









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Adventurers Pack 1.5.10Adds 3 new dungeons to the world map (blood soaked ruins, infested ruins & wolfmire) these dungeons will have unique boss and lore spawns. 8 new bosses have been added that will spawn in the new dungeons (they will also spawn in Infinite Dungeon) Over time I will be adding more dungeons to explore and bosses to defeat! I also have plans to create new mobs and mob variations, create unique artifacts and eventually implement a quest system to reward you for defeating the new bosses (since quests are not yet implemented bosses will drop gold upon death. vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Exotic Weapon Master 1.4.3Let your character to be an exotic weapon master: - Allows training of Exotic Weapon Mastery - Gives out more exotic weapons - The Library in Last Hope now sells exotic weapons This addon "borrows" something from two existing addons: - grayswandir's More Exotic Weapons http://te4.org/games/addons/tome/more-exotic-weapons - Effigy's Unlock Exotic Mastery http://te4.org/games/addons/tome/unlock-exotic Thanks to you guys. Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Shalore |
Class | Archmage |
Level / Exp | 31 / 30% |
Size | medium |
Lifes / Deaths | Killed by Spacial Disturbance at level 2 on the 74th Pyre 122nd year of Ascendancy at 23:01 / 75Killed by war hound at level 5 on the 1st Mirth 122nd year of Ascendancy at 11:46 Killed by degenerated skeleton archer at level 10 on the 10th Mirth 122nd year of Ascendancy at 10:07 Killed by The Shade at level 10 on the 1st Summertide 122nd year of Ascendancy at 03:51 Killed by cutpurse at level 13 on the 68th Dusk 122nd year of Ascendancy at 22:35 Killed by red jelly at level 13 on the 1st Time of Equilibrium 122nd year of Ascendancy at 12:32 Killed by hot stuff at level 13 on the 1st Time of Equilibrium 122nd year of Ascendancy at 19:30 Killed by Ivywyn the red jelly at level 13 on the 1st Haze 122nd year of Ascendancy at 14:31 Killed by sand-drake at level 14 on the 1st Haze 122nd year of Ascendancy at 18:25 Killed by gigantic corrosive tunneler at level 14 on the 1st Haze 122nd year of Ascendancy at 22:30 Killed by Gloramina the giant red ant at level 15 on the 9th Haze 122nd year of Ascendancy at 17:25 Killed by hot stuff at level 15 on the 12nd Haze 122nd year of Ascendancy at 00:57 Killed by hot stuff at level 15 on the 12nd Haze 122nd year of Ascendancy at 03:06 Killed by Betynn the lesser vampire at level 15 on the 12nd Haze 122nd year of Ascendancy at 05:50 Killed by corrupted thief at level 15 on the 12nd Haze 122nd year of Ascendancy at 12:14 Killed by Polutha the hornet swarm at level 17 on the 17th Haze 122nd year of Ascendancy at 23:20 Killed by Yvytira the grizzly bear at level 17 on the 18th Haze 122nd year of Ascendancy at 01:49 Killed by wretchling at level 18 on the 9th Allure 123rd year of Ascendancy at 06:23 Killed by Zubisena the Guardian at level 18 on the 9th Allure 123rd year of Ascendancy at 07:46 Killed by oozing horror at level 18 on the 10th Allure 123rd year of Ascendancy at 03:45 Killed by hot stuff at level 18 on the 10th Allure 123rd year of Ascendancy at 14:53 Killed by Burb the snow giant champion at level 19 on the 10th Allure 123rd year of Ascendancy at 18:01 Killed by fire drake hatchling at level 20 on the 21st Regrowth 123rd year of Ascendancy at 22:14 Killed by snow giant boulder thrower at level 20 on the 23rd Regrowth 123rd year of Ascendancy at 00:10 Killed by Shasshhiy'Kaish at level 20 on the 25th Regrowth 123rd year of Ascendancy at 09:27 Killed by war hound at level 21 on the 26th Regrowth 123rd year of Ascendancy at 01:35 Killed by Varsha the Writhing at level 21 on the 26th Regrowth 123rd year of Ascendancy at 09:50 Killed by snow giant boulder thrower