












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Skirmisher |
| Level / Exp | 25 / 15% |
| Size | medium |
| Lifes / Deaths | Killed by Grand Corruptor at level 25 on the 40th Dusk 123rd year of Ascendancy at 18:50 / 1 |
Primary Stats
| Strength | 23 (base 12) |
| Dexterity | 68 (base 54) |
| Constitution | 19 (base 10) |
| Magic | 20 (base 13) |
| Willpower | 26 (base 11) |
| Cunning | 58 (base 44) |
Resources
| Life | -182/418 |
| Stamina | 139/222 |
| Healing Factor | 1.0791723257556 |
| Regeneration | 12.041950483673 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 7 |
| See Stealth | 40.043810120534 |
| See Invisible | 40.043810120534 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 100 |
| Accuracy | 63 |
| Crit Chance | 32% |
| APR | 18 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +7% |
| Arcane | +3% |
| Mind | +3% |
| All | 0% |
| Light | +16% |
| Temporal | +6% |
| Physical | +22% |
| Fire | +5% |
| Cold | +14% |
Offense: Damage Penetration
| Light | +21% |
| All | +6% |
Defense: Base
| Armour (hardiness) | 52.683544434606 (62.07905162586%) |
| Defense | 44 |
| Ranged Defense | 44 |
| Fatigue | 1.9238052216851 |
| Physical Save | 23 |
| Spell Save | 27 |
| Mental Save | 35 |
Defense: Resistances
| Acid | + 29%( 70%) |
| Blight | + 21%( 70%) |
| Physical | + 48%( 70%) |
| Cold | + 38%( 70%) |
| All | + 19%( 70%) |
| Darkness | + 38%( 70%) |
| Temporal | + 29%( 70%) |
| Fire | + 28%( 70%) |
| Mind | + 27%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Bleed Resistance | 10% |
| Confusion Resistance | 27% |
| Stun Resistance | 83% |
| Instadeath Resistance | 100% |
| Silence Resistance | 31% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 179 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 103 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 518% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 200 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Cunning / Poisons | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Tireless Combatant | 1.30 |
| 3/5 |
| 5/5 |
| 3/5 |
| 2/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Buckler Training | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Scintillating Caves. Escort: lost defiler (level 2 of Scintillating Caves)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the repented thief from death by giant venus flytrap. Escort: repented thief (level 2 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed orc heart. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed sandworm tooth. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| On feet | undeterred pair of dwarven-steel boots of disengagement (0 def, 4 armour) =29stun=3.0 T3 feet armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +2 Cun +2 Dex ----- def ----- Armour +4 Fatigue +3% Silence- +31% Confus- +27% Stun/Frz- +29% Disengage: Puts all charms on 13 cooldown Level 3.9 Pwr.cost 13 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | deadly pouch of stralite shots of amnesia (20/20, 163% power, 5 apr)3.0 T4 shot ammo [Ego+] Master/Psionic Power 163% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 20 On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Shots are used with slings to pummel your foes to death. |
| Light source | piercing brass lantern of the sun2.0 T1 lite [Ego++] Arcane/Master While equipped: dps ---------- Dmg.mod +5% light Res.pen +6% all Apr +6 ----- def ----- Resists +5% darkness Affinity +5% light ---------- misc Light +5 Sun Flare: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 73.98 light damage. At talent level 3 you gain 13% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | hardened leather cap 'Uradan' (0 def, 9 armour) =7str=2.0 T3 head armor [Rare] Master While equipped: Stats +7 Str dps ---------- Crit.mult +10.00% Dmg.mod +3% physical Melee Ret 6 physical ----- def ----- Armour +9 Fatigue +3% Die.at -20.00 life A cap made of leather. |
| On hands | Velarema the Chillmark (0 def, 6 armour) =4pysdef=1.0 T2 hands armor [Rare] Psionic While equipped: Stats +1 Dex +1 Mag +2 Cun dps ---------- Dmg.mod +6% cold Acc +15 (+4 eff.) ----- def ----- Armour +6 Resists +8% darkness +4% physical ---------- misc Max.stam +10.00 Infravis +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 13 cooldown Level 2.6 Pwr.cost 13 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 20 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Noonwill the steel torque of psionic shield [power 51] (21 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% arcane +6% temporal Res.pen +15% light On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +12% temporal Setup a psionic shield, reducing all damage taken by 51 for 5 turns Puts all charms on 21 cooldown 100% to increase the duration of 2 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Balodan =24stun=0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Str dps ---------- Mind.crit +4% Mind.pwr +10 (+5 eff.) ----- def ----- HP.reg +2.00 Stun/Frz- +24% ---------- misc Hate/m.crit +1.00 Light +3 Rings make your fingers look great! |
