











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Easy Exploration |
Sex | Male |
Race | Thalore |
Class | Bulwark |
Level / Exp | 17 / 43% |
Size | medium |
Lifes / Deaths | Killed by dozing giant venus flytrap at level 5 on the 77th Pyre 122nd year of Ascendancy at 10:57 / 94Killed by wolf at level 7 on the 2nd Mirth 122nd year of Ascendancy at 01:08 Killed by Shax the Slimy at level 7 on the 2nd Mirth 122nd year of Ascendancy at 02:37 Killed by Celia at level 10 on the 6th Flare 122nd year of Ascendancy at 07:56 Killed by Celia at level 10 on the 6th Flare 122nd year of Ascendancy at 08:42 Killed by Celia at level 10 on the 6th Flare 122nd year of Ascendancy at 12:39 Killed by Elamira the bone giant at level 10 on the 6th Flare 122nd year of Ascendancy at 13:15 Killed by skeleton warrior at level 10 on the 6th Flare 122nd year of Ascendancy at 13:53 Killed by Elamira the bone giant at level 10 on the 6th Flare 122nd year of Ascendancy at 14:26 Killed by Adawe the ghast at level 10 on the 3rd Dusk 122nd year of Ascendancy at 19:11 Killed by Adawe the ghast at level 10 on the 3rd Dusk 122nd year of Ascendancy at 19:43 Killed by Eilinoldaldata the skeleton warrior at level 10 on the 3rd Dusk 122nd year of Ascendancy at 20:22 Killed by Salabreda the skeleton warrior at level 10 on the 3rd Dusk 122nd year of Ascendancy at 20:54 Killed by Adawe the ghast at level 10 on the 3rd Dusk 122nd year of Ascendancy at 21:28 Killed by Eilinoldaldata the skeleton warrior at level 10 on the 3rd Dusk 122nd year of Ascendancy at 22:01 Killed by Neramira the ghoul at level 10 on the 3rd Dusk 122nd year of Ascendancy at 22:36 Killed by storm drake hatchling at level 11 on the 8th Dusk 122nd year of Ascendancy at 11:46 Killed by venom drake hatchling at level 12 on the 14th Dusk 122nd year of Ascendancy at 11:49 Killed by degenerated skeleton warrior at level 12 on the 15th Dusk 122nd year of Ascendancy at 00:25 Killed by degenerated skeleton warrior at level 13 on the 16th Dusk 122nd year of Ascendancy at 16:51 Killed by degenerated skeleton warrior at level 13 on the 16th Dusk 122nd year of Ascendancy at 17:31 Killed by skeleton assassin at level 13 on the 17th Dusk 122nd year of Ascendancy at 02:12 Killed by skeleton assassin at level 13 on the 17th Dusk 122nd year of Ascendancy at 02:28 Killed by skeleton warrior at level 13 on the 17th Dusk 122nd year of Ascendancy at 04:50 Killed by skeleton warrior at level 13 on the 17th Dusk 122nd year of Ascendancy at 05:43 Killed by ghast at level 13 on the 17th Dusk 122nd year of Ascendancy at 09:15 Killed by ghoulking at level 13 on the 17th Dusk 122nd year of Ascendancy at 10:25 Killed by skeleton assassin at level 13 on the 17th Dusk 122nd year of Ascendancy at 13:15 Killed by skeleton assassin at level 13 on the 17th Dusk 122nd year of Ascendancy at 13:50 Killed by skeleton warrior at level 13 on the 17th Dusk 122nd year of Ascendancy at 14:28 Killed by skeleton assassin at level 13 on the 17th Dusk 122nd year of Ascendancy at 15:05 Killed by ghoulking at level 13 on the 18th Dusk 122nd year of Ascendancy at 01:08 Killed by skeleton warrior at level 13 on the 18th Dusk 122nd year of Ascendancy at 05:06 Killed by armoured skeleton warrior at level 13 on the 18th Dusk 122nd year of Ascendancy at 06:05 Killed by armoured skeleton warrior at level 13 on the 18th Dusk 122nd year of Ascendancy at 06:57 Killed by dread at level 13 on the 18th Dusk 122nd year of Ascendancy at 08:36 Killed by orc grand master assassin at level 13 on the 18th Dusk 122nd year of Ascendancy at 17:54 Killed by orc grand master assassin at level 13 on the 18th Dusk 122nd year of Ascendancy at 18:32 Killed by Lord of Skulls (warrior) at level 13 on the 19th Dusk 122nd year of Ascendancy at 00:41 Killed by armoured skeleton warrior at level 13 on the 19th Dusk 122nd year of Ascendancy at 01:30 Killed by The Master at level 13 on the 19th Dusk 122nd year of Ascendancy at 02:13 Killed by armoured skeleton warrior at level 13 on the 19th