at level 21 on the 26th Regrowth 123rd year of Ascendancy at 12:21 Killed by snow giant at level 21 on the 27th Regrowth 123rd year of Ascendancy at 00:29 Killed by bandit at level 21 on the 27th Regrowth 123rd year of Ascendancy at 10:19 Killed by cutpurse at level 21 on the 27th Regrowth 123rd year of Ascendancy at 10:51 Killed by Belytta the luminous horror at level 22 on the 34th Regrowth 123rd year of Ascendancy at 09:21 Killed by hot stuff at level 22 on the 34th Regrowth 123rd year of Ascendancy at 14:44 Killed by Emath the large white snake at level 22 on the 34th Regrowth 123rd year of Ascendancy at 18:41 Killed by skeleton warrior at level 22 on the 35th Regrowth 123rd year of Ascendancy at 22:10 Killed by Emelyriavena the armoured skeleton warrior at level 23 on the 38th Regrowth 123rd year of Ascendancy at 13:32 Killed by ghoulking at level 23 on the 38th Regrowth 123rd year of Ascendancy at 15:40 Killed by skeleton master archer at level 23 on the 40th Regrowth 123rd year of Ascendancy at 09:35 Killed by skeleton master archer at level 23 on the 40th Regrowth 123rd year of Ascendancy at 09:51 Killed by skeleton archer at level 24 on the 43rd Regrowth 123rd year of Ascendancy at 10:56 Killed by skeleton master archer at level 24 on the 46th Regrowth 123rd year of Ascendancy at 19:31 Killed by Vampire Queen at level 25 on the 47th Regrowth 123rd year of Ascendancy at 17:54 Killed by Polythra the xaren at level 26 on the 48th Regrowth 123rd year of Ascendancy at 12:05 Killed by Urkis, the High Tempest at level 26 on the 50th Regrowth 123rd year of Ascendancy at 09:19 Killed by ultimate gwelgoroth at level 26 on the 50th Regrowth 123rd year of Ascendancy at 20:03 Killed by elven cultist at level 26 on the 54th Regrowth 123rd year of Ascendancy at 00:32 Killed by Emeloldana the elven elite warrior at level 27 on the 54th Regrowth 123rd year of Ascendancy at 15:45 Killed by Ealor the fire imp at level 27 on the 55th Regrowth 123rd year of Ascendancy at 10:13 Killed by elven tempest at level 27 on the 56th Regrowth 123rd year of Ascendancy at 12:44 Killed by Betewyn the elven warrior at level 28 on the 56th Regrowth 123rd year of Ascendancy at 23:06 Killed by skeleton archer at level 28 on the 72nd Regrowth 123rd year of Ascendancy at 10:30 Killed by Borfast the Broken at level 28 on the 72nd Regrowth 123rd year of Ascendancy at 14:18 Killed by minotaur at level 28 on the 73rd Regrowth 123rd year of Ascendancy at 03:10 Killed by naga myrmidon at level 28 on the 73rd Regrowth 123rd year of Ascendancy at 12:20 Killed by skeleton master archer at level 28 on the 73rd Regrowth 123rd year of Ascendancy at 20:46 Killed by Neruriavena the barrow wight at level 29 on the 75th Regrowth 123rd year of Ascendancy at 23:26 Killed by Neruriavena the barrow wight at level 29 on the 76th Regrowth 123rd year of Ascendancy at 01:16 Killed by eldritch eye at level 29 on the 76th Regrowth 123rd year of Ascendancy at 14:45 Killed by Eilinetha the skeleton warrior at level 29 on the 78th Regrowth 123rd year of Ascendancy at 06:44 Killed by uruivellas at level 29 on the 80th Regrowth 123rd year of Ascendancy at 16:23 Killed by forge-giant at level 29 on the 80th Regrowth 123rd year of Ascendancy at 17:45 Killed by forge-giant at level 29 on the 80th Regrowth 123rd year of Ascendancy at 18:57 Killed by forge-giant at level 29 on the 80th Regrowth 123rd year of Ascendancy at 20:12 Killed by forge-giant at level 29 on the 80th Regrowth 123rd year of Ascendancy at 21:40 Killed by forge-giant at level 29 on the 80th Regrowth 123rd year of Ascendancy at 22:59 Killed by forge-giant at level 29 on the 1st Time of Balance 123rd year of Ascendancy at 01:10 Killed by ravaging entropic rip at level 29 on the 1st Time of Balance 123rd year of Ascendancy at 02:53 Killed by uruivellas at