| On fingers | gold quartz ring0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +4 Mag dps ---------- Melee+ 18 light Ranged+ 12 light Dmg.mod +11% light ----- def ----- Stun/Frz- +30% Rings make your fingers look great! |
| Around neck | warrior's gold amulet =7phys=0.1 T3 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +7% physical ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
| In main hand | halfling hardened leather sling of enduring =7con=4.0 T3 sling 1H weapon [Ego++] Nature/Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 While equipped: Stats +7 Con +8 Wil dps ---------- Dmg.mod +11% physical ----- def ----- Max.HP +22.00 ---------- misc Cooldown Fragmentation Shot -2 Pin Down -1 Slings are used to hurl stones or metal shots at your foes. |
| Around waist | Erudan the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Dex +4 Cun +7 Lck ----- def ----- Armour +4 Resists +3% blight Spell.save +6 (+3 eff.) Stealth +8 HP.reg +4.00 Cut- +10% Pinning- +20% ---------- misc T.Disarm +11 Infravis +4 A belt that goes around your waist. |
| In off hand | windwalling stralite shield of winter (0 def, 8 armour, 160% power, 130 block)7.0 T4 shield armor Reqs Shield usage training [Ego++] Nature/Psionic When used to Attack: Power 160% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +130 Melee+ +12 physical +17 cold While equipped: Stats +4 Wil dps ---------- On shield block: * Deals 121 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) ----- def ----- Armour +8 Fatigue +8% Resists +14% physical +14% cold Shield.near.proj +40 Proj.slow +17% ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | cashmere cloak 'Salavena' (2 def, 8 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +2 Con dps ---------- Crit.mult +10.00% Phys.pwr +5 (+2 eff.) Dmg.mod +3% mind ----- def ----- Armour +8 Defense +2 (+1 eff.) Die.at -40.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | dreamer's woollen robe of alchemy (0 def, 0 armour)2.0 T2 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Dmg.mod +7% acid +8% physical +5% fire +8% cold ----- def ----- Resists +12% acid +11% physical +10% darkness +10% cold +11% fire +10% mind +9% all Phys.save +12 (+6 eff.) Spell.save +12 (+6 eff.) Mind.save +20 (+8 eff.) ---------- misc Cooldown Refit Golem -3 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
regeneration infusion of the duelist (heal 305; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 305 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 254; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 254 damage for 4 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Ce'Nutta the Demonbraze =5con=0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +5 Con +4 Mag dps ---------- Res.pen +15% darkness ----- def ----- Defense +15 (+5 eff.) Resists +12% mind Die.at -40.00 life Amulets make your neck look great! |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+5 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
gold amulet0.1 T3 amulet jewelry [Normal] Amulets make your neck look great! |
Porubrevea0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +3 Dex dps ---------- Phys.crit +1.0% Dmg.mod +12% darkness Res.pen +10% physical Acc +20 (+5 eff.) ----- def ----- Resists +24% darkness Phys.save +9 (+5 eff.) Rings make your fingers look great! |
gold opal ring =2con=0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +2 Str +2 Dex +9 Mag +2 Wil +2 Cun +2 Con dps ---------- Melee+ 10 light Ranged+ 20 light Dmg.mod +13% light Rings make your fingers look great! |
Sword of Potential Futures (133% power, 10 apr)3.0 T3 longsword 1H weapon Reqs Mag 24 [Unique] Arcane In the past there was a dagger with it. Power 134% Range: 1.4x Uses 20% Mag, 80% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +8.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) Dmg.mod +5% temporal ----- def ----- Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
Morbusvault the dwarven-steel mace (132% power, 4 apr)3.0 T3 mace 1H weapon Reqs Str 24 [Rare] Master Power 133% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% While equipped: dps ---------- Acc +9 (+2 eff.) On Hit (Melee): * 20% chance to slow global speed by 50% ----- def ----- Defense +10 (+3 eff.) Resists +3% lightning +12% darkness Heal.mod +20% Blind- +10% Poison- +20% Disarm- +28% Blunt and deadly. |
Islebeth the Cinderparry (96% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 96% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Melee+ +8 arcane +20 fire While equipped: Stats +2 Dex +2 Con dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) Melee+ 6 mind 8 darkness Dmg.mod +5% mind +5% darkness ----- def ----- Resists +9% fire Crit.chn- 15.00% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
