











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Age of Allure 1.7.4This addon adds a new campaign: The Age of Allure Because I do not have lot of time, I did not playtested it, so I open this up for: Beta testing NOTE: The campaign is intended to be harder than the main game campaign Please, leave any feedback at the Tome forums (link is here below) in order to make Thanks for playing! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Krog |
| Class | Mindslayer |
| Level / Exp | 26 / 6% |
| Size | big |
| Lifes / Deaths | Killed by skeleton warrior at level 3 on the 75th Pyre 122nd year of Ascendancy at 05:05 0 / 7Killed by Arydara the sick honey tree at level 12 on the 1st Summertide 122nd year of Ascendancy at 19:48 Killed by Layakira the giant green ant at level 18 on the 72nd Dusk 122nd year of Ascendancy at 01:04 Killed by beam trap at level 23 on the 14th Haze 122nd year of Ascendancy at 04:30 Killed by snow giant thunderer at level 25 on the 16th Haze 122nd year of Ascendancy at 16:30 Killed by Rantha the Worm at level 25 on the 16th Haze 122nd year of Ascendancy at 19:00 Killed by Salena the blade horror at level 26 on the 29th Haze 122nd year of Ascendancy at 18:11 |
| Antimagic | Follower |
Primary Stats
| Strength | 22 (base 11) |
| Dexterity | 17 (base 10) |
| Constitution | 19 (base 10) |
| Magic | 12 (base 10) |
| Willpower | 73 (base 55) |
| Cunning | 65 (base 51) |
Resources
| Life | -87/683 |
| Psi | 142/213 |
| Healing Factor | 1.0791723257556 |
| Regeneration | 0.26979308143891 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.0206059048178E-12% |
| Spell | 0% |
| Global | +102% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 59 |
| Accuracy | 45 |
| Crit Chance | 69% |
| APR | 19 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 26 |
| Accuracy | 45 |
| Crit Chance | 70% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 6 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 45 |
| Crit Chance | 40% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +12% |
| Blight | +6% |
| Arcane | +3% |
| Cold | +33% |
| All | 0% |
| Light | +3% |
| Physical | +11% |
| Mind | +10% |
| Nature | +9% |
Offense: Damage Penetration
| Blight | +5% |
| Arcane | +15% |
| Fire | +5% |
| Mind | +5% |
Defense: Base
| Armour (hardiness) | 26 (35.65183292883%) |
| Defense | 20 |
| Ranged Defense | 20 |
| Fatigue | 0 |
| Physical Save | 24 |
| Spell Save | 24 |
| Mental Save | 40 |
Defense: Resistances
| Acid | + 34%( 70%) |
| Blight | + 9%( 70%) |
| Arcane | + 14%( 70%) |
| Cold | + 46%( 70%) |
| All | + 9%( 70%) |
| Physical | + 21%( 70%) |
| Lightning | + 17%( 70%) |
| Light | + 22%( 70%) |
| Temporal | + 12%( 70%) |
| Mind | + 14%( 70%) |
| Darkness | + 18%( 70%) |
| Fire | + 56%( 70%) |
| Nature | + 9%( 70%) |
Defense: Immunities
| Stun Resistance | 44% |
| Bleed Resistance | 10% |
| Silence Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 238 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 89 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 191 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Absorption | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| Psionic / Projection | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Psionic / Augmented striking | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Voracity | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Focus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Psionic / Psi-fighting | 1.30 |
| 4/5 |
| 2/5 |
| 4/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lone alchemist from death by Araganne the fire wyrm. Escort: lone alchemist (level 2 of Daikara) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You abandoned repented thief, to death. Escort: repented thief (level 2 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed xorn fragment. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| Psionic focus | dwarven-steel greatsword 'Layima' (156% power, 2 apr)3.0 T3 greatsword 1H weapon Reqs Str 24 [Random Unique] Disrupt/Psionic Power 157% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +16 darkness +14 mind Against +10% Living +19% Unnatural On Hit: * 20% chance to reduce all saves and defense by 28 While equipped: Stats +3 Cun +6 Wil ---------- misc Max.hate +2.00 Max.psi +50.00 Massive two-handed swords. |