level 29 on the 1st Time of Balance 123rd year of Ascendancy at 04:05 Killed by uruivellas at level 29 on the 1st Time of Balance 123rd year of Ascendancy at 05:35 Killed by The Master at level 30 on the 2nd Pyre 123rd year of Ascendancy at 14:43 Killed by Siligada the corrupted dendritic hemospinner at level 30 on the 12nd Pyre 123rd year of Ascendancy at 08:24 Killed by Lisinne the corrupted mastocytic feeder at level 31 on the 12nd Pyre 123rd year of Ascendancy at 19:01 Killed by The Divine Writhing Mass at level 31 on the 12nd Pyre 123rd year of Ascendancy at 21:38 Killed by hot stuff at level 31 on the 16th Pyre 123rd year of Ascendancy at 13:51 Killed by hot stuff at level 31 on the 16th Pyre 123rd year of Ascendancy at 17:38 |
Primary Stats
Strength | 13 (base 10) |
Dexterity | 11 (base 10) |
Constitution | 18 (base 10) |
Magic | 75 (base 60) |
Willpower | 71 (base 52) |
Cunning | 36 (base 23) |
Resources
Life | -23/348 |
Mana | 388/485 |
Healing Factor | 1.3638297872341 |
Regeneration | 0.34095744680853 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -50.598292648913% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 5 |
See Stealth | 21 |
See Invisible | 24 |
Offense: Mainhand
Damage | 55 |
Accuracy | 17 |
Crit Chance | 18% |
APR | 8 |
Speed | 1.00 |
Offense: Spell
Spellpower | 55 |
Crit Chance | 40% |
Speed | 1 |
Offense: Mind
Mindpower | 41 |
Crit Chance | 18% |
Speed | 1 |
Offense: Damage Bonus
Nature | +18% |
Temporal | +10% |
Physical | +20% |
Arcane | +10% |
Fire | +84% |
All | 0% |
Offense: Damage Penetration
Acid | +10% |
Fire | +10% |
Nature | +15% |
Defense: Base
Armour (hardiness) | 13 (30%) |
Defense | 27 |
Ranged Defense | 39 |
Fatigue | 0 |
Physical Save | 15 |
Spell Save | 35 |
Mental Save | 28 |
Defense: Resistances
Darkness | + 9%( 70%) |
Nature | + 36%( 70%) |
Fire | + 70%( 70%) |
Blight | + 19%( 70%) |
Physical | + 15%( 70%) |
Cold | + 19%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 55% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 11. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 38%, your defense is increased by 38 and all your resistances by 38%. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 320 damage for 4 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1615% for 10 turns and instantly restoring 80 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. |
Class Talents
Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Spell / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Race / Shalore | 1.00 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Thunderstorm |
talent | Arcane Shield |
talent | Shielding |
talent | Feather Wind |
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Magic by +2. | done |
You failed to protect the injured seer from death by Polutha the hornet swarm. Escort: injured seer (level 4 of Old Forest) | failed |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Magic by +2. | done |
You failed to protect the lost anorithil from death by snow giant boulder thrower. Escort: lost anorithil (level 2 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you improved Magic by +1. | done |
You failed to protect the lost warrior from death by hot stuff. Escort: lost warrior (level 1 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by hot stuff. Escort: worried loremaster (level 1 of Old Forest) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Wolfmire. Escort: worried loremaster (level 2 of Wolfmire)As a reward you improved Willpower by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 233. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Defense +3 (+2 eff.) Rng.Def +3 (+1 eff.) Fatigue -3% Phys.save +5 (+5 eff.) ---------- misc Max.enc +20 A pair of boots made of leather. |
