





Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Runic Golem |
Class | Golem |
Level / Exp | 8 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
Strength | 22 (base 22) |
Dexterity | 12 (base 12) |
Constitution | 15 (base 12) |
Magic | 18 (base 18) |
Willpower | 11 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 231/231 |
Mana | 133/133 |
Stamina | 118/124 |
Healing Factor | 1.0460311219418 |
Regeneration | 1.0460311219418 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 28 |
Accuracy | 30 |
Crit Chance | 6% |
APR | 2 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 18 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 11 |
Crit Chance | 1% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 22.677011280365 (59.903125182002%) |
Defense | 3 |
Ranged Defense | 3 |
Fatigue | 16 |
Physical Save | 20 |
Spell Save | 11 |
Mental Save | 8 |
Defense: Resistances
Darkness | + 7%(100%) |
Cold | + 17%(100%) |
Physical | + 10%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Golem / Arcane | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
beneficial effect | The target is surrounded by a magical shield, absorbing 100/100 damage before it crumbles. Damage Shield |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
Equipment
In off hand | ![]() Requires: - Shield usage training - Strength 11 Infused by nature Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 1 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +3 Fatigue: +8% Changes stats: +1 Wil Changes resistances: +10% physical Talent granted: +1 Block Slows Projectiles: +10% Bonus block near projectiles: +10 Handheld deflection devices. |
Main armor | ![]() Requires: - Heavy armour training - Strength 20 Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +15 Defense: +2 (+2 eff.) Fatigue: +8% Changes stats: +3 Con Changes resistances: +17% cold Reduces incoming crit damage: 5.00% Physical save: +6 (+3 eff.) A suit of armour made of mail. |
In main hand | ![]() Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +5.0% Blunt and deadly. |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 43 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Requires: - Strength 11 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 24 damage Damage (Melee): +6 nature One-handed war axes. |
![]() Requires: - Massive armour training - Strength 22 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Fatigue: +22% Changes resistances: +16% cold A suit of armour made of metal plates. |
![]() Requires: - Shield usage training - Strength 11 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +3 Fatigue: +8% Talent granted: +1 Block Handheld deflection devices. |
Achievements
Log
Rested for 0 turns (stop reason: all resources and life at maximum).
Something performs a melee critical strike against Chema!
Ran for 2 turns (stop reason: taken damage).
Chema is covered in acid!
Something performs a melee critical strike against Chema!
Chema is poisoned!
Something hits Chema for 82 physical, 49 physical (130 total damage).
Golem (servant of Chema) uses Knockback.
Golem (servant of Chema) misses Thief.
Deadly Poison from Thief hits Chema for 27 nature damage.
Acid Splash from Thief hits Chema for 3 acid damage.
Thief uses Wrath of the Highborn.
Thief radiates power.
Golem (servant of Chema) casts Rune: Shielding.
A shield forms around golem (servant of Chema).
Golem (servant of Chema) uses Block.
Deadly Poison from Thief hits Chema for 30 nature damage.
Acid Splash from Thief hits Chema for 3 acid damage.
Chema uses Infusion: Regeneration.
Chema starts regenerating health quickly.
Thief performs a melee critical strike against Chema!
Character control switched to golem (servant of Chema).
Thief performs a melee critical strike against Chema!
Thief hits golem (servant of Chema) for (16 blocked), 0 lightning (0 total damage).
Thief hits Chema for 103 physical damage.
Melee retaliation hits Thief for 2 lightning, 8 fire, 2 lightning, 8 fire (20 total damage).
Thief killed Chema!