Dusk 122nd year of Ascendancy at 02:28 Killed by The Master at level 13 on the 19th Dusk 122nd year of Ascendancy at 02:49 Killed by The Master at level 13 on the 19th Dusk 122nd year of Ascendancy at 03:28 Killed by The Master at level 13 on the 19th Dusk 122nd year of Ascendancy at 04:13 Killed by skeleton mage at level 13 on the 19th Dusk 122nd year of Ascendancy at 05:51 Killed by skeleton mage at level 13 on the 19th Dusk 122nd year of Ascendancy at 06:59 Killed by The Master at level 13 on the 19th Dusk 122nd year of Ascendancy at 08:13 Killed by The Master at level 13 on the 19th Dusk 122nd year of Ascendancy at 08:40 Killed by The Master at level 13 on the 19th Dusk 122nd year of Ascendancy at 09:28 Killed by The Master at level 13 on the 19th Dusk 122nd year of Ascendancy at 10:13 Killed by The Master at level 13 on the 19th Dusk 122nd year of Ascendancy at 10:49 Killed by The Master at level 13 on the 19th Dusk 122nd year of Ascendancy at 11:32 Killed by elder vampire at level 13 on the 19th Dusk 122nd year of Ascendancy at 12:19 Killed by Lord of Skulls (archer) at level 13 on the 19th Dusk 122nd year of Ascendancy at 13:18 Killed by Lord of Skulls (archer) at level 13 on the 19th Dusk 122nd year of Ascendancy at 13:32 Killed by eternal bone giant at level 13 on the 19th Dusk 122nd year of Ascendancy at 14:10 Killed by eternal bone giant at level 13 on the 19th Dusk 122nd year of Ascendancy at 14:52 Killed by The Master at level 13 on the 19th Dusk 122nd year of Ascendancy at 15:34 Killed by elder vampire at level 13 on the 19th Dusk 122nd year of Ascendancy at 16:22 Killed by skeleton master archer at level 13 on the 19th Dusk 122nd year of Ascendancy at 17:05 Killed by skeleton master archer at level 13 on the 19th Dusk 122nd year of Ascendancy at 17:35 Killed by skeleton master archer at level 13 on the 19th Dusk 122nd year of Ascendancy at 18:12 Killed by Lord of Skulls (bone giant) at level 13 on the 19th Dusk 122nd year of Ascendancy at 18:54 Killed by Lord of Skulls (bone giant) at level 15 on the 19th Dusk 122nd year of Ascendancy at 19:49 Killed by Adawe the ghast at level 16 on the 25th Dusk 122nd year of Ascendancy at 12:30 Killed by Salabreda the skeleton warrior at level 16 on the 25th Dusk 122nd year of Ascendancy at 17:41 Killed by Celia at level 16 on the 25th Dusk 122nd year of Ascendancy at 18:46 Killed by Eilinoldaldata the skeleton warrior at level 16 on the 25th Dusk 122nd year of Ascendancy at 19:52 Killed by cold drake hatchling at level 16 on the 28th Dusk 122nd year of Ascendancy at 03:10 Killed by orc archer at level 16 on the 28th Dusk 122nd year of Ascendancy at 03:57 Killed by orc soldier at level 16 on the 28th Dusk 122nd year of Ascendancy at 08:29 Killed by mountain troll thunderer at level 16 on the 28th Dusk 122nd year of Ascendancy at 09:26 Killed by skeleton mage at level 16 on the 28th Dusk 122nd year of Ascendancy at 10:25 Killed by orc assassin at level 16 on the 28th Dusk 122nd year of Ascendancy at 12:05 Killed by orc master assassin at level 17 on the 28th Dusk 122nd year of Ascendancy at 12:57 Killed by orc assassin at level 17 on the 28th Dusk 122nd year of Ascendancy at 14:01 Killed by orc master assassin at level 17 on the 28th Dusk 122nd year of Ascendancy at 14:52 Killed by Lashing Tentacle at level 17 on the 28th Dusk 122nd year of Ascendancy at 16:38 Killed by orc warrior at level 17 on the 28th Dusk 122nd year of Ascendancy at 17:18 Killed by orc warrior at level 17 on the 28th Dusk 122nd year of Ascendancy at 17:40 Killed by orc soldier at level 17 on the 28th Dusk 122nd year of Ascendancy at 19:18 Killed by orc soldier at level 17 on the 28th Dusk 122nd year of Ascendancy at 19:40 Killed by mountain troll thunderer at level 17 on the 28th Dusk 122nd year of Ascendancy at 20:39 Killed by orc soldier at level 17 on the 28th Dusk 122nd year of Ascendancy at 21:55 Killed by orc soldier at level 17 on the 28th Dusk 122nd year of Ascendancy at 22:25 Killed by orc master assassin at level 17 