










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Player AI 1.5.10Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Leeroy Jenkins 1.2.5Renames every escort to Leeroy Jenkins." Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Restart Sustains 1.7.0Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Berserker |
Level / Exp | 27 / 51% |
Size | huge |
Lifes / Deaths | Killed by giant spider at level 2 on the 75th Pyre 122nd year of Ascendancy at 14:23 / 72Killed by Bill the Stone Troll at level 5 on the 79th Pyre 122nd year of Ascendancy at 02:03 Killed by The Withering Thing at level 11 on the 9th Flare 122nd year of Ascendancy at 13:49 Killed by Erous the shalore at level 11 on the 22nd Dusk 122nd year of Ascendancy at 17:22 Killed by ultimate gwelgoroth at level 14 on the 70th Dusk 122nd year of Ascendancy at 05:45 Killed by ultimate gwelgoroth at level 14 on the 70th Dusk 122nd year of Ascendancy at 06:31 Killed by Xariaba the brown bear at level 16 on the 28th Haze 122nd year of Ascendancy at 05:13 Killed by luminous horror at level 17 on the 31st Haze 122nd year of Ascendancy at 11:06 Killed by netherworm mass at level 17 on the 31st Haze 122nd year of Ascendancy at 12:09 Killed by luminous horror at level 17 on the 31st Haze 122nd year of Ascendancy at 13:08 Killed by bloated horror at level 17 on the 31st Haze 122nd year of Ascendancy at 13:40 Killed by Elytira the eternal bone giant at level 18 on the 80th Haze 122nd year of Ascendancy at 08:04 Killed by Elytira the eternal bone giant at level 18 on the 80th Haze 122nd year of Ascendancy at 09:10 Killed by Elytira the eternal bone giant at level 18 on the 80th Haze 122nd year of Ascendancy at 09:38 Killed by Elytira the eternal bone giant at level 18 on the 80th Haze 122nd year of Ascendancy at 09:52 Killed by Elytira the eternal bone giant at level 18 on the 80th Haze 122nd year of Ascendancy at 10:05 Killed by Elytira the eternal bone giant at level 18 on the 80th Haze 122nd year of Ascendancy at 10:17 Killed by Elytira the eternal bone giant at level 18 on the 80th Haze 122nd year of Ascendancy at 10:27 Killed by Elytira the eternal bone giant at level 18 on the 80th Haze 122nd year of Ascendancy at 10:46 Killed by Elytira the eternal bone giant at level 18 on the 80th Haze 122nd year of Ascendancy at 10:59 Killed by Elytira the eternal bone giant at level 18 on the 80th Haze 122nd year of Ascendancy at 11:16 Killed by Elytira the eternal bone giant at level 18 on the 80th Haze 122nd year of Ascendancy at 11:39 Killed by Elytira the eternal bone giant at level 18 on the 80th Haze 122nd year of Ascendancy at 18:17 Killed by Elytira the eternal bone giant at level 18 on the 80th Haze 122nd year of Ascendancy at 18:29 Killed by Assassin Lord at level 19 on the 7th Decay 122nd year of Ascendancy at 02:28 Killed by storm drake at level 19 on the 1st Wintertide 123rd year of Ascendancy at 16:48 Killed by Urkis, the High Tempest at level 19 on the 2nd Wintertide 123rd year of Ascendancy at 03:50 Killed by Urkis, the High Tempest at level 19 on the 2nd Wintertide 123rd year of Ascendancy at 04:42 Killed by Urkis, the High Tempest at level 19 on the 2nd Wintertide 123rd year of Ascendancy at 05:18 Killed by storm wyrm at level 20 on the 2nd Wintertide 123rd year of Ascendancy at 14:43 Killed by Cyreta the netherworm mass at level 20 on the 10th Allure 123rd year of Ascendancy at 18:42 Killed by Cyreta the netherworm mass at level 20 on the 10th Allure 123rd year of Ascendancy at 19:17 Killed by snow giant boulder thrower at level 20 on the 6th Regrowth 123rd year of Ascendancy at 01:57 Killed by snow giant boulder thrower at level 21 on the 7th Regrowth 123rd year of Ascendancy at 15:34 Killed by Aerolle the golem at level 22 on the 25th Regrowth 123rd year of Ascendancy at 20:13 Killed by rattlesnake at level 22 on the 49th Regrowth 123rd year of Ascendancy at 01:11 Killed by Onmalran the human at level 22 on the 61st Regrowth 123rd year of Ascendancy at 18:12 Killed by Grand Corruptor at level 23 on the 63rd Regrowth 123rd year of Ascendancy at 16:47 Killed by Grand Corruptor at level 23 on the 63rd Regrowth 123rd year of Ascendancy at 16:56 Killed by Grand Corruptor at level 23 on the 63rd Regrowth 123rd