spell.pwr +20 (+5 eff.) Mov.spd +10% Dmg.mod +25% lightning Res.pen +15% lightning ----- def ----- Defense +15 (+6 eff.) Resists +20% lightning +13% all Proj.slow +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
Falavor the pair of iron boots (0 def, 3 armour) =4con=3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Con dps ---------- Phys.pwr +15 (+5 eff.) Acc +5 (+3 eff.) ----- def ----- Armour +3 Fatigue +2% Resists +3% mind ---------- misc Stam/turn +0.40 Max.stam +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
temporal dwarven-steel gauntlets of magic (+4) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Arcane While equipped: Stats +4 Mag dps ---------- Melee+ 10 temporal Ranged+ 5 temporal Dmg.mod +6% arcane +5% temporal ----- def ----- Armour +2 Fatigue +3% Resists +8% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Betaralaith (0 def, 3 armour) =7con=3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +7 Con ----- def ----- Armour +3 Fatigue +5% Resists +3% temporal Crit.chn- 15.00% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Bethorada (0 def, 3 armour) =breath=2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Cun dps ---------- Crit.mult +10.00% Mind.pwr +5 (+1 eff.) ----- def ----- Armour +3 Fatigue +1% Resists +7% cold Die.at -20.00 life ---------- misc Max.stam +30.00 Breathe water A cap made of leather. |
Crown of Command (3 def, 6 armour)3.0 T3 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con +10 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +4% Resists +8% physical ---------- misc Masteries +0.20 Technique/Superiority +0.20 Cunning/Survival Indomitable: (Instant) Level 1.0 Pwr.cost 50 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 2 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
Gloomqueller the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +2 (+0 eff.) Dmg.mod +3% lightning +18% darkness +3% acid ----- def ----- Defense +1 (+0 eff.) ---------- misc Psi/turn +0.11 A pointy cloth hat, very wizardly... |
Lelodur the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Mind.crit +4% Dmg.mod +21% mind Res.pen +15% acid ----- def ----- Defense +1 (+0 eff.) Resists +7% lightning +7% temporal ---------- misc Psi/ret +0.08 Max.hate +4.00 A pointy cloth hat, very wizardly... |
The Face of Fear (8 def, 0 armour)2.0 T3 head armor [Unique] Unknown While equipped: Stats +6 Cun +8 Wil dps ---------- Mind.pwr +16 (+4 eff.) ----- def ----- Defense +8 (+4 eff.) Fear- +60% ---------- misc Masteries +0.20 Cursed/Fears Instill Fear: Level 2.0 Pwr.cost 15 out of 45/45. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 30.45 mind and 21.00 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 23% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 23. Terrified: Deals 7.25 mind and 5.00 darkness damage per turn and increases cooldowns by 35%. Haunted: Causes the target to suffer 11.94 mind and 8.24 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
hardened leather cap 'Fogquench' (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +5 Wil dps ---------- Spell.pwr +10 (+3 eff.) Dmg.mod +15% mind Phasing +20% On Hit (Melee): * 20% chance to reduce damage dealt by 32% ----- def ----- Armour +3 Fatigue +3% Resists +16% cold ---------- misc Max.mana +40.00 Max.psi +20.00 Breathe water A cap made of leather. |
hardened leather armour 'Ravennail' (9 def, 6 armour) =6con=9.0 T3 light armor Reqs Str 16 [Rare] Psionic While equipped: Stats +8 Wil +7 Cun +6 Con dps ---------- Res.pen +10% darkness ----- def ----- Armour +6 Defense +9 (+4 eff.) Fatigue +8% Mind.save +17 (+6 eff.) A suit of armour made of leather. |
Magmarage the quiver of ash arrows (18/46, 121% power, 7 apr)3.0 T2 arrow ammo [Rare] Master Power 122% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 46 Ranged+ +20 acid +20 fire On Hit.r1 +20 fire On Crit.r2 +20 acid While equipped: ---------- misc Reload +5 Arrows are used with bows to pierce your foes to death. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
74 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+0 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+0 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(138 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern 'Zubidhewyn'2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +6% mind On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +3% darkness Confus- +20% Teleport- +10% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 168 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+2 eff.) 10% chance when hit to absorb the whole blow. This effect has a 30 turn cooldown. This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Boltusher [power 25] (21 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +1 Wil dps ---------- Phys.crit +3.0% Crit.mult +10.00% Dmg.mod +6% lightning Melee Ret 6 physical ----- def ----- Defense +5 (+2 eff.) Phys.save +9 (+1 eff.) Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 21 cooldown Torques are made by powerful psionics to store psionic powers. |