Light source | ![]() 2.0 T1 lite [Rare] Arcane While equipped: dps ---------- Dmg.mod +12% fire Res.pen +10% acid +10% fire Melee Ret 10 fire ----- def ----- Resists +11% fire ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 4.0 T3 head armor [Unique] Arcane While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +35% fire ----- def ----- Armour +0 Defense +13 (+7 eff.) Fatigue +4% Resists +35% fire Meteor Rain: Level 2.0 Pwr.cost 25 out of 50/50. Range 5 Travel.spd instantaneous Is a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 112.76 fire and 73.54 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Tool | ![]() 2.0 T3 wand charm [Ego+] Arcane Fire a bolt of a random element with (base) damage 174 to 349 Puts all charms on 14 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() 0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Dmg.mod +11% fire ----- def ----- Armour +4 Resists +22% fire Rings can have magical properties. |
On fingers | ![]() 0.1 T4 ring jewelry [Unique] Arcane While equipped: dps ---------- Mov.spd +17% Dmg.mod +18% nature +16% fire Acc +12 (+7 eff.) Melee Ret 4 arcane On Hit (Melee): * Slows global speed by 15% ----- def ----- Defense +9 (+5 eff.) Resists +6% nature +32% fire Blind- +40% ---------- misc Infravis +5 See.Stealth +21 See.Invis +14 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 cooldown Activation is instant. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Around waist | ![]() 1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
In main hand | ![]() 5.0 T3 staff 2H weapon [Unique] Arcane Power 30.0 - 36.0 Gravity pin Uses 130% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +8 Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +25 (+7 eff.) Dmg.mod +10% temporal +20% physical ----- def ----- Resists +15% physical ---------- misc Masteries +0.10 Chronomancy/Gravity +0.10 Chronomancy/Matter +0.10 Spell/Earth Gravity Spike: Level 3.3 Pwr.cost 14 out of 14/14. Range 6 Travel.spd instantaneous Is a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 114.84 physical (gravity) damage. Each target moved beyond the first increases the damage by 14.35 (up to a maximum of 57.42 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
On hands | ![]() 1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Fire Breath: Level 2.0 Pwr.cost 24 out of 24/24. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 171.79 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Main armor | ![]() 2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +15% Dmg.mod +10% arcane An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
Cloak | ![]() 2.0 T3 cloak armor [Unique] Nature While equipped: Stats +6 Cun +5 Con dps ---------- Res.pen +15% nature ----- def ----- Defense +10 (+5 eff.) ---------- misc Masteries +0.10 Cunning/Stealth Phase Door: Level 2.6 Pwr.cost 30 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Teleports you randomly within a small range of up to 11 grids. At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 3). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. The range will increase with your Spellpower. Cunning and malice seem to emanate from this cloak. |
Around neck | ![]() 0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+3 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
Inventory
![]() 0.1 T3 taint scroll [Plot Item] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
![]() 1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Disrupt/Master Power 31.5 - 41.0 Physical Uses 45% Dex, 45% Str Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Melee+ +7 nature On Hit: * 25% chance to remove a magical effect While equipped: dps ---------- Acc +7 (+4 eff.) ----- def ----- Defense +7 (+4 eff.) Disarm- +18% Sharp, short and deadly. |