year of Ascendancy at 17:33 Killed by Grand Corruptor at level 23 on the 63rd Regrowth 123rd year of Ascendancy at 17:43 Killed by Elytira the eternal bone giant at level 23 on the 68th Regrowth 123rd year of Ascendancy at 14:15 Killed by Elytira the eternal bone giant at level 23 on the 68th Regrowth 123rd year of Ascendancy at 14:37 Killed by Elytira the eternal bone giant at level 23 on the 68th Regrowth 123rd year of Ascendancy at 15:43 Killed by Celia at level 23 on the 68th Regrowth 123rd year of Ascendancy at 16:34 Killed by Elytira the eternal bone giant at level 23 on the 68th Regrowth 123rd year of Ascendancy at 16:48 Killed by Celia at level 23 on the 68th Regrowth 123rd year of Ascendancy at 17:04 Killed by Elytira the eternal bone giant at level 23 on the 68th Regrowth 123rd year of Ascendancy at 17:12 Killed by Elytira the eternal bone giant at level 23 on the 68th Regrowth 123rd year of Ascendancy at 17:25 Killed by Glith the armoured skeleton warrior at level 23 on the 68th Regrowth 123rd year of Ascendancy at 17:36 Killed by Elytira the eternal bone giant at level 23 on the 68th Regrowth 123rd year of Ascendancy at 17:43 Killed by Glith the armoured skeleton warrior at level 23 on the 68th Regrowth 123rd year of Ascendancy at 17:52 Killed by Saledara the elder vampire at level 24 on the 74th Regrowth 123rd year of Ascendancy at 11:44 Killed by Salina the skeleton master archer at level 24 on the 75th Regrowth 123rd year of Ascendancy at 21:47 Killed by venom wyrm at level 24 on the 77th Regrowth 123rd year of Ascendancy at 15:49 Killed by venom drake at level 24 on the 77th Regrowth 123rd year of Ascendancy at 16:42 Killed by venom wyrm at level 24 on the 77th Regrowth 123rd year of Ascendancy at 17:46 Killed by venom drake at level 24 on the 77th Regrowth 123rd year of Ascendancy at 18:07 Killed by venom drake at level 24 on the 77th Regrowth 123rd year of Ascendancy at 18:36 Killed by skeleton assassin at level 25 on the 79th Regrowth 123rd year of Ascendancy at 00:44 Killed by armoured skeleton warrior at level 25 on the 80th Regrowth 123rd year of Ascendancy at 18:08 Killed by armoured skeleton warrior at level 25 on the 80th Regrowth 123rd year of Ascendancy at 18:18 Killed by ghoulking at level 25 on the 80th Regrowth 123rd year of Ascendancy at 18:33 Killed by The Master at level 25 on the 80th Regrowth 123rd year of Ascendancy at 18:40 Killed by Lord of Skulls (warrior) at level 25 on the 80th Regrowth 123rd year of Ascendancy at 18:47 Killed by Lord of Skulls (warrior) at level 25 on the 80th Regrowth 123rd year of Ascendancy at 18:55 Killed by armoured skeleton warrior at level 25 on the 80th Regrowth 123rd year of Ascendancy at 19:03 Killed by The Master at level 25 on the 80th Regrowth 123rd year of Ascendancy at 19:09 Killed by Lord of Skulls (warrior) at level 26 on the 80th Regrowth 123rd year of Ascendancy at 19:19 Killed by Lord of Skulls (warrior) at level 26 on the 80th Regrowth 123rd year of Ascendancy at 19:26 Killed by scourge drake at level 27 on the 5th Pyre 123rd year of Ascendancy at 21:39 Killed by Rouge at level 27 on the 5th Pyre 123rd year of Ascendancy at 21:43 |
Primary Stats
Strength | 146 (base 58) |
Dexterity | 27 (base 11) |
Constitution | 60 (base 36) |
Magic | 10 (base 10) |
Willpower | 47 (base 28) |
Cunning | 26 (base 10) |
Resources
Life | 899/899 |
Stamina | 316/316 |
Healing Factor | 1.4500507772247 |
Regeneration | 18.606618600363 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -60% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Offense: Mainhand
Damage | 208 |
Accuracy | 50 |
Crit Chance | 21% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 34 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Acid | +15% |
Fire | +12% |
Physical | +10% |
Cold | +15% |
All | 0% |
Offense: Damage Penetration
Acid | +10% |
Fire | +15% |
Physical | +10% |
Defense: Base
Armour (hardiness) | 18 (30%) |
Defense | 28 |
Ranged Defense | 32 |
Fatigue | 0 |
Physical Save | 48 |
Spell Save | 25 |
Mental Save | 28 |
Defense: Resistances
Nature | + 14%( 70%) |
Cold | + 24%( 70%) |
Fire | + 30%( 70%) |
All | + 5%( 70%) |
Defense: Immunities
Disarm Resistance | 22% |
Instadeath Resistance | 100% |
