








Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Easy Exploration |
Sex | Male |
Race | Shalore |
Class | Archmage |
Level / Exp | 14 / 87% |
Size | medium |
Lifes / Deaths | Killed by losgoroth at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:29 / 57Killed by losgoroth at level 1 on the 74th Pyre 122nd year of Ascendancy at 14:16 Killed by losgoroth at level 1 on the 74th Pyre 122nd year of Ascendancy at 15:40 Killed by manaworm at level 1 on the 74th Pyre 122nd year of Ascendancy at 16:07 Killed by losgoroth at level 1 on the 74th Pyre 122nd year of Ascendancy at 18:26 Killed by losgoroth at level 2 on the 74th Pyre 122nd year of Ascendancy at 19:17 Killed by losgoroth at level 2 on the 74th Pyre 122nd year of Ascendancy at 19:43 Killed by losgoroth at level 2 on the 74th Pyre 122nd year of Ascendancy at 20:25 Killed by losgoroth at level 2 on the 74th Pyre 122nd year of Ascendancy at 23:14 Killed by losgoroth at level 2 on the 74th Pyre 122nd year of Ascendancy at 23:38 Killed by Spacial Disturbance at level 2 on the 74th Pyre 122nd year of Ascendancy at 23:48 Killed by losgoroth at level 2 on the 75th Pyre 122nd year of Ascendancy at 01:50 Killed by giant venus flytrap at level 5 on the 77th Pyre 122nd year of Ascendancy at 08:04 Killed by Donkey Kong December at level 5 on the 77th Pyre 122nd year of Ascendancy at 18:23 Killed by Donkey Kong December at level 5 on the 77th Pyre 122nd year of Ascendancy at 21:36 Killed by Prox the Mighty at level 5 on the 78th Pyre 122nd year of Ascendancy at 03:52 Killed by Donkey Kong December at level 7 on the 78th Pyre 122nd year of Ascendancy at 04:46 Killed by Forest Troll Hedge-Wizard at level 7 on the 78th Pyre 122nd year of Ascendancy at 06:56 Killed by Forest Troll Hedge-Wizard at level 7 on the 78th Pyre 122nd year of Ascendancy at 07:35 Killed by Bill the Stone Troll at level 7 on the 78th Pyre 122nd year of Ascendancy at 08:03 Killed by hornet swarm at level 7 on the 78th Pyre 122nd year of Ascendancy at 08:38 Killed by Bill the Stone Troll at level 7 on the 78th Pyre 122nd year of Ascendancy at 09:17 Killed by Bill the Stone Troll at level 7 on the 78th Pyre 122nd year of Ascendancy at 09:42 Killed by Bill the Stone Troll at level 7 on the 78th Pyre 122nd year of Ascendancy at 10:14 Killed by gladiator at level 8 on the 79th Pyre 122nd year of Ascendancy at 01:46 Killed by Norgos, the Frozen at level 9 on the 3rd Mirth 122nd year of Ascendancy at 21:43 Killed by cold drake hatchling at level 11 on the 2nd Flare 122nd year of Ascendancy at 23:21 Killed by luminous horror at level 11 on the 3rd Flare 122nd year of Ascendancy at 00:30 Killed by luminous horror at level 11 on the 3rd Flare 122nd year of Ascendancy at 01:06 Killed by snow giant boulder thrower at level 11 on the 3rd Flare 122nd year of Ascendancy at 01:44 Killed by snow giant boulder thrower at level 11 on the 3rd Flare 122nd year of Ascendancy at 02:11 Killed by minotaur at level 11 on the 3rd Flare 122nd year of Ascendancy at 02:49 Killed by minotaur at level 11 on the 3rd Flare 122nd year of Ascendancy at 03:21 Killed by luminous horror at level 11 on the 3rd Flare 122nd year of Ascendancy at 04:00 Killed by snow giant boulder thrower at level 11 on the 3rd Flare 122nd year of Ascendancy at 08:51 Killed by Varsha the Writhing at level 11 on the 3rd Flare 122nd year of Ascendancy at 10:46 Killed by snow giant boulder thrower at level 11 on the 3rd Flare 122nd year of Ascendancy at 11:09 Killed by snow giant boulder thrower at level 11 on the 3rd Flare 122nd year of Ascendancy at 11:49 Killed by Burb the snow giant champion at level 12 on the 3rd Flare 122nd year of Ascendancy at 14:04 Killed by snow giant at level 12 on the 3rd Flare 122nd year of Ascendancy at 14:33 Killed by Burb the snow giant champion at level 12 on the 3rd Flare 122nd year of Ascendancy at 15:07 Killed by snow giant thunderer at level 12 on the 3rd Flare 122nd year of Ascendancy at 15:47 Killed by Burb the snow giant champion at level 12 on the 3rd Flare 122nd year of Ascendancy at 16:27 Killed by Burb the snow giant champion at level 12 on the 3rd Flare 122nd year of Ascendancy at 17:03 Killed by Burb the snow giant champion at level 12 on the 3rd Flare 122nd year of Ascendancy at 17:35 Killed by ultimate gwelgoroth at level 14 on the 2nd Dusk 122nd year of Ascendancy at 09:20 Killed by ultimate gwelgoroth at level 14 on the 2nd Dusk 122nd year of Ascendancy at 09:38 Killed by ultimate gwelgoroth at level 14 on the 2nd Dusk 122nd year of Ascendancy at 10:12 Killed by elven mage at level 14 on the 2nd Dusk 122nd year of Ascendancy at 11:40 Killed by ultimate gwelgoroth at level 14 on the 2nd Dusk 122nd year of Ascendancy at 12:52 Killed by Grand Corruptor at level 14 on the 2nd Dusk 122nd year of Ascendancy at 15:02 Killed by Grand Corruptor at level 14 on the 2nd Dusk 122nd year of Ascendancy at 15:32 Killed by Grand Corruptor at level 14 on the 2nd Dusk 122nd year of Ascendancy at 16:04 Killed by Grand Corruptor at level 14 on the 2nd Dusk 122nd year of Ascendancy at 16:38 Killed by Grand Corruptor at level 14 on the 2nd Dusk 122nd year of Ascendancy at 17:17 Killed by Grand Corruptor at level 14 on the 2nd Dusk 122nd year of Ascendancy at 17:24 Killed by Grand Corruptor at level 14 on the 2nd Dusk 122nd year of Ascendancy at 18:14 |
Primary Stats
Strength | 8 (base 10) |
Dexterity | 11 (base 10) |
Constitution | 10 (base 10) |
Magic | 50 (base 40) |
Willpower | 34 (base 27) |
Cunning | 14 (base 11) |
Resources
Life | 174/174 |
Mana | 271/286 |
Healing Factor | 1.0000003099961 |
Regeneration | 1.2500003874951 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