| On hands | psychic's hardened leather gloves of strength (+3) (0 def, 2 armour)1.0 T2 hands armor [Ego] Master/Psionic While equipped: Stats +3 Str dps ---------- Phys.pwr +13 (+4 eff.) Melee+ 7 mind Dmg.mod +4% mind ----- def ----- Armour +2 Resists +6% mind Unarmed combat: Power 131% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Crit.r2 +6 mind On Hit: 20% Psychic Lobotomy 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | alchemist's lamp 'Barkqueller'1.0 T3 lite [Rare] Nature While equipped: Stats +5 Wil dps ---------- Phys.crit +4.0% Crit.mult +12.00% Phys.pwr +7 (+2 eff.) Dmg.mod +9% nature +6% mind +3% arcane Res.pen +15% arcane On Hit (Melee): * 20% chance to slow global speed by 55% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Bokebar the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Res.pen +5% mind ----- def ----- Armour +4 Fatigue +4% Resists +3% temporal +5% arcane +3% light Phys.save +15 (+8 eff.) Max.HP +100.00 Silence- +20% ---------- misc Equi/ret +0.04 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On feet | Malasarim the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Cun dps ---------- Phys.crit +3.0% Crit.mult +5.00% Phys.pwr +3 (+1 eff.) Apr +4 ----- def ----- Armour +1 Mind.save +6 (+2 eff.) ---------- misc Hate/m.crit +3.00 A pair of boots made of leather. |
| Tool | supercharged iron torque of psionic shield [power 39] (24/31 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 39 for 5 turns Puts all charms on 31 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | steel ring 'Lightspiker'0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Str +4 Con dps ---------- Crit.mult +5.00% Phys.pwr +6 (+2 eff.) Dmg.mod +12% acid +12% cold +3% light ----- def ----- Resists +24% acid +24% cold Mind.save +6 (+2 eff.) ---------- misc Max.hate +6.00 Rings make your fingers look great! |
| Around neck | starlit steel amulet of constitution (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +11% light +10% darkness Blind- +20% Amulets make your neck look great! |
| In main hand | dwarven-steel mace 'Adytta' (140% power, 4 apr)3.0 T3 mace 1H weapon Reqs Str 24 [Rare] Master Power 141% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Crit: * Wound the target dealing 211 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +7.0% Phys.pwr +8 (+2 eff.) Melee Ret 6 mind ----- def ----- Armour +8 Resists +3% acid +2% physical Crit.dmg- 15.00% Cut- +10% Blunt and deadly. |
| Around waist | Hazeblast1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +9 Cun +8 Dex dps ---------- Phys.crit +21.0% Mind.crit +22% Dmg.mod +3% blight +21% cold Res.pen +5% blight ----- def ----- Resists +6% cold Max.HP +38.00 A belt that goes around your waist. |
| In off hand | steel longsword 'Betatta' (125% power, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Nature/Master Power 125% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +8 arcane On Crit.r2 +21 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +15.0% Crit.mult +14.00% All.spd +2% Dmg.mod +3% blight Res.pen +5% fire Apr +6 Melee Ret 8 arcane Sharp, long, and deadly. |
| Cloak | Tempestorder (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +10 (+3 eff.) Acc +5 (+2 eff.) Apr +1 Melee Ret 6 lightning ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +9% lightning +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | focusing woollen robe of the mountain (+11%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Nature/Psionic While equipped: Stats +4 Mag +5 Wil dps ---------- Dmg.mod +11% physical ----- def ----- Resists +9% all +11% physical ---------- misc Mana/turn +0.10 Psi/turn +0.10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
shielding rune of the sneak (absorb 273; dur 6; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 273 damage for 6 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
restful gold amulet of vision0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: ----- def ----- Fatigue -5% HP.reg +3.00 Blind- +13% ---------- misc Infravis +3 Sight +2 See.Invis +7 Amulets make your neck look great! |
wanderer's copper amulet =dex-4=0.1 T1 amulet jewelry [Ego+] Master While equipped: Stats +4 Dex +4 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
wanderer's gold amulet of magic (+3)0.1 T3 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +3 Dex +5 Mag +5 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -4% HP.reg +2.00 ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
Yvema0.1 T2 ring jewelry [Rare] Master While equipped: Stats +2 Cun +4 Str dps ---------- Acc +10 (+4 eff.) Apr +4 ----- def ----- Armour +8 Defense +10 (+5 eff.) Resists +21% lightning +6% temporal Rings make your fingers look great! |
copper ring of pilfering0.1 T1 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +8 (+3 eff.) Apr +7 ----- def ----- Defense +8 (+4 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