on the 28th Dusk 122nd year of Ascendancy at 23:49 Killed by Golbug the Destroyer at level 17 on the 29th Dusk 122nd year of Ascendancy at 03:38 Killed by Golbug the Destroyer at level 17 on the 29th Dusk 122nd year of Ascendancy at 05:34 Killed by Golbug the Destroyer at level 17 on the 29th Dusk 122nd year of Ascendancy at 07:03 Killed by fiery orc wyrmic at level 17 on the 29th Dusk 122nd year of Ascendancy at 07:48 Killed by Golbug the Destroyer at level 17 on the 29th Dusk 122nd year of Ascendancy at 08:32 Killed by venom drake hatchling at level 17 on the 29th Dusk 122nd year of Ascendancy at 09:13 Killed by MY BIG FAT GREEK WEDDING at level 17 on the 29th Dusk 122nd year of Ascendancy at 15:18 |
Primary Stats
Strength | 48 (base 42) |
Dexterity | 24 (base 12) |
Constitution | 43 (base 36) |
Magic | 8 (base 10) |
Willpower | 30 (base 10) |
Cunning | 27 (base 10) |
Resources
Life | 671/671 |
Stamina | 168/198 |
Equilibrium | 0 |
Healing Factor | 1.2397742564935 |
Regeneration | 0.30994356412335 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 9 |
See Invisible | 10 |
Offense: Mainhand
Damage | 75 |
Accuracy | 41 |
Crit Chance | 8% |
APR | 9 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 6.5 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 31 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
Acid | +12% |
Fire | +11% |
Arcane | +3% |
Mind | +8% |
All | 0% |
Defense: Base
Armour (hardiness) | 31.883307766991 (81.151787968034%) |
Defense | 17 |
Ranged Defense | 17 |
Fatigue | 22 |
Physical Save | 39 |
Spell Save | 26 |
Mental Save | 33 |
Defense: Resistances
Acid | + 31%( 70%) |
Mind | + 17%( 70%) |
Blight | + 16%( 70%) |
Physical | + 19%( 70%) |
Fire | + 29%( 70%) |
All | + 10%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Technique / Shield offense | 1.50 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 3/5 |
| 4/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved talent Thorn Grab (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by sandworm destroyer. Escort: repented thief (level 2 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Norgos Lair. Escort: repented thief (level 3 of Norgos Lair)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * You've found the needed skeleton mage skull. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+2 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 33% (based on Cunning) Activation costs 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Light source | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +2 Infravision radius: +7 It can be used to cleanse your mind of up to 2 (based on Magic) detrimental mental effects Activation costs 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
On head | ![]() Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes resistances: +8% mind Changes damage: +8% mind Physical save: +7 (+3 eff.) Mental save: +7 (+4 eff.) Maximum psi: +11.00 Mindpower: +7 (+4 eff.) Mental crit. chance: +2% A pointy cloth hat, very wizardly... |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +6 Cun / +5 Dex Changes resistances: +22% fire Changes damage: +11% fire Rings make your fingers look great! |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances: +24% acid Changes damage: +12% acid Rings make your fingers look great! |
Around neck | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Blindness immunity: +100% Spellpower: +5 (+2 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
In main hand | ![]() Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 3 Base power: 23.0 - 32.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 14% chance to reduce strength, dexterity, and constitution by 5 * 25% chance for lightning to strike from the target to a second target dealing 15 damage Damage (Melee): +8 blight Damage (radius 1) on hit: +6 fire When wielded/worn: Changes stats: +4 Dex / +1 Wil Changes damage: +3% arcane Light radius: +3 Infravision radius: +2 Sharp, long, and deadly. |