halfling hardened leather sling of piercing4.0 T3 sling 1H weapon [Ego++] Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 While equipped: dps ---------- Dmg.mod +11% physical Res.pen +9% all Acc +14 (+3 eff.) Apr +6 ---------- misc Cooldown Fragmentation Shot -2 Pin Down -1 Slings are used to hurl stones or metal shots at your foes. |
Plague-Fire Sceptre (127% power, 4 apr, physical element)5.0 T3 staff 1H weapon Reqs Mag 24 [Unique] Arcane Power 127% Range: 1.2x Uses 125% Mag Dmg Fire Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +27 (+13 eff.) Dmg.mod +20% blight +20% fire Plaguefire detonates when its victim dies, spreading to other enemies up to two times. Fire a bolt of plaguefire, dealing damage over time based on your magic stat. Uses 13 power out of 15/15 The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more. |
Dagegund the rough leather belt =4con=1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Cun +4 Con dps ---------- Acc +10 (+2 eff.) ----- def ----- Resists +6% fire +6% cold A belt that goes around your waist. |
Chilldash the linen cloak (1 def, 6 armour) =3con=2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Mag +3 Con dps ---------- Mind.crit +1% Mind.pwr +15 (+7 eff.) Res.pen +5% cold ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +12% cold ---------- misc Max.psi +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Radiancefist (0 def, 0 armour) =10con=2.0 T2 cloth armor [Rare] Nature While equipped: Stats +2 Mag +1 Cun +10 Con dps ---------- Dmg.mod +9% nature +3% light On Hit (Melee): * 20% chance to reduce all saves and defense by 23 ----- def ----- Resists +9% all Poison- +26% Disease- +25% ---------- misc Infravis +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant cashmere robe of life (0 def, 0 armour) =5con=2.0 T3 cloth armor [Ego++] Nature While equipped: Stats +5 Con dps ---------- Dmg.mod +7% nature ----- def ----- Resists +10% blight +11% all Max.HP +40.00 HP.reg +2.40 Heal.mod +10% Poison- +23% Disease- +26% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
grounding pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 T3 feet armor [Ego] Nature/Master While equipped: ----- def ----- Armour +3 Resists +5% lightning +7% temporal ---------- misc Stam/turn +0.50 Max.stam +17.00 A pair of boots made of leather. |
stealthy pair of hardened leather boots of rushing (0 def, 3 armour) =3con=2.0 T3 feet armor [Ego+] Master While equipped: Stats +2 Str +5 Dex +3 Con +6 Lck ----- def ----- Armour +3 Stealth +7 Rush: Puts all charms on 21 cooldown Level 2.0 Pwr.cost 21 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Mirig the dwarven-steel gauntlets (0 def, 2 armour) =10str4con=1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +10 Str +3 Con dps ---------- Phys.pwr +18 (+6 eff.) Dmg.mod +12% physical Res.pen +10% acid ----- def ----- Armour +2 Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Zotokor (1 def, 0 armour) =1con=2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Con dps ---------- Phys.crit +2.0% Apr +3 ----- def ----- Defense +1 (+0 eff.) Resists +6% fire +1% physical +6% cold ---------- misc Max.stam +30.00 A pointy cloth hat, very wizardly... |
Turarek the cured leather armour (6 def, 4 armour)9.0 T2 light armor [Rare] Master While equipped: Stats +8 Str +2 Con ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +12% lightning +19% fire Blind- +20% A suit of armour made of leather. |
enlightening dwarven-steel plate armour (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training Str 35 [Ego+] Psionic While equipped: Stats +5 Cun +6 Wil ----- def ----- Armour +11 Fatigue +22% Mind.save +13 (+6 eff.) A suit of armour made of metal plates. |
Wrathroot's Barkwood (9 def, 10 armour, 126% power, 60 block)7.0 T2 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 127% Range: 1.4x Uses 150% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +60 While equipped: ----- def ----- Armour +10 Defense +9 (+3 eff.) Fatigue +14% Resists +20% cold +20% darkness +20% nature ---------- misc Talents +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
corrosive dwarven-steel shield of the stars (0 def, 6 armour, 135% power, 76.5 block) =3con=7.0 T3 shield armor Reqs Shield usage training [Ego++] Arcane When used to Attack: Power 136% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +76 Melee+ +12 acid +13 light +12 darkness While equipped: Stats +3 Mag +3 Cun +3 Con dps ---------- Dmg.mod +14% light +12% darkness On Melee Ret: * 14% chance to reduce armor by 22% ----- def ----- Armour +6 Fatigue +8% Resists +13% acid +12% light +13% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
reinforced steel shield of lightning resistance (+18%) (0 def, 9 armour, 111% power, 59.5 block)7.0 T2 shield armor Reqs Shield usage training [Ego] Master When used to Attack: Power 111% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +60 While equipped: ----- def ----- Armour +9 Fatigue +8% Resists +18% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