warrior's gold ring of corrosion (+26%)0.1 T3 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Str dps ---------- Dmg.mod +13% acid ----- def ----- Armour +8 Resists +26% acid Rings make your fingers look great! |
elemental dwarven-steel greatmaul (158% power, 2 apr)5.0 T3 greatmaul 2H weapon Reqs Str 24 [Ego+] Arcane Power 158% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Hit: * Create an explosion dealing 15 cold damage (1/turn) While equipped: dps ---------- Dmg.mod +7% cold Res.pen +19% cold Massive two-handed mauls. |
Bokihir the Blindstone (136% power, 2 apr)3.0 T2 greatsword 2H weapon [Rare] Nature Power 137% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +14 nature +4 mind +4 light On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: dps ---------- Dmg.mod +3% light On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +12% mind +3% temporal Massive two-handed swords. |
Boltvagrant (151% power, 2 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Rare] Nature Power 152% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +8 lightning On Hit: * 10 arcane resource burn While equipped: Stats +13 Con +12 Wil ----- def ----- Resists +3% fire +5% arcane +6% mind Phys.save +12 (+6 eff.) Max.HP +76.00 Cut- +20% Confus- +10% Massive two-handed swords. |
chilling dwarven-steel greatsword of rage (153% power, 2 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Ego+] Arcane/Master Power 154% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +13 cold While equipped: Stats +6 Str dps ---------- Dmg.mod +10% physical Acc +9 (+3 eff.) Massive two-handed swords. |
Erelyreblek the Lightningrace (134% power, 3 apr)3.0 T2 longsword 1H weapon [Rare] Master Power 134% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +20 light On Hit.r1 +8 light While equipped: dps ---------- Dmg.mod +12% lightning +12% light Res.pen +10% lightning +10% light Melee Ret 8 lightning 8 cold Sharp, long, and deadly. |
chilling dwarven-steel longsword of crippling (136% power, 4 apr)3.0 T3 longsword 1H weapon Reqs Str 24 [Ego+] Arcane/Master Power 137% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +5 cold On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Sharp, long, and deadly. |
dwarven-steel mace 'Zerygorn' (138% power, 4 apr)3.0 T3 mace 1H weapon Reqs Str 24 [Rare] Arcane Power 139% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+4 eff.) Dmg.mod +30% mind Res.pen +5% blight ---------- misc Max.hate +6.00 Blunt and deadly. |
warbringer's steel mace of crippling (125% power, 3 apr)3.0 T2 mace 1H weapon [Ego++] Master Power 126% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +1 Con dps ---------- Phys.crit +7.0% Phys.pwr +6 (+2 eff.) Res.pen +7% physical ----- def ----- Disarm- +10% Blunt and deadly. |
greater yew starstaff of protection (132% power, 4 apr, physical element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego++] Arcane Power 132% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +15 (+6 eff.) Dmg.mod +20% physical +20% temporal +20% darkness +20% light ----- def ----- Resists +10% physical +10% temporal +10% darkness +10% light ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elemental dwarven-steel waraxe of the mystic (130% power, 4 apr)3.0 T3 waraxe 1H weapon Reqs Str 24 [Ego+] Arcane Power 131% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit: * Create an explosion dealing 15 fire damage (1/turn) While equipped: Stats +3 Mag +5 Wil dps ---------- Spell.pwr +5 (+2 eff.) Dmg.mod +5% fire Res.pen +6% fire One-handed war axes. |
Frigidsmasher the hardened leather belt1.0 T3 belt armor [Rare] Disrupt While equipped: dps ---------- Dmg.mod +6% fire Res.pen +25% mind ----- def ----- Resists +8% acid +11% blight +3% fire +9% mind +12% cold A belt that goes around your waist. |
Glimmeroblivion1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Crit.mult +10.00% Phys.pwr +30 (+9 eff.) Dmg.mod +3% mind Res.pen +25% light On Hit (Melee): * 20% chance to reduce all saves and defense by 28 ----- def ----- Phys.save +9 (+5 eff.) HP.reg +1.80 Heal.mod +17% ---------- misc Max.stam +10.00 A belt that goes around your waist. |
Glimmerwrecker1.0 T3 belt armor [Rare] Nature While equipped: Stats +2 Str +4 Dex +4 Mag +4 Wil +4 Cun dps ---------- Spell.crit +2% Phasing +30% ----- def ----- Phys.save +16 (+8 eff.) Spell.save +19 (+10 eff.) Mind.save +14 (+4 eff.) ---------- misc Mana/turn +0.16 Mana/s.crit +2.00 Light +2 A belt that goes around your waist. |
