











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Ghoul |
| Class | Skirmisher |
| Level / Exp | 27 / 73% |
| Size | medium |
| Lifes / Deaths | Killed by Forest Troll Hedge-Wizard at level 6 on the 5th Mirth 122nd year of Ascendancy at 23:49 0 / 7Killed by skeleton warrior at level 9 on the 1st Summertide 122nd year of Ascendancy at 03:37 Killed by Urkis, the High Tempest at level 22 on the 4th Regrowth 123rd year of Ascendancy at 19:46 Killed by The One That Writes at level 27 on the 57th Regrowth 123rd year of Ascendancy at 12:35 Killed by radiant horror at level 27 on the 57th Regrowth 123rd year of Ascendancy at 15:09 Killed by The One That Writes at level 27 on the 57th Regrowth 123rd year of Ascendancy at 18:06 Killed by luminous horror at level 27 on the 57th Regrowth 123rd year of Ascendancy at 21:11 |
Primary Stats
| Strength | 39 (base 10) |
| Dexterity | 89 (base 57) |
| Constitution | 45 (base 19) |
| Magic | 22 (base 10) |
| Willpower | 21 (base 11) |
| Cunning | 60 (base 43) |
Resources
| Life | -22/926 |
| Mana | 191/311 |
| Stamina | 29/226 |
| Healing Factor | 1.2511689881047 |
| Regeneration | 9.4463258601903 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | +2.2204460492503E-14% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 121 |
| Accuracy | 77 |
| Crit Chance | 25% |
| APR | 14 |
| Speed | 0.85 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +10% |
| Fire | +22% |
| Cold | +7% |
| Blight | +16% |
| Physical | +19% |
| Mind | +10% |
| All | +4% |
Offense: Damage Penetration
| Blight | +35% |
| Lightning | +40% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 46.306856339168 (73.215521663636%) |
| Defense | 86 |
| Ranged Defense | 86 |
| Fatigue | 4.6899726700218 |
| Physical Save | 26 |
| Spell Save | 17 |
| Mental Save | 34 |
Defense: Resistances
| Acid | + 9%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 15%( 70%) |
| All | 0%( 70%) |
| Lightning | + 6%( 70%) |
| Light | + 27%( 70%) |
| Temporal | + 9%( 70%) |
| Fire | + 26%( 70%) |
| Mind | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 70% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Teleport Resistance | 20% |
| Poison Resistance | 80% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 210 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Technique / Tireless Combatant | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Technique / Buckler Training | 1.44 |
| 4/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| Cunning / Poisons | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Ghoul | 1.10 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Cunning / Scoundrel | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 238. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of fire wyrm saliva. * You've found the needed sandworm tooth. * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Coaltitan the pair of dwarven-steel boots (10 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +6% darkness +3% cold On Hit (Melee): * 20% chance to reduce damage dealt by 17% ----- def ----- Armour +4 Defense +10 (+2 eff.) Fatigue +3% Resists +9% acid +6% cold Teleport- +20% ---------- misc Stam/turn +0.60 Max.stam +21.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Unrirach the Corpseflash (4/23, 155% power, 5 apr)3.0 T4 shot ammo [Rare] Nature Power 155% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 23 Ranged+ +25 lightning +4 mind +8 nature On Hit.r1 +20 nature +8 mind On Crit.r2 +11 lightning +8 nature +20 mind On Hit: * 20% chance to slow global speed by 46% Shots are used with slings to pummel your foes to death. |
| Light source | Branudunadas =mag-5=1.0 T5 lite [Rare] Master While equipped: Stats +5 Mag dps ---------- Crit.mult +20.00% Dmg.mod +12% blight Res.pen +10% blight ---------- misc Vim/s.crit +2.00 Light +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | dwarven-steel helm 'Glorytha' (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +4 Str +6 Dex +4 Cun +3 Con ----- def ----- Armour +4 Fatigue +4% Resists +6% lightning +12% fire +5% arcane +9% temporal Crit.dmg- 15.00% ---------- misc Infravis +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | heroic drakeskin leather gloves of dexterity (+3) (0 def, 7 armour)1.0 T4 hands armor [Ego+] Master While equipped: Stats +3 Dex dps ---------- Acc +19 (+4 eff.) ----- def ----- Armour +7 Mind.save +11 (+5 eff.) Max.HP +61.00 Unarmed combat: Power 140% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +13 Apr +5 Crit +13.0% Atk.spd 100% On Hit: 10% Battle Shout 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Frigidkiller [power 392] (15 cooldown) =mag-4=2.0 T5 totem charm [Rare] Nature While equipped: Stats +3 Str +2 Dex +4 Mag +2 Cun ----- def ----- Resists +9% light +9% cold Heal yourself and all friendly characters within 10 spaces for 392 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | marksman's stralite ring of perseverance =this=0.1 T4 ring jewelry [Ego] Master While equipped: Stats +5 Dex dps ---------- Acc +10 (+2 eff.) ----- def ----- HP.reg +4.00 Stun/Frz- +20% Rings make your fingers look great! |
| On fingers | psionicist's steel ring of pilfering =this=0.1 T2 ring jewelry [Ego+] Master/Psionic While equipped: Stats +3 Wil dps ---------- Acc +8 (+1 eff.) Apr +9 ----- def ----- Defense +9 (+1 eff.) Mind.save +6 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 2.6 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 146% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | serendipitous stralite amulet of mastery (0.14 Technique / Buckler Training)0.1 T4 amulet jewelry [Ego+] Nature/Master While equipped: Stats +11 Lck dps ---------- Acc +16 (+3 eff.) ----- def ----- Defense +11 (+2 eff.) Unseen.red 12% ---------- misc Masteries +0.14 Technique/Buckler Training Amulets make your neck look great! |
| In main hand | Eldoral Last Resort4.0 T3 sling 1H weapon [Unique] Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 118% Range +10 While equipped: Stats +3 Cun +4 Dex dps ---------- Dmg.mod +15% physical ---------- misc Cooldown Swift Shot -1 Hurricane Shot -2 When dropping below 30% max HP, you gain 20% attack speed, lose 100% fatigue, and your shots don't consume ammo for 5 turns. 30 turns cd. A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'. |
| Around waist | rough leather belt of burglary1.0 T1 belt armor [Ego+] Master While equipped: Stats +4 Dex +4 Cun +5 Lck ----- def ----- Stealth +5 ---------- misc T.Disarm +7 Infravis +4 A belt that goes around your waist. |
| In off hand | Chameneg the Nimbusmarrow (0 def, 10 armour, 178% power, 195.5 block)7.0 T5 shield armor Reqs Shield usage training [Rare] Nature When used to Attack: Power 178% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +196 While equipped: Stats +4 Wil dps ---------- Mind.crit +4% Dmg.mod +6% mind +18% fire Res.pen +15% lightning ----- def ----- Armour +10 Fatigue +8% Max.HP +70.00 ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Galeroddamas the elven-silk cloak (10 def, 0 armour)2.0 T5 cloak armor [Rare] Nature While equipped: Stats +2 Dex +4 Con dps ---------- Crit.mult +20.00% Melee Ret 10 physical ----- def ----- Defense +10 (+2 eff.) Resists +18% light +14% fire Stealth +10 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | rejuvenating reinforced leather armour of the hero (12 def, 7 armour)9.0 T4 light armor [Ego+] Arcane/Nature/Master While equipped: Stats +5 Str +5 Dex +3 Mag +5 Wil +6 Cun ----- def ----- Armour +7 Defense +12 (+2 eff.) Fatigue +8% Max.HP +35.00 HP.reg +3.30 ---------- misc Stam/turn +0.90 A suit of armour made of leather. |
Inventory
Prismatic Rune (6 turns; blight, fire, physical, temporal)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 blight, 4 fire, 4 physical, 4 temporal Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Elemental Fury =mag-6=0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
voratun ring 'Emelotira' =mag-6=0.1 T5 ring jewelry [Rare] Master While equipped: Stats +6 Mag +2 Wil +10 Cun dps ---------- Res.pen +25% mind ----- def ----- Defense +16 (+3 eff.) Crit.dmg- 15.00% ---------- misc Infravis +2 Rings make your fingers look great! |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
focusing woollen robe of the mountain (+12%) (0 def, 0 armour) =mag-5=2.0 T2 cloth armor [Ego] Nature/Psionic While equipped: Stats +5 Mag +4 Wil dps ---------- Dmg.mod +12% physical ----- def ----- Resists +9% all +12% physical ---------- misc Mana/turn +0.14 Psi/turn +0.14 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Olytotar the Fogward (0 def, 6 armour) =mag-3=2.0 T3 feet armor [Rare] Master While equipped: Stats +1 Dex +3 Mag dps ---------- Melee Ret 6 darkness On Hit (Melee): * 20% chance to reduce armor by 22% ----- def ----- Armour +6 ---------- misc Infravis +4 A pair of boots made of leather. |