extending dwarven-steel torque of psionic shield [power 71] (21 cooldown)2.0 T3 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 71 for 5 turns Puts all charms on 21 cooldown 100% to increase the duration of 1 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
Flashthorn the yew totem of thorny skin [power 35] (17 cooldown)2.0 T3 totem charm [Random Unique] Nature While equipped: dps ---------- Res.pen +10% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 39 ----- def ----- Resists +6% fire Harden the skin for 7 turns increasing armour by 35 and armour hardiness by 50% Puts all charms on 17 cooldown 100% to reduce 1 talent cooldowns by 2. 100% to heal for 53. Natural totems are made by powerful wilders to store nature power. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quick ash wand of shielding [power 146] (12 cooldown)2.0 T2 wand charm [Ego] Arcane Create a shield absorbing up to 146 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 12 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Mind Sear Spam Lord the Dwarf Solipsist level 20
15th Loss 122nd year of Ascendancy at 15:48 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Mind Sear Spam Lord the Dwarf Solipsist level 9
26th Voratun 122nd year of Ascendancy at 02:23 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Mind Sear Spam Lord the Dwarf Solipsist level 25
17th Shortage 122nd year of Ascendancy at 13:36 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Mind Sear Spam Lord the Dwarf Solipsist level 23
6th Shortage 122nd year of Ascendancy at 08:30 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Mind Sear Spam Lord the Dwarf Solipsist level 29
22nd Shortage 122nd year of Ascendancy at 19:56 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Mind Sear Spam Lord the Dwarf Solipsist level 10
2nd Acquisition 122nd year of Ascendancy at 14:41 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Mind Sear Spam Lord the Dwarf Solipsist level 20
12nd Loss 122nd year of Ascendancy at 15:07 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Mind Sear Spam Lord the Dwarf Solipsist level 30
27th Shortage 122nd year of Ascendancy at 19:54 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Mind Sear Spam Lord the Dwarf Solipsist level 18
1st Wealth 122nd year of Ascendancy at 11:52 see stats
Squadmate (Insane (Roguelike) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Mind Sear Spam Lord the Dwarf Solipsist level 6
18th Voratun 122nd year of Ascendancy at 21:12 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Mind Sear Spam Lord the Dwarf Solipsist level 6
19th Voratun 122nd year of Ascendancy at 10:27 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Mind Sear Spam Lord the Dwarf Solipsist level 10
2nd Acquisition 122nd year of Ascendancy at 14:43 see stats
The sky is falling! (Insane (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By Mind Sear Spam Lord the Dwarf Solipsist level 29
27th Shortage 122nd year of Ascendancy at 15:56 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Mind Sear Spam Lord the Dwarf Solipsist level 22
26th Loss 122nd year of Ascendancy at 08:16 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Mind Sear Spam Lord the Dwarf Solipsist level 17
45th Profit 122nd year of Ascendancy at 01:25 see stats
Log
Talent Leaves Tide is ready to use.
Mind Sear Spam Lord receives 4 healing (4 psi heal).
Mind Sear Spam Lord converts some damage to Psi!
Something hits Mind Sear Spam Lord for 39 to psi, 62 physical, (49 antimagic), 0 lightning (101 total damage).
Mind Sear Spam Lord is dazed!
Mind Sear Spam Lord feels pain again.
Mind Sear Spam Lord receives 4 healing (4 psi heal).
You are unable to move!
Mind Sear Spam Lord uses Leaves Tide.
Mind Sear Spam Lord is protected by a layer of thick leaves.
Something performs a ranged critical strike against Mind Sear Spam Lord!
Mind Sear Spam Lord is not dazed anymore.
Mind Sear Spam Lord converts some damage to Psi!
Something hits Mind Sear Spam Lord for 61 to psi, 96 physical, (49 antimagic), 0 lightning (157 total damage).
Talent Infusion: Movement is ready to use.
Mind Sear Spam Lord receives 4 healing (4 psi heal).
Something performs a ranged critical strike against Mind Sear Spam Lord!
Mind Sear Spam Lord converts some damage to Psi!
Something hits Mind Sear Spam Lord for 55 to psi, 87 physical, (49 antimagic), 0 lightning (142 total damage).
Mind Sear Spam Lord receives 4 healing (4 psi heal).
You feel a surge of power as a powerful creature falls nearby.
You feel a surge of power as a powerful creature falls nearby.
Something performs a ranged critical strike against Mind Sear Spam Lord!
Mind Sear Spam Lord converts some damage to Psi!
Something hits Mind Sear Spam Lord for 40 to psi, 63 physical, (25 antimagic), 0 lightning (102 total damage).
Mind Sear Spam Lord converts some damage to Psi!
Something hits Mind Sear Spam Lord for 25 to psi, 40 physical (66 total damage).
Mind Sear Spam Lord the level 32 dwarf solipsist was raked to death by Cyrytira the eternal bone giant's temporal clone on level 3 of Ruined halfling complex.

































































































































