Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Talent Point Planner 1.0.4 Items Vault 1.0.3 Infinite Farportal 1.0.4 |
| Campaign | Infinite Farportal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Dwarf |
| Class | Brawler |
| Level / Exp | 12 / 63% |
| Size | medium |
| Lifes / Deaths | Killed by Glimira the bandit lord at level 12 on the 19th Voratun 122nd year of Ascendancy at 06:00 / 1 |
Primary Stats
| Strength | 47 (base 16) |
| Dexterity | 41 (base 31) |
| Constitution | 17 (base 10) |
| Magic | 12 (base 10) |
| Willpower | 21 (base 10) |
| Cunning | 32 (base 28) |
Resources
| Life | -1/344 |
| Stamina | 187/190 |
| Healing Factor | 1 |
| Regeneration | 2.55 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
Offense: Barehand
| Damage | 67 |
| Accuracy | 53 |
| Crit Chance | 39% |
| APR | 5 |
| Speed | 0.60 |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29.75 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +12% |
| Light | +10% |
| Mind | +10% |
Offense: Damage Penetration
| Lightning | +10% |
Defense: Base
| Armour (hardiness) | 12 (66%) |
| Defense | 37.315183951 |
| Ranged Defense | 39.815183951 |
| Fatigue | 11 |
| Physical Save | 28.2 |
| Spell Save | 11.55 |
| Mental Save | 22.161897272773 |
Defense: Resistances
| Acid | + 3%( 70%) |
| Light | + 41%( 70%) |
| Mind | + 8%( 70%) |
| Lightning | + 21%( 70%) |
| Cold | + 21%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Blind Resistance | 24% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Technique / Pugilism | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed training | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Tactical | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Field control | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Striking Stance |
| beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
| detrimental effect | Huge cut that bleeds, doing 11.62 physical damage per turn. Bleeding |
| detrimental effect | The target is poisoned, taking 1.43 nature damage per turn and decreasing all heals received by 10%. Insidious Poison |
| detrimental effect | The target is stunned, reducing damage by 70%, putting random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
Quests
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress can support: 498 more runs. | active |
Equipment
| Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +4 Wil Changes resistances: +8% mind Changes damage: +10% mind Sleep immunity: +100% It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7.00 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | Ring of Deception Ring of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: jewelry / ring When wielded/worn: Physical power: +12 Spellpower: +12 Mindpower: +12 A black ring, with subtle illusion enchantments flowing around it. |
| Around neck | shielding steel amulet shielding steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +11% light Blindness immunity: +24% Amulets can have magical properties. |
| Main armor | Shockraven (8 def, 6 armour) Shockraven (8 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Accuracy: +2 Armour penetration: +2 Physical power: +2 Armour: +6 Defense: +8 Fatigue: +8% Changes stats: +21 Str / +5 Dex Changes resistances: +21% cold Changes damage: +9% lightning Physical save: +14 Life regen: +0.60 Stamina each turn: +0.20 Maximum stamina: +10.00 Light radius: +4 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 11 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On feet | Adisessra (4 def, 4 armour) Adisessra (4 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Accuracy: +4 Physical crit. chance: +3.0% Armour: +4 Defense: +4 Ranged Defense: +5 Fatigue: +3% Changes stats: +6 Str / +3 Dex / +4 Cun / +4 Con Life regen: +0.60 Defense after a teleport: +10 Resist all after a teleport: +7% New effects duration reduction after a teleport: +10% It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.2 Power cost: 25 out of 25/25. Range: 7.00 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | pip glova (0 def, 2 armour) pip glova (0 def, 2 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +17 Physical crit. chance: +10.0% Armour: +2 Changes stats: +4 Dex / +4 Mag / +4 Wil Damage when the wearer hits(melee): 6 fire / 6 cold / 3 lightning / 6 acid Damage when the wearer is hit: 4 lightning Changes resistances: +21% lightning / +3% acid Changes resistances penetration: +10% lightning Changes damage: +3% lightning Critical mult.: +17.00% Life regen: +1.10 Stamina each turn: +1.20 Maximum stamina: +19.00 Spell crit. chance: +9% Mental crit. chance: +10% When used to modify unarmed attacks: Base power: 24.0 - 26.4 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy: +8 Armour Penetration: +3 Physical crit. chance: +19.0% Attack speed: 60% When this weapon hits: Slumber (10% chance level 3). When this weapon crits: Cripple (20% chance level 3). Damage when this weapon hits: +15 acid / +11 ice / +12 lightning / +15 fire Burst (radius 2) on crit: +4 acid Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Inventory
wild infusion of the duelist (resist 19%; cure mental) wild infusion of the duelist (resist 19%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 19% for 4 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. mindwoven woollen robe of light (+16%) (0 def, 0 armour)mindwoven woollen robe of light (+16%) (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +16% light Changes damage: +11% light Mindpower: +2 Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. woollen robe (0 def, 0 armour)woollen robe (0 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 40 turns) iron pickaxe (dig speed 40 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Level 10
Got a character to level 10.By Earid the Dwarf Brawler level 10
16th Voratun 122nd year of Ascendancy at 11:08 see stats
Log
Rogue hits Glimira the bandit lord for 7 physical, 4 physical damage (total 10.07).
Earid hits Glimira the bandit lord for 11 physical, 3 acid, 2 cold, 3 lightning, 3 fire, 2 fire, 2 cold, 1 lightning, 1 acid damage (total 23.23).
Glimira the bandit lord casts Drain.
Glimira the bandit lord misses Earid.
Glimira the bandit lord performs a critical strike!
Earid shrugs off the critical damage!
Glimira the bandit lord forces the iceblock to shatter.
Glimira the bandit lord hits Iceblock for 6 blight damage.
Glimira the bandit lord hits Iceblock for 9 blight damage.
Glimira the bandit lord hits Iceblock for 4 cold damage.
Glimira the bandit lord hits Iceblock for 33 blight damage.
Earid hits Glimira the bandit lord for 1 lightning damage.
Glimira the bandit lord is free from the ice.
Earid hits Glimira the bandit lord for 18 physical, 4 acid, 4 cold, 4 lightning, 5 fire, 2 fire, 2 cold, 1 lightning, 2 acid damage (total 38.44).
Glimira the bandit lord casts Rend.
Glimira the bandit lord performs a critical strike!
Earid is poisoned!
Glimira the bandit lord performs a critical strike!
Earid starts to bleed.
Glimira the bandit lord performs a critical strike!
Glimira the bandit lord hits Earid for 77 physical, 2 nature, 53 physical, 6 cold, 6 blight, 9 blight, 43 blight, 2 nature, 14 blight, 6 cold, 6 blight damage (total 218.54).
Earid hits Glimira the bandit lord for 2 lightning, 2 lightning, 2 lightning, 2 lightning damage (total 5.05).
Glimira the bandit lord hits Earid for 14 physical, 2 nature damage (total 14.79).
Glimira the bandit lord hits Earid for 14 physical, 2 nature damage (total 14.79).
Saving done.
Saving done.
Saving game...