Galecutter the cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +24% lightning +17% temporal Res.pen +25% lightning +20% acid Melee Ret 8 acid 4 darkness ----- def ----- Resists +6% acid +17% temporal +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dwarven-steel plate armour 'Arcimmortal' (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training Str 35 [Rare] Master While equipped: dps ---------- Dmg.mod +9% lightning ----- def ----- Armour +11 Fatigue +22% Resists +9% temporal +24% cold +6% darkness +9% light Mind.save +3 (+1 eff.) Max.HP +80.00 Disarm- +20% Stun/Frz- +10% A suit of armour made of metal plates. |
187 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
overpowered yew wand of lightning storm [power 374] (24/19 cooldown)2.0 T3 wand charm [Ego+] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 74 lightning damage and will be dazed for 1 turn (374 total damage) Puts all charms on 19 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By shmoaras the Krog Mindslayer level 21
4th Haze 122nd year of Ascendancy at 02:40 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By shmoaras the Krog Mindslayer level 17
58th Dusk 122nd year of Ascendancy at 20:40 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By shmoaras the Krog Mindslayer level 21
4th Haze 122nd year of Ascendancy at 23:57 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By shmoaras the Krog Mindslayer level 10
8th Mirth 122nd year of Ascendancy at 21:43 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By shmoaras the Krog Mindslayer level 20
74th Dusk 122nd year of Ascendancy at 16:18 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By shmoaras the Krog Mindslayer level 12
1st Summertide 122nd year of Ascendancy at 17:04 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By shmoaras the Krog Mindslayer level 4
76th Pyre 122nd year of Ascendancy at 05:02 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By shmoaras the Krog Mindslayer level 20
75th Dusk 122nd year of Ascendancy at 08:07 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By shmoaras the Krog Mindslayer level 14
8th Flare 122nd year of Ascendancy at 12:04 see stats
Log
Stone golem shrugs off Salena the blade horror's 'Miasma'!
Shmoaras is not crippled anymore.
Shmoaras stops being poisoned.
Shmoaras's Beyond the Flesh performs a melee critical strike against Rimebark!
Stone golem is unstoppable!
Shmoaras's Beyond the Flesh hits Rimebark for 428 physical damage.
Shmoaras's Beyond the Flesh hits Salena the blade horror for (66 to psi shield), 100 physical, 14 darkness, 5 mind, 5 mind, 63 fire, (5 to psi shield), 7 physical, 12 fire (206 total damage).
Shmoaras's Beyond the Flesh hits Stone golem for 194 physical, 16 darkness, 15 mind, 8 mind, (44 refused), 19 fire, (14 refused), 0 physical, (12 refused), 0 fire (252 total damage).
Melee retaliation hits shmoaras for 0 arcane damage.
Salena the blade horror hits Rimebark for 92 acid damage.
Salena the blade horror uses Block.
Shmoaras's Beyond the Flesh killed Rimebark!
Stone golem is unstoppable!
Rimebark's ice area effect hits Stone golem for (116 refused), 0 cold (0 total damage).
Rimebark's ice area effect hits shmoaras for (25 to psi shield), (19 resonance), 19 cold (19 total damage).
Rimebark's ice area effect hits Salena the blade horror for (116 blocked), 0 cold (0 total damage).
Salena the blade horror uses Bash and Smash.
Salena the blade horror performs a melee critical strike against shmoaras!
Salena the blade horror performs a melee critical strike against shmoaras!
Melee retaliation hits Salena the blade horror for 0 lightning, 0 arcane, 2 mind, 3 lightning, 10 arcane, 0 mind (15 total damage).
Salena the blade horror hits shmoaras for (39 to psi shield), (29 resonance), (24 to psi shield), (18 resonance), 18 acid, 29 physical, (7 to psi shield), (5 resonance), 5 light, (9 resonance), 9 darkness, (38 to psi shield), (29 resonance), 29 physical, (7 to psi shield), (5 resonance), 5 light, (9 resonance), 9 darkness (105 total damage).
Shmoaras fails to use Telekinetic Leap.
Your resonance field crumbles under the damage!
The psychic field around shmoaras crumbles.
Shmoaras is no longer attuned.
Salena the blade horror's Bash and Smash hits shmoaras for (57 to psi shield), (31 resonance), (29 to psi shield), 43 acid, 290 physical, 3 lightning (336 total damage).
Shmoaras is pinned to the ground.
Salena the blade horror's Kneecapper hits shmoaras for (57 to psi shield), 190 physical (190 total damage).
shmoaras the level 26 krog mindslayer was crushed to death by Salena the blade horror on level 3 of Lake of Nur.





























































