![]() 12.0 T3 greatsword 2H weapon Reqs Str 18 [Unique] Psionic Power 49.0 - 78.4 Physical Uses 129% Str Acc+ +0.4% crit.pwr / acc Apr +9 Crit +9.0% Atk.spd 100% Melee+ +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
![]() 17.0 T3 massive armor Reqs Str 28 Heavy Armour Training 3 [Unique] Arcane/Master While equipped: Stats +5 Con +5 Mag ----- def ----- Armour +20 Defense +8 (+4 eff.) Fatigue +12% Phys.save +12 (+8 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+6 eff.) Silence- +20% Confus- +20% Pinning- +20% Stun/Frz- +20% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
![]() 7.0 T3 shield armor Reqs Str 37 Heavy Armour Training 2 [Unique] Master While equipped: ----- def ----- Armour +18 Hardiness +20% Defense +20 (+10 eff.) Rng.Def +10 (+4 eff.) Fatigue +30% ---------- misc Talents +4 Block This shield made of the darkest stralite is huge, heavy and very solid. |
![]() 3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By hot stuff the Shalore Archmage level 30
6th Pyre 123rd year of Ascendancy at 10:50 see stats
By hot stuff the Shalore Archmage level 17
17th Haze 122nd year of Ascendancy at 19:26 see stats
By hot stuff the Shalore Archmage level 18
40th Haze 122nd year of Ascendancy at 00:09 see stats
By hot stuff the Shalore Archmage level 17
16th Haze 122nd year of Ascendancy at 21:23 see stats
By hot stuff the Shalore Archmage level 26
50th Regrowth 123rd year of Ascendancy at 10:43 see stats
By hot stuff the Shalore Archmage level 18
20th Haze 122nd year of Ascendancy at 10:31 see stats
By hot stuff the Shalore Archmage level 10
9th Mirth 122nd year of Ascendancy at 08:26 see stats
By hot stuff the Shalore Archmage level 20
1st Regrowth 123rd year of Ascendancy at 07:18 see stats
By hot stuff the Shalore Archmage level 30
1st Pyre 123rd year of Ascendancy at 15:04 see stats
By hot stuff the Shalore Archmage level 2
75th Pyre 122nd year of Ascendancy at 00:08 see stats
By hot stuff the Shalore Archmage level 13
70th Dusk 122nd year of Ascendancy at 04:03 see stats
By hot stuff the Shalore Archmage level 20
25th Regrowth 123rd year of Ascendancy at 10:55 see stats
By hot stuff the Shalore Archmage level 22
33rd Regrowth 123rd year of Ascendancy at 02:25 see stats
By hot stuff the Shalore Archmage level 18
20th Haze 122nd year of Ascendancy at 10:04 see stats
By hot stuff the Shalore Archmage level 15
12nd Haze 122nd year of Ascendancy at 02:06 see stats
By hot stuff the Shalore Archmage level 8
4th Mirth 122nd year of Ascendancy at 19:43 see stats
By hot stuff the Shalore Archmage level 18
69th Haze 122nd year of Ascendancy at 00:29 see stats
By hot stuff the Shalore Archmage level 17
18th Haze 122nd year of Ascendancy at 16:37 see stats
By hot stuff the Shalore Archmage level 24
44th Regrowth 123rd year of Ascendancy at 11:42 see stats
By hot stuff the Shalore Archmage level 16
14th Haze 122nd year of Ascendancy at 19:16 see stats
By hot stuff the Shalore Archmage level 30
2nd Pyre 123rd year of Ascendancy at 16:24 see stats
Log
Saving done.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Talent Arcane Shield is ready to use.
Hot stuff activates Arcane Shield.
Hot stuff casts Flame.
You may not auto-explore this level.
Hot stuff casts Flame.
Hot stuff casts Teleport: Angolwen.
The spell fizzles...
The rod emits a strange noise, glows briefly and returns to normal.
Hot stuff casts Flame.
Hot stuff casts Inferno.
Hot stuff's cleansing fire area effect hits hot stuff for 46 fire damage.
Hot stuff's cleansing fire area effect hits hot stuff for 46 fire damage.
Hot stuff's cleansing fire area effect hits hot stuff for 46 fire damage.
Hot stuff's cleansing fire area effect hits hot stuff for 46 fire damage.
Hot stuff's cleansing fire area effect hits hot stuff for 46 fire damage.
Hot stuff's cleansing fire area effect hits hot stuff for 46 fire damage.
Hot stuff's cleansing fire area effect hits hot stuff for 46 fire damage.
Saving game...