Adventurers Pack

Adventurers Pack

Adds 3 new dungeons to the world map (blood soaked ruins, infested ruins & wolfmire) these dungeons will have unique boss and lore spawns. 8 new bosses have been added that will spawn in the new dungeons (they will also spawn in Infinite Dungeon)

Over time I will be adding more dungeons to explore and bosses to defeat! I also have plans to create new mobs and mob variations, create unique artifacts and eventually implement a quest system to reward you for defeating the new bosses (since quests are not yet implemented bosses will drop gold upon death.


Adventurers Pack on Steam's Workshop
See addon usage in the character's vault.
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Name Module Version Required Released File
Adventurers Pack 1.0.2 1.5.10 2019-06-14 06:37
tome-adventurers-pack.teaa
Adventurers Pack 1.0.1 1.5.10 2019-06-14 06:33
tome-adventurers-pack.teaa
Adventurers Pack 1.0.0 1.5.10 2019-06-14 06:31
tome-adventurers-pack.teaa

More info

What does one need to do to find these new zones. Is it tied to one of the racial starts? Start a thread on the forum and doc these things. This is a great area for new development.

You will need to start a new

You will need to start a new game first (so the new zones will spawn) wolfmire (aka "road to Derth") will spawn by Derth, infested ruins will spawn by Elvala and blood soak ruins will spawn by Daikara.

found them

Ok. I found them. But its just a good practice to explain this stuff. Addons don't always work and they don't always work clearly. I've found them and played through all three. Great job. I liked them a lot. The balance is good and they provide another way to build up padding for the T2 dungeons.

Sorry... double post.

Sorry... double post.