See Stealth | 10 |
See Invisible | 10 |
Offense: Mainhand
Damage | 16 |
Accuracy | 5 |
Crit Chance | 6% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 45 |
Crit Chance | 11% |
Speed | 1 |
Offense: Mind
Mindpower | 28 |
Crit Chance | 5% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +6% |
Acid | +6% |
Arcane | +6% |
Cold | +16% |
Fire | +11% |
Defense: Base
Armour (hardiness) | 8 (30%) |
Defense | 1 |
Ranged Defense | 1 |
Fatigue | 0 |
Physical Save | 17 |
Spell Save | 32 |
Mental Save | 31 |
Defense: Resistances
Darkness | + 19%( 70%) |
Fire | + 18%( 70%) |
Mind | + 19%( 70%) |
Arcane | + 28%( 70%) |
Cold | + 19%( 70%) |
All | + 9%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Stun Resistance | 20% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 350 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Arcane | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
talent | Arcane Power |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You failed to protect the lone alchemist from death by venom drake hatchling. Escort: lone alchemist (level 1 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Mag Spell save: +4 (+2 eff.) Stun/Freeze immunity: +20% Life regen: +1.00 Rings make your fingers look great! |
Around neck | ![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
In main hand | ![]() Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% cold Talent granted: +1 Command Staff Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 40.66 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Light source | ![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Changes damage: +6% acid / +6% fire / +6% cold / +6% arcane / +6% lightning Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Echoes From The Void (costing 70 power out of 70/70) : Effective talent level: 2.0 Power cost: 70 out of 70/70. Range: 10 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 26.22 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
Cloak | ![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+1 eff.) Changes stats: +1 Mag / +1 Wil Changes resistances: +12% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +11% darkness / +12% mind / +9% all Physical save: +11 (+7 eff.) Spell save: +11 (+5 eff.) Mental save: +27 (+12 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() Nightsong Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+6 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+7 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 155% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
![]() flaming steel battleaxe of daylight (23-35 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 23.5 - 35.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +9 light Damage (radius 1) on hit: +9 fire Damage against: +10% Undead Massive two-handed battleaxes. |
![]() ash longbow of cold Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +7 Damage (Ranged): +8 cold When wielded/worn: Changes damage: +12% cold Longbows are used to shoot arrows at your foes. |
![]() Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% darkness Talent granted: +1 Command Staff Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
![]() surging ash vilestaff of fate (15-18 power, 3 apr, blight element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% blight Talent granted: +1 Command Staff Physical save: +6 (+4 eff.) Spell save: +6 (+3 eff.) Mental save: +8 (+4 eff.) Spellpower on spell critical (stacks up to 3 times): +3 Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Staves designed for wielders of magic, by the greats of the art. |
![]() acidic steel waraxe of daylight (13-18 power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 13.5 - 18.9 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 130 damage over 5 turns and reducing armor and accuracy by 17 Damage (Melee): +7 light Damage against: +11% Undead One-handed war axes. |
![]() 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() spellwoven woollen robe of blight (+12%) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +12% blight / +9% all Changes damage: +12% blight Spell save: +16 (+8 eff.) Spellpower: +3 (+1 eff.) Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+3 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+3 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Rested for 14 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Talent Arcane Power is ready to use.
Donkey Kong December activates Arcane Power.
You are sent back to the material plane!
Donkey Kong December casts Rune: Reflection Shield.
A shield forms around Donkey Kong December.
Donkey Kong December casts Chain Lightning.
Donkey Kong December hits Grand Corruptor for 189 lightning damage.
Donkey Kong December killed Grand Corruptor!
Donkey Kong December casts Manathrust.
The shield around Donkey Kong December crumbles.
Donkey Kong December picks up (a.): Nightsong.
Lore found: draft letter (mark of the spellblaze)
You can read all your collected lore in the game menu, by pressing Escape.
Donkey Kong December picks up (c.): acidic steel waraxe of daylight (13-18 power, 3 apr).
Donkey Kong December picks up (b.): flaming steel battleaxe of daylight (23-35 power, 2 apr).
Donkey Kong December picks up (c.): ash longbow of cold.
Donkey Kong December picks up (g.): spellwoven woollen robe of blight (+12%) (0 def, 0 armour).
Donkey Kong December picks up (e.): surging ash vilestaff of fate (15-18 power, 3 apr, blight element).
Lore found: Nightsong
You can read all your collected lore in the game menu, by pressing Escape.
Talent Chain Lightning is ready to use.