windwalling steel shield of reflection (0 def, 4 armour, 113% power, 38 block)7.0 T2 shield armor Reqs Shield usage training [Ego+] Arcane/Psionic When used to Attack: Power 113% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +38 Melee+ +14 physical While equipped: Stats +2 Wil ----- def ----- Armour +4 Fatigue +8% Resists +10% physical +10% light +11% darkness Shield.near.proj +16 Proj.slow +13% ---------- misc Talents +1 Block Handheld deflection devices. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
205 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe 'Bakhad' (dig speed 28 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Cun +1 Str dps ---------- Acc +8 (+2 eff.) ----- def ----- Defense +10 (+3 eff.) Crit.chn- 5.00% Spell.save +6 (+3 eff.) Pinning- +20% ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
deadly pouch of stralite shots of daylight (21/21, 165% power, 5 apr)3.0 T4 shot ammo [Ego] Arcane/Master Power 165% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 21 Ranged+ +7 light Against +11% Undead Shots are used with slings to pummel your foes to death. |
pouch of dwarven-steel shots of erosion (21/21, 140% power, 3 apr)3.0 T3 shot ammo [Ego] Nature Power 140% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 21 Ranged+ +10 nature Shots are used with slings to pummel your foes to death. |
focusing dwarven-steel torque of gale force [power 200] (13 cooldown)2.0 T3 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 244 physical damage Puts all charms on 13 cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Killed-by-rat-lvl1 the Shalore Skirmisher level 16
70th Haze 122nd year of Ascendancy at 22:08 see stats
Earth Master (Nightmare (Roguelike) difficulty)
Killed Harkor'Zun.By Killed-by-rat-lvl1 the Shalore Skirmisher level 19
15th Regrowth 123rd year of Ascendancy at 01:52 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Killed-by-rat-lvl1 the Shalore Skirmisher level 18
10th Decay 122nd year of Ascendancy at 04:06 see stats
Eye of the storm (Nightmare (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Killed-by-rat-lvl1 the Shalore Skirmisher level 22
69th Pyre 123rd year of Ascendancy at 09:52 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Killed-by-rat-lvl1 the Shalore Skirmisher level 10
6th Dusk 122nd year of Ascendancy at 04:46 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Killed-by-rat-lvl1 the Shalore Skirmisher level 20
16th Regrowth 123rd year of Ascendancy at 21:42 see stats
Size is everything (Nightmare (Roguelike) difficulty)
Did over 1500 damage in one attack.By Killed-by-rat-lvl1 the Shalore Skirmisher level 24
27th Dusk 123rd year of Ascendancy at 03:58 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Killed-by-rat-lvl1 the Shalore Skirmisher level 19
16th Regrowth 123rd year of Ascendancy at 00:50 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Killed-by-rat-lvl1 the Shalore Skirmisher level 11
10th Dusk 122nd year of Ascendancy at 01:12 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Killed-by-rat-lvl1 the Shalore Skirmisher level 11
8th Dusk 122nd year of Ascendancy at 22:32 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Killed-by-rat-lvl1 the Shalore Skirmisher level 18
9th Decay 122nd year of Ascendancy at 20:03 see stats
Log
Grand Corruptor hits Killed-by-rat-lvl1 for (22 flat reduction), 159 blight (159 total damage).
Lava floor burns Killed-by-rat-lvl1!
Grand Corruptor hits Killed-by-rat-lvl1 for (22 flat reduction), 67 fire (67 total damage).
Killed-by-rat-lvl1 uses Infusion: Movement.
Killed-by-rat-lvl1 is moving at extreme speed!
Talent Block is ready to use.
Talent Tumble is ready to use.
Talent Noggin Knocker is ready to use.
Lava floor burns Killed-by-rat-lvl1!
Grand Corruptor hits Killed-by-rat-lvl1 for (22 flat reduction), 67 fire (67 total damage).
Decrepitude Disease from Grand Corruptor hits Killed-by-rat-lvl1 for (22 flat reduction), 22 blight (22 total damage).
Killed-by-rat-lvl1 uses Block.
Lava floor burns Killed-by-rat-lvl1!
Grand Corruptor hits Killed-by-rat-lvl1 for (89 blocked), 0 fire (0 total damage).
Killed-by-rat-lvl1 slows down.
Decrepitude Disease from Grand Corruptor hits Killed-by-rat-lvl1 for (22 flat reduction), 22 blight (22 total damage).
Lava floor burns Killed-by-rat-lvl1!
Grand Corruptor hits Killed-by-rat-lvl1 for (22 flat reduction), 49 fire (49 total damage).
Lava floor heals Grand Corruptor!
Grand Corruptor casts Soul Rot.
Grand Corruptor receives 116 healing.
Decrepitude Disease from Grand Corruptor hits Killed-by-rat-lvl1 for (22 flat reduction), 13 blight (13 total damage).
Grand Corruptor deactivates Fearscape.
Grand Corruptor's Soul Rot hits Killed-by-rat-lvl1 for (22 flat reduction), 184 blight (184 total damage).
Killed-by-rat-lvl1 the level 25 shalore skirmisher was plagued to death by Grand Corruptor on level 1 of Fearscape.
You are brought back from the Fearscape!







































































