On hands | ![]() Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +5 Physical power: +5 (+2 eff.) Armour: +2 Changes resistances: +7% blight Spell save: +10 (+5 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
In off hand | ![]() Requires: - Shield usage training - Strength 24 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 27.0 - 32.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.5% Block value: +85 When wielded/worn: Armour: +6 Fatigue: +8% Changes resistances: +10% physical Talent granted: +1 Block Handheld deflection devices. |
Cloak | ![]() Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes stats: +1 Str / +1 Con Maximum life: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Requires: - Heavy armour training - Strength 20 Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Fatigue: +12% Changes stats: +3 Cun / +3 Wil Mental save: +11 (+6 eff.) Maximum life: +26.00 A suit of armour made of mail. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% cold Changes damage: +10% cold Rings make your fingers look great! |
![]() Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
![]() Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 19.5 - 27.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% Blunt and deadly. |
![]() Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 27.0 - 37.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% One-handed war axes. |
![]() Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Spellpower: +3 (+1 eff.) Movement speed: +25% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 (+2 eff.) Armour: +1 Damage (Melee): 6 light Changes stats: +2 Str Changes resistances: +6% light Changes damage: +4% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 lightning Changes resistances: +5% lightning Changes damage: +3% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Psi each turn: +0.14 Mindpower: +3 (+2 eff.) Mental crit. chance: +2% A pointy cloth hat, very wizardly... |
![]() Requires: - Heavy armour training - Strength 14 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +9 Defense: +2 (+2 eff.) Fatigue: +12% Changes resistances: +17% cold A suit of armour made of mail. |
![]() Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
![]() Requires: - Shield usage training - Strength 11 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 7.0 - 8.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% Block value: +22 When wielded/worn: Armour: +2 Fatigue: +8% Talent granted: +1 Block Handheld deflection devices. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+4 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+4 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
MY BIG FAT GREEK WEDDING hits Stone troll for 11 fire damage.
MY BIG FAT GREEK WEDDING hits Venom drake hatchling for 7 fire damage.
MY BIG FAT GREEK WEDDING hits Cave troll for 118 physical, 9 blight, 11 fire (140 total damage).
MY BIG FAT GREEK WEDDING hits Orc soldier for 6 fire damage.
Cave troll uses Knockback.
Cave troll misses MY BIG FAT GREEK WEDDING .
Stone troll hits MY BIG FAT GREEK WEDDING for 18 physical damage.
Venom drake hatchling hits MY BIG FAT GREEK WEDDING for 35 physical damage.
Stone troll hits MY BIG FAT GREEK WEDDING for 16 physical damage.
Venom drake hatchling hits MY BIG FAT GREEK WEDDING for 31 physical damage.
Thunderstorm hits MY BIG FAT GREEK WEDDING for 9 lightning damage.
MY BIG FAT GREEK WEDDING the level 17 thalore bulwark was minced to death by a venom drake hatchling on level 3 of Lost Dwarven Kingdom of Reknor.
Space restabilizes around you.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Thunderstorm killed MY BIG FAT GREEK WEDDING !
Saving game...
Resting starts...
MY BIG FAT GREEK WEDDING activates Shield Wall.
Talent Vitality is ready to use.
Talent Infusion: Healing is ready to use.
Talent Infusion: Wild is ready to use.
Talent Gift of the Woods is ready to use.
Rested for 36 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 158 turns (stop reason: all resources and life at maximum).
Saving done.