Knockback Resistance | 50% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 610 damage for 4 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 196 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 97 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Berserker's strength | 1.50 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Two-handed assault | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Technique / Combat veteran | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.50 |
| 1/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost warrior from death by skeleton assassin. Escort: lost warrior (level 4 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the worried loremaster from death by bee swarm. Escort: worried loremaster (level 2 of Old Forest) | failed |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 181. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed vial of greater demon bile. * You've found the needed xorn fragment. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed ice ant stinger. * You've found the needed wretchling eyeball. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Cun / +4 Wil Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Light source | ![]() Infused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +40.00 Light radius: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+6 eff.) Mental save: +12 (+6 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Physical crit. chance: +3.0% Physical power: +10 (+2 eff.) Defense: +10 (+5 eff.) Damage when hit (Melee): 4 physical Changes resistances: +3% fire Changes resistances penetration: +15% fire Stamina each turn: +3.00 It can be used to project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 187 physical damage Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage by 14% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Effects on melee hit: * 11% chance to reduce all saves and defense by 23 Damage (Melee): 7 physical Effects on ranged hit: * 11% chance to reduce all saves and defense by 23 Damage (Ranged): 7 physical Changes stats: +5 Str / +1 Cun / +4 Con Hate when firing a critical mind attack: +1.00 Maximum hate: +6.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +6 (+2 eff.) Changes stats: +5 Str / +7 Con Changes resistances: +24% fire Changes damage: +12% fire Rings make your fingers look great! |
Around waist | ![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Life regen: +0.80 Healing mod.: +12% A belt that goes around your waist. |
In main hand | ![]() Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 35.0 - 56.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * Wound the target dealing 310 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +10.0% Physical power: +24 (+5 eff.) Changes stats: +5 Con Changes resistances penetration: +10% physical Disarm immunity: +22% Massive two-handed swords. |
On hands | ![]() Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +7 (+2 eff.) Armour: +2 Fatigue: +3% Changes stats: +3 Str Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 (+2 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +10% Changes stats: +5 Str / +3 Con Maximum encumbrance: +20 Knockback immunity: +50% Life regen: +2.00 Stamina each turn: +1.00 Maximum life: +45.00 Maximum stamina: +45.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Cloak | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +6 Cun Changes resistances penetration: +10% acid Changes damage: +15% acid Talent mastery: +0.20 Wild-gift / Venom drake aspect Mindpower: +6 (+3 eff.) Talent on hit(nature): Acidic Spray (10% chance level 2). It can be used to activate talent Dissolve (costing 20 power out of 20/20) : Effective talent level: 2.4 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 45% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This talent will also attack with your shield, if you have one equipped. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