Anykaltholach the dwarven-steel gauntlets (0 def, 2 armour) =mag-10=1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane While equipped: Stats +4 Wil +10 Mag dps ---------- Spell.pwr +7 (+3 eff.) Melee+ 7 blight 5 arcane Dmg.mod +10% arcane +5% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 13 ----- def ----- Armour +2 Fatigue +3% Resists +9% blight +4% arcane Unarmed combat: Power 123% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% Melee+ +12 arcane On Crit.r2 +6 arcane +7 blight On Hit: 10% Manathrust 3 On Hit: 20% Soul Rot 3 Metal gloves protecting the hands up to the middle of the lower arm. |
volcanic cured leather armour of Toknor (6 def, 10 armour) =this=9.0 T2 light armor [Ego++] Nature/Master While equipped: dps ---------- Phys.crit +3.0% Crit.mult +12.00% Phys.pwr +6 (+2 eff.) Melee+ 6 fire Ranged+ 5 fire ----- def ----- Armour +10 Defense +6 (+1 eff.) Fatigue +7% Resists +11% fire +14% physical A suit of armour made of leather. |
wrathful steel shield of the stars (0 def, 4 armour, 114% power, 39 block) =mag-3=7.0 T2 shield armor Reqs Shield usage training [Ego++] Arcane When used to Attack: Power 114% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +39 Melee+ +12 light +12 darkness On Crit.r2 +10 light +10 fire While equipped: Stats +3 Cun +3 Mag dps ---------- Dmg.mod +10% light +11% darkness On shield block: * Deals 47 light and fire damage to each enemy blocked ----- def ----- Armour +4 Fatigue +8% Resists +5% fire +18% light +11% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
138 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+4 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+4 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+3 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+0 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+3 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
scorching alchemist's lamp of corpselight =undead+waterbreathe=1.0 T3 lite [Ego+] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +4 (+2 eff.) Melee Ret 10 fire ----- def ----- Resists +8% blight +7% fire +5% darkness ---------- misc Light +4 Infravis +5 See.Invis +8 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 2.2 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 30 blight damage or heals 39 life. Creatures standing in the retch also have 18% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
Plumpkin Plumpkin15.0 T3 plant misc [Plot Item] Unknown While carried: dps ---------- Dmg.mod +2% all Against +20% Immovable Become the plumpkin. Uses 100 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
barbed pouch of stralite shots (20/20, 163% power, 5 apr) =anti-heal=3.0 T4 shot ammo [Ego+] Master Power 163% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +5 Crit +14.5% Capacity 20 On Crit: * Wound the target dealing 174 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Can you bear it? So much bearness! (Nightmare (Adventure) difficulty)
Killed Borius in the Bearscape.By grrg the Ghoul Skirmisher level 24
28th Regrowth 123rd year of Ascendancy at 09:06 see stats
Catch that Plumpkin! (Nightmare (Adventure) difficulty)
Finish the Plumpkin event.By grrg the Ghoul Skirmisher level 21
5th Allure 123rd year of Ascendancy at 19:48 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By grrg the Ghoul Skirmisher level 21
1st Wintertide 123rd year of Ascendancy at 17:43 see stats
Don't Poosh it! (Nightmare (Adventure) difficulty)
Killed Kelad in the lost land of Poosh.By grrg the Ghoul Skirmisher level 24
40th Regrowth 123rd year of Ascendancy at 05:56 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By grrg the Ghoul Skirmisher level 19
49th Dusk 122nd year of Ascendancy at 08:28 see stats
Eye of the storm (Nightmare (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By grrg the Ghoul Skirmisher level 26
55th Regrowth 123rd year of Ascendancy at 19:25 see stats
Fear me not! (Nightmare (Adventure) difficulty)
Survived the Fearscape!By grrg the Ghoul Skirmisher level 21