Around neck | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +6 Str / +6 Dex / +6 Wil / +5 Cun Amulets make your neck look great! |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Wil Damage affinity(heal): +15% nature Life regen: +2.00 Mindpower: +5 (+3 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 204 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +10 Con Teleport immunity: +100% It can be used to activate talent Teleport (costing 36 power out of 36/36) : Effective talent level: 4.0 Power cost: 36 out of 36/36. Range: 10 Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a large range (110). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Talent mastery: +0.10 Technique / Combat training Amulets make your neck look great! |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +7 (+2 eff.) Spellpower: +5 (+5 eff.) Mindpower: +5 (+3 eff.) Rings make your fingers look great! |
![]() Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 37.5 - 60.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +7 darkness Damage against: +9% Living Massive two-handed swords. |
![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+3 eff.) Changes stats: +1 Mag / +1 Wil Physical save: +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Stamina each turn: +0.40 Maximum stamina: +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str / +3 Dex Changes resistances: +6% fire / +5% cold Infravision radius: +2 A cap made of leather. |
![]() Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
![]() scorching brass lantern Powered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 12 fire Changes resistances: +6% fire Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 25 turns. Torques are made by powerful psionics to store psionic powers. |
Achievements
By Rouge the Cornac Berserker level 27
1st Pyre 123rd year of Ascendancy at 17:54 see stats
By Rouge the Cornac Berserker level 12
29th Dusk 122nd year of Ascendancy at 06:01 see stats
By Rouge the Cornac Berserker level 19
1st Wintertide 123rd year of Ascendancy at 07:52 see stats
By Rouge the Cornac Berserker level 22
47th Regrowth 123rd year of Ascendancy at 07:17 see stats
By Rouge the Cornac Berserker level 17
34th Haze 122nd year of Ascendancy at 02:43 see stats
By Rouge the Cornac Berserker level 10
3rd Summertide 122nd year of Ascendancy at 21:37 see stats
By Rouge the Cornac Berserker level 20
2nd Wintertide 123rd year of Ascendancy at 05:47 see stats
By Rouge the Cornac Berserker level 19
7th Decay 122nd year of Ascendancy at 04:54 see stats
By Rouge the Cornac Berserker level 27
5th Pyre 123rd year of Ascendancy at 20:54 see stats
By Rouge the Cornac Berserker level 20
6th Regrowth 123rd year of Ascendancy at 00:54 see stats
By Rouge the Cornac Berserker level 17
34th Haze 122nd year of Ascendancy at 07:19 see stats
By Rouge the Cornac Berserker level 22
12nd Regrowth 123rd year of Ascendancy at 13:32 see stats
By Rouge the Cornac Berserker level 17
37th Haze 122nd year of Ascendancy at 17:22 see stats
By Rouge the Cornac Berserker level 27
5th Pyre 123rd year of Ascendancy at 17:31 see stats
By Rouge the Cornac Berserker level 17
34th Haze 122nd year of Ascendancy at 02:47 see stats
By Rouge the Cornac Berserker level 27
5th Pyre 123rd year of Ascendancy at 21:43 see stats
By Rouge the Cornac Berserker level 25
80th Regrowth 123rd year of Ascendancy at 19:15 see stats
Log
Rouge resists the effect 'Immobilized'!
Blade horror hits Rouge for 49 physical damage.
Awoken tentacle tree fails to use Constrict.
Imploding (slow) from Blade horror hits Rouge for 49 physical damage.
Awoken tentacle tree's morale has been lowered.
You pickup 0.80 gold pieces.
Blade horror uses Psionic Pull.
Rouge is pulled in!
Blade horror hits Rouge for 27 physical damage.
Rouge shakes off the crushing forces.
Talent Rune: Shielding is ready to use.
Awoken tentacle tree casts Tendrils Eruption.
Rouge is caught by a slimy tendril.
Awoken tentacle tree hits Rouge for 172 darkness damage.
Melee retaliation hits Awoken tentacle tree for 4 physical damage.
Scourge drake hatchling's morale has been lowered.
Scourge drake casts Tentacled Wings.
Scourge drake hits Rouge for 146 blight damage.
Melee retaliation hits Scourge drake for 3 physical damage.
Rouge the level 27 cornac berserker was diseased to death by a scourge drake on level 1 of Scourged Pits.
Rouge's rage subsides!
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Scourge drake killed Rouge!
Saving game...
Saving done.
Personal New Achievement: Utterly Destroyed (Exploration mode)!