4th Allure 123rd year of Ascendancy at 21:32 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By grrg the Ghoul Skirmisher level 20
50th Dusk 122nd year of Ascendancy at 15:04 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By grrg the Ghoul Skirmisher level 10
1st Summertide 122nd year of Ascendancy at 09:54 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By grrg the Ghoul Skirmisher level 20
49th Dusk 122nd year of Ascendancy at 19:57 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By grrg the Ghoul Skirmisher level 21
11st Haze 122nd year of Ascendancy at 17:52 see stats
Shasshhiy'Kaish (Nightmare (Adventure) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By grrg the Ghoul Skirmisher level 20
63rd Dusk 122nd year of Ascendancy at 06:50 see stats
Size is everything (Nightmare (Adventure) difficulty)
Did over 1500 damage in one attack.By grrg the Ghoul Skirmisher level 26
47th Regrowth 123rd year of Ascendancy at 06:25 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By grrg the Ghoul Skirmisher level 20
61st Dusk 122nd year of Ascendancy at 08:36 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By grrg the Ghoul Skirmisher level 5
3rd Mirth 122nd year of Ascendancy at 21:18 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By grrg the Ghoul Skirmisher level 21
70th Haze 122nd year of Ascendancy at 20:23 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By grrg the Ghoul Skirmisher level 23
27th Regrowth 123rd year of Ascendancy at 05:45 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By grrg the Ghoul Skirmisher level 15
28th Dusk 122nd year of Ascendancy at 19:41 see stats
You were not supposed to see that! (Nightmare (Adventure) difficulty)
Read a Forbidden Tome.By grrg the Ghoul Skirmisher level 26
55th Regrowth 123rd year of Ascendancy at 20:52 see stats
Log
Grrg's Shoot performs a ranged critical strike against Luminous horror!
The shield around luminous horror crumbles.
Grrg's Shoot performs a ranged critical strike against Luminous horror!
Grrg's Shoot hits Luminous horror for 9 lightning, 6 nature, 8 mind (23 total damage).
Grrg's Shoot hits Luminous horror for 126 physical, 20 lightning, 3 mind, 6 nature, 15 nature, 3 mind, 9 lightning, 6 nature, 8 mind (196 total damage).
Grrg's Shoot hits Void horror for (6 dissipated), 15 nature, (1 dissipated), 2 mind, (3 dissipated), 8 lightning, (2 dissipated), 6 nature, (2 dissipated), 5 mind (36 total damage).
Grrg's Shoot hits Luminous horror for 9 lightning, 6 nature, 8 mind (23 total damage).
Grrg's Shoot hits Luminous horror for (110 absorbed), 21 physical, 20 lightning, 2 mind, 6 nature, 15 nature, 3 mind, 9 lightning, 6 nature, 16 mind (97 total damage).
Grrg's Shoot hits Void horror for (6 dissipated), 15 nature, (2 dissipated), 4 mind, (3 dissipated), 8 lightning, (2 dissipated), 6 nature, (2 dissipated), 5 mind (38 total damage).
Grrg's Shoot hits Void horror for (6 dissipated), 15 nature, (2 dissipated), 4 mind (19 total damage).
Grrg's Shoot hits Luminous horror for (68 absorbed), 0 physical, (20 absorbed), 0 lightning, (3 absorbed), 0 mind, (6 absorbed), 0 nature, (15 absorbed), 0 nature, (3 absorbed), 0 mind (0 total damage).
Luminous horror casts Firebeam.
Luminous horror casts Barrier.
A shield forms around luminous horror.
Zubera the luminous horror uses Condensate.
Grrg is focused on firing.
Luminous horror hits grrg for 22 fire damage.
Zubera the luminous horror hits grrg for 155 fire damage.
Luminous horror casts Searing Light.
Luminous horror hits grrg for 52 light damage.
Luminous horror's light area effect hits grrg for 33 light damage.
Zubera the luminous horror's light area effect hits grrg for 24 light damage.
Luminous horror's light area effect hits grrg for 38 light damage.
Luminous horror's light area effect hits grrg for 26 light damage.
Luminous horror's light area effect hits grrg for 33 light damage.
Luminous horror casts Firebeam.
Luminous horror casts Firebeam.
Luminous horror hits grrg for 30 fire damage.
Luminous horror hits grrg for 27 fire damage.
grrg the level 27 ghoul skirmisher was fried to death by a luminous horror on level 3 of The Place Which Does Not Exist.






























































































